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Posts posted by Ctrz
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19 minutes ago, Jessica said:
True, stuid summer / winter time
So, do we want the time : 7PM CET is 18:00 in UK, 19:00 in NL/BE/GER/FR/PL and 20:00 in FIN. ?
6PM CET is better. Otherwise me and Ande start figuring out what we have to do but its already 12pm here :/
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4 hours ago, Dmxj said:
Hi everyone!
Feel free to add extra suggestions for the upcoming months!
- Haunted Mansion
- Industry 2 Final (medium map)
- Karsiah_te2
- Eagles 2 Ways beta 3
I understand that this is kind of suggestion-based topic? Cool. Could we extend it with brief explanation why some map would fit to our server.
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anyone wanna talk again
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Discord voice chat is a must - have!
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Can it be set up in a way, that it really is HIDE and SEEK not ESCAPE and CHASE?
It sometimes is defined not by hiding or seeking skill but how fast you are ingame.
Maybe if possible - make guns kill with few shots but bodies not so easy to gib (or some rule about gibs so there could be some chance to revive but it shouldnt be too easy).
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Dingenkirsch for me is old map. Have played that years and years ago and I like it. Its not too open but also not too claustrophobic.
Problem is that lazy ones doesnt wanna learn bit more thought - through maps and will critizise it and vote against it :/
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15 hours ago, MiniMuppet said:
I am very confused that people want one of the most played maps removing and some that never get played leaving on.
I might sound stupid but what is that one of most played map? Capuzzo? or .. ?
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I dont even recall seeing these names in server. :-/
Should / could we also repost this info in splatterladder?-
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43 minutes ago, Jessica said:
Good, Most Spawn kills are made by mortar. But OK, I understand it has to be fixed.
I would say arty, strike, rnades and smg kills running through and shooting first appear more than mortar. We dont have that many that plays mortar and majority cant hit spawn well. Maybe some spawnexit camp, but spawnkills with mortar are more rare.
I hope its fixed soon
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19 hours ago, Spyhawk said:
Have you tried shooting them? Seems to be an effective workaround.
Could try, but my userlevel at home is so low that main admin would kick me for some time
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13 hours ago, Mister J said:
One issue resulting from the new update is that pushing a chair is buggy. Often you get stuck, fps drops and the chair does not move or brakes. Credits to Svepa for finding out.
I have same issue with normal chairs in normal life.
#offtopic-
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13 hours ago, Charlie said:
@Ctrz You mean this map for Resurrect? https://et.trackbase.net/map/164/ MML Church and Pantherbase might be too small. Church especially. We'll see.
yes
4 hours ago, Boosted said:Remove: Capuzzo, missile_b4.
Even tho Map script aint working on Temple, it seems to work out kind of ok atm.
capuzzo is nice but timescript dont give allies enough time to win map. otherwise its nice and big. missile is too tiny for 20+ players imo
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+2 Karma points for joining forum
+5 Karma points for introducing yourself
+13 Karma points of naming yourself a bully
a lot of Karma gained in my eyes. See yo in server mate
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Ressurect
Pantherbase
UJE convoy
Sands of Time
MML church -
41 minutes ago, Ande said:
Nice introduce! Nice to meet you and see you in servers again
Ande .. get on it!
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Thank you so much for this goldrush version. I see allies beeing so much more active now and having more chance
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12 hours ago, MiniMuppet said:
I could tell you the rotation of the maps which are played with only bots or if no one voted if you wanted to know lol
Was pretty basic sql to write and get that info.
I dont know if it would have taken less time than write to you or not
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1 minute ago, Jessica said:
OK, I will set my alarm at 03:00 AM and will check it . . . . . . . . NOO, not realy
Tonights map if I got some data from bots that were playing.
Should be in some order, but these were maps.Gold Rush official TeamMuppet ETLegacy Adlernest final* TeamMuppet ETLegacy Fuel Dump official TeamMuppet ETLegacy Supply final* TeamMuppet ETLegacy Venice final* TeamMuppet ETLegacy Gold Rush official TeamMuppet ETLegacy Adlernest final* TeamMuppet ETLegacy Fuel Dump official TeamMuppet ETLegacy Gold Rush official TeamMuppet ETLegacy Adlernest final* TeamMuppet ETLegacy Fuel Dump official TeamMuppet ETLegacy Supply final* TeamMuppet ETLegacy Venice final* TeamMuppet ETLegacy Gold Rush official TeamMuppet ETLegacy Adlernest final* TeamMuppet ETLegacy Fuel Dump official TeamMuppet ETLegacy Gold Rush [Great... TeamMuppet ETLegacy Würzburg Radar... TeamMuppet ETLegacy SW Battery final* TeamMuppet ETLegacy Supply final* TeamMuppet ETLegacy Rail Gun official TeamMuppet ETLegacy Venice final* TeamMuppet ETLegacy -
2 hours ago, Charlie said:
Added MLB Temple ... probably. Don't think the time extensions work but we'll see.
Can u check if capuzzo time extension work?
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Some new and improved version of Goldrush
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Have a jolly holidays
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10 hours ago, Mister J said:
I remember there was a version with access to the bank from the balcony. And a hallway all the way to the second ammo stand. Anyone remembers that?
Edit:
I thought it was called ''Gold Rush [Greater Access] final*''.
Changes in this version:
This is a modified version of Gold Rush that allows greater access to old and new area's while trying to maintain the stock look of the original map.Apparently we already run this version. Maybe it is Gold Rush 2 final*. This one does have that tunnel system, but the truck is already at the end position.
Well I don´t know. In the end it´s all about teamwork, so it is just a matter of having the right teammates, and they don´t need to be pro aimers. As long as you cooperate, a lot is possible. Even in Gold Rush.
I know that there is even a version where Axis get spawnpoint near truckway ammo/health when truck is moving. Should look that up ..
9 hours ago, Svepa said:Is this the one with a lift aswell? Go round the back of the bank, in a lift which takes you upstairs.
I remember that being a great map.
I believe the main gold rush map cannot be removed though as it’s a core map
With lift and balcony - yes.
What do you mean as core map? technically there should be no issue with removing it - its just a matter of "politics" -
Any other thoughts?
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43 minutes ago, Poyer said:
Reducing the amount of Goldrush map to just one: I'm in. I'm more of a traditional player though, so I'm happy with the origional Goldrush. However, if the majority votes for "SuperGoldrush" I'll give it a try as well of course
Anyway: one Goldrush map in the server is indeed enough.
Well the concern for me with regular goldrush at the moment is that there is some fun at the beginning of map. And latter part its just allies on bridge and axis on bank and some adventures guys in between.
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Hide & Seek Event upcoming!
in News
Posted
Well thats the thing. How early can we start so everyone would have some time to have fun. 8PM CET is 9PM for people in my timezone (estonians, finns etc) and its sunday evening also ..
Would be nice option to start bit earlier and everyone can join in when they are ready.