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papywolf started following trigger or treat b1 - trigger_or_treat_b1.pk3 and waypoints
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Version 1.0.0
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========================================================================== Trigger or Treat? - A Wolfenstein: Enemy Territory Legacy Map ========================================================================== Map Name: Trigger or Treat? Author: Drempa? Release Date: October 2025 Version: Beta 1 Game: Enemy Territory Legacy Bspname: trigger_or_treat_b1.bsp Official map announcement: https://fearless-assassins.com/forums/topic/135034-map-release-trigger-or-treat/ --- Map Description: October 31st, 1944. A cursed village long lost to time has reappeared under a blood moon. At its center stands a towering monolith pulsing with unnatural energy — a transmitter unlike any known to man. Both Axis and Allied forces have received the same cryptic signal: *“Send it to the sky.”* Now, each team must race through haunted ruins, reach the tower, and activate the transmission by holding the control button for 15 seconds. Every successful activation scores a point. But the village is not empty. Whispers echo through the fog, shadows move without light, and something ancient stirs beneath the earth. This is no ordinary battle — this is a ritual. --- Installation Instructions: 1. Place trigger_or_treat_b1.pk3 in your etmain folder. 2. Launch ETLegacy and open the console (~). 3. Type `/map trigger_or_treat_b1` to start the map manually. --- Objectives: Axis & Allies: - Reach the haunted tower at the center of the map - Hold the activation button for 15 seconds to transmit - Each successful transmission scores a point - Prevent the enemy team from activating the tower --- Special thanks: Big thanks to Meli<3, Phir0x, Maw, Jenzi, Hannu, , Aardappel, Pinn, razjee:[ and everyone that helped with testing and ideas. ETM Discord community https://discord.gg/TFu2F3kz ETLegacy Discord community https://discord.gg/UBAZFys --- Contact and Feedback: Found a bug or have suggestions? https://fearless-assassins.com/forums/topic/134858-map-release-trigger-or-treat --- IMPORTANT: HunkAllocate Error Fix for ET 2.6b users Some players using Wolfenstein: Enemy Territory 2.6b may experience a Hunk_AllocateTempMemory error when loading Trigger or Treat?. This happens when the game's memory allocation is too low for custom maps. How to Fix the Issue: 1. Open the console (~) in ET before joining the server. 2. Type: `/com_hunkmegs 128` and press Enter. 3. Restart your game and try loading the map again. Alternatively, use ETLegacy for better performance and memory handling: https://www.etlegacy.com ========================================================================== Happy haunting. May your transmissions reach the sky. ========================================================================== - Last week
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godric joined the community
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Hang on to your broomstick, Halloween is here! Our server and website have donned their scariest costumes again for our yearly spooktacular Halloween event. Come and join us, if you dare!
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katalonczyk started following DiNg
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Hi, I recently wanted to play on your server, and every time I connect, I get a message about a ban for a VPN I don't use. Could you please help? nick: Katalonczyk
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katalonczyk joined the community
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Floki joined the community
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Keks joined the community
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I have the same problem. 2 countries (work/home) the same etkey and VPN ban for900s -
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@Kappie You were banned for language , calling people whore in polish, standing on mortar, team killing on purpose, calling alahuakbar, and I can go on. unban denied
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Koceti3389 joined the community
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MrBlake changed their profile photo
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A bit late to the thread but thank you for the reversion. It's a good idea to stop autobalance with less than 3 minutes remaining -- sometimes you just need people to be a bit gracious and take initiative. I try to move to the weaker team if it's horribly unbalanced but it's not always known to me while I'm busy playing.
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Kappie joined the community
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Hello, I got banned a couple of months ago. I regret the TK and would like a second chance. Kind regards Kapp!e
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Playing erden yesterday from the beginning of the map as allies... with around six minutes of the map left I'm forced to "balance" to axis.... meanwhile other strong players joined allies a couple of mins before i was forced to move to axis and were able to remain in allies. It's really frustrating and not fair imo. Allies ended up losing the map. I know i keep bringing this up but its just so frustrating and I think from this thread you will see it looks like the majority of players agree with me. Can't TM members just re-join the weaker team if they are balanced away from it?
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Exactly this... its pretty often that a strong allied team would lose players in the closing minute of a map due to getting too frustrated with a good axis defence and then someone that has really battled to get to this point is then moved... I strongly think if you started the map for a team, then in most cases you should be able to finish the map with that team.... maybe lost's idea of not allowing the balancing in the last few minutes would be worth attempting if you dont want to move late joiners to the other team...
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I can feel how Danimal felt. You work too hard defending a gun or documents (usually axis) and last few mins of the map you are transferred to other team. Probably allied versions of this scenario exist, where you are just transferred to defending team before that dyna is planted after many bloodshed. I am sure Flo can work it out. May be time spent at a side may reduce possibility of transfer to other side, as a variable can this be added to balancing script?
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Are you using a custom balancer, different from wolfadmin one? I checked and WA balancer can be set up to blance by last player joined or by random player from dead people, or anyone not holding objectives (flags, docs..) and apparently keeps the player being balanced on top of the list. This is the balancer i used like 15 years ago: wolffiles.de/scripts/DMS/LuA Scripts/167_balance.lua
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You didnt understand what I wrote apparently. SR means nothing, I can easly achieve 40+ sr and not playing medic, just stacking stronger team all the time and this will be done in fast pace, especially if I would delete my etkey and start from 0. So this value is useless, it doesnt matter if someone is skilled or not, it just says nothing about player, but only that he/she was playing in stronger team This is the same info like on the xp save server, when someone has the most xp, just useless value thats all