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Ctrz

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Posts posted by Ctrz

  1. 1 hour ago, Voidhead said:

    In my opinion the field op changes have gone too far , the real problem was the artillery chaining , but support fire and ammo boxes were just fine. Airstrike particular is just so weak now when all the other classes still have 4 stars.

    I think it needs some tweaking but I have long time not seen so much teamwork and strategyplay than today without constant arty/strike/mortar/panzer spam. Oasis, supply, bremen, snatch were totally different .. :) 

  2. 31 minutes ago, ddifof said:

    Just tested lvl 0 pf and I must say I don't like it. It feels like a chore to play with it.

    PF and other "noob" weapons have a important role in games: they allow the new players to get into the game and feel somewhat useful. When I came back to ET earlier this year I had no chance against skilled players on a smg vs. smg fight and if it were not for heavy weapons and rifles I probably would have stopped playing pretty quick.

    Okay, low panzer or fops level isnt terrible but we should level out other classes then too. Bring medic health lower etc. Or just have panzer/fops levels in the middle - not lvl 0 like at the moment.

  3. 2 minutes ago, MiniMuppet said:

    //set team_airstrikeTime "60"
    //set team_artyTime "60"

    This is the old setting and yes jaymod is how many you can fire in 60 sec which im guessing what this should be, but its allowing it to fire every 15sec.

    We have now remove skills for fieldops and soldiers until we can sort anything different out.

    If we have test server up, Im free to test whatever needed today if you want any help :)
     

  4. 1 hour ago, MiniMuppet said:

    @BystryThe cvar is set to 1 not sure what else we can do with that?

    set team_maxAirstrikes "1"
    set team_maxArtillery "1"
    set team_maxMachineguns "1"
    set team_maxRockets "1"

    set g_fieldopsChargeTime 95000

    Doesn't seem to do much if i change the charge time and im not even sure what the 1 mean for set team. We can remove the levels from the fieldops not sure what else we can do.

    team_maxAirstrikes[or other_maxVariants] - The maximum number of airstrikes a team can have at once. 0 disables them altogether, while any higher number is the max amount.

    Thats from my olf jaymod documentation, dont think its any different in ETL or other mods.

    Is there possibility to cap fieldop and soldier? Maybe instead of max level, we have lvl2 max?

  5. I suggest to make fresh install. If you have different drive as local - install it there. I have both vanilla and ETL launcher installed on D:/ launcher copied on desktop. Also download files manually might help - if you dont find place to do that, I can maybe zip my folders and send them to you if that helps. :) Yoink me in discord later tonight or friday/saturday and let see :) 

    Im using laptop from win7 times, so age should not be issue here.

  6. 32 minutes ago, Jessica said:
    Panza is not so quick with reloading, certainly not after the first 2 shots, and panza killes only 1 person., and only 1 panza player per team.

    It can be devastating in close quarters maps or spammy ones (spawn as allied panzer in supply depot and get 2-3 shots done, selfkill and respawn with full bar and go again). But I agree that it is not so much of an issue like arty or strikes are. Strikes even less so, because they last short time and very few know how to aim them 100% correctly. But for me, mortar is second biggest issue - for example in caen or snatch it can be really game destroying.

  7. 7 hours ago, Matu said:

    Let see hows the poll ends up what Mini did to add a new map every week or sm .

    And considering the server issues we have atm im afraid to poke Eagle to do even more work to add maps.ofc if Mr or Mini will do it then its ok.We discuss and see.

    Ok. I just noticed only 3 people gave any opinion of the matter and thats awfully quiet.

    But lets wait then ..  

  8. 1 hour ago, Arno said:

    I see your point but i guess you could say the same for engi, they cannot defend them self when planting but yeah anyways it just feels unfair.

    Well yea. Ive seen servers where engis HP has been buffed and then I see riflenade warriors and smg guys with extra ammo. So yeah, it depends on too many different variables...

  9. Well, medics high HP should help when hes in battle with needle and reviving people. Medics also start with less ammo. It might be out of balance in some cases, but Ive recently also seen hours of plays in server in a 12 player team with 2 heavy wep, 2 fops, 1 covert, 4 engis and 3 medis which seem fine .. 

    But I agree to make HP equal when medpacks metric loads fast and you can heal yourself pretty fast.. 

  10. 4 hours ago, Poyer said:

    Besides: I've got some suggestions for new maps as well. Don't know if you appreciate them and I don't know if this is the right topic to post them, but: Subway and Castle Attack would be nice additions to the maps :).

    Hey.

    We love them! :) Keep an eye suggestion topics pop out from time to time. If i see next one, I try to tag you or maybe mr @Charlie will remember that you wanted to make some suggestions.

    :drinks:

  11. 3 hours ago, Jaime said:

    IMO lets do one day in week (or just few hours in that day) with new maps rotation. In this time there will be map rotation instead of voting.

    Just one rotation day maybe? i just dont know how hard is that to set up? I dont even think that majority of people are voting. Usually when there is like 25people in server, then best map gets 21 votes, next one 18 .. but thats total of 13 people votes.. or even same people votes combined. :-/ 

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