knuX
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Everything posted by knuX
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I got banned for a week for having only two GUIDs because I needed to re-install. So what is the limit someone can have?
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"And I have seen some skilled players do selfkills between fights that the enemy cant continue their killing spree.. " FACEPALM
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Currently auto-script moves a player to spec after 30s which imo is still too long But biggest impact it has is on start of map. Especially in an example of 9v10 with 9 axis. If 2 of those are AFK then you can play a first stage 7v10 and it's over in 30 seconds How difficult would it be to make an exception to the AFK auto move but only at the start of a map?
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@Dundee I'm aware of all that. Every spawn there is someone afk doing something. The difference was, you seemed AFK every single spawn. Because unlike everyone else moving to get out, you just stand still. It wasn't once or a couple of times, it was every map I played with you on different days. And after moving you to spec, after DM'ing you asking to move, you were still doing it every time
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The timer is 30 seconds and it works for people who do something in-between rounds, it's not there so people can go afk and block spawns
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Good job that he's not being accused of spamming, trolling or hacking then Imagine only being asked to not be afk every time you spawn and having a problem with that
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"You can't expect them all to be so fast and perfect" There's no expectation here more than "move when you spawn". If spawn after spawn you appear AFK for a few seconds that's going to piss people off. You're trying really hard here to make it look like I've kicked you for nothing which is suspicious You were moved to spec the first time because you literally didn't move for 4-5 seconds so I assumed afk Then did it again so I DM'd you telling you to please move when you spawn because you're blocking everyone Then the next time I played with you you did the same thing, every single spawn, so I kicked you "we are all here to have fun" We are, which is why after a dozen times of you doing it I kicked you. No idea why you're mentioning random maps. The three maps I played with you were frost, delivery and supply. I genuinely thought you were going AFK the first few times, but apparently it's you thinking about your "best route out of spawn" 🫠
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I messaged you the last time I played with you saying please move when you spawn. You told me maybe it's to do with the client you're on (?) because you move as soon as you spawn every time, but that's not what I see Today you're doing the same thing. The server was quiet, 8v8, yet every spawn you're stood still for 3 seconds and blocking. Sometimes even turning around to block another second. On maps like frostbite, delivery it's pointless playing obj (which I try to do) if we can't get out of spawn. Like Danimal says, you not only lose your spawn shield but you also can't stop the obj This isn't to do with skill either, I'm not a great aimer but when I play I try obj. There's no point spending 10 minutes defending docs if the whole map is lost in 3-4 seconds because you're standing afk
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see you there!
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Xrb isn't a cheater, neither are the majority of regular players you accuse almost every time you play the server The other players you mentioned who were cheating are kicked every time they're reported
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I don't see your behaviour as an attack or harmful at all, I just see it for what it is and that's to provoke a little. I agree you can't control someone else's decisions but I don't believe you're not aware and that's just based on what I've read and seen. If you write things like "I heard he's got unbanned early" or something in chat, and then he's playing on your team on the server, it raises suspicion as I said and it's not the only example I'm definitely not acting in some way because of how you first was, it's not that deep for me lol but you wanted to keep mentioning the ban and provoking here and there and it gets a reaction eventually But anyway, we've got an understanding both ways now, onwards
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Hi Semik I think the issue firstly is that you came to the discord/server at the start with a point to prove. I don't know you other than after this person's ban you joined discord and played regularly. You was mostly interested in provoking a reaction from the start, with some of it aimed at me which was strange. It's not against the rules to wear a tag, I'm not bothered, but I'd say if you just wanted to play and get on with things you wouldn't choose it. It's not the problem, it just paints a bigger picture. Mocking in discord, commenting on admins in game, tag, making comments about this person is getting unbanned soon, etc. That isn't someone who "respects admin decisions" or only plays the game for themselves. Writing things like "I've heard this person has been unbanned early" or similar, when that person is avoiding ban and playing tells me that you know they are. If that's not true, then maybe you shouldn't make so many attempts to speak about a player who has already been banned if you really just want to play as you say This person often tries to avoid ban and often joins when you're on. I did notice a few times that it seemed like you knew who it was, and it was only because of that that I knew who it was too. Considering that and the above it seems to me highly unlikely that you're unaware of it until I kick. If I'm wrong, sorry, but I'm only acting on what I've seen and I'm definitely not doing it without reason If you think it's a personal thing, it's not. You've trolled to provoke a reaction and then when you get one, you act shocked. It was clear you had an issue with me/others from the start, despite us not knowing eachother, and I think because of that I didn't feel like I should give you the benefit of the doubt. I think the kick last night was only a little unfair because it seemed to come out of the blue. I apologise for it not because I think it was wrong, but because I know it can be frustrating when it happens that way. But your provoking from day one equally came out of the blue just because you see me as the reason your friend is banned, which isn't the case
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Hey unsigned Every game I see you play atm you're getting multiple warns with mortar. And just because you're not getting warn doesn't mean you're not spawnkilling. Today on Braundorf you 2/3 times set up Mortar at bottom of stairs on side and was shooting it into Axis spawn exit. No warns but you couldn't be more intentional if you tried. https://teammuppet.com/home/forums/topic/20794-teammuppet-spawnkill-areas/
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Hi Knardo I spoke to Dutch who says it was just a mistake and he hit you once. At first I agree with you, looked like a TK but looking at different camera angles there's clearly an allied player to your right who you run past without seeing. This player shoots you and (I guess) Pure Dutch hits you once to finish you off by mistake. I can see how you might of thought this was a pure TK though. Also I don't see WDS looking for anything particular here
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I think this is too preferential to ever happen, like making people play the way you want to play until they're "allowed" to play how the game is meant to be played. It's also not practical and will stack the defending teams, because for 5-6 minutes it's just target practice for them The only time I see it end this quick is when attack is very stacked or the defending team has players who are fixed to a spot looking for easier kills. Example for Braundorf once Allies have flag and gate. Axis camp the gate but Allies all switch to CP. Axis don't move back to OBJ because rather get easier kills at gate. There's no rule to say you have to go back and defend OBJ but if you choose not to then you'll have to accept the map might end quicker I agree, it's a shame when good map ends fast but that happens infrequently and if you're defending but don't care about OBJ you can always change your position/play slightly and make the map last longer yourself. Or if you're in a very good attacking team, move over to defending to even the teams and make the game last longer
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Only thing I can say is SK is very hit and miss. It's not always about a specific spot you hit, but if you give damage to a player in an area you shouldn't. So you could hit a mortar and only give 1hp damage to someone who's in the SK area and you will get warned. So you can see how close it is
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@Danimalthis change was made on the beginners server so different to what we play
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Agreed! I think the counter argument is that if Axis wanted they can take the exit from spawn that goes towards West guns but if, for example, east has been planted that route is redundant.
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I agree map already seems well balanced Would this type of bonus be better only when there's not much time on clock? Example: 1 minute left on clock, allies get first crate and get extra minute to try and win game. This would help making map a bit more exciting. But I don't think for example: 7 minutes on clock, allies get first crate and get extra time really helps the map. Don't know if it's possible though to add this where it only gives extra time depending on how much time is left
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Some changes to balance things a little?
knuX replied to iNTER.'s topic in General and Server Suggestions
Was the spawns on Frostbite ever changed to make it more even? I've not seen it won by axis in a long time and more often than not is over within 4-5 minutes -
Only positive so far of this version is it's something different to what's played every day. But the novelty wears off very quick The negatives are allied snipers are almost impossible to see. Personally, my FPS is about 30% less than on original version, so I imagine casual players are same or even worse. Though I quite like some of the terrain for hiding and sneaking the bushes are overkill. The tank doesn't really add anything to the game either, just annoying repaired/damaged announcements. I actually didn't even notice there was additional allied objectives, I'm sure when allies won it was just radar parts to truck? Might have missed something!
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Pirates time bonus on delivering first gold crate? yes/no
knuX replied to uips's topic in Maps and Map suggestions
Keep it as it is now As Lost says very it's difficult for allies tbh. Lots of stages and none are easy, not even cp Also just adds interest that you can get an extra 3 mins with just one gold -
Some changes to balance things a little?
knuX replied to iNTER.'s topic in General and Server Suggestions
-Frostbite Agree but only when the server has low numbers i.e 6v6. When it's 20v20 frost is a "winnable" map for allies and there's many almost impossible for allies with those numbers, so it helps balance - Reduce the nades from some classes who have higher amount of nades available. So for example if a class has 4 nades, change it into 3 for example. This would help to make it (hopefully) a less of a nade festival on some closed range maps like for example Braundorf. Disagree because there needs to be some incentive to play other classes. It's already a thankless job being eng+smg for example. At least one benefit is more nades? When medic is already OP it seems only fair to negate it by helping other classes. I feel like this one could be helped overall if panzer/mortar was the class reduced as they're the real overkill and nades are just the added annoyance to them - Dont allow the class Soldier Panzer to have SMG aswell. This is ridicolous overpowered Definitely or at least reduce the recharge speed