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Ctrz

Clan Member
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Posts posted by Ctrz

  1. 15 hours ago, 0wN1x said:

    6PM CET is when most of Europe is having dinner. Maybe 8PM CET is better. Everyone is finished with their dinner by then, including players from the UK.

    Well thats the thing. How early can we start so everyone would have some time to have fun. 8PM CET is 9PM for people in my timezone (estonians, finns etc) and its sunday evening also .. 

    Would be nice option to start bit earlier and everyone can join in when they are ready. :) 

  2. 19 minutes ago, Jessica said:

    True, stuid summer / winter time :(

     

    So, do we want the time : 7PM CET is 18:00 in UK, 19:00 in NL/BE/GER/FR/PL and 20:00 in FIN. ?

     

    6PM CET is better. Otherwise me and Ande start figuring out what we have to do but its already 12pm here :/ 

  3. 4 hours ago, Dmxj said:

    Hi everyone!

    Feel free to add extra suggestions for the upcoming months!

    • Haunted Mansion
    • Industry 2 Final (medium map)
    • Karsiah_te2
    • Eagles 2 Ways beta 3

    I understand that this is kind of suggestion-based topic? Cool. Could we extend it with brief explanation why some map would fit to our server. :) 

  4. Can it be set up in a way, that it really is HIDE and SEEK not ESCAPE and CHASE? :)  It sometimes is defined not by hiding or seeking skill but how fast you are ingame. :) Maybe if possible - make guns kill with few shots but bodies not so easy to gib (or some rule about gibs so there could be some chance to revive but it shouldnt be too easy).

  5. 43 minutes ago, Jessica said:

    Good, Most Spawn kills are made by mortar. But OK, I understand it has to be fixed.

    I would say arty, strike, rnades and smg kills running through and shooting first appear more than mortar. We dont have that many that plays mortar and majority cant hit spawn well. Maybe some spawnexit camp, but spawnkills with mortar are more rare.

     

    I hope its fixed soon :) 

  6. 13 hours ago, Charlie said:

     

    @Ctrz You mean this map for Resurrect? https://et.trackbase.net/map/164/  MML Church and Pantherbase might be too small. Church especially. We'll see.

     

    yes

    4 hours ago, Boosted said:

    Remove: Capuzzo, missile_b4.

    Even tho Map script aint working on Temple, it seems to work out kind of ok atm. :)

    capuzzo is nice but timescript dont give allies enough time to win map. otherwise its nice and big.  missile is too tiny for 20+  players imo

  7. 12 hours ago, MiniMuppet said:

    I could tell you the rotation of the maps which are played with only bots or if no one voted if you wanted to know lol

    Was pretty basic sql to write and get that info. :D I dont know if it would have taken less time than write to you or not :) 

  8. 1 minute ago, Jessica said:

    OK, I will set my alarm at 03:00 AM and will check it  . . . . . . . .  NOO, not realy :) 

    Tonights map if I got some data from bots that were playing.

    Should be in some order, but these were maps.

    Gold Rush official   TeamMuppet ETLegacy
    Adlernest final*   TeamMuppet ETLegacy
    Fuel Dump official   TeamMuppet ETLegacy
    Supply final*   TeamMuppet ETLegacy
    Venice final*   TeamMuppet ETLegacy
    Gold Rush official   TeamMuppet ETLegacy
    Adlernest final*   TeamMuppet ETLegacy
    Fuel Dump official   TeamMuppet ETLegacy
    Gold Rush official   TeamMuppet ETLegacy
    Adlernest final*   TeamMuppet ETLegacy
    Fuel Dump official   TeamMuppet ETLegacy
    Supply final*   TeamMuppet ETLegacy
    Venice final*   TeamMuppet ETLegacy
    Gold Rush official   TeamMuppet ETLegacy
    Adlernest final*   TeamMuppet ETLegacy
    Fuel Dump official   TeamMuppet ETLegacy
    Gold Rush [Great...   TeamMuppet ETLegacy
    Würzburg Radar...   TeamMuppet ETLegacy
    SW Battery final*   TeamMuppet ETLegacy
    Supply final*   TeamMuppet ETLegacy
    Rail Gun official   TeamMuppet ETLegacy
    Venice final*   TeamMuppet ETLegacy
  9. 10 hours ago, Mister J said:

    I remember there was a version with access to the bank from the balcony. And a hallway all the way to the second ammo stand. Anyone remembers that?

    Edit:

    I thought it was called ''Gold Rush [Greater Access] final*''.

    Changes in this version:
    This is a modified version of Gold Rush that allows greater access to old and new area's while trying to maintain the stock look of the original map.

    Apparently we already run this version. Maybe it is Gold Rush 2 final*. This one  does have that tunnel system, but the truck is already at the end position.

     

    Well I don´t know. In the end it´s all about teamwork, so it is just a matter of having the right teammates, and they don´t need to be pro aimers. As long as you cooperate, a lot is possible. Even in Gold Rush.

    I know that there is even a version where Axis get spawnpoint near truckway ammo/health when truck is moving. Should look that up ..

    9 hours ago, Svepa said:

    Is this the one with a lift aswell? Go round the back of the bank, in a lift which takes you upstairs.

    I remember that being a great map.

    I believe the main gold rush map cannot be removed though as it’s a core map

    With lift and balcony - yes. :)

    What do you mean as core map? technically there should be no issue with removing it - its just a matter of "politics" :)

  10. 43 minutes ago, Poyer said:

    Reducing the amount of Goldrush map to just one: I'm in. I'm more of a traditional player though, so I'm happy with the origional Goldrush. However, if the majority votes for "SuperGoldrush" I'll give it a try as well of course :P Anyway: one Goldrush map in the server is indeed enough.

    Well the concern for me with regular goldrush at the moment is that there is some fun at the beginning of map. And latter part its just allies on bridge and axis on bank and some adventures guys in between. 

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