Polymath Posted November 3, 2014 Report Share Posted November 3, 2014 I am new here and played just a few with you but I need helps I am trying to install NQ rev mod so 1/ I have to create for the server ftp a folder named NQRevmod right ? and add here all I need to can start the server with this mod like usual2/for the The QMM bugfixes I will have to add the cvar like set bf_ws 1 in the noquarter.cfg ?3/did u used to play nq Rev mod ? and did this nq123 update is better than the original noquarter 123 ? no crash server ? thanks you to tell me more Quote Link to comment Share on other sites More sharing options...
Stumpel Posted November 3, 2014 Report Share Posted November 3, 2014 I think Bartmen or Smirre can help you Quote Link to comment Share on other sites More sharing options...
Polymath Posted November 3, 2014 Author Report Share Posted November 3, 2014 I think Bartmen or Smirre can help youthanks a lot , so if u see them later please ask them to post what I have to do cuz I am not sure for folder named NQRevmod cuz I saw for xp saved has to be set g_XPSaveDirectory "/xxxx/noquarter/xpsave" so I am very confused cuz when u run already a noquarter server if I modify the qagames... for players and add all the 2 news nq pk3 did it will work ?thanks Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted November 3, 2014 Founders Report Share Posted November 3, 2014 Hi Polymath welcome to the forums, im sure someone will answer who can help soon, im no good with that kinda stuff to help sorry Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted November 3, 2014 Founders Report Share Posted November 3, 2014 Hello and welcome to the forums. Forget qmm, use ET3.00 from Trackbase as your et installation, 2.55/2.60 http://filebase.trackbase.net/et/server/et300_README.txt The easiest way is to have a valid NQ installation first before adding this mod, we used the NQ1.2.3, (compatible with ET3.00) created that directory (which for that version is noquarter) and then remove .so or .dll and replace with the qagame.mp.i386.so for the Linux version or the qagame_mp_x86 for windows, add the .pk3 files to the noquarter directory and delete your noquater .pk3 files, start your server using the +set fs_game noquarter and exec server.cfg. Install basic et, if the servers starts then, Install ET3.00 if your server starts in ET3.00 then, Install what ever mod, if your server don't start in ET3.00 then you have not named the file correctly, If your server starts but in ETmain mode then there is an issue with your mod directory or path. Quote Link to comment Share on other sites More sharing options...
Smirre Posted November 3, 2014 Report Share Posted November 3, 2014 I think Bartmen or Smirre can help you Smirre has installed nq once, modified the whole config and stuff and that was the last time he will do it! But hopefully you got your answer from the real guru Quote Link to comment Share on other sites More sharing options...
Eagle_cz Posted November 3, 2014 Report Share Posted November 3, 2014 Hello, my advice:1. follow steps described by mrmuppet2. your question about ws Crash Protection - yeah, just type (in server.cfg) seta bf_ws 1 and it should work (0 is default)3. if you will have problems with steps above or you will have another questions, just feel free to ask ....also some hints you can find here: http://shitstorm.org/noquarter/wiki/index.php?title=Installation_Guide Quote Link to comment Share on other sites More sharing options...
Le Blond Esq Posted November 3, 2014 Report Share Posted November 3, 2014 What Mr said. Welcome Quote Link to comment Share on other sites More sharing options...
muddeh Posted November 3, 2014 Report Share Posted November 3, 2014 Welcome! Quote Link to comment Share on other sites More sharing options...
Polymath Posted November 3, 2014 Author Report Share Posted November 3, 2014 Hello and welcome to the forums. Forget qmm, use ET3.00 from Trackbase as your et installation, 2.55/2.60 http://filebase.trackbase.net/et/server/et300_README.txt The easiest way is to have a valid NQ installation first before adding this mod, we used the NQ1.2.3, (compatible with ET3.00) created that directory (which for that version is noquarter) and then remove .so or .dll and replace with the qagame.mp.i386.so for the Linux version or the qagame_mp_x86 for windows, add the .pk3 files to the noquarter directory and delete your noquater .pk3 files, start your server using the +set fs_game noquarter and exec server.cfg. Install basic et, if the servers starts then, Install ET3.00 if your server starts in ET3.00 then, Install what ever mod, if your server don't start in ET3.00 then you have not named the file correctly, If your server starts but in ETmain mode then there is an issue with your mod directory or path.yes I will do a try tomorrow but why did I have to forget qmm . we had somes morons this summer using the spams names and Team Changes Spam Protectionwill not work ? our server is System: ET 3.00 - TB 0.7.1 linux-i386 thanks in advance 1) /ws Crash Protection This bugfix is enabled when the cvar bf_ws is set to 1 (default). To disable this fix simply set bf_ws to 0.2) GUID Faking (userinfo) This bugfix prevents users from changing their GUID after they have joined the server. This is required for console mods such as etadmin_mod and etphp. This bugfix is enabled when bf_userinfo is set to 1 (default). To disable this bugfix set bf_userinfo to 0.2b) The userinfo bugfix above prevents the user from exploiting the bug on 2.55 clients which allows them to gain referee access, (ref access can then be exploited the same way as callvote to gain rcon, will possibly be fixed in future update).3) Team Changes Spam Protection This bugfix allows the server to restrict how many team changes a player can make within 10 seconds. By default bf_teamchanges is set to 3 (3 team changes per 10 seconds). You can change this value to any integer to allow more/less team changes per 10 seconds. To disable this feature set bf_teamchanges to 0.4) Name Changes Spam Protection This bugfix works the same way as the team changes protection but for name changes. This feature is disabled by default (bf_namechanges is set to 0) as some mods and PB have this feature integrated. To enable this feature set bf_namechanges to the limit of name changes per any 10 second period.5) Callvote Exploit This bugfix prevents clients from injecting additional rcon commands through the callvote command. This bugfix is enabled when bf_callvote is set to 1 (default). To disable this feature set bf_callvote 0.6) Max Connections per IP When bf_maxcon cvar is set to any value above 0 then when more connections are made from the same IP address then the value, they will be rejected and the connection will be closed. By default the connection limit is set to 3. To disable this feature set bf_maxcon 0. This feature allows protection against an exploit which floods your server with fake players. Quote Link to comment Share on other sites More sharing options...
Polymath Posted November 3, 2014 Author Report Share Posted November 3, 2014 Hello, my advice:1. follow steps described by mrmuppet2. your question about ws Crash Protection - yeah, just type (in server.cfg) seta bf_ws 1 and it should work (0 is default)3. if you will have problems with steps above or you will have another questions, just feel free to ask ....also some hints you can find here: http://shitstorm.org/noquarter/wiki/index.php?title=Installation_Guideyes I know their site but they don't support anymore noquarter 123I been testing their mod when Meyer was still around............... Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted November 3, 2014 Founders Report Share Posted November 3, 2014 I launched a REV server quick just to give you information of the file structure; Root directory, not file highlighted is the ET3.00 renamed to you default exec Noquarter directory file structure HLSW showing the REV mod with ET3.00 Quote Link to comment Share on other sites More sharing options...
Destroy666 Posted November 3, 2014 Report Share Posted November 3, 2014 QMM works just fine with ET 3.00 and NQ, so feel free to install it if you need it. Quote Link to comment Share on other sites More sharing options...
Polymath Posted November 3, 2014 Author Report Share Posted November 3, 2014 thanks guys and yes I will ask hellreturn for help if needed who hosts our usa servers and site since years now ,I forgot to ask: with noquarter 123 we need the z_allied-gloves_fix, so I can keep right?and I had that since we moved from the previous very old nq versions for nq 123 xpsave.cfg.converted cuz u have set g_xpSaveFile "xpsave.cfg"and we don't Marianne Quote Link to comment Share on other sites More sharing options...
Eagle_cz Posted November 3, 2014 Report Share Posted November 3, 2014 thanks guys and yes I will ask hellreturn for help if needed who hosts our usa servers and site since years now ,I forgot to ask: with noquarter 123 we need the z_allied-gloves_fix, so I can keep right?and I had that since we moved from the previous very old nq versions for nq 123 xpsave.cfg.converted cuz u have set g_xpSaveFile "xpsave.cfg"and we don't Marianneyup, z_allied-gloves_fix is only matter of skins - it must work correctly... and maybe i am wrong, but old file for xpsave seems compatible with new version of NQ - never tested it but based on source code it looks very similar, but i've never tested this things .. sorry (but follow this wiki and you can find some differencies ... http://shitstorm.org/noquarter/wiki/index.php?title=XP_CVARs ) Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted November 3, 2014 Founders Report Share Posted November 3, 2014 The server writes xp to a xpsave.cfg on 1.2.3, from then on the xp of players was saved into a xpsave directory as individual files so depending on which version of NQ you use depends on whether a xpsave.cfg is required. This may be stored in your pref-etch directory .etwolf/noquarter where the majority of mods store their xp and shrubbot files. If you tell me exactly what you are wanting to run, ET version, mod version etc I will test this for you and give you an exact file structure and relevant paths for your installation. Quote Link to comment Share on other sites More sharing options...
Polymath Posted November 3, 2014 Author Report Share Posted November 3, 2014 The server writes xp to a xpsave.cfg on 1.2.3, from then on the xp of players was saved into a xpsave directory as individual files so depending on which version of NQ you use depends on whether a xpsave.cfg is required. This may be stored in your pref-etch directory .etwolf/noquarter where the majority of mods store their xp and shrubbot files. If you tell me exactly what you are wanting to run, ET version, mod version etc I will test this for you and give you an exact file structure and relevant paths for your installation.yes I have a subfolder in noquarter folder named xpsave who store all the xps playersMrMuppet I will pm you tomorrow mine noquarter.cfg as soon I will have our other server running your nq 123 version I will let you know, so if u have times maybe you can come on our server to test, I will pm you the server s ip Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted November 3, 2014 Founders Report Share Posted November 3, 2014 Ok no problem. Quote Link to comment Share on other sites More sharing options...
Macka Posted November 4, 2014 Report Share Posted November 4, 2014 Welcome Quote Link to comment Share on other sites More sharing options...
Grobar Posted November 4, 2014 Report Share Posted November 4, 2014 Welcome on forum m8 Quote Link to comment Share on other sites More sharing options...
Polymath Posted November 4, 2014 Author Report Share Posted November 4, 2014 Ok no problem.I just send you the infosthanks to have a look when u will have timesand all seems oki nowjust I dunno why we have the screen yellow when we load a map , just after awaiting gamestatewith the original nq 123 and[level]level = 13name = ^1*WF* Server-Ownerflags = *+!@ I have all the shrubbot commands but with nq rev the command !nextmap is not working so did a way to add a custom command like we have for:[command]command = endmapexec = timelimit .05desc = Ends current map and goes to intermission, (better than nextmap if map has been playing for a few minutes)levels = 11 12 13 thanks Marianne Quote Link to comment Share on other sites More sharing options...
AbsoluteZero Posted November 5, 2014 Report Share Posted November 5, 2014 Hello and Welcome. Quote Link to comment Share on other sites More sharing options...
Polymath Posted November 8, 2014 Author Report Share Posted November 8, 2014 Vsay glitches"Ja!" sounds like "Special Ops Here!"Team vsay "I'm a special Ops" sometimes makes a private message alert sound instead of the correct vsay. Or maybe there is a slightly different vsay that causes it. Idk."You got it man" sounds like "Special Ops here!" Skin glitchAllied Field Ops Helmet is black and yellow. Similar to like mine flags look like in teuthonia or what the loading screen looks like with NQ Rev.and I cant fix the glow when u spec hope here you can helpthanks Quote Link to comment Share on other sites More sharing options...
Eagle_cz Posted November 8, 2014 Report Share Posted November 8, 2014 ok, here must be problems in pk3 packs .. try to look into console log and you will see info about missing files ... also here is possibility, that some shaders in pk3 are quite wrong .. sorry dunno details, share your download links and i will try to check it but first, try to look into console log Quote Link to comment Share on other sites More sharing options...
Kiyo Posted November 8, 2014 Report Share Posted November 8, 2014 Ello. o/ Quote Link to comment Share on other sites More sharing options...
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