Hello guys!
Not sure if this is the right place to post this.
I wonder whether it'd be desirable to make the following tiny upgrade to the >view< of a medic:
If an injured player had =/<25%? health required for a full-revive, this health-bar should be coloured differently, so the medic knew right away whether to shoot the player below 25% or directly apply the syringe. This could also provide an additional incentive for medics to heal more.
I have wasted quite some time needling players in vain. What do you think?