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Showing content with the highest reputation on 05/17/2020 in Posts

  1. This month we have a little something to celebrate. A certain Mr Wolfenstein: Enemy Territory is turning 17 years old! So what better way is there to celebrate it than with a good old panzerwar on the Legacy mod. Grab your birthday hat, a crate of beer and come on over to the server party on 30th of May! Can't make it on the 30th and don't wanna miss out? There's gonna be a little after party on the 31st! Share a memory you have had with ET over the last 17 years down below - something that's made you laugh, something that's made you cry, something that you'll never forget and cherish because of this game Server IP: 37.187.79.49:27970 Date: Saturday 30th and Sunday 31st of May Time: 7PM CET Discord: TeamMuppet
    4 points
  2. MLB Temple, Western and ET Beach have been removed. Subway, Transmitter and Castle Attack have been added. Let us know if spawn times need adjusting or a script isn't working as intended. It was mentioned tonight about V2 Base spawn times being too in favour for Axis. The spawn times for the map are: set g_useraxisrespawntime 14 set g_useralliedrespawntime 10 Let us know if it needs adjusted. ET Beach has been removed due to the the constant spawn killing and the baby sitting a TM member has to do to prevent this. Until we can work something out this map won't be added back to the server. Thanks everyone for voting on here and on Discord!! Enjoy the new maps
    1 point
  3. Its what I describe here as: " spawns that are capturable by one team by capturing flag or building CP " . I made them separate point because as long as the room is not a spawnpoint there are no rules that denies shooting any weapon in there. Bremen CP spawn & goldrush near bridge spawn & braundorf CP & frostbite CP spawn & snatch CP spawn & fueldump CP spawn (& ... ) are all just empty rooms as long as CP is not built or it is built but destroyed. So both of you exampled spawns, as long as they can be captured only by 1 team by building CP are free to shoot indoors as long as CP is not built and enemy does not have spawnpoint there. As soon as CP is built and allies can spawn there you cannot shoot mortar inside AND cannot spawnexit with mortar but you are free to use any weapon inside or camping exit. Well. There are ways to the objective without passing enemy spawn. Thats why that rule can be enforced and makes more sense. Attacker usually has a chance to choose their route to objective and to evaluate if spawning enemy can cause harm or not. Defender has mostly no other option than to spawn there. It is balanced in its unusual way. Yes. Spawn is the room where you spawn and spawnexits are the doorways outside from that building. 2 in front, 1 upstairs and 1 in the back. With mortar there is usually (at least for me) common sense in play - if player can see where mortar is landing and can choose to go same direction but avoid mortar then its not on spawnexit. As soon as player is exiting the spawn and has no other option after seeing mortar than go back in spawn then we call it "mortar on spawnexit" and do not allow it. If you know basics, then you should live long an prosper. As soon as you go exploring gray areas, there fingers can be burned. And as in life in general - it is not black and white. No 2 situations are the same. For example. Oasis. Panzerplayer passes spawn accidentally in the middle of passing will fire it (and maybe kills himself/herself) and no harm is done to enemy - we are not gonna kick or mostly no even gonna warn as we can see - it was accident. But if someone shoot it in or into spawn on purpose, it can cause warn or even direct kick - depens who it was, what was the damage etc. Best thing to do when rules are broken by accident is to apologize. Kick or warn or ban is not automated but given out by one or multiple people who can see the situation very differently from the player in question and without added info will make some judgement. 99.9% those judgements are valid and correct. Hopefully cleared all your questions, but if you want anything else explained or discussed - let me know. I can say and @Eagle_cz can confirm how rebellious I was and sometimes still am about some rules or habits that we have in server. But I have understood and accept them and will stand for them because they have been put together based on long observation, experience, common sense and discussion. C#
    1 point
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