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Ctrz

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Posts posted by Ctrz

  1. 5 hours ago, Arno said:
    • Where do I find the rules for H&S Events?
    • Is it absolutely necessary to have mic. or would it be OK just to listen in? (I don't have mic at the moment) 

    Rules are simple. Two teams hiders and seekers. Hiders mission is to not be killed when time is up and seekers mission is to kill all hiders before time is up. You can hide to increase your chances to survive or just run fast. You have knife to protect yourself, syringe to heal other hiders who have been shot but not gibbed and medpacks to heal yourself. Once you are killed and gibbed you become seeker. Seeker has pistol with unlimited amount of bullets (but still needs to reload) and can respawn again if killed by hider or dead by falling/drowning etc. Any questions?

    To listen voice chat is 25% of the fun. Talking is the other 75% as you can taunt seekers or talk with other hiders. If you have any chance to buy even some potato-mic (5€ microphone from regular shop) it usually does the trick if your background noise is not thunderloud.

    It helps to look maps before as they are bit different from regular maps as some doors are not blocked off for example. Also practising some pistol shooting and fast jumping/running helps.  :)

    Hope to see you there.

     

    • Like 1
  2. 53 minutes ago, Eagle_cz said:

    if you really want this, then make a poll ... but imo our current setting is fine. Agree with Mr, that when we will add a new map (big one) this can be good way how to give ppl chance to download the map but still, i think that current settings is fine ...

    Okay. If you see that there is nothing to be fixed then no poll is needed.

  3. image.png

    That 30sec time we have currently is not pure waiting time when your map is loaded. It starts when map is loaded in server, so in reality it is much shorter for players. Some people disconnect when map changes when they see what map comes up. Some new players need maybe time to download map. Thats why I suggested to extend time on mapload/start. Surely if all press /ready - it will start sooner but I dont see many people having that habit.

    I dont think having to wait few seconds more at the beginning of map to make sure - all are online, all are ready, teams are fine is a bad trade.

    Surely I think we need fine balance between voting time at the end and also in the beginning of map. So we should look this as a whole.

  4. Hey.

    Could we increase warmup time from current 30sec from maploading to 50sec to:

    1. give people minibreak between maps
    2. make sure all have downloaded map and connected
    3. give time to check if teams are fine in numbers and discuss if they are fair in /mc chat 
    4. decrease number of afk players at the beginning of a round as it is most crucial to have all attackers and defenders when map begins


    Mr said in discord that it could be done - lets discuss its pros and cons here.

    • Like 2
  5. 7 hours ago, Dmxj said:

    Same over here like what @Boosted has written. Why do we even discuss this point? 

    We play for obj so why can't we make use of some extra's like selfkill?

    The ++

    • You don't have a full spawn (+20 sec)
    • You don't battle with an empty gun against +2 players
    • You can switch classes (Med ==> Engi)  try to defuse the dyna

    The --

    • The opposite player don't have an extra kill... (tought we play obj? or is the server made for rambo medics?)
    • You're really bad and have a full spawn because your to late :taunt:

    Dunno what others think but the game developed "selfkill" so use it if needed!

    So you are saying, that adding 1sec delay would compromize those ++ ? My proposition is not to disable selfkill but to delay it to reduce selfkills mid battle. I use selfkill also for various reasons but not mid battle.

  6. 15 hours ago, 0wN1x said:

    6PM CET is when most of Europe is having dinner. Maybe 8PM CET is better. Everyone is finished with their dinner by then, including players from the UK.

    Well thats the thing. How early can we start so everyone would have some time to have fun. 8PM CET is 9PM for people in my timezone (estonians, finns etc) and its sunday evening also .. 

    Would be nice option to start bit earlier and everyone can join in when they are ready. :) 

  7. 19 minutes ago, Jessica said:

    True, stuid summer / winter time :(

     

    So, do we want the time : 7PM CET is 18:00 in UK, 19:00 in NL/BE/GER/FR/PL and 20:00 in FIN. ?

     

    6PM CET is better. Otherwise me and Ande start figuring out what we have to do but its already 12pm here :/ 

  8. 4 hours ago, Dmxj said:

    Hi everyone!

    Feel free to add extra suggestions for the upcoming months!

    • Haunted Mansion
    • Industry 2 Final (medium map)
    • Karsiah_te2
    • Eagles 2 Ways beta 3

    I understand that this is kind of suggestion-based topic? Cool. Could we extend it with brief explanation why some map would fit to our server. :) 

  9. Can it be set up in a way, that it really is HIDE and SEEK not ESCAPE and CHASE? :)  It sometimes is defined not by hiding or seeking skill but how fast you are ingame. :) Maybe if possible - make guns kill with few shots but bodies not so easy to gib (or some rule about gibs so there could be some chance to revive but it shouldnt be too easy).

  10. 43 minutes ago, Jessica said:

    Good, Most Spawn kills are made by mortar. But OK, I understand it has to be fixed.

    I would say arty, strike, rnades and smg kills running through and shooting first appear more than mortar. We dont have that many that plays mortar and majority cant hit spawn well. Maybe some spawnexit camp, but spawnkills with mortar are more rare.

     

    I hope its fixed soon :) 

  11. 13 hours ago, Charlie said:

     

    @Ctrz You mean this map for Resurrect? https://et.trackbase.net/map/164/  MML Church and Pantherbase might be too small. Church especially. We'll see.

     

    yes

    4 hours ago, Boosted said:

    Remove: Capuzzo, missile_b4.

    Even tho Map script aint working on Temple, it seems to work out kind of ok atm. :)

    capuzzo is nice but timescript dont give allies enough time to win map. otherwise its nice and big.  missile is too tiny for 20+  players imo

  12. 12 hours ago, MiniMuppet said:

    I could tell you the rotation of the maps which are played with only bots or if no one voted if you wanted to know lol

    Was pretty basic sql to write and get that info. :D I dont know if it would have taken less time than write to you or not :) 

  13. 1 minute ago, Jessica said:

    OK, I will set my alarm at 03:00 AM and will check it  . . . . . . . .  NOO, not realy :) 

    Tonights map if I got some data from bots that were playing.

    Should be in some order, but these were maps.

    Gold Rush official   TeamMuppet ETLegacy
    Adlernest final*   TeamMuppet ETLegacy
    Fuel Dump official   TeamMuppet ETLegacy
    Supply final*   TeamMuppet ETLegacy
    Venice final*   TeamMuppet ETLegacy
    Gold Rush official   TeamMuppet ETLegacy
    Adlernest final*   TeamMuppet ETLegacy
    Fuel Dump official   TeamMuppet ETLegacy
    Gold Rush official   TeamMuppet ETLegacy
    Adlernest final*   TeamMuppet ETLegacy
    Fuel Dump official   TeamMuppet ETLegacy
    Supply final*   TeamMuppet ETLegacy
    Venice final*   TeamMuppet ETLegacy
    Gold Rush official   TeamMuppet ETLegacy
    Adlernest final*   TeamMuppet ETLegacy
    Fuel Dump official   TeamMuppet ETLegacy
    Gold Rush [Great...   TeamMuppet ETLegacy
    Würzburg Radar...   TeamMuppet ETLegacy
    SW Battery final*   TeamMuppet ETLegacy
    Supply final*   TeamMuppet ETLegacy
    Rail Gun official   TeamMuppet ETLegacy
    Venice final*   TeamMuppet ETLegacy
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