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Showing content with the highest reputation on 11/25/2021 in all areas

  1. et_beach update This update fixes the console spam by two missing files: mortar_exp03.wav and mortar_exp04.wav. It removes the 7 target_speaker entities referencing these sounds. The mortars still land on the beach and gameplay is not affected. The code to do it is simple: delete { origin "-704 3624 304" } delete { origin "-2368 1792 128" } delete { origin "-2368 2520 128" } delete { origin "-360 1376 304" } delete { origin "640 2264 416" } delete { origin "488 472 464" } delete { origin "-2024 3824 128" } I've added it to the mapscript file in the post above with the window blocking and mg removal. feel free to add it to server :) Before: After: et_beach.script
    1 point
  2. Thanks for the demos I checked out all demos of course hes aiming is a bit wierd but i think its his sens. Sometimes hes playing a bit stupid (knife swap on deli) but i cant see hacks for sure that moment is truly a bit weird where he aims lo$t and no.name but they are in a line
    1 point
  3. I watched all the demos and this instance is the most suspicious in my opinion. His aim switches to both Nonames and Losts head mid shooting, before he starts gibbing the body. Watch that whole sequence in 0.1x speed and you'll see how his crosshair finds all their heads in like 5 shots, Losts head even through the box. I made it easier and uploaded it separately (with and without shownormals) so it's easier to watch: https://easyupload.io/m/1w4qz2 (expires in 30 days) I'm not too familiar with aimbots that jerk your aim so I can't really comment on that.
    1 point
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