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Ctrz

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Posts posted by Ctrz

  1. 1 hour ago, Spyhawk said:

    Yes sorry, the weapons icons themselves are still WIP (they've wrong ratio, and are probably too clunky). Expect better one in the next update! But feel free to comment on their color and size!

    If im honest, Ive always preferred simple items. 3D or whatever they are called. :) Why alternate them?

     

    1 hour ago, Eagle_cz said:

    Added cg_drawGun 2 to only draw non-weapons and throwables

    Umm. Gotta try this out. :) 

    Is the trail of rocks when arty/airstrike goes off wolfparticles ?


    BTW @Eagle_cz, Im sorry if we seem ungrateful if we complain hard but we know that you always react well and try to fix whatever is wrong. Thank you for that. :) :drinks:

  2. On 7/13/2019 at 6:41 PM, The Great Pharaoh said:

    Thank you very much Sensi

    yup. Turn off the autoswitch when weapon is empty and do it manually. Takes some time to get good but it gives advantage. Same way with autoreload. Its faster to keep an eye on how many bullets you have and switch out to pistols. With your fg42 you might run out of ammo fast and then its good option to switch manually as game does it slower.

     

  3. 2 hours ago, Eagle_cz said:

    This will be probably on your client-side only. I don't see any problem like that - I see a different SR values on every client and they keeps changing ...

    Ive seen them 0 SR people now time to time after Sensi pointed out that there is some sort of issue there. I also see that they might even gather SR during map but next time game still shows 0.00. Maybe @Spyhawk could take closer look also? not that it changes game or anything, but braggin rights man :D 

    Sensi, thanks for posting this :) 

    • Like 1
  4. 6 hours ago, Trinorae said:

    Well to be honest, it's mostly in the beginning in the map that my reasoning would occur. I usually don't go take a drink in the middle of the map, but in the end. Opening a bottle of wine or neatly pouring a (non pilsner) beer in its glass needs its time. You can't rush it because the next map is starting. Or maybe you suddenly realise you need to take a leak as well; this happens when you suddenly stand up. So that might take a little longer than planned. 

    So your suggestion is to put yourself in spec when leaving your keyboard, no matter how long you think it'll take? :-) 

    Would be fair? Dont forget that there is always also warmup time around 15-20s? But thats just my opinion. Instead of messing with that balancer time, maybe we should make warmup time longer? :)

    E: Making warmup time longer would give more time to even up teams when 3-4 people leave when some "unpopular" map is voted like fueldump and it ppl just leave or when they have to download map.

  5. 2 hours ago, Trinorae said:

    Recently a put-auto-spec was added. This thing is great to prevent people from idling too long, but in my opinion 30 seconds is a bit short. Sometimes it happens you want to quickly grab a drink or google some crazy Polish stuff someone is uttering. So my suggestion is to put that auto-spec-time to at least a minute or maybe two. 

    In my opinion, it all depends. 1-2min in the middle of in the last phase of map do not sound too bad. But there is always option to go spec. But 1-2min in the beginning of map when 1-2 people are afk same time is pretty costly in a map where 1st stage is very fast.

  6. 1 hour ago, Voidhead said:

    this right here is probably my single biggest gripe with the game , if a medic stays close behind their teammates theyll almost always get the revive in before you can gib ( unless your using heavy weapons/ rifle nade) and that shield sometimes just feels unfair.

    On the other hand, that shield is the bonus/protection for the medic who is unarmed at that moment. So theres that. But maybe yea, make the medic HP same as everyone else? Would suggest some extra HP for engi but then we have riflenade heroes everywhere. :/

     

  7. 4 hours ago, Sappy said:

     Side note: I feel like their are not enough health/ammo stations on maps and this has created a dependencies for many people to play medic.    

    I feel like this need strong highlight on its own. More ammo/health places would help game more and grow some independence. Radar is good example of a huge map with 2 ammo/health cabinets that helps both teams in the beginning but in 2nd phase only axis has one nearby.

  8. 18 minutes ago, Mister J said:

    MG sound fun indeed, although the same as with the panzerwar, after a couple of rounds you've seen it and want smth else.

    Partially agree. Last panzerwar we found more fun to throw teammates around and try to make them fly high and land splat than hunt enemy :) .

    So it all depends on people who are there and what is prepared. :) Discord voicechat is also fun extra there.

  9. To be honest, there are many suggestions gone thru in last months that Ive seen in server from players or members but I have not wrote them here because there is always a chance that after we change something, we lose some players and only gain level of happiness but not player numbers.

    But I can wrote them here nonetheless :

    medics and health:

     

    limit medics

    limit medics health gain from packs (5hp for medic, 20hp for other classes)

    delay health pack effect (if you pick up pack, it takes set amount of time before health is gained opposed to immideate effect as atm)

    nerf revive health amount 25% 

     

    other guns and classes:

    limit guns per players in team (panzer, mg42, mortar, rifle with nades, fg42)

    nerf fops level - arty/strike bar is not going up as fast

    nerf covie level - fg42 nerf should come automatically as its spray gets worse

    nerf battle sense level - mines should have more impact and meaning. atm everyone can see them

    limit the amount of mines - if battlesense is nerfed and mines cannot be seen (unless covert sees them) they should be limited

    nerf soldier level - mortar and panzer bar is slower and shots cannot be made so oftern + limits thompson availability for panzer as sidearm

     

    maps:

    add glass roofs in various places to deny arty/mortar/strike there (spawn exits; chokeholds)

    add colored zones + rules on players map so he can see rules for specific maps (where walljumps are not tolerated or where are spawn limits)

    enforce objective order in maps (close teamdoors for objectives) or ease off some chokepoints (like we made caen gate destroyable via satchel after first destroy with dyna)

     

    extra:

    shuffle after set number of maps

    evener should not move the last joined player but should move someone else (based on player level in server)

    evener should work faster

    move afks faster

     

    thats what I have written down at the moment. might have some written down somewhere else too.
     

  10. 6 minutes ago, PREMEDITATED said:

    Ah reading fast in the car haha. 

    Ok now I get you! Well for inactivity I’m not sure as it can take some time for people to think of a response and type it back so if they are typing and moved to spec would be annoying I guess

    well 20s is hella long time to type :D 

  11. 55 minutes ago, PREMEDITATED said:

    I agree with 20s as it will also mean vote is passed during warm up and not after it

    I think you might of misunderstood me :D  I suggested we could vote here if we should change the unactivity setting been set to 20s, 40s or keep it 75s at it is right now. I wouldnt let players vote over someone in their team.

  12. 14 hours ago, Charlie said:

    Jess in on about allies getting through the window by "bugging" when the mg is built. Fixed an age ago with magic.

    Do you mean the door next to the gate, or the door to the docs building at the end?

    If you were talking to me, then I mean the door to obj. 

  13. 11 hours ago, MiniMuppet said:

    We can lower the time back to about 40 sec see if it's OK.

    I think even 40s is too long in the beginning of game. If defending team has 2-3afk players in a map with close quarters 1st part (like Bremen beginning with flag or Radar flag) then it has such strong impact on game. I would suggest 20s but maybe vote about it? :)

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