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    Event: Team Deathmatch - TM vs the rest

    0wN1x
    By 0wN1x,

    tmvstherestevent.png

    Event: Team Deathmatch - TM vs the rest
    Server: 217.182.198.231:27966
    Date: Saturday the 3rd of Februari (next Saturday)
    Time: 8PM CET

    Do you dare to challenge the almighty Team Muppet? 8) Come join us in this fun event, everyone is welcome! 
    It's pretty self explaining. We'll be playing on a Nitmod server with Team Deathmatch gametype.
    TeamMuppet members in one team, the other players in the other team.
    Don't forget to join our Discord if you want to!

    :2guns:We hope to see you there! :gamer:

     


    Happy New Year!

    0wN1x
    By 0wN1x,

    TMhappynewyear2024.png

    TeamMuppet would like to wish everyone who keeps this community going a Happy New Year!
    May the new year bring you peace, joy, happiness and a whole lot of frags!


    Merry xmas

    MiniMuppet
    By MiniMuppet,

    13c8ec8cebc14fbeafb0a0d9d0a6dff0.jpg

     

    We would like to wish everyone a Merry Christmas and a Happy New Year from the Teammuppet community.

    We would like to say thank you to each and everyone for still supporting us after all these years.

    We hope all of your wishes come true and we wish you health and happiness.


    Event: Muppet Winter World 2022

    0wN1x
    By 0wN1x,

     

    TeamMuppet presents: Muppet Winter World 2022

    christmasposter.png

    HoHoHo! It's this time of the year again! Santa is entering our cold snowy Muppet land! As you may have noticed, we've added some Christmas add-ons to the servers and forum. Warm up those cold hands and make some ice cold frags!

    On behalf of the Muppet team, we wish you and your loved ones a Merry Christmas and a Happy New Year!  :santaclaus:


  • Latest posts

    • First of all, thanks for feedbacks and bringing them here so we can discuss and keep track of what is needed in the end. I do confirm the autobalancer script was modified, the 24th of June this year. The logic of the former version of the balancer script was basically to populate tables in order of appeareance of players joining teams. Then it moves the last one in the table when it kicks in. So it was always switching the player that joined the team the last (new player, or already-switched player). We changed to a total random method instead. The culprit that we tried to address was the fact that when strong players/TM members/friends were trying to balance a map, they were very likely to be switched back to the other team as soon as teams are unbalanced in terms of numbers (-2 less in one team). I understand your point tho. It's very hard to always find good balance when tweeking this game. When you try to improve a situation in one side, it alters another one on the other side. I'm all happy to listen or discuss about any idea that could cover these both situations or improve the server on that topic.
    • I've been swapped as Allied also. The times I've been swapped were totally confusing for a few seconds.
    • I agree with whole thread that autobalancing need to be somehow reimplemented, but cant see simple solution for now
    • Thanks for the reply although I am not quite sure which parts you did agree with? 😉  Duration of being on the server I agree that the total time someone has been on the server should not matter. However, I do think the duration within a specific map or round should be a factor. That is why I felt U!p’s football analogy was a fair comparison imho. If you have been playing the whole match, it is different from just joining at half time or late on. Stacking teams I do not mind rebalancing at the start of a map (shuffles etc)  or early if teams end up stacked, but towards the end it feels unfair. For example, yesterday DC1 joined Axis midway through the match and I was then switched to Allies near the end, despite starting the map on Axis. Our SRs were very similar, but I was the one moved. That did not feel right and was just very annoying. Moving skilled late joiners I agree that it would be bad if someone with high skill joined the weaker team late and was then moved to the stronger team, making the imbalance worse. But in practice, that kind of situation seems rare. As you hinted with your Allies comment, players very rarely leave the stronger side, so auto-balance usually ends up targeting people who have been there from the beginning. Playing Allies Fair point... I have actually been playing Allies more in the past week but understand what you are saying... btw there are some players that just want to play allies so it works both ways.  SR frustration Just to clarify, SR can still be affected. A week ago on Frostbite, I was moved from Axis to Allies with only 3 minutes left. Axis then lost, and I dropped 0.18 SR. I went spec rather than continue. For me though, it is not only about SR...  I only play for the objective, which is why it is more frustrating. I never play for frags. From what I have seen, you seem more focused on frags, which might explain why we view this differently. Football analogy I understand your point about public servers being different from scrims, but I still think the principle holds. If you have put the time and effort into supporting your team from the start, it feels wrong to be pulled away right at the end. And just to add, I completely agree with your point (which you often make in-game) that people switching teams mid-map just to join the stronger side is terrible for balance. I have never done that, and it definitely undermines fairness. "Maybe the simplest solution will be to disable autobalance when there will be only some % of the time left to the end of the map. Because usually this wont change anything if someone will be swapped 2-3 minute before end of the map." I think it is better to keep numbers even and so i would be in favour of moving anyone who had joined the other team after the start of the map...
    • Maybe the simplest solution will be to disable autobalance when there will be only some % of the time left to the end of the map. Because usually this wont change anything if someone will be swapped 2-3 minute before end of the map.
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