Mani
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Everything posted by Mani
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I agree with Marco pretty much, but I would only want a server announcement from 5+ tbh, thats because thats when potentially the time changes from 1sec to 2 secs, not SUPER common but got to remember its 25v25 when server is full, and that makes multi kills ALOT easier, I wouldnt want spamming with annoucements for less than 5 when its full etc I think the 1 sec should stay for less than 5, not increase the time between so that it counts Not sure what macro is talking about for the objective announcements, so I dont agree with that
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This, agree with Cyber, I think the mortar area is fine, because if you stand in the red area and get hit, they would be warned. If you extend the area further, they cannot mortar the barrels or the gun, as the dmg would then extend into new area and get warned, even if they are not aiming there. HOWEVER, Im pretty certain the anti-sk script on this map is not working as it should, and therefore that is why you might think the mortar is OP and needs extending, because its currently not auto warning unless you are literally in spawn and the mortar hits you. Least from what Ive noticed when im dying/getting hit.
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Delete the map from the server, problem solved. It's the worst map for TM rules IMO :).
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Some changes to balance things a little?
Mani replied to iNTER.'s topic in General and Server Suggestions
Youll never be able to stop this and frankly, I dont see the point. Yes there are players that only play axis or allies, or only ever play panz/flame/mortar and those that only ever play SMG.....leave em to it, its their choice. The line is too grey to be drawn, especially with axis/allies, for instance, personally It depends what mood im in, or what team ive been playing on previous. i.e If I have played 4-5 maps as Axis, disconnect for a few hours, then come back, youll see me ONLY want to join allies, and I will be one of those team swappers, thats because you havent seen me play Axis for the other games and for me, I get bored. -
Actually I meant this room/picture: Are we saying this whole room is yellow? This is what I was making my comments to about the nades, rnades, panz, I think almost everyone playing the map at moment doesnt realise this room is offlimits to heavies, and thats where my comments about bit bias towards axis etc comes in with these changes. (I mean changes because currently no-one gets warned for anything in this room atm) so if its not allowed, I think it should be super clear with a pic of this room thats all , especially as this is how allies playing would see the room, not from the axis standpoint. Anyway think its all clear for me now, but I do think theyll be a fair few warnings in the coming days with this room haha.
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Agree with Jessica + Flo, no blue/yellow needed for the 1st capturable stage at all (Axis) For everything else I agree and makes sense with all other rules, except 1 specific area + 2 suggestions Looking at the current Pictures, Axis (2nd FIXED Spawn) - It appears to show yellow for the room INFRONT of where Axis spawn (leading to the library) Suggestion: Could we add another screenshot Cleary showing that room by itself Personally I don't agree with that for a few reasons, since its not directly the room axis spawn in, they have 2 other corridors + exits to the right If that does end up being the rule, so be it, but could we have another picture of that specific room clearly showing Yellow all over it, so everyone is clear no panz/nades/flamer/rnades in that area? Currently as it stands, I would say EVERYONE on the server uses rnades, panz, nades in that area, so there will be a lot of adminwork/warnings and we should make it clear. Also, for a bit of map bias, I do think if nades and everything is restricted in that room, it becomes very easy for axis to set up camp in that room, be it camping, MG, flamer or anything, knowing they are protected from everything. For clarification, mortars can shoot CP when its not built right? Im asking because the red zones near CP, i see Axis mortar shoot all time to stop allies from building (both red zones)
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Wow, is that actually what the map should look like? or have you edited it haha,
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Title says it all Could we replace the current Goldrush GA with the SW version of goldrush Goldrush is a popular map, its chosen quite a lot, I dont think the SW version would be that much less popular if it replaced it, even if only for a few weeks like when you add new maps? I actually feel like the Greater Access is a bit more sided towards Axis...possibly but then again I havent played the SW version with TM 24v24, spawns and weapons so who knows, so just something different for a bit
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How Rude! whats with the quality? haha
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Can we get some updated SK pictures for other popular maps, or rough outlines Library comes to mind My understanding is that Mortar not near CP (Allies) OR 1st Courtyard on way to trans (Axis) Heavy Weapons not allowed IN Spawn Room (axis), but anything else once they leave 1st room is fine, Nades, Flamer, Panz, least that's what I see 95% of players do. Be good to have some clear guidance on a popular map. Specifically these areas
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Bringing this back to attention, can we fix the goldrush map times please Its 25 mins 1st stage and then I believe the bonuses are on there possibly too, so its even longer, but please fix the 25 mins 1st stage time Whilst at it, can we fix fueldump with bonuses too please, again, 25 min map for the 1st stage at least
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Correct, but according to current rules, even a mortar cannot kill a mortar in spawn because it's heavy 🤣 Only light weapon :). BUt yeah I agree, that would be good ha He is talking about Bremen, at moment it's quite common for mortar axis to sit at the axis courtyard spawn and shoot allies, but the mortar is in courtyard, next to exit, which is forbidden. So it's impossible to kill until 2nd stage basically
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I agree, it's one of the things that makes covy fun and personality think it should be enabled in all maps, all time. Like Bremen
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Few members idling, or even afk specs. Sounds daft but I noticed that you were present the other day when we had a good few maps, think it makes a massive difference when filing the server. As you don't know ppl are afk until you join, and within that small window, a few others may join. Plus everyone knows the main so doesn't need idling people Wouldnt say totally different maps to etl1, but for instance be good to get other maps like TC base (which is on there , so good). As the players are limited, it gives us chance to play smaller and decent maps that we couldn't possibly play on etl1 due to numbers. This also means we can get rid of the huge maps like MLB ( if there are any) Overall, I think if it's a copy of etl1 with limited players and see how it goes. Can we get a full maplist of what's in vote rotation at moment so we can see?
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Havent watched the specific demos, but seen him on the server for awhile, personally dont see anything suspicious about him at all. Hes been on TM for a while hasnt he? and Im sure ive possibly seen him in gathers?
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Well I'll be honest, the only reason that mortart is not further along the grey path, is because it was my first shot and I fluffed it haha. I can also hold my hands up and say me and many other players have always done the same shot. Infact everytime I'm mortar as allies, I shoot in those areas haha. That is why this warning was such a surprise to me, otherwise if I'd known, I wouldn't of done it in first place. Is it worth adding an additional picture to show mortar no go area? Heck I'll even do it myself using my own screenshot ha. Can we mortar closer to the stairs? Assuming axis walk out the exit and can see the skies EDIT: Something like this? Ty
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Could we get some clarification on mortars on supply please? Been on the server for a while now, and I have never been warned for mortaring on Supply as Allies and only once as Axis, for ever so slightly shooting too close to allies 1st spawn, which Cyber politely outlined the co-ordinates which are no-go. However, as Allies, myself and lots of other players hit the same spots (allies shooting axis) and never been warned the whole time I have been mortar or they have (which is ALOT) We all know the spots that you would choose to shoot as allies mortar Today i got warned for this shot: (see below) Now as far as I am concerned, there are pictures in the server guidelines and basically as allies mortar, there isnt anything offlimits? Unless you decided to go mortar inside axis 2nd spawn pretty much. My view and understanding is that axis have a fair few exits and in this map, the exit is the stairs (inside) I might be understanding the rule/screenshots wrong on this map(since there are none for mortar as allies), and if so...fair but I have mortared as Allies, as have MANY others players and have never seen any warning for this type of area, including when TM members are dying by it. I would liking this type of shot similar to the area of Axis Mortar shooting the bridge on venice Then onto my next proposition :). If there is a bit of indecisiveness, or unsure of the rules, as to what is a rule break or not, from TM members, is it possible to seek clarity before warning? In this case they were 2 other TM members playing. Im scared that I might get kicked by the infamous "server detected too many warnings" especially as a few of my warnings are/were unjust I have even received a warning because someone jokingly said "SK" when I was mortaring infront of the oasis wall. I'd be perma banned due to the amount of SK remarks by regulars and the infamous underscore_ crew Happy to discuss
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ISSUE: Seawall Battery, axis recapture flag.
Mani replied to uips's topic in Maps and Map suggestions
I know exactly what you mean, but unfortunately I think thats what you get when you play on a pub and some ppl dont necessarily think and/or different skill lvls Capturing the flag has its advantages sometimes, its knowing when etc. Plus for allies, its good that axis recapture the flag, especially as it can be a spam fest inside and allies usually just camp the corridors. For instance as allies, i dont like to grab the flag at all, so then could I say. Plus, if we are testing things like this, can we have something for Supply? If allies touch the truck at 1st stage before gate is blown, they get insta gibbed? -
I think the original suggestion of just 10+5 was good enough :). 10 mins to stop a slaughter if its one way, but like uips said, 5 mins enough to at least try for the rest, should allies get the gate, the CP stage could also be a bit of a slaughter sometimes, but it can also very quickly pushed through if axis dont get setup, so 5 mins is enough. I like to paly both allies and axis, but seems you are just penalising axis for having a good def sometimes, if they defend for 4:30, and allies would get key, theyd still win but with the above suggestions, you are always pushing it back in allies faavour. Imo, the original point was to end a 1 sided slaughter, but just because 1 team defends good, doesnt necessarily mean its uneven, etc.
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Clarification on Goldrush SK (Lost + Danimal)
Mani replied to Mani's topic in General and Server Suggestions
No grudge here all good 👍. Just wanted some clarification. Thanks Im a big fan of the pictures and if we can get the command map done with the different colours in game, even better as everyone can see in-game. -
Wanted to clarify if the pictures in the main SK Rules are the most updated and correct and if we can have some clarification on the below? Quite a few times I have had warnings from lost, mainly on Goldrush about what is SK with panzer and usually ends in me and him at complete opposite of what is/isnt allowed. Today was another case. Here are the screenshot from the forum post of what I understand is the SK rules Then below is the panzer shot that I did that got both Lost and Danimal complaining that I was sk'ing and that it would be reported to admins etc. here is a screenshot from my demo of the actual shot that I did, you can see where i shot As far as Im aware reading the picture, its allowed, as long as its not IN the spawn...this seems to be the general consensus with panz on all maps that you have drawn, I also did a shot earlier in the match at the 2nd arch which prompted same remarks from danimal Again, reading what youve posted, this shot is also allowed according to the pictures? I dont mind helping with drawing pictures with what is/is not SK etc...I cant remember the TM guy that was doing the Map Overlay which looked really good :)...I've always said these pictures are a big help to get rid of all the ambiguity and should be clear as day what is allowed and what is not? Thanks
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I believe there is a slightly edited version of TC Base and I think its a bigger map, brewdog i think? We played it the other day on ETL2 and it doesnt seem bad, how about giving that a try instead?
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Similar to what Uips posted about Caen. Not sure on Goldrush time bonuses, but im sure the 1st stage is 20 mins+? Any chance of a vote to see if people want that lowering until allies gets the tank or something? Im not sure of the current exact time bonuses, but im pretty sure there are a few bonuses at least for breaking into the bank? and with the initial 20mins map, it feels like its closer to a 40min map which seems very long for goldrush. Especially when uneven teams or choke stages etc.
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If you are going to do anything, add the awards and the kill imo. Tbh, I personally thought it was already counted as a kill for the person shooting me, hasn't bothered me one bit regarding my stats and hasn't stopped me self killing. Pleases both parties does it not? I don't get why self killing is an insult? We either fight and 1 of us loses, but 1 of us gets the kill regardless so no effect. But if 1 of us does win, it can potentially leave my team at a disadvantage because I'm stuck out of position or dead for long spawn and you are trying to promote people playing objective right? 90% of the time this is why ppl self kill. Yes, the other 10% will be to annoy ppl if you are dying to a backraper or a panzer and just want to be a bit annoying. But if you think about it. You've already won anyways and probably more annoying to them. The person you were shooting has died, they are down for long spawn and you know the real reason they did it, it's almost like you forcing them to give it, which should make you feel better if you are after that? So what is the other result you are hoping for? The kill feed glory? Fine...add that too if you want, don't think it will change behaviour. Maybe if the people that have a problem can list individual reasons why it should be disabled and we can find a way of improving that without changing the game mechanics. Be it stats, glory, ego or whatever