Jump to content

Ctrz

Clan Member
  • Posts

    1,942
  • Joined

  • Last visited

  • Days Won

    85

Posts posted by Ctrz

  1. 10 hours ago, Mister J said:

    I remember there was a version with access to the bank from the balcony. And a hallway all the way to the second ammo stand. Anyone remembers that?

    Edit:

    I thought it was called ''Gold Rush [Greater Access] final*''.

    Changes in this version:
    This is a modified version of Gold Rush that allows greater access to old and new area's while trying to maintain the stock look of the original map.

    Apparently we already run this version. Maybe it is Gold Rush 2 final*. This one  does have that tunnel system, but the truck is already at the end position.

     

    Well I don´t know. In the end it´s all about teamwork, so it is just a matter of having the right teammates, and they don´t need to be pro aimers. As long as you cooperate, a lot is possible. Even in Gold Rush.

    I know that there is even a version where Axis get spawnpoint near truckway ammo/health when truck is moving. Should look that up ..

    9 hours ago, Svepa said:

    Is this the one with a lift aswell? Go round the back of the bank, in a lift which takes you upstairs.

    I remember that being a great map.

    I believe the main gold rush map cannot be removed though as it’s a core map

    With lift and balcony - yes. :)

    What do you mean as core map? technically there should be no issue with removing it - its just a matter of "politics" :)

  2. 43 minutes ago, Poyer said:

    Reducing the amount of Goldrush map to just one: I'm in. I'm more of a traditional player though, so I'm happy with the origional Goldrush. However, if the majority votes for "SuperGoldrush" I'll give it a try as well of course :P Anyway: one Goldrush map in the server is indeed enough.

    Well the concern for me with regular goldrush at the moment is that there is some fun at the beginning of map. And latter part its just allies on bridge and axis on bank and some adventures guys in between. 

    • Like 1
  3. Hey. Could we drop both goldrushes that we have currently (as they are pretty much "bridge defending simulators" for allies (as there is so limited access into bank) and maybe change map to supergoldrush? It has more ways to enter and also more places to be in the map? Get some refreshment going on ..

  4. 21 hours ago, Dmxj said:

    Yup but the difference between allies and axis is so small... guess we only need the hats. 

    - ribons good

    - snowballs check

    - maps check

    No sounds etc needed imo

    Yea. Sounds are good, but im afraid it can be spamfest at times. Especially when no member or admin is nearby. 

    • Like 1
  5. 22 minutes ago, MiniMuppet said:

    @Ctrz Have you connect to the xmas server? which is running the same etlegacy as the main server. If so could you see all the xmas packs, ie hats, mines, ribbons on med packs and ammo. Have you got normal ET installed did you test using this and not etlegacy. People have reported that they can not see the xmas packs and couldn't connect with normal et. 

    I would like all member or guest to please go and test the xmas server IP 37.187.79.49:27999 and report back here if they would really like to see a few xmas packs added to the main server. Good or bad.

    All good for me. I dont mind them in normal server as holidayspirit is a fun thing. :) 
    image.png

  6. I didnt ask any maps. I asked/suggested to go for map rotation instead of voting, because sometimes a map gets chosen that causes 75% of server population to leave.

    @Jessica was also onboard with that idea and Im not sure what can be more priority than people leaving server? But okay - im not pushing you around and stop asking things. :) 

  7. 3 hours ago, Matu said:

    I cant convince l2 that people wants it,if only like 5 people reply to topic what i made.

     

    Replies are one thing. People asking it in server is another.  I read DMXJ proposal pretty early - it had like 4-5 likes from members and guests - that stacks interest also I think? Ive seen new member applications with less feedback and map changes, rules changes etc - I understood that if people are not against it, we count them in as the ones who agree? I dont think skin and some map changes can or could crash something - if it have, then something is very fundamentally wrong here. We have added new maps anyway - they did not crash anything and we didnt have any fear in adding them.

    I would suggest - lets make POLL - how many people would like XMAS stuff (different levels of it), how many would not like and how many could not care less.

    57 minutes ago, Dmxj said:

    Dont forget its exams all over the world, alot of our younger players cant play till the end of december. Iam not sure if thats the only thing. But svepa is right, we have alot specs in some maps dunno why. But imo the maps are good and i think i can speak in the name of the whole tm family. There is a lot of variation in the cycle.

    For me, first snow mate. WIth kids - its fun. With 4WD car - its fun. For cross country fan - its fun. We have very versatile times in server (for example some weekday midday can have 8ppl vs 8ppl and then saturday its almost bot-fest) but thats nature of the timing. New games, xmas and holiday seasons, exams - I agree with what you are saying. New maps are fun and we should encourage people to play and learn them. I think yesteday I saw first time allied winning D-kirchen map with like 5min remaining. Thats a big development forward considering first few times allies didnt even reach flag or tunnels.


    If im honest, I hear more complaints about goldrush or fueldump coming up than Northpole for example. :)

  8. 2 hours ago, Jessica said:

    Stange, I saw people winning 2 maps in a row, ( + 1 and + 0.5 ) and still 0.00, so they had to be at LEAST -1.5.

    Showing the negative SR would help to explain everything

    Showing negative or start everyone from (lets say for example) 25. Some goes above and some go below.

  9. 18 minutes ago, Spyhawk said:

    Also, you do see SR values of each players in game, in the scoreboard. In-game ranks are tied to SR values, so you can get sense of who has hi SR by looking at their rank icons.

    I understand that. But I can only see SR ﹥ 0.00 . Would be more helpful to see if player is for example -0.04SR overall or -27.04 .

  10. 56 minutes ago, Spyhawk said:

    Any value could be used, but we use the standard TrueSkill values in Legacy: a Gaussian going from more or less 0 to 50, centered on 25. Don't focus too much on these negative values, the important bit is that negative values are smaller than 0 or 25. Shuffle handles it correctly, since it does "smaller than/greater than" comparison atm.

    To answer your question: you can't know how many maps you need to play, since your score depends not only on your performance, but also on your team and the opposite team performance. The fastest way to improve your rating is to play in the weaker team and win the map, as the algorithm will favour the underdogs. Winning in a very strong team will actually not help much.

    Yea. Ive seen it. In past, I have joined game - map ends in 3 sec, I don nothing and gain 0.03. Then other map I also play and my team win and i get - SR from that. :)

    Just that those 0.00 players dont say anything to me when we try to see if teams are even or not (if we regard SR as the measuring tool) because one can be -0.01 and other one -6.22. There lies big difference if you compare them. Bigger SR usually says for me, that player knows the game, the map and has some good skills (in shooting, in engineerin, in obj stealing/defending - whatever) because you cannot have positive and good (lets say above 10?) SR when you are simply carried around by a strong team.

    Its a good analytical tool and makes some sense but not when we dont see full values of all participants.

  11. 35 minutes ago, bartmen said:

    server crashed again last night the 21th at 22:05

    :(

    3 hours ago, Spyhawk said:

    SR is an implementation of TrueSkill, a Bayesian inference algorithm. It has nothing to do with kill and death, but takes win and loss into account, as well as team performance and time played in each team. It has also been adjusted to add map bias as a parameter. This is why people that switch team, go to spec or disconnect/reconnect before the end of the map can't escape it.

    Good to know now! :) But can that SR value start from lets say 100? Right now I guess i have -SR but as we show 0.00 I don't know how many maps do I have to play to get it above 0.00 and have some value. Also - do all 0.00 SR gets counted in !shufflesr command the same way or does that command actually see the negative values also?

  12. 56 minutes ago, Dmxj said:

    Hi,

    Is there any possibilty to update and clean up discord a bit,

    We recruited alot of new members last weeks/months/years, and still they they don't get an update of their status.

    1. Rammstein
    2. Duro
    3. Voidhead
    4. Cptn Haddock
    5. Bartmen
    6. Inspra
    7. Mister J
    8. Purple Haze
    9. Slowtobi
    10. ...

    An extra suggestion is to add a new status of TM Try Outs, so we can easily see the new meats in town.

    Also the chats like:

    • Plata o plomo
    • And the personal Rooms could be deleted 

    I think recruiters could/should enable levels and statuses everywhere? :)  they have the best overview who is doing what. Maybe we could/should now require new members/tryouts to join discord also as it is good communication channel?

    Personal rooms - dont bother me. Whoever has those may just use them as they wish.

  13. 12 hours ago, MrMuppet said:

    @Eagle_cz can you check the logs for this? We are at work so won't be able to do this, I streamed the log live Saturday and Sunday all day whilst watching the rugby and didn't see one bad byte issue

     

    Just asking .. can we see in logs where multiple players use /reconnect command in server? That could hint that *stutter bug* @Mister J was describing.

×
×
  • Create New...