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  1. Hello guys! Not sure if this is the right place to post this. I wonder whether it'd be desirable to make the following tiny upgrade to the >view< of a medic: If an injured player had =/<25%? health required for a full-revive, this health-bar should be coloured differently, so the medic knew right away whether to shoot the player below 25% or directly apply the syringe. This could also provide an additional incentive for medics to heal more. I have wasted quite some time needling players in vain. What do you think?
    2 points
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