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Everything posted by papywolf
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Version 1.0.0
1 download
elease date: 2009-09-26 Author: VS|Monkey Clan: -VETERAN SOLDIERS- Map Name: VS|OldBones(b1) BSP Name: oldbones_b1.bsp Gametypes: Frag, Hold the Flag Gametime: Variable (5/15 minutes) Omni-Bot: Waypoint file included (oldbones_b1.way) MOD: Vietnam MOD URL: www.ETnam.org --------------------- Map Story --------------------- Not a story... Just BLOOD!!! USA and NAM must fight to own OLD BONES. Frag a lot and try to capture and defend the flag for 5 minutes! Who will be the king of OLD BONES? USA Objective Descriptions Primary Objective:**Don't let NAM take the flag. Primary Objective:**Touch and defend Old Bones flag. Secondary Objective:**Don't let NAM construct a Command Post. Secondary Objective:**Build a Command Post. NAM Objective Descriptions Primary Objective:**Touch and defend Old Bones flag. Primary Objective:**Don't let USA take the flag. Secondary Objective:**Construct a Command Post. Secondary Objective:**Prevent the USA from constructing a Command Post. --------------------- Installation --------------------- Put the "VS_OldBones_b1.pk3" file in your "\etmain" directory. The mapname is "oldbones_b1.bsp" if you want to add it to any script. Remember that this map is built for Vietnam MOD so some map textures and texts are built to run with this MOD, and should missmatch with any other ET version. Thanks Thanks to -VETERAN SOLDIER- clan, [sLut] clan, Borg, bucket map for gameplay idea, Splashdamage Forum for direct/indirect help. -
Version 1.0.0
2 downloads
Description: (the readme file) Map made by VS Monkey www.etnam.org Objectives: Allies need to blow up the garage doors and escort the tank to axis (vietcong) headquarters. Steal the top secret documents and secure them at the radar. Allied CP build will give additional spawn Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies from stealing the Tank!" 2 "Primary Objective:**Protect the Tank!" 3 "Primary Objective:**Stop the Allies from destroying the Radar Doors!" 4 "Primary Objective:**Prevent the Allies from stealing the Secret Documents!" 5 "Primary Objective:**Prevent the Allies from transmitting the Documents!" 6 "Secondary Objective:**Build a Command Post" 7 "Secondary Objective:**Prevent Allies from building a Command Post" Allied Objective Descriptions 1 "Primary Objective:**Steal the Tank" 2 "Primary Objective:**Protect the Tank!" 3 "Primary Objective:**Blow the Radar Doors!" 4 "Primary Objective:**Steal the Secret Documents!" 5 "Primary Objective:**Transmit the Secret Documents!" 6 "Secondary Objective:**Build a Command Post" 7 "Secondary Objective:**Prevent Axis from building a Command Post" -
Version 1.0.0
2 downloads
title : POW Camp b5 fileName : powcamp_b5.bsp Version : beta 5 (fifth release - possibly final) what is it : a map for the on-line multiplayer game Enemy Territory author : James "JAM" Meigs email : bestpicsever@hotmail.com Type : Objective, Campaign, Stopwatch Spawn Points : supports up to 64 players, 32 per side Story:.. :..The Allies have analyzed aerial recon photos and :..discovered the location of a notorious POW camp :..A small Allied force is given the task of breaking :..into the camp to destroy it and liberate the :..prisoners from their captors. How To Play:.. :..Place the powcamp_b4.pk3 into your etmain folder. :..Launch Enemy Territory(tm) :..Find a server running this map. Objectives : Allies : 1:..Fix and advance the tank to destroy the garison wall. 2:..Build the Sola River bridge to move the tank across the river. 3:..Steal the Main Camp Gate Key from the Commandant quarters 4:..Take the key to the control tower to access the main POW camp. 5:..Blow up the Execution Wall to gain access to the crematorium/Gas Chamber 6:..Take the artillery shell from the gas chamber. 7:..Throw the artillery shell into the oven to blow up the crematorium. Secondarily: A:..Build the command post B:..Capture the forward spawn flag in the main POW Camp. C:..Build the assault ramp to have another way into the camp. D:..Disable or destroy the gas controls E:..Build the scaffold for another way into the crematorium F:..Dyno the invasion barrier to have another path into crematorium Axis : 1:..Prevent the Allies from escorting the Tank to the garrison wall. 2:..Prevent the Sola river bridge from being built. 3:..Protect the gate key from being stolen 4:..Don not allow Allies to take the key to the control tower. 5:..Protect the execution wall from being demolished. 6:..Protect the artillery shell from being stolen. 7:..Prevent allies from transporting the artillery shell to the crematorium oven. Secondarily: A:..Build the command post B:..Capture the forward spawn flag in the main POW Camp. C:..Do not allow Allies to build the assault ramp. D:..Build and maintain the gas controls E:..Prevent the allies from building the scaffold F:..Build and protect the invasion barrier to force allies south Enhancements:.. This is beta 5 version - the fifth release of this map. ENHANCEMENTS/Bug Fixes/changes in beta 5:.. - textures and shaders remapped to prevent conflicts with other maps - textures compressed to decrease map package size - ruin added to partially cover bridge 'build box' and give allies some cover - contestable flag not capturable until camp main gate is opened - canopy added to spawn flag - paths adden in admin and final area - more vis blocking for faster graphics - some structural and cosmetic tweaking of spawns and other areas - signage added to indicate flag and wall from sonderspawn - signage added to indicate on/off of gas control - sound tweaking - final package size decreased from 20MB to 14MB ENHANCEMENTS/Bug Fixes/changes in beta 4:.. - STRUCTURAL REDESIGN to improve FPS, decrease server LAG (vis blocking, hint brushes, etc...) - Replaced snow tipped trees with temperate trees - Added checkpoint and garage buildings in front of garrison (to act as cover for allies and axis during tank escort) - Added alarm to sound when gas control is on - Added musical fanfare when major objectives are completed - Rebuilt sonder spawn to allow easy camp access - Rebuilt main POW camp area - Added or modified roads for camp, garrison and final area - Retracted 3rd floor catwalks to ease axis defense in final area - Placed 'end-of-round' camera to show chain reaction explosion - Added details to gas control building - Changed infantry barrier to start as already built - Lowered kick panels on gun towers to enable easy entrance to camp -
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Version 1.0.0
2 downloads
filename: guns.pk3 mapname: guns (working title) Instructions: Place in your Enemy Territory/etmain folder Objective: Allies must break into an Axis compound and destroy two flak guns This is still a work in progress -Still more stuff to add -Command map is temporary -No LMS support yet Input I'm looking for: -Spawn times -Areas that yeild low FPS -Exploits (missing clipping, unintentional trick jumps) -Texture glitches Axis Objective Descriptions 1 "Primary Objective:**Defend the Main Entrance from being breached." 2 "Primary Objective:**Defend the Side Entrance from being breached." 3 "Primary Objective:**Protect the North Gun." 4 "Primary Objective:**Protect the South Gun." 5 "Secondary Objective:**Prevent the Allies from establishing a Command Post." 6 "Secondary Objective:**Set up a Command Post." Allied Objective Descriptions 1 "Primary Objective:**Breach the Main Entrance." 2 "Primary Objective:**Breach the Side Entrance." 3 "Primary Objective:**Destroy the North Gun." 4 "Primary Objective:**Destroy the South Gun." 5 "Secondary Objective:**Establish a Command Post." 6 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post." -
Version 1.0.0
1 download
Description Allied: "Steal two Gold crates and escape with them to truck." Axis: "Prevent the Gold crates, dont let escape Allies with Gold" Neutral: "Axis: The Gold crates must be protected under all circumstances.*Allies: Steal the 3 Gold crates and escape with them to truck." Objectives Allied objectives 1 "Primary Objective: Steal the Gold" 2 "Secondary Objective: Construct a Command Post" 3 "Secondary Objective: Construct a Ladder to Roof" 4 "Secondary Objective: Construct a Ladder to Gold" 5 "Secondary Objective: Construct a Stair to Gold" Axis objectives 1 "Primary Objective: Protect the Gold" 2 "Secondary Objective: Construct a Command Post" 3 "Secondary Objective: Construct a Guard Wall for entry to tower" 4 "Secondary Objective: Construct a MG42 for defense" 5 "Secondary Objective: Construct a Guard Fence to Gold" -
Version 1.0.0
1 download
Release date: September, 2004 Decription: Goldeneye Facility (version 1) by Loffy. Main objective ALLIES: Destroy the Fuel Depot! Main objective AXIS: Protect the Fuel Depot! General info: Sources have confirmed the existence of a Axis chemical warfare facility at Arkangelsk. Its heavily guarded location is a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. This facility must be destroyed. Map by: Kent "Loffy" Lofgren, Savar (northern Sweden): http://www.loffy.tk (loffyswe@yahoo.se). This map has original textures and sounds. Additional prefabs and textures from Drakirs homepage (http://www.drakir.tk). Textures by Splash Damage (www.splashdamage.com). Additional textures by FuTurA. Initial beta testing by w. Thanks to: My clan buddies (http://arduis.enemy-territory.se), Berzerkr, blushing_bride, chavo_one, DarkangelUK, Drakir, FuTurA, G0-Gerbil, Heirpie, Ifurita, Java.Lang, Kendle, Maca, nUllSkillZ, PeteSpeed, Schaffer, SCDS_reyalP, seven_dc, SiliconSlick the folks at the Splash Damage forum, SteelRat, Trolldruva, and w. Thanks to Rare for the original Nintendo64 game GoldenEye. A classic first-person-shooter. Installation:Put the file (goldeneye_facility1.pk3) in your etmain-folder. For example: C:\Program\Wolfenstein - Enemy Territory\etmain\goldeneye_facility1.pk3 Now you can join a server on the net, and play. Or you can start the map yourself, on your computer. Go to the menu for "Host game". Select goldeneye bunker1 from the list. (Or type "/map goldeneye_facility" in the game consol.) Copyright: This custom map is (c) 2003 Kent "Loffy" Lofgren, Sweden. http://www.loffy.tk You may not include or distribute this map in any sort of product without permission from the author. You may not mass distribute this level via any means, including but not limited to compact disks, and floppy disks. You may not redo/reproduce/update this map in any way without permission from the author. ___________ Axis Objective Descriptions 1 "Primary Objective:**Protect the Fuel Depot!" 2 "Secondary Objective:**Secure the Forward Spawn!" 3 "Secondary Objective:**Protect the Fuel Wall! Do not let the Allies destroy it! If the Allies do that, they will get permanent Forward Spawn!" 4 "Secondary Objective:**Construct the Command Post!" Allied Objective Descriptions 1 "Primary Objective:**Destroy the Fuel Depot!" 2 "Secondary Objective:**Secure the Forward Spawn!" 3 "Secondary Objective:**Find and destroy the Fuel Wall! The Allied Forces will get permanent Forward Spawn, if you destroy the Fuel Wall!" 4 "Secondary Objective:**Construct the Command Post!" -
Version 1.0.0
2 downloads
map: goldeneye_bunker1 longname: GoldenEye Bunker1 Briefing: Last man standing is a winner. Map: Goldeneye bunker, version 1. **Main objective ALLIES: Find and destroy the Axis Helicopter! **Main objective AXIS: Protect the prototype Helicopter! **General info: The level of activity has increased at the old observatory complex near Severnaya. Sources once again confirm large amount of computer hardware at that location and an influx of skilled personnel. Photographs reveals what looks like the development of an x-type Helicopter." Allies: Primary: - Destroy the Axis Helicopter! Secondary: - Secure the Forward Spawn! - If the Axis build the Flag Door, destroy it! Allies will get permanent Forward Spawn, if you destroy the Flag Door! - Destroy the Axis Steel Door! - Construct a Command Post! - Stop the Axis from constructing a Command Post! - Destroy the Wall, for a quicker access to the Flag Room! Axis: Primary: - Protect the Axis Helicopter! Secondary: - Secure the Forward Spawn! - Construct and Protect the Flag Door! Do not let the Allies destroy the Flag Door! If the Allies do that, they will get permanent Forward Spawn! - Protect the Axis Steel Door! - Stop the Allies from constructing a Command Post! - Construct a Command Post! - Protect the Wall! -
Version 1.0.0
1 download
Download pk3 name: golddays_v4.pk3 Map name: golddays_v4.bsp Author(s): die die ~~------------------------------------------------- Basic Information ------------------------------------------------- Author : die die Email address : rasmuss99 at yahoo.com ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : golddays Filename : golddays_v4.pk3 Release date v2 : 2006-01-04 v3 : 2006-15-02 v4 : 2006-09-11 Program : Gtkradiant 1.4 Build time : about 1 week,another week for the final Compile time : 25 min with the built in compiler, 8 min for v3 with the newest q3map2 : full compile on v3 1 hour 30 mins : full compile on v4 40 mins Compile machine : AMD 64 xp3200, 1500mb ram,x800 gto compile machine v4: amd 64 x2 xp4400 4 gig ram x800 gto Installation : Place the golddays_v4.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map golddays_v4 ------------------------------------------------- Info! ------------------------------------------------- #. Version BETA 1 info: my first map is done, well the beta is done. BETA 1, is as ready as i can do it right now, so i am looking for bugs, misses and gameplay issues in this release. Please report any bugs or if you have ideas on how to improve the map to rasmuss99@yahoo.com #. Version B2-B3 info: too long ago to remeber:P #. Version v1 info: finaly got back into mapping and spent a week fixing my first map, so i can get on with more maps:) might release V2 of this map if its needed #. Version v2 info: after a hasty release of v1 and to little sleep..i found out i had some texture problems:( #. Version v3 info: loads of small bugfixes,doors open both ways now.the tunnel has been fixed..it looks less impressive, but its better on the fps.secret weapon removed, #. Version v4 info: fixed the mine issue Objectives Get/Defend the gold. : Build/Destroy the Commandpost. : Dynamite/Defend the the door n ladder. : Build/dynamite the second entrance to the house : Build/destroy the sniper tower : Build/destroy the the allied basement wall ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- Drakir for prefabs n some scripts Bubba for prefabs tbh Bloodwire for some scripts everyone at the sd forum http://www.splashdamage.com/ sd for compost n misc texture and making this incredible game:D everyone thats not a noob at arctic warfare server 129.242.80.58 http://www.student.uit.no/~paalde/games/aw/forums.php anyone i`ve forgot -
Version 1.0.0
1 download
Description Allied: "You have to grab the key strategic documents." Axis: "the allies are trying to take the strategic documents." Neutral: "RAS." Objectives Allied objectives 1 "Primary Objective: destroy the front door" 2 "Primary Objective: build the ladder in the garden 3 "Primary Objective: destroy the engine on the roof." 4 "Primary Objective: steal the secret documents and escape with the motorbike" 5 "Primary Objective: create a passage in the basement." 6 "Primary Objective: don't let the axes build the barrier." 7 "Secondary Objective: build the command post." 8 "Secondary Objective: e not let axes build command post." Axis objectives 1 "Primary Objective: defend the front door." 2 "Primary Objective: prevent the construction of the ladder." 3 "Primary Objective: defend the engine on the roof." 4 "Primary Objective: keep the documents secret." 5 "Primary Objective: defend access to the basement 6 "Primary Objective: build the barrier inside." 7 "Secondary Objective: don't let the allies build the command post." 8 "Secondary Objective: build the command post" -
Version 1.0.0
3 downloads
map by Pro+sS The Allies must deffend the howitzer ammo, and the Axis must destroy it. Axis Objective Descriptions 1 "Primary Objective:**Destroy the howitzer ammo." 2 "Secondary Objective:**Destroy the mg near the howitzer." 3 "Secondary Objective:**Construct the ladder." 4 "Secondary Objective:**Destroy the side door." // Allied Objective Descriptions 1 "Primary Objective:**Defend the howitzer ammo boxes." 2 "Secondary Objective:**Create an mg near the howitzer." 3 "Secondary Objective:**Destroy the Axis ladder." 4 "Secondary Objective:**Deffend the side door." -
Version 1.0.0
1 download
this is the script to repair the bell rope. Warbell, by McNite' November 2022 Cedric 'kemon' Easton http://www.etlegacy.com http://www.github.com/realkemon This map is an overhaul of the original Warbell map from ET created by McNite. As part of the ET: Legacy asset creation effort certain maps are being overhauled. Those maps have been selected for their stable gameplay, even in a competitive environment. -----Changelog----- to original: • Changed secret room dynamite objective in the Guardhouse to a generator dynamite objective that reveals a passage to the room behind. • Guardhouse doors now open after generator is destroyed not after the lower gate is destroyed. -> Flag secure is still tied to the lower gate. • Added Voice Operator announcements. • Extended sacrifice lightning to outside of the church roof for a near-global status indicator. • Cleaned and stream-lined the entire playable area for faster and smoother movement. OBJECTIVE // AXIS Dynamite the Guardhouse gate. Destroy the Generator. Seize the 'Book of Death' holding ritual instructions. Place the 'Book of Death' on the Altar to enable the summoning ritual. Repair the mechanism of the ancient 'Warbell'. Toll the 'Warbell' to awaken Heinrich and sacrifice yourself in the light. Dynamite the Abbey Main Gate to gain access. Establish a Command Post. // ALLIES Defend the Guardhouse Gate. Defend the Generator. Don't let them take the 'Book of Death'. Prevent them from placing the 'Book of Death' on the Altar. Keep the mechanism of the ancient 'Warbell' disabled. Stop them from activating the 'Warbell'. Prevent mortal sacrifices to Heinrich at all cost. Defend the Abbey Main Gate. Stop them from establishing a Command Post. -
Version 1.0.0
2 downloads
Download pk3 name: leningrad_b2.pk3 Map name: leningrad_b2.bsp Author(s): Gnoun MISSION: The allies are besieged in Leningrad and the Axis have planned a attack. The allied objective is to : #1 - Steal the documents of this attack #2 - Transmit the content of these documents via radio to the HQ To breach the axis defenses, the allies have a tank. They can also disable the communication means of their enemies to handicap them! The Axis team can build barriers to slow down the allies. OBJECTIVES (ALLIES): - Steal and transmit the documents! - Escort the churchill tank to gain acces to the tunnel area - Destroy the tank barrier #1 - Open the gate - Destroy the tank barrier #2 - Build the assault ladder - Destroy the brick wall - Destroy the axis Command Post & build your own (Having your command post built allows allies to get a 2nd respawn once the tank has passed the tank barrier #2) OBJECTIVES (AXIS): - Prevent the allies from transmitting the documents - Defend the tunnel area - Build & defend the tank barrier #1 - Keep the gate closed" - Build & defend the tank barrier #2 - Prevent the allies from building / destroy the assault ladder - Defend the brick wall - Destroy the allied Command Post & build your own Readme-Info: Each team has a maximum of 3 respawn - The respawn near the 1st tank barrier no longer belong to the axis team as soon as the tank passes the 1st tank barrier. It becomes allied when the command post is built. It is definitively allied if the command post stays allied 2 minutes, or the tank passes the 2nd tank barrier. - There is a flag in the bunker in the cemetary. This respawn first belong to the axis team. - For gameplay reasons, the assault ladder can be built only when the tank passes the 2nd tank barrier. -
Version 1.0.0
2 downloads
Title =F|A= 2tanks File name fa_2tanks_b1.pk3 BSP name fa_2tanks_b1 Version b1 (Created April 2018) Remake by =F|A=Smiley (www.fearless-assassins.com) Description Both teams have the same objective: Get your tank to the Fuel Dump before the enemy gets his there In this version there are no fuel cans to be delivered. If the time limit expires the winning team is the one which has made the most progress with their tank. Game features The ambulance truck dispenses first aid when it stops by the rail track. Once a tank starts moving the ambulance will return to the Fuel Dump and stay there. At this time it becomes possible to build the tank barriers, which are located just outside the Fuel Dump. Don't enter the rooftop V-1 launch hangar, the residual fumes are poisonous. If your team has at least one Command Post built, it enables fire support from your tank: that is, your tank may fire at enemy troops in its path while on the move. The tank will try to avoid inflicting casualties on friendly troops but this cannot be guaranteed. -
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Version 1.0.0
1 download
B2 Changelog Truck starting position changed. CP position changed to back of bank. When built by axis, they gain healing and supply station next to the CP. When built by axis Tank Depot's Side Door gets removed. Inside of Bank has completely been changed to combat camping around the corners. 2nd Tank Barrier's buildable has changed position to grant more cover to Axis engineers. Map has been made a little bit less orange, to ease on the eyes a bit. Side Wall to Bank has been added. Minor texture changes. More changes. bspname: fa_goldrush_b2 Map by =F|A=Smiley. -
Version 1.0.0
2 downloads
Enemy Territory Map Energie Ver 1.1 von Sternschubser 1/09 http://home.arcor.de/thorundhammer place the pk3 file in the /etmain directory !!! to avoid max_gamechar_exceeded please delete old versions thanks to: Kernwaffe.de the only true et server lever-desinger.de I probably would never have made it without the great tutorials id software just wonderful that such a game is given out for free and then after 3 years even the source is released thx to all mapper and modder for distribute the fine prefabs, tutorials, models and skys special thx to rayban for the great foliage map detoeni for the nice models desmond sadness and stefan for testing suggestions and criticism thorundhammer*at*gmx.de Description Allies: "In a secret laboratory, strange experiments are being made with strange crystals. Find them and use them for your team!*There was strange experiments with Crystals in a secret Lab. Find it and use them for your Team! " Axis: "In a secret laboratory, strange experiments are being made with strange crystals. Find them and use them for your team!*There was strange experiments with Crystals in a secret Lab. Find it and use them for your Team! " Neutral: "In a secret laboratory, strange experiments are being made with strange crystals." Allied objectives 1 "Primary Lens: Don't let them take the Crystals!" 2" primary objective: Find the Lab and steal the Crystals!" 3" primary objective: *Dont let the Axis build the Generator." 4" primary lens: *Build the Generator." 5" primary lens: *Dont let the Axis build the Transmitter." 6" primary objective: Build the Transmitter. 7" primary objective: Build a command post quickly!*Build the Command Post ASAP!" 8" Primary Lens: *Keep Axis from establishing a Command Post." Axis objectives 1 "Primary Lens: Find the Lab and steal the Crystals!" 2" primary objective: Don't let them take the Crystals!" 3" primary objective: *Build the Generator." 4" primary lens: *Dont let the Allies build the Generator." 5" primary lens: Build the Transmitter. 6" primary objective: *Dont let the Allies build the Transmitter." 7" primary objective: *Keep Allies from establishing a Command Post." 8" Primary Lens: Build a command post quickly!*Build the Command Post ASAP!" -
Version 1.0.0
3 downloads
Axis objectives 1 "Primary Objective:**Construct the Corridor Gate" 2 "Primary Objective:**Build an Axis Command Post." 3 "Primary Objective:**Protect the Generator at all cost." Allies objectives 1 "Primary Objective:**Capture the Corridor Gateway and dynomite the gate if constructed." 2 "Primary Objective:**Build an Allied Command Post." 3 "Primary Objective:** Dynomite the two hubs attached to the Generator to disable the Factory." -
Version 1.0.0
2 downloads
Pk3 file : UM_Azteca_b4.pk3 Objdata file : UM_Azteca_b4.pk3\maps\(UM)Azteca_b4.objdata Map date : 2005-11-17 Gametypes : wolfmp wolfsw wolflms Raw map name : (UM)Azteca_b4 Arena file : UM_Azteca_b4.pk3\scripts\(UM)Azteca_b4.arena Date added : 2016-06-26 Description Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn. Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn. Allies objectives Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn. Prevent the Raiders from opening the Serenity Lock. Prevent the Raiders from opening the Azteca Lock. Prevent the Raiders from opening the Duality Lock. Bring the Inca Key back to your spawn to win the match. Take the Maya Key to the Maya Lock to gain access to the Stool Room and increase Charge Settings. Take the Azteca Key to the Stool Lock to gain access to the Skull Room and increase Charge Settings. Take the Duality Key to the Skull Lock to gain access to the Inca Room and increase Charge Settings. Axis objectives Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn. Take the Serenity Key to the Serenity Lock to gain access to the Azteca Room and increase Charge Settings. Take the Azteca Key to the Azteca Lock to gain access to the Duality Room and increase Charge Settings. Take the Duality Key to the Duality Lock to gain access to the Inca Room and increase Charge Settings. Bring the Inca Key back to your spawn to win the match. Prevent the Troopers from opening the Maya Lock. Prevent the Troopers from opening the Stool Lock. Prevent the Troopers from opening the Skull Lock. -
Version 1.0.0
1 download
Description Allied: "Infiltrate the Axis Radar installation and Sabotage the two main Radars" Axis: "Protect your Radar installation at all costs." Neutral: "The Axis have been ocupying souther Italy for to long now. The allied forces have located a dual radar installation that is key in taking back Italy." Allied objectives 1 "Secondary Objective: Dynomite the Service Door to gain access." 2 "Primary Objective: Destroy Radar 2." 3 "Primary Objective: Destroy Radar 1" 4 "Secondary Objective: Capture the Forward bunker." 5 "Secondary Objective: Establish a Command Post in the Forward Bunker" 6 "Secondary Objective: Prevent the Axis from fortifying their position with a Command Post in the Forward Bunker." 7 "Secondary Objective: Prevent the Axis from caturing the Forward Bunker." Axis objectives 1 "Secondary Objective: Prevent the Allies from gaining access through the Service Door." 2 "Primary Objective: Prevent the Allies from destroying Radar 2." 3 "PrimaryObjective: Prevent the Allies from destroying Radar 1." 4 "Secondary Objective: Prevent the Allies from capturing the Forward bunker." 5 "Secondary Objective: Prevent the Allies from building a Command Post in the Forward Bunker." 6 "Secondary Objective: Set up a Command Post in the Forward bunker." 7 "Secondary Objective: Capture the Forward bunker." -
Version 1.0.0
1 download
Description Axis: "Capture all 4 areas of the city." Allied: "Capture all 4 areas of the city." Neutral: "Axis are attacking the small town of Ramelle after it was taken from them by allied paratroopers in the days following D-day." Allied objectives 1 "Capture all 4 areas of the city." Axis objectives 1 "Capture all 4 areas of the city."" -
Version 1.0.0
1 download
Allied: "Ok soldier! Were going to the North Pole. Axis have stolen Santa's Sack and are holding it until we release their prisoners. We can't let that happen! Get through the Gates, Steal the Sack and get it back to Santas Grotto before Christmas eve!" Axis: "Attention! Allies are sending troops here. We can only assume they want Santa's Sack. Don't let them get the sack. If we can hold them off we might be able to release the prisonners and ruin their 'Christmas' FOREVER!!!" Neutral: "Axis have taken hostage Santa's Sack and want their prisoners released and they will give the sack back. Allies will loose the war if that happens. Allies need to go through the gates and get Santa his sack back. Otherwise christmas will be ruined!" Objectives Allied objectives 1 "Secondary Objective: Destroy the First Gate." 2 "Secondary Objective: Steal the Key to the Second Gate." 3 "Secondary Objective: Open the Second gate." 4 "Secondary Objective: Fix the Fusebox to the third Gate." 5 "Secondary Objective: Steal Santa's Sack." 6 "Primary Objective: Get Santa's Sack to the Grotto!" 7 "Secondary Objective: Capture the North Pole." 8 "Secondary Objective: Capture the command post in Sleigh Traffic Control for quicker support." Axis objectives 1 "Secondary Objective: Defend the First Gate." 2 "Secondary Objective: Protect the second gate key." 3 "Secondary Objective: Keep Gate 2 shut." 4 "Secondary Objective: Dont let them Fix the Third Gate." 5 "Secondary Objective: Protect Santa's Sack." 6 "Primary Objective: DON'T let them take Santa's Sack back to Santa!" 7 "Secondary Objective: Don't let them capture the North Pole." 8 "Secondary Objective: Capture the command post in Sleigh Traffic Control for quicker support." -
Version 1.0.0
3 downloads
Map Description: ----------------- The battle front is constantly advancing within german lands. Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement. It's a strategic position for the outcome of the war. Allied: "Capture the Fortress flag and defend it." Axis: "Defend at all costs the Fortress!" Neutral: "Allies have reached the small town of Bergheim that they need to take over in order to have an advanced settlement.They have to capture the Fortress flag." -
Version 1.0.0
2 downloads
Name: Chicken Bucket final2* File Name: chicken_bucket_v2.zip Info: map-team-allies.gifOBJECTIVES (ALLIES): 1 "Primary Objective:Don't let the Axis control the jukebox." 2 "Primary Objective:Play the Allied song on the jukebox." 3 "Secondary Objective:Don't let the Axis construct a Command Post." 4 "Secondary Objective:Build a Command Post to reduce the time between reinforcements." OBJECTIVES (AXIS): 1 "Primary Objective:Don't let the Axis control the jukebox." 2 "Primary Objective:Play the Allied song on the jukebox." 3 "Secondary Objective:Don't let the Axis construct a Command Post." 4 "Secondary Objective:Build a Command Post to reduce the time between reinforcements. OBJECTIVES (AXIS): 1 "Primary Objective:Keep the jukebox playing with the Axis song." 2 "Primary Objective:Don't let the Allies take over the jukebox." 3 "Secondary Objective:Construct a Command Post to reduce the time between reinforcements." 4 "Secondary Objective:Prevent the Allies from constructing a Command Post." - Overview: what was supposed to be a peaceful meeting at a popular fast food place turned into a warground over the jukebox, given the conflicting musical tastes. After both sides constructed a Fort Concrete, the fight was on to see who will be the Bucket Masters! - Map Information: Filename: bucket_v2 Menu Name: Chicken Bucket Gametypes: wolfmp wolfsw Players: Up to 32 per team is supported -
Version 1.0.0
2 downloads
Map Type:OBJ Map Size:Large Map Theme:Regular Attacker:Allies The Axis have developed a new, longer ranged, more accurate V2 Rocket. A prototype is will launch from a hidden base buried deep beneath the mountains. If successful, this could well mark the turning point of the war. The Allied forces have learned of the launch location and detached a crack group of commandos to ensure the test launch fails ...**Allies must gain access to the control room, steal the override key, then take it across the launch pad to the override console to shut down the launch.