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    Event: Halloween Week 2024

    0wN1x
    By 0wN1x,

     🎃 TeamMuppet presents: Halloween Week 🎃

    TMHalloween2024.png

    With Halloween coming up we are happy to announce our yearly spooktacular Halloween Week event.
    We will add our Muppets Halloween pack to our servers as well as some Halloween themed maps. We hope to see you there, if you dare!


    Event: Easter Hide & Seek

    0wN1x
    By 0wN1x,

    TMEasterEvent.png

    🐰Easter Event 🐣
    Hide & Seek

    With Easter coming up, it's of course time for an 'egg' hunt. We hope to see you at our Hide&Seek event! 
    Don't forget to join our Discord voice channel if you want to!

    Server: 217.182.198.231:27970
    Date: Saturday the 23rd of March (next Saturday)
    Time: 8PM CET
    (check the timezone converter for your local time)


    Event: Team Deathmatch - TM vs the rest

    0wN1x
    By 0wN1x,

    tmvstherestevent.png

    Event: Team Deathmatch - TM vs the rest
    Server: 217.182.198.231:27966
    Date: Saturday the 3rd of Februari (next Saturday)
    Time: 8PM CET

    Do you dare to challenge the almighty Team Muppet? 8) Come join us in this fun event, everyone is welcome! 
    It's pretty self explaining. We'll be playing on a Nitmod server with Team Deathmatch gametype.
    TeamMuppet members in one team, the other players in the other team.
    Don't forget to join our Discord if you want to!

    :2guns:We hope to see you there! :gamer:

     


    Happy New Year!

    0wN1x
    By 0wN1x,

    TMhappynewyear2024.png

    TeamMuppet would like to wish everyone who keeps this community going a Happy New Year!
    May the new year bring you peace, joy, happiness and a whole lot of frags!


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  • Latest posts

    • Maybe you understanded it wrong. Its not limiting any class, but not let new players ruin others game with team damage. After few experience they can use heavy weapons too. So it doesnt effect on regular players.
    • More incoming limitations for weapons? If yes.. then  limit the classes too that way that players have to play diffrent player class example after 3-4 maps that people are not all the time same class.. Why so.. So the game gets more changes in game rounds and those who get kill sprees example in medic class can try do the same in aother class.. I mean if people want to limit example all heavier weapons and limit classes, then class chnger should add too and counter to it, which force player to switch class after few maps  played  Just sayin..        Maybe all say bad idea, I personally dont see reason why to put limits on things.. If they are part of game, when many things limited then classes should have the map startup changer and database for player what class they play and how long so game remembers when have to change class.. And database should have reset like every month that it doesnt go overloaded of data..
    • SR should not be considered as threshold value in any case, because players are not getting it doing individual things etc, but it is based on team win or lose(and you can stack winning team all the time, and with fresh guid you can get 7 SR in few hours). Using this value in any condition can cause that some players will never reach threshold value and will never be able to play any HW.    In my opinion Flo idea is much better, about checking how many times player was playing on our server, it will separate new joiners from regular players. Unfortunately there is no any reliable value which can be considered that player should be worthy to use HW.   I have another idea but I don’t know if this is achievable, we have this stats site with data like tdg etc, @Flo can we use the data from this statistics or it will to be slow?
    • This might work. May be a user has to connect to TM like 10-20 times before he/she can use heavy weapons.   Very interesting topic from Danimal. Worth discussing. I believe heavy weapons are what makes this game unique and fun if they are deployed properly. New players also want to take a bite of it. I understand. Without hurting their enthusiasm and hurting server game play, may be our good admin Flo can sort something out. I am not a fan of SR system and I know it has flaws but may be something like 7-8 SR  before a user can deploy heavy? Should not be that hard to get I believe. 
    • Total XP is reset if someone collects a Prestige point. SR is vicious because not very accurate ELO computation, it is mainly in favor of stackers. This approach is bit "elitist" and we would block non-stackers or non-pro players from using weapons which are a full part of the game. Maybe something around wolfadmin data could fit, e.g you need to be seen at least 20 times on server before being allowed to use heavy weapon, so that you get time to know maps, rules, how people play on this big server and so on.
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