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papywolf

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Everything posted by papywolf

  1. Version 1.0.0

    2 downloads

    Title: Frosty Author: Prototype Email: Released on 05.01.04 Designed for 7 vs 7 but has spawn points for 16 vs 16 Description: 2 entry points at the door and side gate. Just inside the door is a flag which can be captured by the Allies to secure a new spawn point. However, the flag can be recaptured at any time by the Axis team. The objective is a book located in a room on the 2nd level of the axis base. It then has to be taken to the opposite side of the map to the radio room. Credits: Hummer for his crate models and great advice on the Splash Damage forums and irc. Menzel for releasing the source to tundra where I got many ideas and used the 2 snow textures for the terrain. Gerbil for his mml_church map where I learned a lot about scripting. Sock for his insane amount of help to the ET mapping community. Activision for releasing ET for free giving mappers a larger audience to (attempt to) please. Server admins like Goat and ND80 for providing servers which play only custom maps giving mappers a place to showcase their hard work. My cat for always being there for me when I got a compile error.
  2. Version 1.0.0

    2 downloads

    Axis: "Don�t let the Allies breach the Doors! Stop the Allies from getting back the Secret Documents!" Allied: "Breach the Doors and steal the Secret Dokuments!" Neutral: "The Allies have to breach the 2 Doors and steal the Secret Documents!"
  3. Version 1.0.0

    2 downloads

    Description Axis: " Reclaim the Outpost and church and hold off the Allies." Allied: "Take over the Outpost and church and hold it for the rest of the allies to arrive." Neutral: "Target Outreach is a remote last stand outpost of the Axis that must be captured at all costs!" Allied objectives 1 "Capture all five objectives around the Outpost and hold them!" 2 "Primary Objective: Secure all five flags!" Axis objectives 1 "Primary Objective: Secure all five objectives!" 2 "Primary Objective: Secure all five flags!"
  4. Version 1.0.0

    2 downloads

    "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck." "The Allies are planning to steal a Book that could allow them to Desyfer our most secret of plans. the Allies cannot steal this book or any getaway vehicles." neutral "The axis are gaurding a book that could crack the secrets of the axis enigma code.The Allies must repair the Jagdpanther to blow the base entrances, steal the Book and drive it to safety in a Truck."
  5. Version 1.0.0

    2 downloads

    Penemuende Penemuende is an Enemy Territory Multiplayer Map. Supported Gametypes: Campaign, Objective, Stopwatch Mapname: penemuende_b2 Overview: April 1941, The allied troops could destroy the main axis radar base near Narvik. Now it is a good time to get into their submarine shipyard. The Uboot U32 and U48 get their next application there. **The Allies must steal the ENIGMA and escape. Also they have to destroy the sea Flak Gun to clear the sea paths. Betaversion 2 Timelimit: 20 min Axis respawntime: 25 sec Allies respawntime: 15 sec Axis 1. Defend the Maingate. 2. Protect the secret Enigma. 3. Dont let the Allies destroy the 88 mm Flak Gun. 4. Build and defend the Depotdefenses. 5. Defend the Bunker Sideentrance. 6. Build a Command Post and stop the Allies from constructing a Command Post. Allies 1. Dynamite the Maingate 2. Steal the secret Enigma and bring it to the escape truck. 3. Destroy the 88 mm Flak Gun. 4. Destroy the Depotdefenses to get into the base 5. Dynamite the Bunker Sideentrance to get into the base. 6. Build a Command Post and stop the Axis from constructing a Command Post. Change to the previous version - Texture Changing and Fitting - One more AXIS Spawnpoint (Lower Bunker) - more AXIS Teamdoors in Submarine Base and in Vehicledepot - Lightsettings - Soundscript Part 1 (Depotalarm after Maingate blowing) - Bugfixing the Ammodepot Health and Cabinets ToDo for the Final Version - More Lights in Submarine Bunker - Bugfixing for the Final Version - Sounds for Atmosphere To start the map on ET server put the line in your mapfile for obj mode
  6. Version 1.0.0

    3 downloads

    allied Withstand the axis onslaught and prevent them from recovering their stolen documents." axis Break into the well guarded allied base and recover some stolen documents. neutral High in the alps a remote allied base, craftily hidden in the mountainside the allies attempt to decipher the contents of stolen axis documents. 1 "Primary Objective:**Recover the stolen documents hidden deep within the allied outpost." 2 "Secondary Objective:**Capture the forward spawn." 3 "Secondary Objective:**Construct a command post." 4 "Secondary Objective:**Destroy the main door." 5 "Secondary Objective:**Destroy the vent grill." 6 "Secondary Objective:**Open the electric doors by re-wiring the control panel." 7 "Secondary Objective:**Prevent the allies from building a command post and destroy it if they suceed." 8 "Primary Objective:**Prevent the allies from recovering the vital information." 1 "Primary Objective:**Prevent axis from stealing some documents." 2 "Secondary Objective:**Defend the forward spawn." 3 "Secondary Objective:**Prevent the construction of the axis command post." 4 "Secondary Objective:**Protect the main door from axis engineers." 5 "Secondary Objective:**Ensure that the axis cannot destroy the vent access grill." 6 "Secondary Objective:**Maintain the control panel and re-wire it incase axis manage to jam the electric doors open." 7 "Secondary Objective:**Build a command post." 8 "Primary Objective:**Recover the vital information." Axis must fight their way into a remote but well guarded allied outpost set high in the alps and recover the secret documents.
  7. Version 1.0.0

    2 downloads

    Prévisualisation Thank you NOP for your Texturen http://home.comcast.net/~saberpeak/ thanks SteelRat for your scripts and textures Copyright Kaforsven Bei fragen Djskinn@web.de www.etmap.de www.geilercounter.de Allies are planning an attack on the outer defence of a port town to clear way for a larger attack. Axis have an outpost based on a Big Bunker outside the port town and their big cannon is a major threat to Allies.
  8. Version 1.0.0

    2 downloads

    Map name - temple_of_dal Version - final v1.5 Complete Date - Sunday 19 September 2004 Pm 6:11 (Korea time) Making time - 7days Making tool - GtkRadiant 1.3.8-ET Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter Author - DalGongJu & fetchinist Author Email - fetchinist@hotmail.com Download pk3 name: Temple_of_dal.pk3 Map name: temple_of_dal.bsp :Objective Allies Primary Objective - Capture the Artifact of dal Secondary Objective - Capture the 2nd flag Secondary Objective - Destrory Main gate/Side gate/Wall of altar Axis Primary Objective - Defence Allies for 20minute Secondary Objective - Recapture the Allies 2nd flag Secondary Objective - Protect Main gate/Side gate/Wall of altar
  9. Version 1.0.0

    2 downloads

    Welcome! 1943 April the axles must has gold of the dawnville USA wants it makes back to have and the city einehmen there amis to to pay attention and axis must it gold guard! Good Luck Cheers:) Basic Information Author : Kaforsven/Etmap Email address : Etmap@web.de Webpage : www.kaforsven.de.vu Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Streets Filename : dawnville.pk3 Release date : May, 2005 Decription : Custom map for Enemy Territory. Program : SD Radiant 1.4.0 Compile time : 30 min. Compile machine : Amd Athlon 3200, 3,0 Ghz Pentium 4, 512mb Installation : Place the file dawnville.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map dawnville (then ENTER). Thanks guys! ------------------------------------------------- Game info! ------------------------------------------------ Allied Zerstört den Panzer und fahrt ihn zu dem haus und holt euch das Gold flieht mit dem gold zum Truck und errichtet den commandpost! Axis Zerstört den panzer und lasst den panzer nicht dié wand zerstören passt auf das GOld auf lass dieamerikaner nicht entwischen baut den commandpost auf! Allied destroys the tank and drives it to the house and gets you the gold flees with gold to the Truck and establishes the COMMAND post office! Axis destroys the tank and does not leave the tank not dié wound destroys fits on the gold on leaves to those American not entwischen develops the COMMAND post office! ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- I want to thank all server admins, who constantly support and host custom maps. I also want to thank all the people who have given their input to me - big thanks! ------------------------------------------------- Copyright: This custom map is (c) 2003 "Kaforsven/etmap" Germany. You may not include or distribute this map in any sort of product without permission from the author. You may not mass distribute this level via any means, including but not limited to compact disks and DVDs. You may not redo/reproduce/update this map in any way without permission from the author.
  10. Version 1.0.0

    2 downloads

    Basic Information --------------------------------------------------------------------------------------------------- ORIGINAL MAP : SPLASHDAMAGE / ACTIVISON Author : [F.O.G] Clan (Hungary) Site : http://fogfighters.obinet.hu --------------------------------------------------------------------------------------------------- Map Information --------------------------------------------------------------------------------------------------- Game : Wolfenstein: Enemy Territory Title : goldrush_by_fog Filename : goldrush_by_fog_b1.pk3 Version : b1 Release date : 16/01/2009 Installation : Place the goldrush_by_fog_b1.pk3 into your etmain folder Start game and choose HOST GAME and this map or start game and bring the consol then type /sv_pure 0 (enter) /devmap goldrush_by_fog_b1 (enter) --------------------------------------------------------------------------------------------------- Briefings -------------------------------------------------------------- The Axis are guarding a hoard of gold in the Tobruk Central Bank. The Allies must steal an Axis Jagdpanther to blow the bank open, steal the gold bars and drive them to safety in a Truck. ----------------------------- This is the b1 version of the remake of the original Goldrush made By Splashdamage/Activision , please report any bugs/Suggestions in our mailbox: fogfighters@freemail.hu Or visit our website: www.fogfighters.obinet.hu
  11. Version 1.0.0

    3 downloads

    no information on the map
  12. Version 1.0.0

    9 downloads

    Axis Objective Descriptions 1 "Secondary Objective:**Prevent the Allies from destroying the East Wall!" 2 "Secondary Objective:**Prevent the Allies from destroying the West Wall!" 3 "Secondary Objective:**Defend the Forward Bunker!" 4 "Secondary Objective:**Prevent the Allies from stealing any of the Gold Crates stored inside the Vault!" 5 "Secondary Objective:**Prevent the Allies from constructing the Loading Door Controls!" 6 "Primary Objective:**Don't let the Allies escape with the first Gold Crate!" 7 "Primary Objective:**Don't let the Allies escape with the second Gold Crate!" Allied Objective Descriptions 1 "Secondary Objective:**Destroy the East Wall!" 2 "Secondary Objective:**Destroy the West Wall!" 3 "Secondary Objective:**Capture the Forward Bunker!" 4 "Secondary Objective:**Break into the Axis Vault and steal the Gold!" 5 "Secondary Objective:**Construct the Loading Door Controls!" 6 "Primary Objective:**Get the first Gold Crate and secure it in a Truck!" 7 "Primary Objective:**Get the second Gold Crate and secure it in a Truck!"
  13. Version 1.0.0

    3 downloads

    Description Axis: "Do not let Allies to reach the Gun." Allied: "Do not let Axis to reach the Gun." Neutral: "Do not let enemy to reach the Gun." * Objectives Allied objectives 1 "Primary Objective: Construct the Command Post." 2 "Secondary Objective: Do not let Axis to reach the Gun." Axis objectives 1 "Primary Objective: Construct the Command Post." 2 "Secondary Objective: Do not let Allies to reach the Gun."
  14. Version 1.0.0

    3 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Stop the tank from getting to the base." 2 "Primary Objective:**Prevent the presents from being stolen." 3 "Secondary Objective:**Build tank barrier one." 4 "Secondary Objective:**Build tank barrier two." 5 "Secondary Objective:**Build a command post." 6 "Secondary Objective:**Destroy the allied command post." // Allied Objective Descriptions 1 "Primary Objective:**Escort the tank to the axis base." 2 "Primary Objective:**Steal the axis presents." 3 "Secondary Objective:**Destroy tank barrier one." 4 "Secondary Objective:**Destroy tank barrier two." 5 "Secondary Objective:**Destroy the axis command post." 6 "Secondary Objective:**Build a Command Post."
  15. Version 1.0.0

    3 downloads

    axis "Your mission, as an Axis player: Drive tank and truck to victory!" allied "Your mission, as an Allied player: Drive tank and truck to victory!" neutral "This map is Total Tankrace (beta2). It is a frag-friendly mind-stressing map where both teams try to escort their tank and truck to victory!" Axis Objective Descriptions 1 "Primary Objective:*Drive tank and truck to victory!" Allied Objective Descriptions 1 "Primary Objective:*Drive tank and truck to victory!"
  16. Version 1.0.0

    4 downloads

    Map: Fasthold v1.1 Created by: Erus Nauction 2004-2005 This is a learning map. A big GO FUCK YOURSELF TO: WOLFENSTEIN CITY! THE HOME OF THE MAP NAZIS! Game Servers Authorized to host this map: Shit-Storm/POW Duck Clan Shit-Storm clan Riders of the Storm for authorization to host this map contact me at: lordnauction@yahoo.com Map Site web servers Authorized to host this map: www.etmaps.de www.wolfmap.de for authorization to host this map contact me at: lordnauction@yahoo.com Map Site web servers that will NEVER be Authorized to host this map: www.wolfenstein-city.de Warning: Images included in this map may be offensive to people. Images may be illegal in some countries. Use this map at your own risk. OBJECTIVES (AXIS): 1 "Primary Objective:**Protect the fasthold gate." 2 "Primary Objective:**Prevent Allies from stealing the code book." 3 "Primary Objective:**Stop the Allies from escaping to the waiting Trucks." 4 "Primary Objective:**Stop the Allies from destroying the train car door." 5 "Primary Objective:**Stop the Allies from stealing the Enigma box." 6 "Primary Objective:**Stop the Allies from destroying the radio tower." OBJECTIVES (ALLIES): 1 "Primary Objective:**Blow the fasthold gate." 2 "Primary Objective:**Steal the code book." 3 "Primary Objective:**Escape with the code book and Enigma box to the waiting Truck." 4 "Primary Objective:**Destroy the train car door." 5 "Primary Objective:**Steal the Enigma box." 6 "Primary Objective:**Destroy the radio tower."
  17. Version 1.0.0

    3 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Protect the North Pak 75mm Gun in the Axis Garrison." 2 "Primary Objective:**Protect the South Pak 75mm Gun in the Axis Garrison." 3 "Primary Objective:**Defend the Old City Wall from being breached." 4 "Secondary Objective:**Defend the Old City." 5 "Secondary Objective:**Keep the Caves between the Oasis and the Old City flooded by preventing the repair of the Oasis Water Pump." 6 "Secondary Objective:**Keep the Caves between the Old City and the Axis Garrison flooded by preventing the repair of the Old City Water Pump." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at the Oasis." 8 "Secondary Objective:**Set up a Command Post inside the Upper Garrison." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the North Pak 75mm Gun in the Axis Garrison." 2 "Primary Objective:**Destroy the South Pak 75mm Gun in the Axis Garrison." 3 "Primary Objective:**Breach the Old City Wall." 4 "Secondary Objective:**Capture the Old City." 5 "Secondary Objective:**Repair the Oasis Water Pump and drain the water out of the Caves leading to the Old City." 6 "Secondary Objective:**Repair the Old City Water Pump and drain the water out of the Caves leading to the Axis Garrison." 7 "Secondary Objective:**Establish a forward Command Post at the Oasis." 8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper Garrison." B1 - Changed lighting. - Changed skybox. - Retextured garrison. - Retextured various brushes. - Added tons of clipping to smoothen movement. - Closed hole in wooden floor. - Added wooden planks for easier access near patched up wooden floor. - Removed wall West of flag to minimize blocking. - Removed various entities. - Added side gate at last stage. - Removed MG near flag. - Removed MG at garrison. - Moved boxes around near flag. - Removed and adjusted numerous brushes to smoothen movement. - Smoothened terrain when comming out of cave. - Fixed weapon clips for canopies. - Raised floor of cave to stop water from hindering movement. - Changed spawn positions Axis Garrison. - Added forward spawn for allies connected to CP. - Removed various clip brushes to allow access to new spots. - Added an Allied Cave Entrance spawn to allow faster route through caves. - Moved first Allied spawn closer to "the action". - Opened up room near new Axis Garrison spawn with health and ammo cabinets. - Added hatch under turret arches. - Added boxes to make window in little room next to City Wall useable. - Added ropes to climb to new area near first allied spawn. B3 - Fixed gap between 2 brushes near cave exit. (Ty, @EL) - Adjusted a brush that made outside of cave visible. - Adjusted some clip brushes on top of room adjacant to Old City Wall. - Further optimization. - Fixed texture alignment. - Trickplant on both of the AT Guns have now been fixed. - Widened doors at Forward CP. - Tightened up weapon clips around trees. (Ty, @Swix) - Textured piece of a wall that hadn't been textured. - Added a constructible Side Fence after the Side Gate is destroyed. - Added voice queues to objectives. - Replaced barrel models with better looking ones. - More detailing. - Updated command map to show new buildings / routes. - Changed angle of a wall near first CP. - Other minor changes. Thank you, @Kemon - Helping with various map related questions I had. @Dynasty - Giving input on retexturing garrison. @Cheep - Moral Support, giving input on lighting and many other things. Many others helping with playtesting the maps! COMPILE OPTIONS: -meta -mv 1024 -mi 6144 " -vis -saveprt -light -fast -samples 2 -filter -exposure 200 -gamma .8 -bounce 8 -external -lightmapsize 256
  18. Version 1.0.0

    3 downloads

    Prévisualisation Remake by =F|A=Smiley. ~~~www.fearless-assassins.com~~~ ======================================================= Special Thanks To ======================================================= CheepHeep Buckwild Shana Daredevil Vindstot Kiba Hipkat Masa Macchute Niek Wutangh Mateos Kemon ======================================================= Change Log (b1) ======================================================= Major Changes: - Added extra exit out of 1st Axis Spawn to reduce blocking. - Made building South of 1st Axis Spawn accessible. - Made balcony East of 1st Axis Spawn easily accessible with small corridor. - Made house accessible to help both allied in first stage and axis in last stage. - With that, I made exit out of house easier. - Added area to help axis during last stage. - Added room with ladder to first floor in house opposite to CP room. - Extended house opposite to CP room to come out next to keyroom. - Added room West to CP room. - Made stairs wider and created hole. - Added second door frame to CP again for less blocking. Also made North Western door frame wider. - Made courtyard easier to go about. - Re-did lower level of house North East of keyroom. - Lightened up corridor East to Truck and removed weird shape of it. - Removed gate South to Truck and added back alley that comes out in Axis 2nd Spawn. - Made truck room more balanced. - Added stairs all around keyroom to create a "more open feel". Minor Changes: - Removed clip from rooftop of middle house. - Removed hole from floor of middle house. - Added low wall to second floor middle house. - Raised wall looking over garage a bit in middle house. - Made balconies accessible. - Added Wooden Cover to arch. - Removed useless background effects for improved performance. - Replaced some spawns for both allied and axis. - Added clipping to stairs and unregular surfaces. - Added window to crossover above Main Gate. - Lowered table and moved rubbel for statisfying jump. - Moved wall a bit next to stair CP room. - Re-textured roofs, doors and some walls. - Lowered wall in hole to generator to not get stuck. - Removed useless clutter in keyroom. - Moved 1st Truck Barrier a bit. - Removed door in Western Wall of truck room. - Smoothened truck route. - Added small detail. - Caulked invisible faces of brushes for better performance. - Made door under bridge team door for axis. - Removed useless entities for better performance. - Re-textured CP room. - Changed loading picture. ======================================================= Change Log (b2) ======================================================= Major Changes: - Added corridor connection house North East of keyroom to corridor East of truckroom. - Bot waypoints added. Minor Changes: - Small bug fixes. - Changed clipping. - Added extra clipping to irregular surfaces. - Moved box in garage a tiny bit. - Tweaked mine spots all around the map. - Fixed texture load errors. - Readme file added. ======================================================= Change Log (b3) ======================================================= - BSP name changed to more fitting one. - F|A touch given. - Barrels replaced with better looking ones. - 2 doors changed to teamdoors. - More optimizing - Changed ledge to fence. - Made window at MG42 smaller. - Door removed at new corridor. - Construction materials at 2nd truck barrier moved to other side of road. - Other small changes.
  19. Version 1.0.0

    4 downloads

    Description Allied: "We have to get the dynamite and destroy the metal door to tell the base about the secret place!" Axis: "The Allies want to get ouf here but we must inhibit that, so they cannot tell anyone about this place!" Neutral: "The Axis have found a secret place in the North of Slowenia to hide during the WW2 but the Americans have to get the special dynamite to destroy the metal door to escape!" Allied objectives 1 "Primary Objective: Get the dynamite to destroy the metal door!" Axis objectives 1 "Primary Objective: Don't let the Allies get the dynamite!"
  20. Version 1.0.0

    6 downloads

    no information on the map
  21. Version 1.0.0

    2 downloads

    ****INFO**** Author Blitz and jokah^^ irc Contact #waves-form Game Wolfenstein Enemy Territory Mapnamne Spearhead_b1 (beta) Released 20/06/2005 MP Created for 3on3 and 6on6 competition play! ---------------------------------------------------------------** Objectiv ---------------------------------------------------------------** Allies: Destroy the gates, and escape with the secret docs! Axis: Prevent the allies from destroying the gates and to steal the secret docs! ---------------------------------------------------------------** Credits ---------------------------------------------------------------** A big thx to all the people in the Splashdamage forum for their support and help! Special thx to Drakir, Marko and Ifurita for their threads and web sites! ---------------------------------------------------------------** Links ---------------------------------------------------------------** www.drakir.tk www.splashdamage.com www.wolfensteinx.com http://prefabs.gamedesign.net/game.php3?game_id=13&num=0 http://www.planetquake.com http://www.enemyterritoryunited.com/community/index.php?Page=pfb http://www.new-etmaps.de/modules.php?name=Prefabs http://www.planetwolfenstein.com/detoeni/models.htm http://marko.hd.free.fr/ ---------------------------------------------------------------**
  22. Version 1.0.0

    4 downloads

    Description Axis: "Axis must keep the decrypted documents until the reinforcement to arrive. First they must save the doors witch are very good protection. Secondary, they must keep control of the transmitter witch is the key of salvation." Allied: "Allies have to get back the decrypted documents to their brain trust in order to change the code and change their war plans. They must enforce this axis basement, begining by doors to get decripted documents back home." Allied objectives 1 "Primary objective Take Decrypted Documents" 2 "Primary objective Transmit Decrypted Documents" 3 "Secondary objective Dynamight the Main doors to get one more access" 4 "Secondary objective Take the Froward flag to respawn closer" 5 "additionnal objective Dynamight the Brick wall to get one more access to the transmitter" 6 "additionnal objective Construct the Command post to get faster charge times" Axis objectives 1 "Primary objective Take Decrypted Documents" 2 "Primary objective Transmit Decrypted Documents" 3 "Secondary objective Dynamight the Main doors to get one more access" 4 "Secondary objective Take the Froward flag to respawn closer" 5 "additionnal objective Dynamight the Brick wall to get one more access to the transmitter" 6 "additionnal objective Construct the Command post to get faster charge times"
  23. Version 1.0.0

    6 downloads

    Description Neutral: "Under church secret command post - axis has to destroyed it before more allies will arrive" Allied: "Protect command post under church from axis" Axis: "Destroy command post under church before more allies arrive" Allied objectives 1 "protect" Axis objectives 1 "destroy"
  24. Version 1.0.0

    3 downloads

    Map Author: [AE]SiN[PL] http://www.etmaps.rar.pl ICQ#: 278839414 Map Description: The new map takes place in Egypt in the Valley of Kings where Axis archeologists have unearthed the Ark of the Covenant. The Allies must stop them before they learn the secrets of the Ark. Axis Objectives: - Stop the Allies from destroying the Ark of the Covenant - Stop the Allies from capturing Forward Spawn flag - Protect Documents Allies Objectives: - Destroy the Ark of the Covenant - Capture the Forward Spawn flag - Capture the Documents and transport it to the Map Room ***************************************************************************************** INSTALLATION: open the zip archive and extract the files to your ET \etMain folder (example: c:\program files\Wolfenstein - Enemy Territory\etmain) *****************************************************************************************
  25. Version 1.0.0

    3 downloads

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { { Basic Information } } {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} { Author : Grzegorz "mlyn3k" Janicki } { E-mail & MSN : mlyn3k@poczta.fm } { GG : 1628139 } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~o { Instalation {~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~} {Just put exodus_a4b.pk3 to your etmain folder. } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Map Information ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { Game : Wolfenstein: Enemy Territory } { Title : Exodus (Alpha 4) } { Filename : exdous_a4b.pk3 } { Bsp-name : exodus_a4b } { Release date : 2006-12-15 } ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ { Decription : I fought with this map in Radiant to win more fps (there is no } { fog f.e.). The map don't look so good like last alpha 3 } { version but amount of fps is more important than that.. Sad } { It is a spring of 1945. The end of war is soon. Germans must } { withdraw their forces from cities- Russians are } { counterattacking. } { The Axis still need radio communications network so they must } { defend the Radio Transmitter. } { The Allies will have to reclaim the city and steal Parts of } { the Radio Transmitter located at higgest building in town: } Objectives : Axis- {1 Don't let the Allies get The Flag! You must hold } { this point of the city until reinforcements arrive! } { 2. Guard the Getto Wall! Don't let the Allies to blow } { it up with dynamite! If they do that- the city will } { be lost! } { 3. Prevent the Allies from destroying The Church Doors! } { They can't take their hands to Radio Transmitter! } { 4. Guard The Tower's Secret Entrance! Even a satchel } { charge can destroy the seal! } { 5. Don't let the Allies to steal The Radio Parts from } { the church! If they do that the whole battle will } { be lost! } { 6. Build The Command Post! } { 7. Mind the weak wall. The Allies can blow it up! } { 8. The Allies will be able to escape using The Sacristy } { Window if they destroy it's bars! } Objectives Allies- {1. Capture The Flag and hold this part of The City! } { From this place it will be much more easy to get } { to The Church. } { 2. Blow up The Getto Wall! If you do that The City } { will be yours! } { 3. Destroy The Church Doors and get inside. } { 4. Find and blow up The Tower's Secret Entrance to } { The Church! You can use a satchel charge to break } { the seal. } { 5. Steal The Radio Transmitter Parts and take them to } { The Command Post! } { 6. Build The Command Post! } { 7. You will be able to use this alternative entrance } { if you blow up the weak wall. } { 8. Destroy The Sacristy Window bars and use new } { escape way! }
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