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Ctrz

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Posts posted by Ctrz

  1. 1 hour ago, Duro said:

    I think you are confused with !mute.

     

    !mute [name or slotid] [duration] [reason]  (will mute a player for specified duration and with selected reason)

    !kick [name or slotid ] [reason] will kick a player and player will be banned for 15min. (dont forget to add a reason pls).

    Might be, but Im following the @Charlie teaching there (copied his sentence also).

    --- image.png ---

  2. 54 minutes ago, Duro said:

    You cant kick for X amount of time, kick = kick. If you could kick for an X amount of time we would call it ban :pleasantry:

     

    2020-03-15-153459-venice.tga 1.37 MB · 1 download demo0002_dm.84 4.84 MB · 0 downloads

    Are you sure that adding timeparameter to the kick doesnt work? 

    I understood that adding time to kick command will explain the duration and overwrite the automatic 15min kick we have as default.


    image.png
     

  3. 6 hours ago, chaussette said:

    hello

    thank you for your interest, because I love the baserace map


    when you connect with your tag, they leave it's normal because they can't sk.


    those are always the same players, spawn for example

     

    I hope that we will be able to find fun and fairplay on the baserace server

    Well, post some screenshots and demo and admins can look and decide. I see them mainly playing alone or +1 other player in their team . . . so its basically bot-slaying party there.

  4. 1 hour ago, Boosted said:

    I like the Idea and surely will test it.

    Since you are not forced to do Prestige i dont see a Reason not to enable it.

    I certainly like leveling up, even when that means im weaker against some Players.

    Not 100% against it, just might be confusing (like SR was/is) and/or have some issues. But lets try it. Its just my first opinion and Im glad if my caution was redudant :) 

  5. I dont't know .. making basically a minigame into regular game. SR rating is still so-so in terms of trustworthyness and good old stacked XP was good indicator to verify if player is new to the server (and thus will be punished less on mistakes because they dont know it all yet) or someone 2-3 in our servers played regular member.

    Why I currently like about maxed out stats, is the fact that we dont have that many farming people. When levels needed to be upgraded by working for them, I saw once a day some fieldop who just stood next to spawn and handed out ammopacks but didnt help in any other way.

    I think the average player who connect to server wants to play a simple game, with even teams and on even terms and have same guns/equipment like other players (play panzer and have smg as backup gun; see mines on ground; be able to heal teammates with syringe to full health etc).

    In last months, Ive seen only 1 complain/discussion in discord where someone said that levelling up should be back. Otherwise - I have heard no complaint in server or anywhere. Members and guests seem to like full classes, no adrenaline, no double jump, no extreme new maps. I dont think the "most prestigious players" would be more popular than "highest skill rating player" that we have currently.

    If you are asking feedback, then we should implement it somewhere else and test it - if others do think that it is a direction where we might be headin'.

  6. 3 hours ago, Jessica said:

    To make to story compleet : We both had heavy indeed, but I had Bazooka, CTRZ had Panzafaust.

    After I died once or twice, My bazooka was gone, and CTRZ had panza. So this explains the topic Svepa mentioned before.

    Naah, I picked up panzer first because your zooka was out of ammo. I guess axis panzerman was also dead. Later on, when you noted noobstick differences in brand in /mc chat, I chose zooka from ground and kept using it to see if I'm able to nick it from you. I knew it was possible to use heavy weapons but I didnt know it was possible to "steal them" this way.

  7. Well I tried 1 thesis that worked. Spawned with mg42 and @Jessica was panzer. Played few spawns with mg42, then picked up panzer where jess died. I think I spawned soon with it (don't remember if i got it immediatelly as my choice of weapon or I did have to clean few times after him). 

    Can we just leave heavy weps on ground and make them unable to be picked up?

  8. 3 hours ago, Matu said:

    Does same goes for mortar?So basically if you do teamwork then a team can have all players with mortar?that can be a problem.

    It goes. Ive seen dual mortars in venice once already. Whatever multiple heavy weapon is a problem. Imagine trying to survive delivery against enemy with 3 flamers and 2 panzers.

  9. Hey.

    As we have noticed in our ETL server, soldiers can pick up other soldier weapons (for example mortarguy can pick up dead teammate bazooka) and if you use it wisely then you can snatch whatever weapon out of teammate hand accidentally or in purpose (tested that out on Jess yesterday). Team can actually have even more panzers if they just keep spawning in as soldiers and keep picking up panzers on ground.

    Do we want to keep this rotation going or can we do something about it?

  10. 2 hours ago, Boosted said:

    Remind me when we do HNS again and help me find those faulty Maps so it can be fixed or removed :)
    Shuffle aint a bad idea, not quite sure atm how that would work (since it needs to be 3:1) but there surely is a way.

    Sure. Hit me or @Jessica up and we can help you find these maps. :) 

  11. Nice game. :) Thanks for the updated pistol damage - was much more efficient to seek but not impossible for hider to get away.

    Only few maps have places where seekers cannot go. For example pirates 2nd axis spawn. Maybe with 3 seekers, but we were just 2 .. :)  And it should be skill of seeking, not hard trickjumping. We also should use autoshuffle to give everyone experience to seek and hide.


     

    • Like 2
  12. 52 minutes ago, Svepa said:

    Connected last night albeit it looked awful so had to set custom reso then better.

    As i’ve never played this before, i’d like to be a hider at least once, so is that allies or axis?

    Axis. Just tested, all fine for me. :) 

    • Like 1
  13. 56 minutes ago, Arno said:

    Thanks a lot, sounds like a ton of fun.
    So as I understand server setting are made so you can't do something wrong?
    That was what i was afraid of last time where I didnt even was on Discord :D

    I can easily go and get a mic or a headset and i guess I should.

    I play on my custom workstation and it was never made/installed with sound and mic in mind and I have no mini jacks in the 19" Cabinet, so today i only have a Bose Soundlink Mini for sound via bluetooth.

    Can anyone recommend anything with bluetooth or USB so I don't have to take the rack apart to get to the mini jacks on the back?
    Thanks in advance

    I just had my ups and downs with bluetooth headphones. The audio will fall behind but I think ic would be ok. I think USB is bit better option for mic and there should be ton of them available.

    If you have any mic+ headphones then this thing should also help you out. USB external sound card. I used one long time ago and worked well. Local stores should sell them or you can grab some via internet. :)

    About server .. settings are there and dont think you can do anything wrong. :)  You can have fun also without discord but that just adds ton of fun IMHO.

    • Like 1
  14. 5 hours ago, Arno said:
    • Where do I find the rules for H&S Events?
    • Is it absolutely necessary to have mic. or would it be OK just to listen in? (I don't have mic at the moment) 

    Rules are simple. Two teams hiders and seekers. Hiders mission is to not be killed when time is up and seekers mission is to kill all hiders before time is up. You can hide to increase your chances to survive or just run fast. You have knife to protect yourself, syringe to heal other hiders who have been shot but not gibbed and medpacks to heal yourself. Once you are killed and gibbed you become seeker. Seeker has pistol with unlimited amount of bullets (but still needs to reload) and can respawn again if killed by hider or dead by falling/drowning etc. Any questions?

    To listen voice chat is 25% of the fun. Talking is the other 75% as you can taunt seekers or talk with other hiders. If you have any chance to buy even some potato-mic (5€ microphone from regular shop) it usually does the trick if your background noise is not thunderloud.

    It helps to look maps before as they are bit different from regular maps as some doors are not blocked off for example. Also practising some pistol shooting and fast jumping/running helps.  :)

    Hope to see you there.

     

    • Like 1
  15. 53 minutes ago, Eagle_cz said:

    if you really want this, then make a poll ... but imo our current setting is fine. Agree with Mr, that when we will add a new map (big one) this can be good way how to give ppl chance to download the map but still, i think that current settings is fine ...

    Okay. If you see that there is nothing to be fixed then no poll is needed.

  16. image.png

    That 30sec time we have currently is not pure waiting time when your map is loaded. It starts when map is loaded in server, so in reality it is much shorter for players. Some people disconnect when map changes when they see what map comes up. Some new players need maybe time to download map. Thats why I suggested to extend time on mapload/start. Surely if all press /ready - it will start sooner but I dont see many people having that habit.

    I dont think having to wait few seconds more at the beginning of map to make sure - all are online, all are ready, teams are fine is a bad trade.

    Surely I think we need fine balance between voting time at the end and also in the beginning of map. So we should look this as a whole.

  17. Hey.

    Could we increase warmup time from current 30sec from maploading to 50sec to:

    1. give people minibreak between maps
    2. make sure all have downloaded map and connected
    3. give time to check if teams are fine in numbers and discuss if they are fair in /mc chat 
    4. decrease number of afk players at the beginning of a round as it is most crucial to have all attackers and defenders when map begins


    Mr said in discord that it could be done - lets discuss its pros and cons here.

    • Like 2
  18. 7 hours ago, Dmxj said:

    Same over here like what @Boosted has written. Why do we even discuss this point? 

    We play for obj so why can't we make use of some extra's like selfkill?

    The ++

    • You don't have a full spawn (+20 sec)
    • You don't battle with an empty gun against +2 players
    • You can switch classes (Med ==> Engi)  try to defuse the dyna

    The --

    • The opposite player don't have an extra kill... (tought we play obj? or is the server made for rambo medics?)
    • You're really bad and have a full spawn because your to late :taunt:

    Dunno what others think but the game developed "selfkill" so use it if needed!

    So you are saying, that adding 1sec delay would compromize those ++ ? My proposition is not to disable selfkill but to delay it to reduce selfkills mid battle. I use selfkill also for various reasons but not mid battle.

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