It's also interesting to keep in mind that we are discussing changes and suggestions here with like about 10 players?
The majority of the players probably likes the server as it is, otherwise it wouldn't be succesfull as it is. We are even discussing how we can manage a full server by the best of our abilities.
I dont wanna demotivate suggestions or whatsoever, improvements can always be made. But my point is; dont forget those who don't let hear themselves and are just happy with the way things are going.
Suggestions taken. Voting done. It took ages because Charlie was the one adding maps this time, and to do so without breaking everything is a feat in itself!
Anyway.
Cathedral, Warbell and SW_Battery have been added.
Supply Night, Battery and Oasis have been removed.
Goldrush has been kept on the server. I just can't remove 2 of the most voted for maps in one go tbh. That said, I upped Axis spawn time from 17s to 25s. Let us know if it helps with balance issues when allies realise they can leave the bridge and attack the bank.
Oasis_SW map time has been increased from 15 minutes to 20 minutes to bring it in line with maps of a similar size.
Supply Night will make a come back next month in the place of normal Supply as the vote was so close. Rotation and all that jazz.
Feedback more than welcome
Is there any way to access the statistics regarding how often one side wins/loses per map on the server? That data might help make map balancing decisions.
The Etpub server is back up on a new ip 37.187.79.49:27990 and new name Teammuppet Etpub. It is running 9 maps Frostbite, aldernest, braundorf, bremen, caen2, sp_delivery_te, supply, goldrush and oasis.