uips Posted April 20 Report Share Posted April 20 TM server settings for field ops recharge time is 60secs. Default is 40secs. (For reference here Medic recharge is 45secs , the default) From time to time u see someone complain about this setting. I never really play field ops much myself but when i did it was the first thing i noticed. Field ops is recharging very slowly. What it did to my game play? I just did not throw as much ammo to teammates and sometimes even chose to skip the request due keeping chargebar in state of ready for airstrike/artillery. If u want to be ready for crucial moments in game it is at cost of ammo for teammates. So i was wondering where does this setting origin from and what is the purpose of it? If it is ment to lessen arty/artillery spam then legacy has different cvars for it. Maybe someone has some opinions about this. Why is it 60secs and not default 40secs? Quote Link to comment Share on other sites More sharing options...
Charlie Posted April 21 Report Share Posted April 21 (edited) 5 year old topic If you guys wanna discuss it don't use that old topic. Use this one. I quickly read it and it looks like people were tired of arty spam so requested longer times between shots, so a slower charge time. I remember the spam being pretty bad for some reason. Alas this affected ammo given too. The cvar looks like the answer but this was around the time we had a few issues with Legacy versions and malicious persons abusing vulnerabilities in the old version, and I guess it got forgotten about due to the severity of that issue. We can look at it again, maybe "set team_maxAirstrikes "1" means how many times per minute arty/air can be successfully called, apparently. Edited April 21 by Charlie Quote Link to comment Share on other sites More sharing options...
Stumpel Posted April 22 Report Share Posted April 22 About recharge times, how about reduce little slower the medic selfheal bar.. So many medics there nowadays.. Quote Link to comment Share on other sites More sharing options...
ralvek Posted April 23 Report Share Posted April 23 On 4/22/2024 at 9:59 AM, Stumpel said: About recharge times, how about reduce little slower the medic selfheal bar.. So many medics there nowadays.. Dont disageee, actually I think it would be most wise to diasble the ability to syringe team mates before death as it contradicts the game mechanic of using a revive to avoid a gib. Or at least half or 3rd it. Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted April 24 Founders Report Share Posted April 24 gacy_v2.76-382 set team_maxAirstrikes "0.5" set team_maxArtillery "0.5" These are the only setting for fieldops prefer the old settings. We changed it to try to reduce the spam of airstrikes Quote Link to comment Share on other sites More sharing options...
uips Posted April 24 Author Report Share Posted April 24 Here is more info about how those cvars work https://github.com/etlegacy/etlegacy/issues/2493#issuecomment-1973235349 Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted April 24 Founders Report Share Posted April 24 20 minutes ago, uips said: Here is more info about how those cvars work https://github.com/etlegacy/etlegacy/issues/2493#issuecomment-1973235349 Yeah it will be better if they make that new car. Quote Link to comment Share on other sites More sharing options...
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