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Everything posted by MiniMuppet
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- X-Dam complex added
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mr wrote the wrong ip but sorted now.
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Welcome to the forums
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Welcome to the forums
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supply i just renamed them as nothing as changed. I have not seen any new bots for bergen and we don't have map on server.
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Welcome to the forums
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Nice to hear you love our server hope you keep enjoying yourself. Welcome to the forums also
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It should be coming down faster then that. Try reconnecting sometimes it does play up or most maps are on the forums.
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Welcome to the forums
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ET: LEGACY 2.77 RELEASED! 'Capture the City!' It's massive. It's stable! It's GODLIKE! It was also overdue, but now it's finally time for ET: Legacy 2.77 'Capture the City!', our most comprehensive release to date. Yes, we have been saying that about the past releases as well, but only because it's true! Thanks to an actually growing ET: Legacy community and more active interest and involvement by players and server owners alike, the amount of feedback we have received since 2.76 was absolutely astonishing. Thank you for that! At this point, we want to extend the warmest of all regards to the TeamMuppet ET community, who braced against a continued storm of bugs and endured frequent server crashes and downtimes by testing unstable development snapshots. The feedback gathered through your playtests has been incredibly valuable. So valuable in fact that we decided to provide those development snapshots publicly over here. They are a wonderful opportunity for us to massively shorten the release cycle in the future, lower the feedback barrier between developers and players and get hands-on experience on the latest features and bug fixes by the community. Changelog We know the most interesting part of a new release is to read up on all the things that got fixed, added or changed, however, it's not possible to go through everything in detail here, so please have a look at the comprehensive changelog here. Nonetheless, there naturally are items on the list that stand out and we decided to compile them in the very short list below. Added new download container system (read more) Fixed VM_Create crash when player had utf-8 chars in their username (Windows) Added HUD objective indicator Added clearer simple items icons (use cg_simpleItems 2 to only use simple packs and weapon) Added shoutcaster mode / Added shoutcast overlay Added prestige feature that tracks players skill levels reset We still want to provide you with in-detail explanations regarding some changes we are especially excited about, so please stay tuned for more blog posts in the coming days. For now, however, we think it's best to let you play around with this new release without further ado: ET: Legacy 2.77 agains comes with support for Windows, Linux and MacOS as well as brand-new Raspberry Pi support which will go online in the next few days! We're also happy to announce that support for Android devices is under development and should be available to you soon'ish(TM). If you are not yet part of our Discord community, now is the ideal time to join. You will stay on top of things with news regarding ET, RTCW and most importantly ET: Legacy development. You can actively engage in discussion and help shape the game we all love to play. We are also happy to say that you can find active players in a growing competitive community on ET: Legacy. Things are starting to take shape and you can be right there with us! written by Kemon Teammuppet would also like to thanks all the Legacy dev for all there hard work and for keeping ET alive. @kemon @Aranud @RaFaL @Jacker @ryven @Spyhawk @WuTangH @Timothy We would also like to thank the whole community for there feedback and support over the years Any issue please post in this topic
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Welcome to the forums
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yes you just run around the maps no other objectives.
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Welcome to the forums
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I can't even find v4 bots so not sure they have made v5 yet.
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Nice intro Monkey nice to see you on the forums
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Maps added. We don't know why it does the funny writing when joining with legacy will talk to aciz to see if we need to do anything else to server. Changed the time of banners. Not running any sounds so not sure why you have them sounds. Will have to look how we add only maps showing on server and not what you see in your list. No clipping is enabled. Think that was everything
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ETJump 2.4.0 changelog fixed connection interrupted icon not moving with lagometer added ETPro's extended cg_drawweaponIconFlash 2 white - ready yellow - reload/switch red - shooting spectator messages (cg_descriptiveText) are now hidden when in-game menu is up to improve readability unlocked cg_centertime vote system improvements and fixes fixed calling callvote without arguments not printing callvote help callvote randommap now correctly respects g_blockedMaps added g_enableVote to toggle voting removed unused vote_allow_ cvar added vote_allow_randommap to control random map voting voting can now be correctly disabled by setting all vote_allow_ cvars to 0 added g_spectatorVote to control spectator voting 1 spectators can cast votes 2 spectators can also call votes only spectators who cast votes are count towards vote_percent to prevent votes never passing on servers with multiple afk spectators removed in-game vote -> misc menu and replaced it with map restart & random map buttons various string formatting and spelling fixes callvote map now lists matched maps if more than one match was found added await command. Works similar to wait except doesn't interrupt other user actions syntax: await <frames> <command1> | <command2> | <command3>... await is not available during timeruns, and command queue is cleared on timerun starts added new color parsing support for crosshair fixed a bug in color parser which interpreted hex colors with 00 as single channeled color fixed an old etmain bug where changing crosshair via console would not instantly update crosshair preview in menu added playercounts to altscoreboard 3 headers fixed a bug where players were unable to go to/get up from prone when server reached > 1.07b ms uptime fixed a bug that caused demos recorded in ETJump 2.3.0 RC3 and earlier to crash added CHS 53 to display Z angle of a plane added etj_extraTrace cvar to toggle tracing of playerclips on various detectors takes bitmask value 1 = OB detector 2 = slick detector 4 = no jump delay detector 8 = CHS 10-11 16 = CHS 12 32 = CHS 13-15 64 = CHS 16 128 = CHS 53 the list above can be checked in game with extraTrace console command character strings now always draw at least 1px high/wide characters even if scaled to very low size added spawnflag 1 SILENT to target/trigger_savereset to omit the print it makes OB watcher no longer shows OBs if you are below your saved Z coordinate and have negative Z velocity fixed func_static not opening doors when spawnflag 2 was used players who die during timeruns are now put into limbo instantly without leaving a corpse or gun to the floor fixed a crash when player reached over 83884088ups while CGaz 2 was enabled fixed setoffset always adding 1 unit to Z origin added shader deformVertexes text directive support added autodemo support to start recording whenever player loads (unless timerun is active) or spawns etj_autoDemo 0/1/2 - Enables autodemo for time run maps only (1) or for any type of map (2). etj_ad_savePBOnly 0/1 - Save only PBs (1) or all demos (0) when timerun finishes. Default 0. etj_ad_stopDelay <ms> - Delay demo stop after timerun finishes. Default 2000. Valid range 0-10000. etj_ad_targetPath <path> - Folder inside demos folder where autodemo saves demos. Default autodemo (saves in demos/autodemo). ad_save <demoname> - Save currently active demo manually. Format: playername_map_demoname[DD-MM-YYYY-HHMMSS]. /man ad_save prints usage description. fixed unlocked cvars resetting on map changes/restarts fixed rounding errors with virtual screen on widescreen resolutions extended etj_popupGrouped 1 = group popups, print duplicates in console 2 = group popups and console prints reorganized settings menu ranks <runname> command now shows time differences relative to your time added etj_speedColorUsesAccel to color etj_drawSpeed2 based on accel/decel fixed Connection Interrupted message font & scaling to match updated HQ font added adrenaline syringe for medics fixed a bug where firing a syringe would give you syringe ammo updated nosave, noprone, & timerun icons to better match original HUD icons fixed chat background drawing a solid line on the right side added etj_chatScale cvar to control chat size fixed color coding breaking on long console prints (such as /ranks runname) by making splits at previous newline when message length is > 998 chars renamed confusingly named "ghostPlayers" cvars etj_ghostPlayersAlt -> etj_drawSimplePlayers etj_ghostPlayersColor -> etj_simplePlayersColor etj_ghostPlayerOpacity -> etj_playerOpacity etj_ghostPlayerFadeRange -> etj_hideFadeRange tracker debugger fixes added feedback prints when trying to use tracker_set or tracker_print while g_debugTrackers is 0 fixed not being able to set negative tracker values fixed not being able to set tracker value outside of 1-50 when omitting index (setting value to index 1) implemented proper prone noclipping added /clearsaves command to remove your own saves fixed limbo menu/fireteam menu shifting to right randomly fixed incorrect shaders displaying during loading screen etj_drawCGaz 2 no longer shows the side "wings" when movement speed is < 352ups fixed func_invisible_user playing sounds at world origin (0 0 0) fixed incorrect math with target/trigger_push spawnflag 2 added spawnflag 4 ADD_Z to target/trigger_push added etj_CHSUseFeet to toggle shifting Z origin to feet level on positional calculations added velocity snapping HUD etj_drawSnapHUD - Toggle velocity snapping HUD etj_snapHUDOffsetY - Y offset for snaphud position etj_snapHUDHeight - height of the snaphud etj_snapHUDFov - FOV of the snaphud, valid range is 1-180, 0 = use current FOV etj_snapHUDColor1 - 1st RGBA color of snapzones etj_snapHUDColor2 - 2nd RGBA color of snapzones added etj_drawCGaz 5 - equivalent of DeFRaG's df_hud_cgaz 13 etj_CGaz5Color1-4 to set colors of no accel zone, min angle, accel zone and max angle, respectively etj_CGaz5Fov to set FOV, valid range is 1-180, 0 = use current FOV fixed !rename passing other client commands to renamed player adjusted rendering order of crosshair & crosshairnames crosshair no longer draws when scoreboard is up silenced warnings about missing portalgun models fixed client's missiles and mines are now removed on timerun start changed etj_altScoreboard to default to standard scoreboard added center print on timerun start if pmove_fixed is not enabled added etj_gunSway to toggle gun idle/movement sway and landing bobbing removed unused etj_drawCGazUsers cvar fixed duplicate popup indicator getting colored based on the popup fixed skyportal drawing incorrectly on widescreen aspect when etj_realFov was used
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Beginners server N!tmod update installed
MiniMuppet replied to MrMuppet's topic in General and Server Suggestions
you can stop people sending private pm's if you set the flag on there level -
With the main server very active we have decided to make a overflow server with a smaller amount of slots and a few different maps. [url=https://www.gametracker.com/server_info/46.4.80.110:27960/][img]https://cache.gametracker.com/server_info/46.4.80.110:27960/b_560_95_1.png[/img][/url] Please come and join us and give any feed back Thanks for your support Teammuppet Community
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just rename supply v2 way point nothing changed with directions.
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Kemon is meant to be releasing them sometime this week not sure if this will be one of the maps though. I will let you know once he does.
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Welcome to the forum nice to see you found your way here cya on the server.
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Thoughts on TeamMuppet ETLegacy 2 server
MiniMuppet replied to MrMuppet's topic in General and Server Suggestions
I can't even remember fully what happened back then, must be because I am getting old If you wish to apply to join us a again we would welcome you. You have been playing on our server again for ages and always help on the server even though you are not a member. -
Yes the map crashes after something is blown up. Kemon said he was going to sort this issue out. We will let you know when it is ready ☺️
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Thoughts on TeamMuppet ETLegacy 2 server
MiniMuppet replied to MrMuppet's topic in General and Server Suggestions
@Boosted do you think you would be able to make some invisible roof scrips for some maps?