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Showing content with the highest reputation on 07/30/2023 in Posts

  1. I don't see any point in playing ET (even pub) if you are not trying to win/defend the map. Why would anyone play engineer if there is no point in moving the map along? Also, what's the problem with moving onto another map? It can be equally frustrating for "objective" players when others in the team are not focussed at all on achieving/defending the objective. Beach can be incredibly frustrating as an allied player just getting spammed on the whole time or shot from a distance by someone high... the only reward from an allied perspective is to win the map through the objective. Some of us are not good enough to play 3v3 or 6v6 or simply don't want to return to competitive play. BTW, love having players as skilled as Mxt0r playing on the server... long may it continue, even if the maps end quickly
    3 points
  2. Much like you have the right to play the game in the way you want, so do everyone else. I understand the frustration though - but there's nothing you can really do about it except help the defence yourself.
    2 points
  3. 4x more pixels (from 256*256 to 512*512) Perhaps could try this on server at one point?
    1 point
  4. Hi everyone. i'm Endriux. I stumbled upon your server by accident after many years away from ET. I found out about legacy mod and that's how I ended up here. I'm from Poland, greetings to everyone!
    1 point
  5. Hi Knardo I spoke to Dutch who says it was just a mistake and he hit you once. At first I agree with you, looked like a TK but looking at different camera angles there's clearly an allied player to your right who you run past without seeing. This player shoots you and (I guess) Pure Dutch hits you once to finish you off by mistake. I can see how you might of thought this was a pure TK though. Also I don't see WDS looking for anything particular here
    1 point
  6. New voice announce thx to @DKill_ ET Legacy 2023-07-29 04-44-31.mp4
    1 point
  7. The point of making stolen objective notification more noticeable is a thing we could look into. I know that Oasis map had add-on that spammed more text when tunneldoor was open.
    1 point
  8. Okok I listen and understand your answers guys ^^ And you re right but i have an example on Beach where I first save the obj and the 2nd Time with all explosions and co, i didnt hear that obj was taken and ended a few seconds later and the Map ended in total After .. yeah 2 or 3 mins so we clearly had a problem of defense but I couldnt be everywhere and sometimes i try to défend but its hard 😛 I understand your points and will try to even the thing ^^
    1 point
  9. Map ends too quickly because defensive team top fraggers goes camping near enemy spawn instead defending objective.Noone else besides those rambomedics enjoys that,doesnt matter what map is on.Its objective based game.Knux had good suggestion how you can make it longer.
    1 point
  10. I think this is too preferential to ever happen, like making people play the way you want to play until they're "allowed" to play how the game is meant to be played. It's also not practical and will stack the defending teams, because for 5-6 minutes it's just target practice for them The only time I see it end this quick is when attack is very stacked or the defending team has players who are fixed to a spot looking for easier kills. Example for Braundorf once Allies have flag and gate. Axis camp the gate but Allies all switch to CP. Axis don't move back to OBJ because rather get easier kills at gate. There's no rule to say you have to go back and defend OBJ but if you choose not to then you'll have to accept the map might end quicker I agree, it's a shame when good map ends fast but that happens infrequently and if you're defending but don't care about OBJ you can always change your position/play slightly and make the map last longer yourself. Or if you're in a very good attacking team, move over to defending to even the teams and make the game last longer
    1 point
  11. Ever wished you could have more axis, allies and announcer voice samples that would better fit in your new map design, like a new type of objective callout or the name of a place in your new map? It's now possible! With the advent of AI voice learning/cloning, you can now upload audio samples to "teach" the AI your custom voice profile. So I figured, why not use this to bring new life to our beloved game? Imagine... New Allies and Axis map voice callouts for anything you want, or even a cool announcer map introduction! I quickly made this one on https://play.ht/ by uploading the Radar map announcer voice file. Amazing isn't it? TM.wav
    1 point
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