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Showing content with the highest reputation on 08/04/2024 in all areas

  1. Its a bit patronising to have someone who doesnt play, come and tell us, who see and play on the server every day, what our issues are. Whats your backround with ET? Youve annoyed me a little, your steering the convo back to the usual and we are trying to make progress, and seemingly finally getting somewhere. Just place your vote & raise other issues another time. Yove been on the server 3 days ago for a little time, and previous to that 3 weeks ago.
    2 points
  2. "And I have seen some skilled players do selfkills between fights that the enemy cant continue their killing spree.. " FACEPALM
    2 points
  3. I agree. The warmup stage should be to even up the teams as well as you could so the defence doesn't get overpowered from the beginning. With afks in play you can't really tell the actual numbers on either side. One idea came to mind: if you can implement this and say, with 10 seconds of warmup left you put to spec any afk's - how about you extend the warmup if this results in unfair teams? So you have time to even it up before the game starts. I can imagine this might irritate some people so it's by no means a perfect idea. Just something that came to mind.
    1 point
  4. If you know the topic why are you trying to derail it into another subject? This is what halts progress. Let us get one thing out of the way first..... Engy wont be locked, rifle will limited. Engy can tale smg, incase you arent aware. Players will need to take SMG engy as well, and it will encourage team work instead of people running around firing nades across the map playing tennis on a solo quest to get the most frags they can. No disrespect but another example of a mostly AFK player pasionatley opposing some decisions that may or may not happen in a game they play once in a blue moon. We brough this topic to the forum so that it wouldnt get side tracked and lost in endless chats. Can we please stay on topic.
    1 point
  5. I have seen many times games where total count is over 20 or over 24 medics gaming same time.. Adn I think its too much... Game isnt just madics vs madics gaming.. It has been coming more and more to tihs day by day.. I rather choose covert-ops than medic... I really dont want start ramboing with medic packs and fight and run and eat my own medics same time.. And trty look whos the boss medic in town..
    1 point
  6. Heres example medic situation at server just few min ago... Look how amyn medics example the other side is havin... 11! and Other 8! Sometimes count are even higher it can be like 14 vs 15 medics too... That why I hope limits to medics amount too.. Game isnt fun if its full of medics and then only few engi who can beat them.. Because engi with thompson/mp40 has no chance in close fight vs medics..
    1 point
  7. If less than 14 players there would be about 4 medics per team anyway - this isnt a current issue that needs resolved. Lets not start looking for 'what else can I add in here' I dont think we need to pile on with all the classes at the moment, stick to HW's at the moment. Its always better to keep the changes within the same sorta scope so that if someting doesnt work, its easy to indetify, if we change too many diffrent aspects and there is a negative result we will be scratching our heads wondering what it is. I think we should focus on HW's for now and if an issue arrises with too many medics, address it at that time. Cross that bridge when we come to it. For clarity, I think Medic is OP and shud not be able to Heal with Syrynge / revive to full health, and the packs dispensing should be slowed. I am not against that. But later imo.
    1 point
  8. @Charlies option is better IF @Flos suggestion for some reason comes, then should do this too, to make game even to both teams and its only IF: -If 14 toal like under 7 per team players or less limit amount of medics max 3-4 per team.. From player total It sounds good amount in 7 medical players team, so other classes players has slots too.. -If full or more than 14 players so if 15-24 players from team size 8 to 12 medic amount max 5-6 per team and from 13 players to full team amount of max medics 7 per team. then limit medics 7 per team. Because really no need to be more 7 has enough healing power for whole team for sure.. -Lower medic by making it longer autohealing speed -Lower medic effectivity bar fill up time.. -Set 1 grenade only per medic <<<<==== This has already done.
    1 point
  9. My opinion: - limit number of rifle to 2 per team when server half populated, and 4 when server is full, limit to 2 max for specific maps (adler, erdenberg...) - increase soldiers charge time
    1 point
  10. @Kevlar I know the topic, but idea of topic is combined too the amount of medics, because making those kind of effect that limit engis and soldiers amount means that medics amount will raise-up same second.. Because when people choose the class if soldier is locked and if field ops is locked and if engi is locked then they go 90-99% sure to medic.. And And I dont personally want that happen... So I suggest to limit medics settings too same time, if settings needs to be changed.. I have 3rd screenshot where other team is still having the medical problem and the other team seems fine.. @Flos idea about amount 2 to 4 is ridiculous its too less if team is having like example 12 or more medics in enemy side when like 15 players teams or if teams are like 7 players per team and 6 of 7 is medic (I have seen this kind of teams too, or that all 7 is medic).. @P3Swan You maybe like medic playing, I agree that reason: ur good shooter, but all people isnt.. And if people see that game is full good skilled medics only then they might leave and go somewhere else.. Maybe our Nitmod server or ETnam or something else, but I mean all people doesnt like play as medic, but most of people choose it if there not many many options to choose.. And last 6 months the amount of medics has been raised up really from times before.. I have seen that when may medics, the medics doesnt even heal always each others because they dont see that its their job, because so many other medics near too.. And I have seen some skilled players do selfkills between fights that the enemy cant continue their killing spree.. P.S. I know some medic players start say now stay on topic and what you mean, but its just fact that I try to say.. Maybe people like keep playing on medic.. But can win if all goes as a medic, that can happen too that some maps everyone plays as medic.. But then game goes nowhere its just a fact what you cant escape..
    0 points
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