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Matu

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Posts posted by Matu

  1. List of maps - click for quick access:

     

     

    For all areas marked, the factor for calling or not calling it a spawnkill is damage dealt, not landing place of projectile. For example: if mortar lands outside of red area marked out but still damages someone standing inside red area, it is counted as an offence.

     

     

                                                                

    Venice

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

    Allies first spawn (FIXED)

    Spoiler

    venice 1.jpg

     

    Axis first spawn (FIXED)

    Spoiler

    venice 3.jpg

    Artillery/heavy is allowed-multible exits.

     

    Axis first spawn / Allies second spawn (FIXED)

    Spoiler

    venice bridge.jpg

    Mortaring to red area isnt allowed.Other weapons allowed-multible exits.

     

    Allies second spawn (2ns exit)

    Spoiler

    venice 4.jpg

    Mortaring to red area isnt allowed.Other weapons allowed-multible exits.

     

    • Thanks 1
  2. You warn him and eventually kick him.I trust all admins and experienced members decisions in such cases and willing to back them up.Why you want to make the server like couple of trolls force you.If they want to play here,they need to adjust,respect our rules and normal behavior-doesnt matter if its written or not.There are already,and they always find another thing what hasnt written.Maybe im wrong,dnno.Someone will add something to rules then.

     

  3. Some guys demote teammate mines to replace them with his own ones to get kills.Push teammates off the roof,throw smoke on to own team mortaring/sniping guy etc

    No need to add OBVIOUS things whats not allowed on to rules.

  4. 1 hour ago, Sebast1an said:

    Since I disagree I guess you don't care about my opinion but moving people manually without their consent is not respecting their freedom. Either ask people to switch or use a shuffle but don't target people on your own just because they are good.

    Well.We have oblication to keep teams balanced but after shuffle those rambos often go to spec and stuck up on to same team again.We dont have magic sticks,cant have both so you must choose even teams or "freedom".

    Truth is we dont move(atleast i havent seen)people withot asking.Theres some great rambo regulars,Moof,TrS etc who often help us so hopefully everyone is somehow happy how we do things,otherwise the server wouldnt be so popular.

  5. After doublechecking,looking tons of demos and comparing all evidences,its clear we made a mistake.Im truly sorry for all  inconveniences  we made you and you will be unbanned asap.

    Problem was that your player ID mistakenly blacklisted due namestealing hacker,who constantly avoids bans,change his name,ip etc.

    Thanks for appealing,for your patience and understanding and again-we are truly sorry.Your status in server remains as "Gold player" and give me a pm if you still have trouble getting in on server or any other problem you have.

    Really hope to see you in server.

    Thanks.

    • Like 5
  6. 12 minutes ago, ROBOCOM said:

    My ip is 192.168.1.2 I only play under the nick ROBOCOM. This is a mistake.

    An Admin(@Charlie),who are familiar specific case will doublecheck it soon and reply,but you stay banned atm.srry.

  7. That line was direct answer to your question.You asked is it ok to SK if theres multible exits.I answered its not allowed SK when theres multible exits.

    I make it simple for you:

    SK RULE

     

    If you kill/shoot someone in ANY fixed spawn before you got shot first,its always SK.

    SPAWNEXIT RULE

    Artillery and other heavy weapons near spawnexit is allowed only when there is multible exits,otherwise its not allowed!

     

    Mortaring ANY spawn or spawnexits isnt allowed!

    3 hours ago, froggy said:

    SK isnt allowed in multible exits.(unless its capturable) and Goldrush axis second spawn is not capturable...

    yes

    3 hours ago, froggy said:

    So i suppose that you can mortar (for example) around the spawn exit (not exactly on the spawn exit cause it would be spawn killing) cause there are multiple exits.

    No

     

    3 hours ago, froggy said:

    You can't spawnkill in fixed spawns except with light weapons and only when a respawner shoots at you first...

    yes,only with light weapons

    • Like 1
  8. More detailed version of rules are here:

     

    11 hours ago, froggy said:

    Hi all
    When i read the rules to avoid to make mistakes, I didn't understand this point:
    4.

    Spawn Killing is not allowed unless battling for spawn point's .
    and
    Fixed (normal) spawns

    Spawnkill on fixed spawns in not allowed, with any kind of weapons, on our servers. This includes spawncamping at the spawnexits. There is no legit reason in which you are allowed to spawnkill other players. As a note, mortaring near an spawnexit is also not allowed!
     

    It means you may spawnkill in places,where you fighting for spawnpoint.

    For example in Bremen map.The allies may kill with any kind of weapons including arty(exept mortar)axis first spawnpoint(the flag).Axis may kill with all weapons including artillery(exept mortar)and take the flag back as long the wall is blown up and flags gone.After that its fixed spawn for allies and any kind of Sk in there isnt allowed.

    Next the Cp in there is capturable.both teams may kill there with all weapons(exept mortar) in any time as it will be capturable whole map.

    After the allies has taken the flag/cp.Axis second spawn will be fixed the whole map and any kind of SK isnt allowed there.( read exeption in the rules! When you spawnpassing to fix the truck,you may shoot back only when you get shot first)

    In some maps the mortar guy hides in spawn and shoots from there.That too goes under exeption and you may kill him as he technically shooted first.

    11 hours ago, froggy said:

    like you explain it there.
    I understood that all kind of spawn killing were not allowed on untakable Spawns.
    So if Untakable SZ have many exits, spawnkilling is allowed...
     

    Its spawnexit rule.You may use heavy weapons only on spawnexit,where has multible exits.(example Goldrush axis second spawn)

    SK isnt allowed in multible exits.(unless its capturable)

    Hope i understood what you asked and you got your answer.Feel free to ask for more:)

    • Like 1
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