Jump to content

papywolf

Clan Friend
  • Posts

    383
  • Joined

  • Last visited

Everything posted by papywolf

  1. Version 1.0.0

    3 downloads

    --------------------- jailbus_b2(beta2) for ET --------------------- feb, 2010 Map by: Masterkiller(qc) (Hobbie) Email address: lachose@gmail.com website : http://masterkiller-mapping.blogspot.com/ ========================================================== ========================================================== neutral: "Allies are in jail in the Axis city department. Axis had some good time on the Bar and Allies will try to steal the Henschel Trolleybus and escape whit it!" Allied: "Allies need to steal the Henschel Trolleybus then make the way to leave the city." Axis: "Axis need to stop the Allies troups reaching the escape zone whit the Henschel Trolleybus." ========================================================== ========================================================== **Map Info Title: jailbus_b2 Filename: jailbus_b2.bsp Game/mod: ET - wolfmp/wolfsw/wolflms Author: masterkiller ========================================================== ========================================================== **Build Info Editor(s) Used: Radiant1.4, (build) Radiant1.5, (compile) photoshop, Milkshape 3D 1.7.8 Audacity beta 1.3 Q3_Model_Tool_v162 Q3Map2Toolz **Build time: 14 days. **Compile time: about 2hours final [q3map2] -light -fast -patchshadows -samples 3 -bounce 8 -gamma 2 -compensate 4 -dirty -external -lightmapsize 256 "[MapFile]" ========================================================== ========================================================== **Installation Extract jailbus_b2.pk3 into your (wolfet)\etmain directory. Host a game whit jailbus_b2 campaign or jailbus_b2. Also, you can add jailbus_b2 on to your serverlist. You can launch the game by tipping this command on the console game. map jailbus_b2 ========================================================== ========================================================== **Play Information Single Player: NO wolfmp: YES wolfsw: YES wolflms: YES ========================================================== ========================================================== **news stuffs New Sounds: YES (37 wav) New Graphics YES (85 textures) New Models YES (41 models) ========================================================== ========================================================== Forum thread link: french: http://easymapping.free.fr/html/modules/newbb/viewtopic.php?topic_id=1442&forum=4 English: http://masterkiller-mapping.blogspot.com/ http://masterkiller-mapping.blogspot.com/2010/01/maps-list.html ========================================================== ========================================================== **Special Thanks Goldrush source (scripts and prefab) Radar source ( prefab) **Special Thanks to Avoc for the High Quality Skyboxes http://www.splashdamage.com/forums/showthread.php?t=18033 http://www.eft-clan.com/ **Special Thanks to Pegazus from splashdamage.com for the model he made name Henschel Trolleybus. That the reason why i made this map. I wanna try to put a tag file whit his model. http://www.splashdamage.com/forums/showthread.php?t=20331 http://www.hot.ee/smmapping/ **Special Thanks to this website: http://www.splashdamage.com (#1 site for mapping Wolfenstein - Enemy Territory) http://easymapping.free.fr http://www.heppler.com/shader/ (#1 site to learn about shader) http://et.splatterladder.com/ (alway miroir my download link) http://www.wolfmap.de (alway miroir my download link) http://www.hot.ee/smmapping/ (model Henschel Trolleybus) suggestions, bugs, complaints, comments and/or ideas for improvement. http://masterkiller-mapping.blogspot.com/ ========================================================== ==========================================================
  2. Version 1.0.0

    4 downloads

    --------------------------------------- Level technical info: --------------------------------------- Name: MML_CLAUSTROPHOBIA Type: MP / SW / LMS Stage: Alpha Revision: 2 Time taken: 2 months Compile: BSP -meta, -vis, -light -fast -filter -samples 2 --------------------------------------- Author info: --------------------------------------- Author: [MML]Gerbil / zero.Gerbil Real name: Barry Swan WwW: http://www.theburrow.com Wolf WWW: http://theburrow.fragland.net Clan WWW: http://www.zerogaming.co.uk E-mail: gerbil@theburrow.co.uk --------------------------------------- Story: --------------------------------------- As the Allies advance towards Germany, they discover a seemingly abandoned warehouse. However, further investigation reveals that it is actually a secret Axis weapons research lab. While the Allies cannot gain access into the main lab itself, blueprints of the complex pinpoints a weak spot: If the Allies can destroy the generator, they will disable power to the entire complex, rendering it inoperative. --------------------------------------- Objectives: --------------------------------------- AXIS: 1) Defend the generator. ALLIES: 1) Destroy the generator. --------------------------------------- Thanks: --------------------------------------- seven_dc - For running this competition, and giving me enough time to finish the bloody map! The people at the SplashDamage forum - for encouragement and ideas. Siliconslick - For LMS information. Clan Groundzero - as ever a top bunch of guys and I just wish I had the connection to play with them again in clan matches Anyone else I've missed - there will undoubtedly be some, and for that I'm sorry, but anyone who has offered support, feedback or ideas, it's greatly appreciated! --------------------------------------- Copyright: --------------------------------------- Some textures are the creation of Ydnar: www.shaderlab.com His site was down, so I was unable to locate the exact copyright wording he asks for, but suffice to say you are free to re-use them in non-commercial game applications, on the condition that you state clearly he created them and they are copyright to him. Lots of prefabs used from the rather nice site at: http://www.sikstrom.nu/rikard/prefabs.htm
  3. Version 1.0.0

    3 downloads

    ========== Bridge final ==================== Map by: =WF= Lance Dance www.etclan-wf.tk Changes = Some textures = Some lights = Fixed the water in tunnel = Added stopwatch ============================================ story Defend Axis from destroying the door to the radar equipment and dont let them send their signal! ============================================ Objective Axis ============================================ ============================================ Objective Allied ============================================ You'll have to hold the bridge and destroy the door to the radar equipment and send the signal to own the bridge. ============================================ Installation ============================================ Extract "bridge_final.pk3" to: x:\Wolfenstein - Enemy Territory\etmain\ Start ET and play the map! Special Thx to Drakir Driekske Kenneth Report Report bugs or any other thing at www.etclan-wf.tk
  4. Version 1.0.0

    2 downloads

    ******************************************************* Kolding ******************************************************* Author : chuBBy Real name : Gert Suik Location : Estonia E-mail : suik49@hotmail.com Game : Wolfenstein - Enemy Territory ******************************************************* Description ******************************************************* The Allies have to capture the Forward Bunker and breach the Main Entrance to secure the Forward Bunker and gain acces to the Repository where they have to steal the Gold Crate and place it onto the Escape Truck. Axis objectives - Don't let the Allies capture the flag. - Don't let them destroy the Main Entrance. - Stop the allies from destroyng the side planks. - Don't let the Allies destroy the Repository Gate. - Don't let the Allies construct the ramp. - Construct the CP and don't let the Allies do the same. - Construct the barrikade(west side of repository). - Defend the Gold. Allied objectives - Capture the flag. - Destroy the Main Entrance. - Destroy the side planks. - Destroy the Repository Gate. - Satchel the barrikade to gain additional access (west side of repository). - Construct the CP and don't let the Axis do the same. - Construct the ramp. - Steal the Gold. Spawntimes: Axis 30 Allies 20
  5. Version 1.0.0

    2 downloads

    Axe: "Axis got to Reclaim the City and Destroy the Bridge to Stop Allies" Allied: "Stop the Axis to Reclaim the City!"
  6. Version 1.0.0

    2 downloads

    Allied: "Vital Axis communications are being sent via this relay station - infiltrate it, steal the information and transmit it to friendly forces!" Axis: "Vital operations information is being entrusted to this relay station - no matter what, guard the information and the station with your lives!" Neutral: "The Axis relay station contains vital operations information that the Allies would like to steal"
  7. Version 1.0.0

    2 downloads

    Description Allied: "Destroy the Bridge." Axis: "Don't let them Destroy the Bridge." Neutral: "The Allies must Destroy the Bridge." Allied objectives 1 "Destroy the Bridge." 2 "Destroy the East Bridge Support." 3 "Destroy the West Bridge Support." 4 "Capture the Forward Bunker." 5 "Destroy the Bridge Defences." 6 "Gain Control of the First Elevator." 7 "Gain Control of the Second Elevator." 8 "Build the Command Post." Axis objectives 1 "Don't let them Destroy the Bridge." 2 "Don't let them Destroy East Bridge Support." 3 "Don't let them Destroy West Bridge Support." 4 "Capture the Forward Bunker." 5 "Build the Bridge Defences." 6 "Gain Control of the First Elevator." 7 "Gain Control of the Second Elevator." 8 "Build the Command Post."
  8. Version 1.0.0

    2 downloads

    Description Axis: "Your orders are to steal the precious documents from the Allies secret holding cell. Official channels claim it was hidden deep within a hill, and it is vital to the campaign to turn the tide back in favour of The Axis. Transmit the codes at the high radio tower." Allied: "You must defend the evil axis documents called the precious - Axis will stop at nothing to steal it back. Secure the document until reinforcements can arrive. Don't let them transmit the evil precious codes!" Neutral: "This is a Pre-dawn raid by the Axis.Allies must hold the line." Objectives Allied objectives 1 "Primary Objective: Prevent the Documents from falling into enemy hands." 2 "Primary Objective: Prevent Axis from getting the Documents to the radio tower at all costs." Axis objectives 1 "Primary Objective: Steal the documents from the Allies secret place." 2 "Primary Objective: Get those documents to the Radio Tower!"
  9. Version 1.0.0

    2 downloads

    ******************************** Fueldump Sniper Alpha 3 StoerFaktoR ******************************** Contact: Mail: mini@chris-s.de Url´s : http://chris-s.de www.et-zone.de ******************************** Greetings: Wolfmap.de Et-Zone.de Splashdamage ******************************** If you find Bugs pls report me ^^ happy scoping ^^ Fixes: Mapscript missing models roof sniper Sniper Towers falling snow
  10. Version 1.0.0

    2 downloads

    Fueldump_nam Adjusted map for vietnam mod changed by [UJE]Niek *Credits* Skybox by avoc Tree models by Kic and everyone who keeps the game alive
  11. Version 1.0.0

    3 downloads

    no information on the map
  12. Version 1.0.0

    2 downloads

    Axis: "What this map is all about: **Axis must protect the gold!" Allied: "What this map is all about: **The Allies must steal the gold!" Neutral: "The Allied Forces are attacking. **The main objective, for the Allies, is to steal 1 box of gold, and to take that gold to a tower." Objectives Allied objectives 1 "Primary Objective: Steal the gold!" 2 "Primary Objective: Run with the gold to the tower, to win the game!" 3 "Secondary Objective: Capture and hold the Flag!" 4 "Secondary Objective: Destroy the Generator!" 5 "Secondary Objective: Construct the ammo and health dispenser!" 6 "Secondary Objective: Construct and defend the Command post!" 7 "Secondary Objective: Don't let the Axis construct their Wall!" Axis objectives 1 "Primary Objective: Protect the gold!" 2 "Primary Objective: Don't let the enemy run away with the gold to the tower! It's Game Over, if you let the Allies do that!" 3 "Secondary Objective: Capture and hold the Flag!" 4 "Secondary Objective: Protect the Generator!" 5 "Secondary Objective: Don't let the enemy construct the ammo and health dispenser!" 6 "Secondary Objective: Construct and defend the Command post!" 7 "Secondary Objective: Construct the Axis Wall!"
  13. Version 1.0.0

    1 download

    no information on the map
  14. Version 1.0.0

    2 downloads

    Filenames: op_tower_night.pk3 Version: Night BSP name: op_tower_night Author: Old-Owl Created: 18-07-2012 Last revision: July 2012 E-Mail: oldowl1@gmail.com Homepage: www.dark-alchemy.com Description: (the readme file) Allied "You have to search the secret technical manuals and transmit them through the axis radio placed in the bunker" Axis : "Stop the allies from stealing and transmitting the manuals" wm_mapdescription neutral "Allies have to search and transmit the secret technical manuals through a radio, fight their way to reach the top axis tower where are the manuals" Allied objectives 1 "Primary Objective: Destroy the tower gate." 2 "Primary Objective: Destroy the tunnel gate." 3 "Primary Objective: Contruct the assault ladder." 4 "Primary Objective: Reach the top of the water tower and steal the secret manuals." 5 "Primary Objective: Transmit the secret manuals through the bunker radio." 6 "Secondary Objective: Construct the command post" 7 "Secondary Objective: Capture the advanced spawn flag" 8 "Secondary Objective: Contruct the assault ramp to gain a secondary way to the objective" Axis objectives 1 "Primary Objective: Don't let allies to breach the gate." 2 "Primary Objective: Dont let allies to destroy the tunnel gate.." 3 "Primary Objective: Allies want try to construct the assault ladder. Stop them." 4 "Primary Objective: Stop the allies from stealing the secret manuals." 5 "Primary Objective: Dont let allies transmit the manuals through the bunker radio." 6 "Secondary Objective: Construct the command post" 7 "Secondary Objective: Capture the advanced spawn flag" 8 "Secondary Objective: Prevent allies to contruct assault ramp"
  15. Version 1.0.0

    2 downloads

    2 styles for this map so 2 files arena // Axis Objective Descriptions 1 "Primary Objective:**Defend our generator." 2 "Primary Objective:**Defend our forward spawn of inspection place." 3 "Primary Objective:**Stop the Allied construct the commnd post.*If constract it,destroy it." 4 "Primary Objective:**Defend our computer." 5 "Secondary Objective:**Stop the Allied build the assault ramp." 6 "Secondary Objective:**Defend the secret cave entrance." 7 "Secondary Objective:**Defend the cave entrance." 8 "Secondary Objective:**Defend the our depot entrances." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Axis' generator." 2 "Primary Objective:**Capture the forward spawn of inspection place." 3 "Primary Objective:**Construct the command post and defend it." 4 "Primary Objective:**Destroy the Axis' computer." 5 "Secondary Objective:**Build the assault ramp and defend it." 6 "Secondary Objective:**Destroy the secret cave entrance." 7 "Secondary Objective:**Destroy the cave entrance." 8 "Secondary Objective:**Destroy the Axis' depot entrances."
  16. Version 1.0.0

    2 downloads

    ********** 1] The Map ffr_final ********** Mapname: Fidel's Footy Return Mapper: Fidel Castro Editor: GTK Radiant 1.3.8 Q3Map: Q3Map2 The orginal Footy Mapping Idea is "stolen" from Gerbil, which has mapped this Map for RTCW_MP under the name "Footy_A3". I've played this Map in RTCW very often, so i thougt a revival in ET would be interessting. I've contacted Gerbil....and he gave me his ok....to do this Map-revival. Thx again especially to GERBIL. --> Link to Gerbil: I hope the total different Gameplay of this map created a difference to the other ET_Maps, but i also know that it is not a big mapping Project like Remagen(BX), Bridge (Drakir) and so on.... ....it was just a litte practising for my self in ET. ...and perhaps some players have fun with it.
  17. Version 1.0.0

    2 downloads

    Penemuende Penemuende is an Enemy Territory Multiplayer Map. Supported Gametypes: Campaign, Objective, Stopwatch Mapname: penemuende_b2 Overview: April 1941, The allied troops could destroy the main axis radar base near Narvik. Now it is a good time to get into their submarine shipyard. The Uboot U32 and U48 get their next application there. **The Allies must steal the ENIGMA and escape. Also they have to destroy the sea Flak Gun to clear the sea paths. Betaversion 2 Timelimit: 20 min Axis respawntime: 25 sec Allies respawntime: 15 sec Axis 1. Defend the Maingate. 2. Protect the secret Enigma. 3. Dont let the Allies destroy the 88 mm Flak Gun. 4. Build and defend the Depotdefenses. 5. Defend the Bunker Sideentrance. 6. Build a Command Post and stop the Allies from constructing a Command Post. Allies 1. Dynamite the Maingate 2. Steal the secret Enigma and bring it to the escape truck. 3. Destroy the 88 mm Flak Gun. 4. Destroy the Depotdefenses to get into the base 5. Dynamite the Bunker Sideentrance to get into the base. 6. Build a Command Post and stop the Axis from constructing a Command Post. Change to the previous version - Texture Changing and Fitting - One more AXIS Spawnpoint (Lower Bunker) - more AXIS Teamdoors in Submarine Base and in Vehicledepot - Lightsettings - Soundscript Part 1 (Depotalarm after Maingate blowing) - Bugfixing the Ammodepot Health and Cabinets ToDo for the Final Version - More Lights in Submarine Bunker - Bugfixing for the Final Version - Sounds for Atmosphere To start the map on ET server put the line in your mapfile for obj mode
  18. Version 1.0.0

    2 downloads

    Name of the file: fabase.pk3 Objective: doc run Allied spawn time: 14 Axis spawn time 18 Number of spawns: 3 Number of spawnpoints for each team in each spawn: 16 CREDITS: Deathbringer: creator of the map thunder_13th: fixed the terrain shader and the spawn switch =F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads) Antichrist's girlfriend: creator of the command map allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!" axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!"
  19. Version 1.0.0

    2 downloads

    Austria (Final) Description Allied: "Allies have made their way to just outside an Axis station and must now destroy the Radar System inside. Austria Final by Entar" Axis: "Axis must defend the Radar System at all costs, or the Axis will lose vital radar capabilities." Neutral: "Axis & Allies are going to fight over the Radar System." Objectives Allied objectives 1 "Primary Objective: Destroy the Radar System." 2 "Primary Objective: Breach the Front Gate in order to gain entrance into the base." 3 "Secondary Objective: Breach the Side Wall for an alternate route into the base." Axis objectives 1 "Primary Objective: Defend the Radar System." 2 "Primary Objective: Defend the Front Gate to assure that the Allies do not gain entrance into the base." 3 "Secondary Objective: Defend the Side Wall so that the Allies do not have an alternate route."
  20. Version 1.0.0

    3 downloads

    ***** Bunker ***** ******************************************************************************* * Enemy Territory Map - by Impact - 2004 * ******************************************************************************* Note: This map is exclusively my own permanent property, that is, the copyrights are automatically mine. Equal- early the map is a hobby project by a gamer for gamers. Therefore this map freeware. Everyone is allowed to use this card for their private use Offer to download, copy, or publish. One too I expressly consent to publication in the following German game magazines to: PC Action PC Player Game Star PC Joker Any other commercial use, in particular publication on dis- chain, CD-ROM or DVD in a magazine other than those mentioned above is expressly prohibited. Everyone has the permission to change the map for the private area, or Copy parts of the map, e.g. to create your own maps. In this case I ask for the note that parts of my map are used to create the map were used. This map is my first ever map. It so I am aware that this is not perfect in many areas. Besides the map was created as part of a MapContest, which is why it is very small has failed and there was a certain time pressure. For these reasons it is this map was also my "test object" because I was practical all the steps that are necessary to create a map still had to be learned. Nevertheless, there are over two hundred hours of work in the map. But above all others that I mention here made this card possible would like to: www.dflv-clan.de: no map without beta test;) www.Fragpoint.de: Very good German tutorial and a nice one small forum www.haradirki.de: Very good German tutorial www.level-desinger.de: Best forum for mappers with lots of nice people www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW Those were the pages I visited most of the time. The people who helped me just as they occur to me: Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf Micro, freakman, hardcoreraver and of course all that I haven't mentioned now. [DFLV] Wolfine [DFLV] Kosmic [DFLV] Maroni [DFLV] Maschine [DFLV] DerBeo [DFLV] CrazyPittbull [DFLV] Denation [DFLV] Dagget [DFLV] HomeX [DFLV] Nobert [DFLV] Servidge [DFLV] TheCrazyKraut [DFLV] Tankwart [DFLV] GohanZeta Description of the map: Bunker is a small map for ET, intended for 3-5 players on each side. Installation Guide: Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game". Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host game
  21. Version 1.0.0

    4 downloads

    Allied objectives 1 "Primary Objective: Destroy the main entrance." 2 "Primary Objective: Steal the breifcase from the bunker." 3 "Primary Objective: Transmit the secret information from the briefcase to the base." Axis objectives 1 "Primary Objective: Defend the main entrance." 2 "Primary Objective: Defend the bunker and the safe." 3 "Primary Objective: Destroy the radio transmiter."
  22. Version 1.0.0

    2 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Destroy the Generator, in order to receive entrance to the bomb deck" 2 "Primary Objective:**Place four bombs in the Shiphull." 3 "Primary Objective:**Build the Detonator. *Build the Detonator." 4 "Primary Objective:**Build the Commandpost.*Build the Commandpost" 5 "Primary Objective:**Play a round ship sinking.....*Play a round ship sinking... // Allied Objective Descriptions 1 "Primary Objective:**Protect the Door Generator.*Save the Generator!" 2 "Primary Objective:**Prevent the Axen to attach bombs in the ship." 3 "Primary Objective:**Prevent build the Detonator." 4 "Primary Objective:**Build the Commandpost.*Build the Commandpost" 5 "Primary Objective:**Prevent sinking the ship!" HMS Superior Version 1.1 by star pusher 09/08 http://home.arcor.de/thorundhammer place the pk3 file in the /etmain directory thanks for great models/prefabs: Seafire Aircraft Pegazus www.hot.ee/smmapping wp_torpedo dt_aa_mm misc models Detoeni www.wolfproject.net http://www.planetwolfenstein.com/detoeni dynamite mlb www.gd-experience.eu/index.php?section=1 thanks to: Kernwaffe.de the only true et server lever-desinger.de I probably would never have made it without the great tutorials id software just wonderful that such a game is given out for free and then after 3 years even the source is released suggestions and criticism thorundhammer*at*gmx.de
  23. Version 1.0.0

    4 downloads

    PUR3MAP ARCHIVES OF AMERICA ================================================================ SPECIAL INSTRUCTIONS : None Title : Radars Date : 7:57 PM 2/9/2004 pk3 name : rs_radars.pk3 Filename : rs_radars.bsp Author : Dan "RivrStyx" Dorn Email Address : mailto:pur3maps@planetquake.com Web : http://www.planetquake.com/pur3maps Description : Objective map for Enemy Territory Players : 12-20 players Additional Credits to : id software and Gray Matter Beta testing: Team-Resurrection ( http://www.team-resurrection.net) Running on Server: 69.56.165.130:27961 -=Res=- campaign Unzip to your C:/Program Files/Wolfenstein - Enemy Territory/etmain directory [or where you installed the game] -----Start ET... then host game... choose objective gameplay ... choose rs_radars... or In console type /map rs_radars ================================================================ =============================================================== ******** Play Description *********** "**Dual Objective Map**.The Axis and Allied forces have setup a swap. Each side is acting alone without headquarters knowledge. The allies are to exchange a high ranking prisoner they have captured for a large quantity of gold the axis had stolen in a raid. The exchange is to take place at noon. Each side has decided to abandon the deal and secure their objectives before the exchange is to take place." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the South Radar." 2 "Primary Objective:**Destroy the North Radar." 3 "Primary Objective:**Destroy the power panel to breach the defenses and access the radars." 4 "Secondary Objective:**Destroy the axis Command Post." 5 "Secondary Objective:**Build the Command Post." // Axis Objective Descriptions 1 "Primary Objective:**Guard the South Radar." 2 "Primary Objective:**Guard the North Radar." 3 "Primary Objective:**Guard the power panel to deny Allies access to the Radars." 4 "Secondary Objective:**Build the Command Post." 5 "Secondary Objective:**Destroy the allied Command Post." - Construction - Base : New level from scratch Editor(s) used : GTKRadiant Known Bugs : None. - Copyright / Permissions - This level is (c) 2004 Dan Dorn. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not Redo/reproduce/update this map in any way without permission from the author.
  24. Version 1.0.0

    2 downloads

    Desert Outpost by cYburK Gametypes: Objective,Stopwatch Version: Final 1.0 Description "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code." Axis: "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes." Neutral: "Get into the Game Coward!" Objectives : Allied objectives ; 1 "Primary Objective: Destroy the Main Entrance to Secure the Forward Spawn." 2 "Primary Objective: Capture the Town Spawn." 3 "Primary Objective: Construct the Command Post. This will enable two more Spawn Locations." 4 "Primary Objective: Destroy the Bank Wall!" 5 "Primary Objective: Build the Generator to make transmit the Secret Radar Code." 6 "Primary Objective: Destroy the Town Door." 7 "Primary Objective: Destroy the Axis Team Door." Axis objectives : 1 "Primary Objective: Defend the Main Entrance!." 2 "Primary Objective: Defend the Forward Spawn." 3 "Primary Objective: Construct the Command Post." 4 "Primary Objective: Defend the Bank Wall!" 5 "Primary Objective: Destroy the Generator to keep the Allies from transmitting the Secret Radar Code." 6 "Primary Objective: Defend the Town Door." 7 "Primary Objective: Build the Team Door!."
  25. Version 1.0.0

    2 downloads

    Industry SWE Stopwatch Edition 1.0 OBJECTIVES (AXIS): - Repair tanks - Escort tanks - Blow up Panzersperre 1 - Blow up tank barrier 2 - Set up command posts - Set up a radio system - Blow up safe - Steal documents - Send documents OBJECTIVES (ALLIES): - Prevent repair of the tank - Stop tanks - Defend Tank Barrier 1 - Set up anti-tank barrier 2 - Set up command posts - Blow up the radio system - Defend safe - Defend documents - Prevent documents from being sent
×
×
  • Create New...