Jump to content

papywolf

Clan Friend
  • Posts

    393
  • Joined

  • Last visited

Everything posted by papywolf

  1. Version 1.0.0

    5 downloads

    Map: Fasthold v1.1 Created by: Erus Nauction 2004-2005 This is a learning map. A big GO FUCK YOURSELF TO: WOLFENSTEIN CITY! THE HOME OF THE MAP NAZIS! Game Servers Authorized to host this map: Shit-Storm/POW Duck Clan Shit-Storm clan Riders of the Storm for authorization to host this map contact me at: lordnauction@yahoo.com Map Site web servers Authorized to host this map: www.etmaps.de www.wolfmap.de for authorization to host this map contact me at: lordnauction@yahoo.com Map Site web servers that will NEVER be Authorized to host this map: www.wolfenstein-city.de Warning: Images included in this map may be offensive to people. Images may be illegal in some countries. Use this map at your own risk. OBJECTIVES (AXIS): 1 "Primary Objective:**Protect the fasthold gate." 2 "Primary Objective:**Prevent Allies from stealing the code book." 3 "Primary Objective:**Stop the Allies from escaping to the waiting Trucks." 4 "Primary Objective:**Stop the Allies from destroying the train car door." 5 "Primary Objective:**Stop the Allies from stealing the Enigma box." 6 "Primary Objective:**Stop the Allies from destroying the radio tower." OBJECTIVES (ALLIES): 1 "Primary Objective:**Blow the fasthold gate." 2 "Primary Objective:**Steal the code book." 3 "Primary Objective:**Escape with the code book and Enigma box to the waiting Truck." 4 "Primary Objective:**Destroy the train car door." 5 "Primary Objective:**Steal the Enigma box." 6 "Primary Objective:**Destroy the radio tower."
  2. Version 1.0.0

    4 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison." 2 "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison." 3 "Primary Objective:**Defend the Old City Wall from being breached." 4 "Secondary Objective:**Defend the Old City." 5 "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump." 6 "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis." 8 "Secondary Objective:**Set up a Command Post inside the Upper Garrison." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison." 2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison." 3 "Primary Objective:**Breach the Old City Wall." 4 "Secondary Objective:**Capture the Old City." 5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City." 6 "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison." 7 "Secondary Objective:**Establish a forward Command Post at the Oasis." 8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison." B1 - Changed lighting. - Changed skybox. - Retextured garrison. - Retextured various brushes. - Added tons of clipping to smoothen movement. - Closed hole in wooden floor. - Added wooden planks for easier access near patched up wooden floor. - Removed wall West of flag to minimize blocking. - Removed various entities. - Added side gate at last stage. - Removed MG near flag. - Removed MG at garrison. - Moved boxes around near flag. - Removed and adjusted numerous brushes to smoothen movement. - Smoothened terrain when comming out of cave. - Fixed weapon clips for canopies. - Raised floor of cave to stop water from hindering movement. - Changed spawn positions Axis Garrison. - Added forward spawn for allies connected to CP. - Removed various clip brushes to allow access to new spots. - Added an Allied Cave Entrance spawn to allow faster route through caves. - Moved first Allied spawn closer to "the action". - Opened up room near new Axis Garrison spawn with health and ammo cabinets. - Added hatch under turret arches. - Added boxes to make window in little room next to City Wall useable. - Added ropes to climb to new area near first allied spawn. B3 - Fixed gap between 2 brushes near cave exit. (Ty, @EL) - Adjusted a brush that made outside of cave visible. - Adjusted some clip brushes on top of room adjacant to Old City Wall. - Further optimization. - Fixed texture alignment. - Trickplant on both of the AT Guns have now been fixed. - Widened doors at Forward CP. - Tightened up weapon clips around trees. (Ty, @Swix) - Textured piece of a wall that hadn't been textured. - Added a constructible Side Fence after the Side Gate is destroyed. - Added voice queues to objectives. - Replaced barrel models with better looking ones. - More detailing. - Updated command map to show new buildings / routes. - Changed angle of a wall near first CP. - Other minor changes. Thank you, @Kemon - Helping with various map related questions I had. @Dynasty - Giving input on retexturing garrison. @Cheep - Moral Support, giving input on lighting and many other things. Many others helping with playtesting the maps! COMPILE OPTIONS: -meta -mv 1024 -mi 6144 " -vis -saveprt -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256
  3. Version 1.0.0

    5 downloads

    Prévisualisation Remake by =F|A=Smiley. ~~~www.fearless-assassins.com~~~ ======================================================= Special Thanks To ======================================================= CheepHeep Buckwild Shana Daredevil Vindstot Kiba Hipkat Masa Macchute Niek Wutangh Mateos Kemon ======================================================= Change Log (b1) ======================================================= Major Changes: - Added extra exit out of 1st Axis Spawn to reduce blocking. - Made building South of 1st Axis Spawn accessible. - Made balcony East of 1st Axis Spawn easily accessible with small corridor. - Made house accessible to help both allied in first stage and axis in last stage. - With that, I made exit out of house easier. - Added area to help axis during last stage. - Added room with ladder to first floor in house opposite to CP room. - Extended house opposite to CP room to come out next to keyroom. - Added room West to CP room. - Made stairs wider and created hole. - Added second door frame to CP again for less blocking. Also made North Western door frame wider. - Made courtyard easier to go about. - Re-did lower level of house North East of keyroom. - Lightened up corridor East to Truck and removed weird shape of it. - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. - Made truck room more balanced. - Added stairs all around keyroom to create a "more open feel". Minor Changes: - Removed clip from rooftop of middle house. - Removed hole from floor of middle house. - Added low wall to second floor middle house. - Raised wall looking over garage a bit in middle house. - Made balconies accessible. - Added Wooden Cover to arch. - Removed useless background effects for improved performance. - Replaced some spawns for both allied and axis. - Added clipping to stairs and unregular surfaces. - Added window to crossover above Main Gate. - Lowered table and moved rubbel for statisfying jump. - Moved wall a bit next to stair CP room. - Re-textured roofs, doors and some walls. - Lowered wall in hole to generator to not get stuck. - Removed useless clutter in keyroom. - Moved 1st Truck Barrier a bit. - Removed door in Western Wall of truck room. - Smoothened truck route. - Added small detail. - Caulked invisible faces of brushes for better performance. - Made door under bridge team door for axis. - Removed useless entities for better performance. - Re-textured CP room. - Changed loading picture. ======================================================= Change Log (b2) ======================================================= Major Changes: - Added corridor connection house North East of keyroom to corridor East of truckroom. - Bot waypoints added. Minor Changes: - Small bug fixes. - Changed clipping. - Added extra clipping to irregular surfaces. - Moved box in garage a tiny bit. - Tweaked mine spots all around the map. - Fixed texture load errors. - Readme file added. ======================================================= Change Log (b3) ======================================================= - BSP name changed to more fitting one. - F|A touch given. - Barrels replaced with better looking ones. - 2 doors changed to teamdoors. - More optimizing - Changed ledge to fence. - Made window at MG42 smaller. - Door removed at new corridor. - Construction materials at 2nd truck barrier moved to other side of road. - Other small changes.
  4. Version 1.0.0

    5 downloads

    Description Allied: "We have to get the dynamite and destroy the metal door to tell the base about the secret place!" Axis: "The Allies want to get ouf here but we must inhibit that, so they cannot tell anyone about this place!" Neutral: "The Axis have found a secret place in the North of Slowenia to hide during the WW2 but the Americans have to get the special dynamite to destroy the metal door to escape!" Allied objectives 1 "Primary Objective: Get the dynamite to destroy the metal door!" Axis objectives 1 "Primary Objective: Don't let the Allies get the dynamite!"
  5. Version 1.0.0

    7 downloads

    no information on the map
  6. Version 1.0.0

    3 downloads

    ****INFO**** Author Blitz and jokah^^ irc Contact #waves-form Game Wolfenstein Enemy Territory Mapnamne Spearhead_b1 (beta) Released 20/06/2005 MP Created for 3on3 and 6on6 competition play! ---------------------------------------------------------------** Objectiv ---------------------------------------------------------------** Allies: Destroy the gates, and escape with the secret docs! Axis: Prevent the allies from destroying the gates and to steal the secret docs! ---------------------------------------------------------------** Credits ---------------------------------------------------------------** A big thx to all the people in the Splashdamage forum for their support and help! Special thx to Drakir, Marko and Ifurita for their threads and web sites! ---------------------------------------------------------------** Links ---------------------------------------------------------------** www.drakir.tk www.splashdamage.com www.wolfensteinx.com http://prefabs.gamedesign.net/game.php3?game_id=13&num=0 http://www.planetquake.com http://www.enemyterritoryunited.com/community/index.php?Page=pfb http://www.new-etmaps.de/modules.php?name=Prefabs http://www.planetwolfenstein.com/detoeni/models.htm http://marko.hd.free.fr/ ---------------------------------------------------------------**
  7. Version 1.0.0

    5 downloads

    Description Axis: "Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection. Secondary, they must keep control of the transmitter witch is the key of salvation." Allied: "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home." Allied objectives 1 "Primary objective Take Decrypted Documents" 2 "Primary objective Transmit Decrypted Documents" 3 "Secondary objective Dynamight the Main doors to get one more access" 4 "Secondary objective Take the Froward flag to respawn closer" 5 "additionnal objective Dynamight the Brick wall to get one more access to the transmitter" 6 "additionnal objective Construct the Command post to get faster charge times" Axis objectives 1 "Primary objective Take Decrypted Documents" 2 "Primary objective Transmit Decrypted Documents" 3 "Secondary objective Dynamight the Main doors to get one more access" 4 "Secondary objective Take the Froward flag to respawn closer" 5 "additionnal objective Dynamight the Brick wall to get one more access to the transmitter" 6 "additionnal objective Construct the Command post to get faster charge times"
  8. Version 1.0.0

    7 downloads

    Description Neutral: "Under church secret command post - axis has to destroyed it before more allies will arrive" Allied: "Protect command post under church from axis" Axis: "Destroy command post under church before more allies arrive" Allied objectives 1 "protect" Axis objectives 1 "destroy"
  9. Version 1.0.0

    4 downloads

    Map Author: [AE]SiN[PL] http://www.etmaps.rar.pl ICQ#: 278839414 Map Description: The new map takes place in Egypt in the Valley of Kings where Axis archeologists have unearthed the Ark of the Covenant. The Allies must stop them before they learn the secrets of the Ark. Axis Objectives: - Stop the Allies from destroying the Ark of the Covenant - Stop the Allies from capturing Forward Spawn flag - Protect Documents Allies Objectives: - Destroy the Ark of the Covenant - Capture the Forward Spawn flag - Capture the Documents and transport it to the Map Room ***************************************************************************************** INSTALLATION: open the zip archive and extract the files to your ET \etMain folder (example: c:\program files\Wolfenstein - Enemy Territory\etmain) *****************************************************************************************
  10. Version 1.0.0

    4 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { { Basic Information } } {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} { Author : Grzegorz "mlyn3k" Janicki } { E-mail & MSN : mlyn3k@poczta.fm } { GG : 1628139 } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o { Instalation {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} {Just put exodus_a4b.pk3 to your etmain folder. } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Map Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { Game : Wolfenstein: Enemy Territory } { Title : Exodus (Alpha 4) } { Filename : exdous_a4b.pk3 } { Bsp-name : exodus_a4b } { Release date : 2006-12-15 } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { Decription : I fought with this map in Radiant to win more fps (there is no } { fog f.e.). The map don't look so good like last alpha 3 } { version but amount of fps is more important than that.. Sad } { It is a spring of 1945. The end of war is soon. Germans must } { withdraw their forces from cities- Russians are } { counterattacking. } { The Axis still need radio communications network so they must } { defend the Radio Transmitter. } { The Allies will have to reclaim the city and steal Parts of } { the Radio Transmitter located at higgest building in town: } Objectives : Axis- {1 Don't let the Allies get The Flag! You must hold } { this point of the city until reinforcements arrive! } { 2. Guard the Getto Wall! Don't let the Allies to blow } { it up with dynamite! If they do that- the city will } { be lost! } { 3. Prevent the Allies from destroying The Church Doors! } { They can't take their hands to Radio Transmitter! } { 4. Guard The Tower's Secret Entrance! Even a satchel } { charge can destroy the seal! } { 5. Don't let the Allies to steal The Radio Parts from } { the church! If they do that the whole battle will } { be lost! } { 6. Build The Command Post! } { 7. Mind the weak wall. The Allies can blow it up! } { 8. The Allies will be able to escape using The Sacristy } { Window if they destroy it's bars! } Objectives Allies- {1. Capture The Flag and hold this part of The City! } { From this place it will be much more easy to get } { to The Church. } { 2. Blow up The Getto Wall! If you do that The City } { will be yours! } { 3. Destroy The Church Doors and get inside. } { 4. Find and blow up The Tower's Secret Entrance to } { The Church! You can use a satchel charge to break } { the seal. } { 5. Steal The Radio Transmitter Parts and take them to } { The Command Post! } { 6. Build The Command Post! } { 7. You will be able to use this alternative entrance } { if you blow up the weak wall. } { 8. Destroy The Sacristy Window bars and use new } { escape way! }
  11. Version 1.0.0

    4 downloads

    --------------------- jailbus_b2(beta2) for ET --------------------- feb, 2010 Map by: Masterkiller(qc) (Hobbie) Email address: lachose@gmail.com website : http://masterkiller-mapping.blogspot.com/ ========================================================== ========================================================== neutral: "Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!" Allied: "Allies need to steal the Henschel Trolleybus then make the way to leave the city." Axis: "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus." ========================================================== ========================================================== **Map Info Title: jailbus_b2 Filename: jailbus_b2.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: masterkiller ========================================================== ========================================================== **Build Info Editor(s) Used: Radiant1.4, (build) Radiant1.5, (compile) photoshop, Milkshape 3D 1.7.8 Audacity beta 1.3 Q3_Model_Tool_v162 Q3Map2Toolz **Build time: 14 days. **Compile time: about 2hours final [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]" ========================================================== ========================================================== **Installation Extract jailbus_b2.pk3 into your (wolfet)\etmain directory. Host a game whit jailbus_b2 campaign or jailbus_b2. Also, you can add jailbus_b2 on to your serverlist. You can launch the game by tipping this command on the console game. map jailbus_b2 ========================================================== ========================================================== **Play Information Single Player: NO wolfmp: YES wolfsw: YES wolflms: YES ========================================================== ========================================================== **news stuffs New Sounds: YES (37 wav) New Graphics YES (85 textures) New Models YES (41 models) ========================================================== ========================================================== Forum thread link: french: http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4 English: http://masterkiller-mapping.blogspot.com/ http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html ========================================================== ========================================================== **Special Thanks Goldrush source (scripts and prefab) Radar source ( prefab) **Special Thanks to Avoc for the High Quality Skyboxes http://www.splashdamage.com/forums/showthread.php?t=18033 http://www.eft-clan.com/ **Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus. That the reason why i made this map. I wanna try to put a tag file whit his model. http://www.splashdamage.com/forums/showthread.php?t=20331 http://www.hot.ee/smmapping/ **Special Thanks to this website: http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory) http://easymapping.free.fr http://www.heppler.com/shader/ (#1 site to learn about shader) http://et.splatterladder.com/ (alway miroir my download link) http://www.wolfmap.de (alway miroir my download link) http://www.hot.ee/smmapping/ (model Henschel Trolleybus) suggestions, bugs, complaints, comments and/or ideas for improvement. http://masterkiller-mapping.blogspot.com/ ========================================================== ==========================================================
  12. Version 1.0.0

    6 downloads

    --------------------------------------- Level technical info: --------------------------------------- Name: MML_CLAUSTROPHOBIA Type: MP / SW / LMS Stage: Alpha Revision: 2 Time taken: 2 months Compile: BSP -meta, -vis, -light -fast -filter -samples 2 --------------------------------------- Author info: --------------------------------------- Author: [MML]Gerbil / zero.Gerbil Real name: Barry Swan WwW: http://www.theburrow.com Wolf WWW: http://theburrow.fragland.net Clan WWW: http://www.zerogaming.co.uk E-mail: gerbil@theburrow.co.uk --------------------------------------- Story: --------------------------------------- As the Allies advance towards Germany, they discover a seemingly abandoned warehouse. However, further investigation reveals that it is actually a secret Axis weapons research lab. While the Allies cannot gain access into the main lab itself, blueprints of the complex pinpoints a weak spot: If the Allies can destroy the generator, they will disable power to the entire complex, rendering it inoperative. --------------------------------------- Objectives: --------------------------------------- AXIS: 1) Defend the generator. ALLIES: 1) Destroy the generator. --------------------------------------- Thanks: --------------------------------------- seven_dc - For running this competition, and giving me enough time to finish the bloody map! The people at the SplashDamage forum - for encouragement and ideas. Siliconslick - For LMS information. Clan Groundzero - as ever a top bunch of guys and I just wish I had the connection to play with them again in clan matches Anyone else I've missed - there will undoubtedly be some, and for that I'm sorry, but anyone who has offered support, feedback or ideas, it's greatly appreciated! --------------------------------------- Copyright: --------------------------------------- Some textures are the creation of Ydnar: www.shaderlab.com His site was down, so I was unable to locate the exact copyright wording he asks for, but suffice to say you are free to re-use them in non-commercial game applications, on the condition that you state clearly he created them and they are copyright to him. Lots of prefabs used from the rather nice site at: http://www.sikstrom.nu/rikard/prefabs.htm
  13. Version 1.0.0

    4 downloads

    ========== Bridge final ==================== Map by: =WF= Lance Dance www.etclan-wf.tk Changes = Some textures = Some lights = Fixed the water in tunnel = Added stopwatch ============================================ story Defend Axis from destroying the door to the radar equipment and dont let them send their signal! ============================================ Objective Axis ============================================ ============================================ Objective Allied ============================================ You'll have to hold the bridge and destroy the door to the radar equipment and send the signal to own the bridge. ============================================ Installation ============================================ Extract "bridge_final.pk3" to: x:\Wolfenstein - Enemy Territory\etmain\ Start ET and play the map! Special Thx to Drakir Driekske Kenneth Report Report bugs or any other thing at www.etclan-wf.tk
  14. Version 1.0.0

    3 downloads

    ******************************************************* Kolding ******************************************************* Author : chuBBy Real name : Gert Suik Location : Estonia E-mail : suik49@hotmail.com Game : Wolfenstein - Enemy Territory ******************************************************* Description ******************************************************* The Allies have to capture the Forward Bunker and breach the Main Entrance to secure the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate and place it onto the Escape Truck. Axis objectives - Don't let the Allies capture the flag. - Don't let them destroy the Main Entrance. - Stop the allies from destroyng the side planks. - Don't let the Allies destroy the Repository Gate. - Don't let the Allies construct the ramp. - Construct the CP and don't let the Allies do the same. - Construct the barrikade(west side of repository). - Defend the Gold. Allied objectives - Capture the flag. - Destroy the Main Entrance. - Destroy the side planks. - Destroy the Repository Gate. - Satchel the barrikade to gain additional access (west side of repository). - Construct the CP and don't let the Axis do the same. - Construct the ramp. - Steal the Gold. Spawntimes: Axis 30 Allies 20
  15. Version 1.0.0

    3 downloads

    Axe: "Axis got to Reclaim the City and Destroy the Bridge to Stop Allies" Allied: "Stop the Axis to Reclaim the City!"
  16. Version 1.0.0

    3 downloads

    Allied: "Vital Axis communications are being sent via this relay station - infiltrate it, steal the information and transmit it to friendly forces!" Axis: "Vital operations information is being entrusted to this relay station - no matter what, guard the information and the station with your lives!" Neutral: "The Axis relay station contains vital operations information that the Allies would like to steal"
  17. Version 1.0.0

    3 downloads

    Description Allied: "Destroy the Bridge." Axis: "Don't let them Destroy the Bridge." Neutral: "The Allies must Destroy the Bridge." Allied objectives 1 "Destroy the Bridge." 2 "Destroy the East Bridge Support." 3 "Destroy the West Bridge Support." 4 "Capture the Forward Bunker." 5 "Destroy the Bridge Defences." 6 "Gain Control of the First Elevator." 7 "Gain Control of the Second Elevator." 8 "Build the Command Post." Axis objectives 1 "Don't let them Destroy the Bridge." 2 "Don't let them Destroy East Bridge Support." 3 "Don't let them Destroy West Bridge Support." 4 "Capture the Forward Bunker." 5 "Build the Bridge Defences." 6 "Gain Control of the First Elevator." 7 "Gain Control of the Second Elevator." 8 "Build the Command Post."
  18. Version 1.0.0

    3 downloads

    Description Axis: "Your orders are to steal the precious documents from the Allies secret holding cell. Official channels claim it was hidden deep within a hill, and it is vital to the campaign to turn the tide back in favour of The Axis. Transmit the codes at the high radio tower." Allied: "You must defend the evil axis documents called the precious - Axis will stop at nothing to steal it back. Secure the document until reinforcements can arrive. Don't let them transmit the evil precious codes!" Neutral: "This is a Pre-dawn raid by the Axis.Allies must hold the line." Objectives Allied objectives 1 "Primary Objective: Prevent the Documents from falling into enemy hands." 2 "Primary Objective: Prevent Axis from getting the Documents to the radio tower at all costs." Axis objectives 1 "Primary Objective: Steal the documents from the Allies secret place." 2 "Primary Objective: Get those documents to the Radio Tower!"
  19. Version 1.0.0

    3 downloads

    ******************************** Fueldump Sniper Alpha 3 StoerFaktoR ******************************** Contact: Mail: mini@chris-s.de Url´s : http://chris-s.de www.et-zone.de ******************************** Greetings: Wolfmap.de Et-Zone.de Splashdamage ******************************** If you find Bugs pls report me ^^ happy scoping ^^ Fixes: Mapscript missing models roof sniper Sniper Towers falling snow
  20. Version 1.0.0

    3 downloads

    Fueldump_nam Adjusted map for vietnam mod changed by [UJE]Niek *Credits* Skybox by avoc Tree models by Kic and everyone who keeps the game alive
  21. Version 1.0.0

    4 downloads

    no information on the map
  22. Version 1.0.0

    3 downloads

    Axis: "What this map is all about: **Axis must protect the gold!" Allied: "What this map is all about: **The Allies must steal the gold!" Neutral: "The Allied Forces are attacking. **The main objective, for the Allies, is to steal 1 box of gold, and to take that gold to a tower." Objectives Allied objectives 1 "Primary Objective: Steal the gold!" 2 "Primary Objective: Run with the gold to the tower, to win the game!" 3 "Secondary Objective: Capture and hold the Flag!" 4 "Secondary Objective: Destroy the Generator!" 5 "Secondary Objective: Construct the ammo and health dispenser!" 6 "Secondary Objective: Construct and defend the Command post!" 7 "Secondary Objective: Don't let the Axis construct their Wall!" Axis objectives 1 "Primary Objective: Protect the gold!" 2 "Primary Objective: Don't let the enemy run away with the gold to the tower! It's Game Over, if you let the Allies do that!" 3 "Secondary Objective: Capture and hold the Flag!" 4 "Secondary Objective: Protect the Generator!" 5 "Secondary Objective: Don't let the enemy construct the ammo and health dispenser!" 6 "Secondary Objective: Construct and defend the Command post!" 7 "Secondary Objective: Construct the Axis Wall!"
  23. Version 1.0.0

    2 downloads

    no information on the map
  24. Version 1.0.0

    3 downloads

    Filenames: op_tower_night.pk3 Version: Night BSP name: op_tower_night Author: Old-Owl Created: 18-07-2012 Last revision: July 2012 E-Mail: oldowl1@gmail.com Homepage: www.dark-alchemy.com Description: (the readme file) Allied "You have to search the secret technical manuals and transmit them through the axis radio placed in the bunker" Axis : "Stop the allies from stealing and transmitting the manuals" wm_mapdescription neutral "Allies have to search and transmit the secret technical manuals through a radio, fight their way to reach the top axis tower where are the manuals" Allied objectives 1 "Primary Objective: Destroy the tower gate." 2 "Primary Objective: Destroy the tunnel gate." 3 "Primary Objective: Contruct the assault ladder." 4 "Primary Objective: Reach the top of the water tower and steal the secret manuals." 5 "Primary Objective: Transmit the secret manuals through the bunker radio." 6 "Secondary Objective: Construct the command post" 7 "Secondary Objective: Capture the advanced spawn flag" 8 "Secondary Objective: Contruct the assault ramp to gain a secondary way to the objective" Axis objectives 1 "Primary Objective: Don't let allies to breach the gate." 2 "Primary Objective: Dont let allies to destroy the tunnel gate.." 3 "Primary Objective: Allies want try to construct the assault ladder. Stop them." 4 "Primary Objective: Stop the allies from stealing the secret manuals." 5 "Primary Objective: Dont let allies transmit the manuals through the bunker radio." 6 "Secondary Objective: Construct the command post" 7 "Secondary Objective: Capture the advanced spawn flag" 8 "Secondary Objective: Prevent allies to contruct assault ramp"
  25. Version 1.0.0

    4 downloads

    2 styles for this map so 2 files arena // Axis Objective Descriptions 1 "Primary Objective:**Defend our generator." 2 "Primary Objective:**Defend our forward spawn of inspection place." 3 "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it." 4 "Primary Objective:**Defend our computer." 5 "Secondary Objective:**Stop the Allied build the assault ramp." 6 "Secondary Objective:**Defend the secret cave entrance." 7 "Secondary Objective:**Defend the cave entrance." 8 "Secondary Objective:**Defend the our depot entrances." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Axis' generator." 2 "Primary Objective:**Capture the forward spawn of inspection place." 3 "Primary Objective:**Construct the command post and defend it." 4 "Primary Objective:**Destroy the Axis' computer." 5 "Secondary Objective:**Build the assault ramp and defend it." 6 "Secondary Objective:**Destroy the secret cave entrance." 7 "Secondary Objective:**Destroy the cave entrance." 8 "Secondary Objective:**Destroy the Axis' depot entrances."
×
×
  • Create New...