ETJump 2.4.0 changelog
fixed connection interrupted icon not moving with lagometer
added ETPro's extended cg_drawweaponIconFlash 2
white - ready
yellow - reload/switch
red - shooting
spectator messages (cg_descriptiveText) are now hidden when in-game menu is up to improve readability
unlocked cg_centertime
vote system improvements and fixes
fixed calling callvote without arguments not printing callvote help
callvote randommap now correctly respects g_blockedMaps
added g_enableVote to toggle voting
removed unused vote_allow_ cvar
added vote_allow_randommap to control random map voting
voting can now be correctly disabled by setting all vote_allow_ cvars to 0
added g_spectatorVote to control spectator voting
1 spectators can cast votes
2 spectators can also call votes
only spectators who cast votes are count towards vote_percent to prevent votes never passing on servers with multiple afk spectators
removed in-game vote -> misc menu and replaced it with map restart & random map buttons
various string formatting and spelling fixes
callvote map now lists matched maps if more than one match was found
added await command. Works similar to wait except doesn't interrupt other user actions
syntax: await <frames> <command1> | <command2> | <command3>...
await is not available during timeruns, and command queue is cleared on timerun starts
added new color parsing support for crosshair
fixed a bug in color parser which interpreted hex colors with 00 as single channeled color
fixed an old etmain bug where changing crosshair via console would not instantly update crosshair preview in menu
added playercounts to altscoreboard 3 headers
fixed a bug where players were unable to go to/get up from prone when server reached > 1.07b ms uptime
fixed a bug that caused demos recorded in ETJump 2.3.0 RC3 and earlier to crash
added CHS 53 to display Z angle of a plane
added etj_extraTrace cvar to toggle tracing of playerclips on various detectors
takes bitmask value
1 = OB detector
2 = slick detector
4 = no jump delay detector
8 = CHS 10-11
16 = CHS 12
32 = CHS 13-15
64 = CHS 16
128 = CHS 53
the list above can be checked in game with extraTrace console command
character strings now always draw at least 1px high/wide characters even if scaled to very low size
added spawnflag 1 SILENT to target/trigger_savereset to omit the print it makes
OB watcher no longer shows OBs if you are below your saved Z coordinate and have negative Z velocity
fixed func_static not opening doors when spawnflag 2 was used
players who die during timeruns are now put into limbo instantly without leaving a corpse or gun to the floor
fixed a crash when player reached over 83884088ups while CGaz 2 was enabled
fixed setoffset always adding 1 unit to Z origin
added shader deformVertexes text directive support
added autodemo support to start recording whenever player loads (unless timerun is active) or spawns
etj_autoDemo 0/1/2 - Enables autodemo for time run maps only (1) or for any type of map (2).
etj_ad_savePBOnly 0/1 - Save only PBs (1) or all demos (0) when timerun finishes. Default 0.
etj_ad_stopDelay <ms> - Delay demo stop after timerun finishes. Default 2000. Valid range 0-10000.
etj_ad_targetPath <path> - Folder inside demos folder where autodemo saves demos. Default autodemo (saves in demos/autodemo).
ad_save <demoname> - Save currently active demo manually. Format: playername_map_demoname[DD-MM-YYYY-HHMMSS].
/man ad_save prints usage description.
fixed unlocked cvars resetting on map changes/restarts
fixed rounding errors with virtual screen on widescreen resolutions
extended etj_popupGrouped
1 = group popups, print duplicates in console
2 = group popups and console prints
reorganized settings menu
ranks <runname> command now shows time differences relative to your time
added etj_speedColorUsesAccel to color etj_drawSpeed2 based on accel/decel
fixed Connection Interrupted message font & scaling to match updated HQ font
added adrenaline syringe for medics
fixed a bug where firing a syringe would give you syringe ammo
updated nosave, noprone, & timerun icons to better match original HUD icons
fixed chat background drawing a solid line on the right side
added etj_chatScale cvar to control chat size
fixed color coding breaking on long console prints (such as /ranks runname) by making splits at previous newline when message length is > 998 chars
renamed confusingly named "ghostPlayers" cvars
etj_ghostPlayersAlt -> etj_drawSimplePlayers
etj_ghostPlayersColor -> etj_simplePlayersColor
etj_ghostPlayerOpacity -> etj_playerOpacity
etj_ghostPlayerFadeRange -> etj_hideFadeRange
tracker debugger fixes
added feedback prints when trying to use tracker_set or tracker_print while g_debugTrackers is 0
fixed not being able to set negative tracker values
fixed not being able to set tracker value outside of 1-50 when omitting index (setting value to index 1)
implemented proper prone noclipping
added /clearsaves command to remove your own saves
fixed limbo menu/fireteam menu shifting to right randomly
fixed incorrect shaders displaying during loading screen
etj_drawCGaz 2 no longer shows the side "wings" when movement speed is < 352ups
fixed func_invisible_user playing sounds at world origin (0 0 0)
fixed incorrect math with target/trigger_push spawnflag 2
added spawnflag 4 ADD_Z to target/trigger_push
added etj_CHSUseFeet to toggle shifting Z origin to feet level on positional calculations
added velocity snapping HUD
etj_drawSnapHUD - Toggle velocity snapping HUD
etj_snapHUDOffsetY - Y offset for snaphud position
etj_snapHUDHeight - height of the snaphud
etj_snapHUDFov - FOV of the snaphud, valid range is 1-180, 0 = use current FOV
etj_snapHUDColor1 - 1st RGBA color of snapzones
etj_snapHUDColor2 - 2nd RGBA color of snapzones
added etj_drawCGaz 5 - equivalent of DeFRaG's df_hud_cgaz 13
etj_CGaz5Color1-4 to set colors of no accel zone, min angle, accel zone and max angle, respectively
etj_CGaz5Fov to set FOV, valid range is 1-180, 0 = use current FOV
fixed !rename passing other client commands to renamed player
adjusted rendering order of crosshair & crosshairnames
crosshair no longer draws when scoreboard is up
silenced warnings about missing portalgun models
fixed client's missiles and mines are now removed on timerun start
changed etj_altScoreboard to default to standard scoreboard
added center print on timerun start if pmove_fixed is not enabled
added etj_gunSway to toggle gun idle/movement sway and landing bobbing
removed unused etj_drawCGazUsers cvar
fixed duplicate popup indicator getting colored based on the popup
fixed skyportal drawing incorrectly on widescreen aspect when etj_realFov was used