Jump to content

Matu

Co-leader
  • Posts

    1,347
  • Joined

  • Last visited

  • Days Won

    85

Posts posted by Matu

  1. On 2/2/2021 at 9:24 PM, Sebast1an said:

    Nice, helpful topic. People should take the time to go through it, especially admins. Some pointers:

    - Goldrush: Axis first spawn, isn't it classified as capturable spawn so only mortar isn't allowed?

    Its not considered as capturable.More like a part of map objective thingy

     

    On 2/2/2021 at 9:24 PM, Sebast1an said:

    - Italy: axis first spawn has 2 exits so in my opinion blue should be allowed.

    Yeah,it has a backdoor exit.fixed!tnx

    On 2/2/2021 at 9:24 PM, Sebast1an said:

    - Supply: mortar happens all the time at the front yard exits where you've marked it forbidden since it's not "actually" the exit. I agree with your view though.

    technically yes and seen it not ruining the map so should be allowed.fixed.tnx

    On 2/2/2021 at 9:24 PM, Sebast1an said:

    - Oasis: Axis 2nd spawn, allies get warned all the time for nading inside the arc. So I guess it's allowed now?

    Its not the spawnyard.never seen anyone warned bc of that.

    Thanks for your input.Its not pure gold and if anyone sees a mistake or improvement can be made-let me know!

  2. Its not always because member dont want to change.It happens pretty often that opposite team has better players and suddenly few disconnects from that team so instead of switching,what end up resulting most best players stacked to one side,il wait for autobalance to take latest player,who joined.In that time il stay on spawn so advantage wont be that huge at this moment.This method is the best if you judge yourself better skilled then average and/or the latest person who joined.

    • Like 3
  3. Streets of Italy

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Allies first spawn (fixed)

    Spoiler

    shot0022.jpg

    Allies must have one path free-No SK with arty/mortar/heavy as marked in picture

     

    Flag (capturable spawn)

    Spoiler

    shot0023.jpg

    No mortar! Arty/heavy allowed from both sides the whole map-Capturable spawn!

     

    CP (capturable)

    Spoiler

    shot0025.jpg

    Arty/heavy allowed-capturable! No mortar when CP is built!

     

    Axis first spawn (fixed)

    Spoiler

    shot0001.jpg

     

     

     

    • Like 1
    • TeamMuppet coin 1
  4. Siwa oasis

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Allies first spawn (fixed)

    Spoiler

    Allies_spawn_1.png

    Allies_spawn_1a.png

    No mortar in red zone either.

     

    Axis first spawn (capturable)

    Spoiler

    oasis_axis_spawn_1_front.png

    No mortar at all around capturable flag when wall not blown. Arty and heavy allowed.

     

    Allies second spawn (fixed)

    Spoiler

     

    Oasis_allies_fixed.png

    No mortar, arty or heavy allowed past wall after it's blown up - flag changes to fixed spawn.

     

    Axis second spawn (fixed)

    Spoiler

    Axis_spawn_2.png

    No heavy/nades/arty/mortar into spawn yard-fixed spawn!

     

     

    • Thanks 1
  5. Beach invasion

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Allies first spawn (fixed)

    Spoiler

    Spawn_allies_1.png

    Fixed spawns - no mortar, arty or heavy allowed.

     

    Allies second spawn (capturable flag)

    Spoiler

    Beach_flag.png

    Once flag is fully captured (after 1 minute held), this spawn becomes fixed for Allies and no mortar/heavy/arty allowed

     

    Axis spawn (fixed)

    Spoiler

    Spawn_axis_1_a.png

    Heavy weapons/nades blast may not harm people in spawn! Mortar isn't allowed at spawn/spawn exit!

    Spawn_axis_1_2_tiles.png

     

    • Thanks 1
  6. Bremen

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Allies first spawn

    Spoiler

    shot0002.jpg

    Allies Fixed spawn

     

    Axis first spawn (capturable)

    Spoiler

    shot0000.jpg

    Capturable flag! Mortar not allowed. Arty and heavy allowed from both sides as long its capturable.

     

    Allies second spawn (fixed)

    Spoiler

    shot0000 – koopia.jpg

    After gate is blown, spawn is fixed!

     

    CP / Allies spawn

    Spoiler

    shot0003.jpg

    CP can be destroyed so its not fixed-All weapons allowed from both sides (except mortar when CP is built).

     

    Axis second spawn (fixed)

    Spoiler

    shot0004.jpg

    No arty/mortar in spawn yard as exits are too close to each other. No heavy inside building. Fixed spawn!

     

    • Thanks 1
  7. Caen

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Axis first spawn

    Spoiler

    Axis_spawn_1a.png

     

    Axis_spawn_1.png

    No mortar or arty allowed in red area! No heavy inside building!

     

    Allies first spawn (capturable)

    Spoiler

    Allies_spawn_1.png

    When flag is capturable-only mortar is forbidden!

     

    Axis second spawn

    Spoiler

    2023-09-21-161459-caen2.png

     

    When flag isn't capturable, nothing allowed in Spawn yard-Fixed spawn!

     

    Allies second spawn

    Spoiler

    Allies_spawn_2.png

    No mortar in to red area! No arty close to building as allies needs to remain one way out and the blast may affect people inside. No heavy inside building!

     

    • Thanks 1
  8. Adlernest

    Not allowed.Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Allies first spawn

    Spoiler

     

    Spawn_allies_1.png

    No mortar! Arty is allowed-multiple exits! No heavy inside!

     

    No mortar! Arty is allowed-multiple exits! No heavy inside!

     

    Axis spawn

    Spoiler

    Spawn_axis_1.png

    Fixed spawn-you may spawnpass to get to the objective (you may defend yourself with light weapon in the way after you get shot-otherwise it will count as SK).

     

    Allies CP

    Spoiler

     

    CP.png

    Heavy is allowed-Axis can destroy it so its not fixed!

     

    • Thanks 1
  9. Fuel dump

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Allies first spawn

    Spoiler

    shot0007.jpg

     

    Allies CP spawn

    Spoiler

    shot0004.jpg

    No Mortar when built! Other weapons are allowed if its not fixed!

    shot0004 – koopia.jpg

    If its the version where its fixed, no mortar! Arty allowed, but not that close to have an impact to the people in spawn! No heavy into spawn!

     

    Axis second spawn (front exit)

    Spoiler

    shot0002.jpg

    No mortar inside building and door exit! Arty/heavy allowed as there are multiple exits.

     

    Axis second spawn (back exit)

    Spoiler

    shot0003.jpg

    No mortar at exit area! Arty is allowed as there are multiple exits. No heavy weapons inside door/building!

     

    • Thanks 1
  10. Supply depot

    Not allowed. Marked as:

    Red-mortar

    Blue-artillery

    Yellow-heavy weapons

     

    Allies first spawn (FIXED)

    Spoiler

    Allies_spawn_1.png

     

    Axis first spawn / Allies second spawn

    Spoiler

    Allies_spawn_2.png

    All weapons except mortar from both sides are allowed only when flag is capturable!

     

    Allies CP

    Spoiler

    CP_spawn_allies.png

    Mortar isn't allowed when built. All other are allowed in all time as its not fixed!

     

    Axis second spawn inside

    Spoiler

    axis_spawn_2_inside.png

     

    Axis second spawn (back exit)

    Spoiler

    Axis_spawn_2_outside_back.png

     

     

    • Thanks 1
×
×
  • Create New...