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MiniMuppet

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Everything posted by MiniMuppet

  1. yes you just run around the maps no other objectives.
  2. I can't even find v4 bots so not sure they have made v5 yet.
  3. Nice intro Monkey nice to see you on the forums
  4. Maps added. We don't know why it does the funny writing when joining with legacy will talk to aciz to see if we need to do anything else to server. Changed the time of banners. Not running any sounds so not sure why you have them sounds. Will have to look how we add only maps showing on server and not what you see in your list. No clipping is enabled. Think that was everything
  5. ETJump 2.4.0 changelog fixed connection interrupted icon not moving with lagometer added ETPro's extended cg_drawweaponIconFlash 2 white - ready yellow - reload/switch red - shooting spectator messages (cg_descriptiveText) are now hidden when in-game menu is up to improve readability unlocked cg_centertime vote system improvements and fixes fixed calling callvote without arguments not printing callvote help callvote randommap now correctly respects g_blockedMaps added g_enableVote to toggle voting removed unused vote_allow_ cvar added vote_allow_randommap to control random map voting voting can now be correctly disabled by setting all vote_allow_ cvars to 0 added g_spectatorVote to control spectator voting 1 spectators can cast votes 2 spectators can also call votes only spectators who cast votes are count towards vote_percent to prevent votes never passing on servers with multiple afk spectators removed in-game vote -> misc menu and replaced it with map restart & random map buttons various string formatting and spelling fixes callvote map now lists matched maps if more than one match was found added await command. Works similar to wait except doesn't interrupt other user actions syntax: await <frames> <command1> | <command2> | <command3>... await is not available during timeruns, and command queue is cleared on timerun starts added new color parsing support for crosshair fixed a bug in color parser which interpreted hex colors with 00 as single channeled color fixed an old etmain bug where changing crosshair via console would not instantly update crosshair preview in menu added playercounts to altscoreboard 3 headers fixed a bug where players were unable to go to/get up from prone when server reached > 1.07b ms uptime fixed a bug that caused demos recorded in ETJump 2.3.0 RC3 and earlier to crash added CHS 53 to display Z angle of a plane added etj_extraTrace cvar to toggle tracing of playerclips on various detectors takes bitmask value 1 = OB detector 2 = slick detector 4 = no jump delay detector 8 = CHS 10-11 16 = CHS 12 32 = CHS 13-15 64 = CHS 16 128 = CHS 53 the list above can be checked in game with extraTrace console command character strings now always draw at least 1px high/wide characters even if scaled to very low size added spawnflag 1 SILENT to target/trigger_savereset to omit the print it makes OB watcher no longer shows OBs if you are below your saved Z coordinate and have negative Z velocity fixed func_static not opening doors when spawnflag 2 was used players who die during timeruns are now put into limbo instantly without leaving a corpse or gun to the floor fixed a crash when player reached over 83884088ups while CGaz 2 was enabled fixed setoffset always adding 1 unit to Z origin added shader deformVertexes text directive support added autodemo support to start recording whenever player loads (unless timerun is active) or spawns etj_autoDemo 0/1/2 - Enables autodemo for time run maps only (1) or for any type of map (2). etj_ad_savePBOnly 0/1 - Save only PBs (1) or all demos (0) when timerun finishes. Default 0. etj_ad_stopDelay <ms> - Delay demo stop after timerun finishes. Default 2000. Valid range 0-10000. etj_ad_targetPath <path> - Folder inside demos folder where autodemo saves demos. Default autodemo (saves in demos/autodemo). ad_save <demoname> - Save currently active demo manually. Format: playername_map_demoname[DD-MM-YYYY-HHMMSS]. /man ad_save prints usage description. fixed unlocked cvars resetting on map changes/restarts fixed rounding errors with virtual screen on widescreen resolutions extended etj_popupGrouped 1 = group popups, print duplicates in console 2 = group popups and console prints reorganized settings menu ranks <runname> command now shows time differences relative to your time added etj_speedColorUsesAccel to color etj_drawSpeed2 based on accel/decel fixed Connection Interrupted message font & scaling to match updated HQ font added adrenaline syringe for medics fixed a bug where firing a syringe would give you syringe ammo updated nosave, noprone, & timerun icons to better match original HUD icons fixed chat background drawing a solid line on the right side added etj_chatScale cvar to control chat size fixed color coding breaking on long console prints (such as /ranks runname) by making splits at previous newline when message length is > 998 chars renamed confusingly named "ghostPlayers" cvars etj_ghostPlayersAlt -> etj_drawSimplePlayers etj_ghostPlayersColor -> etj_simplePlayersColor etj_ghostPlayerOpacity -> etj_playerOpacity etj_ghostPlayerFadeRange -> etj_hideFadeRange tracker debugger fixes added feedback prints when trying to use tracker_set or tracker_print while g_debugTrackers is 0 fixed not being able to set negative tracker values fixed not being able to set tracker value outside of 1-50 when omitting index (setting value to index 1) implemented proper prone noclipping added /clearsaves command to remove your own saves fixed limbo menu/fireteam menu shifting to right randomly fixed incorrect shaders displaying during loading screen etj_drawCGaz 2 no longer shows the side "wings" when movement speed is < 352ups fixed func_invisible_user playing sounds at world origin (0 0 0) fixed incorrect math with target/trigger_push spawnflag 2 added spawnflag 4 ADD_Z to target/trigger_push added etj_CHSUseFeet to toggle shifting Z origin to feet level on positional calculations added velocity snapping HUD etj_drawSnapHUD - Toggle velocity snapping HUD etj_snapHUDOffsetY - Y offset for snaphud position etj_snapHUDHeight - height of the snaphud etj_snapHUDFov - FOV of the snaphud, valid range is 1-180, 0 = use current FOV etj_snapHUDColor1 - 1st RGBA color of snapzones etj_snapHUDColor2 - 2nd RGBA color of snapzones added etj_drawCGaz 5 - equivalent of DeFRaG's df_hud_cgaz 13 etj_CGaz5Color1-4 to set colors of no accel zone, min angle, accel zone and max angle, respectively etj_CGaz5Fov to set FOV, valid range is 1-180, 0 = use current FOV fixed !rename passing other client commands to renamed player adjusted rendering order of crosshair & crosshairnames crosshair no longer draws when scoreboard is up silenced warnings about missing portalgun models fixed client's missiles and mines are now removed on timerun start changed etj_altScoreboard to default to standard scoreboard added center print on timerun start if pmove_fixed is not enabled added etj_gunSway to toggle gun idle/movement sway and landing bobbing removed unused etj_drawCGazUsers cvar fixed duplicate popup indicator getting colored based on the popup fixed skyportal drawing incorrectly on widescreen aspect when etj_realFov was used
  6. you can stop people sending private pm's if you set the flag on there level
  7. MiniMuppet

    ETLegacy 2

    With the main server very active we have decided to make a overflow server with a smaller amount of slots and a few different maps. [url=https://www.gametracker.com/server_info/46.4.80.110:27960/][img]https://cache.gametracker.com/server_info/46.4.80.110:27960/b_560_95_1.png[/img][/url] Please come and join us and give any feed back Thanks for your support Teammuppet Community
  8. just rename supply v2 way point nothing changed with directions.
  9. Kemon is meant to be releasing them sometime this week not sure if this will be one of the maps though. I will let you know once he does.
  10. Welcome to the forum nice to see you found your way here cya on the server.
  11. I can't even remember fully what happened back then, must be because I am getting old If you wish to apply to join us a again we would welcome you. You have been playing on our server again for ages and always help on the server even though you are not a member.
  12. Yes the map crashes after something is blown up. Kemon said he was going to sort this issue out. We will let you know when it is ready ☺️
  13. @Boosted do you think you would be able to make some invisible roof scrips for some maps?
  14. max players will be no more then 20. Ofc this is only when its all people and not bots.
  15. We can look at rotating these map so they are on for a couple of days then back to normal version and have etl supply and normal frostbite then swap them to the other way around. This doesn't help totally but will keep everyone happy I hope. Will look at this on monday when I am off work.
  16. If you have the !kickbots command it kicks all bots, but unless you do !needbots they will not return.
  17. @froggy if this is related to a clan member can you please pm the name to one of the admin team so we can speak to them cheers.
  18. Version 1.0.0

    4 downloads

    Beerrun_b7a + way points
  19. this is your opinion other people have asked for it to be turned on.
  20. I think we should add the same maps apart from the very large one and go from there. The new maps we add to main only really get played when we first add them and then its back to the same old maps
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