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Dmxj

Junior Admin
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Posts posted by Dmxj

  1. 8 hours ago, uips said:

    every time axis returns gold it displays +5min time bonus message

    Weird!

    Good check @uips i'll check config tonight maybe i've putted it on the wrong sections.

    Does it only show a message or is there any +5min timebonus everytime? That would be more a problem 😅

  2. Changed:

    Time Limit from 15 to 12 + 6 + 6
    Raised Allies spawn to 18 s
    Lowered Axis spawn to 12s

    Have an extra in mind to remove the mg at first part to give a 3rd way to get into allies spawn.
    ==> need more toughts about this one

  3. Hey uips

    Again thank you for all your suggestions. Maybe we should create 1 general time bonusses post where we can bundle every map + bonusses insteat of creating alot of topics.

    I ll create or rechange all your map suggestions this friday and will try my best to upload the scripts before the end of the weekend.

    • Like 2
  4. Hey Dreadcoill.

    First of all thanks for passing by at our forums!

    TeamMuppet stands for his open mindset and keeps every aspect of "discussion" open for everyone. (member regulars and even admins.)

    Like you've mentioned before " i just want everyone to be treated equally" i guess this is one of the main rules in this community respect and equality between every indivual that joins one of our servers.

    Dont be shy to give ur opinion, you are free to give you opion and in this case we will bring this one to our main admin section.

    please give us some time to give a good statement on ur topic.

    Keep fragging at TeamMuppet

    Dmxj

  5. 1 minute ago, kensta said:

    no shooting? is it a spin off from a roblox game ? never played this but interested if it is i reccomend the toy story map .. do i just turn up ?

    Well, the seekers (axis) team have the ability to shoot with luggers to the hiders.

    Allies (hiders) can only heal themself or their teammates. It's pretty fun if you drink some beers and have a fun in the server

  6. 4 minutes ago, lost said:

    Today i just kicked this guy. He cant behave, he was calling someone gay etc. So he can't learn and should be banned

    Good catch,

    Try to make screenshots as much as possible.

    I know we can recheck logs but that takes time. If we have evidence enough we can easily reply on his appeal if needed.

     

  7. 10 hours ago, Ctrz said:

    It was this way in old server where that kill was awarded. Not in legacy. 

    I would add 2 sec delay to selfkill command to make selfkills in battle not a thing anymore. If someone wanna tap out for ammo, then it can still be timed.

    Nope we had the discussion before :D and this will not happen (i hope so).

    About the feature i think it's possible to rechange the script tbh. i'll ask the devs 

  8. 18 hours ago, Nanaa said:

    Yeah, this could help. Engies even have 9 riflenades nowadays. Just watch detdet playing defence sometimes :D https://www.twitch.tv/detdet_ But if spawn is near, self kill restock downtime is still quite short.

    Big factor is that we play maps that have only a few routes and they all have tight chokepoints. Not at all ideal for 24 vs 24 players matches. It's good that we got new versions with more routes like for Oasis and Goldrush... but more is needed. Caen, Adlernest, Supply Depot, Special Delivery, Braundorf are all quite spammy.

    The main problem is newer maps didn't get votes.

    We've tried so many times to add bigger maps to the Q but as long people always vote their specific well known maps as frostbite - Adlernest or Supply well you know there will be a lot of meat fest fight's everywhere.

    About the rg's u might be right about reducing the amount but i don't want to touch the nades tbh

  9. Option NO
    1) I'm pretty sure limiting nades is not even possible. (total per team - per class is possible)

    How would you script this if a team has per example 10 players = 8 medics (each 2 nades in our server) + 2 engis (4 nade each).  You want a maximum of 5 nades per team (example) how would you let the game decide who gets the nades and who not? Who will benefit the most at that moment and who can defend himself the most because the advantage of that moment in the game

    Option YES/IF THERE IS A POSSIBILITY
    2) If there is a possibilty to limiting nades per class (example 1 nade each class).

    How would you reduce the amount of nades if theres is 25 players in Team Axis (all having 1 nade maximum), the total amount of nades will stay the same if you reduce it per class

    Not sure if there is any kind of feature in legacy but i doubt this....

    @Kimi - @Aciz - @Aranud or @RaFaL could answer this better i guess. 

    My Conclusion:

    Anyway in my opinion nades is a part of a defence strategy and for sure in adlernest where the "transmitter' is hidden by walls around it, what gives the axis a minimal way to defend it without nades (Front stage)

    Hope you get my point 🙂

  10. Hey @uips

    Mapwise i think in a 20v20 situation it's pretty balanced in my opinion if you can satchel that side gate insteat of planting a dyna and wait 30s its way faster.

    1 normal way - 1 side way + 1 way with covie ops + suit like @Ctrz mentioned, to capture the flag 

    The only thing what can destroy the first part are indeed the spawntimes. The difference between axis and allies spawn is indeed in my opinion to small.

    Might need a small change and make it 12 (axis)  and 18 or 20 (allies) and this will be increase the benefit for axis at the last part aswell because they have to walk alot to the final endpoint.

    About the timebonusses i would suggest to wait what the difference is with spawntimes if it's still unbalanced as you say we could reduce the first part in time

  11. Yes indeed, i have a steelseries aswell. 

    For me the sound is really good what is great but i have some problems with my mic (the lvl is really low, and for some reasons i can't boost it anymore)

    I had the hyperx cloud 2 in the past which was very good aswell

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