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Ctrz

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Posts posted by Ctrz

  1. 32 minutes ago, 0wN1x said:

    I never said you couldn't kill yourself. You could still kill yourself during battle to get low spawntimes, but it would count as a kill to the other player.

    Would add 1-2s delay to selfkill. Ive seen plenty of times people selfkill when they see panzer shooting on them or enemy is chasing them and almost killed. And there is no spawntime near them. Sadly.

    • Like 1
  2. 1 hour ago, Dmxj said:

    Getting closer to snow and xmas time! Would be great to warm up the players with some new xmas maps

    Northpole,,Radar winter,...

    Not all at the same time but we can add every 1 /2 week 1 to the rotation.

    Good warm up for our players to the xmas period at Team Mupper server :santa::santa:

     

    Totally agree (hows your health btw?). Maybe we should have actual christmasmap rotation for a week instead of voting? 

     

    14 hours ago, Jessica said:

    Tramfight is actualy choosen and played, not realy seen people disconnect on that map. Of course . . . It is a great map :) 

    Because its pretty easy to understand :) Maps with trams and vehicles are easier because you just follow machinery and stay in action. In our beloved Minas - if you get left behind, you get left behind :D

  3. 43 minutes ago, Jessica said:

    @Eagle, can you give the answer ?

    I think, when you start to play and loose, you get negative in the database, but SR is never show negative, but displays it at 0.0

    If that is true, How can we see the real ( negative ) SR of a player ?

    so Sammow knows how many time to win to get above zero ? :)

    Could we reset SR values over time? Like once a month or .. ? 

  4. 1 hour ago, Voidhead said:

    In my opinion the field op changes have gone too far , the real problem was the artillery chaining , but support fire and ammo boxes were just fine. Airstrike particular is just so weak now when all the other classes still have 4 stars.

    I think it needs some tweaking but I have long time not seen so much teamwork and strategyplay than today without constant arty/strike/mortar/panzer spam. Oasis, supply, bremen, snatch were totally different .. :) 

  5. 31 minutes ago, ddifof said:

    Just tested lvl 0 pf and I must say I don't like it. It feels like a chore to play with it.

    PF and other "noob" weapons have a important role in games: they allow the new players to get into the game and feel somewhat useful. When I came back to ET earlier this year I had no chance against skilled players on a smg vs. smg fight and if it were not for heavy weapons and rifles I probably would have stopped playing pretty quick.

    Okay, low panzer or fops level isnt terrible but we should level out other classes then too. Bring medic health lower etc. Or just have panzer/fops levels in the middle - not lvl 0 like at the moment.

  6. 2 minutes ago, MiniMuppet said:

    //set team_airstrikeTime "60"
    //set team_artyTime "60"

    This is the old setting and yes jaymod is how many you can fire in 60 sec which im guessing what this should be, but its allowing it to fire every 15sec.

    We have now remove skills for fieldops and soldiers until we can sort anything different out.

    If we have test server up, Im free to test whatever needed today if you want any help :)
     

  7. 1 hour ago, MiniMuppet said:

    @BystryThe cvar is set to 1 not sure what else we can do with that?

    set team_maxAirstrikes "1"
    set team_maxArtillery "1"
    set team_maxMachineguns "1"
    set team_maxRockets "1"

    set g_fieldopsChargeTime 95000

    Doesn't seem to do much if i change the charge time and im not even sure what the 1 mean for set team. We can remove the levels from the fieldops not sure what else we can do.

    team_maxAirstrikes[or other_maxVariants] - The maximum number of airstrikes a team can have at once. 0 disables them altogether, while any higher number is the max amount.

    Thats from my olf jaymod documentation, dont think its any different in ETL or other mods.

    Is there possibility to cap fieldop and soldier? Maybe instead of max level, we have lvl2 max?

  8. I suggest to make fresh install. If you have different drive as local - install it there. I have both vanilla and ETL launcher installed on D:/ launcher copied on desktop. Also download files manually might help - if you dont find place to do that, I can maybe zip my folders and send them to you if that helps. :) Yoink me in discord later tonight or friday/saturday and let see :) 

    Im using laptop from win7 times, so age should not be issue here.

  9. 32 minutes ago, Jessica said:
    Panza is not so quick with reloading, certainly not after the first 2 shots, and panza killes only 1 person., and only 1 panza player per team.

    It can be devastating in close quarters maps or spammy ones (spawn as allied panzer in supply depot and get 2-3 shots done, selfkill and respawn with full bar and go again). But I agree that it is not so much of an issue like arty or strikes are. Strikes even less so, because they last short time and very few know how to aim them 100% correctly. But for me, mortar is second biggest issue - for example in caen or snatch it can be really game destroying.

  10. 7 hours ago, Matu said:

    Let see hows the poll ends up what Mini did to add a new map every week or sm .

    And considering the server issues we have atm im afraid to poke Eagle to do even more work to add maps.ofc if Mr or Mini will do it then its ok.We discuss and see.

    Ok. I just noticed only 3 people gave any opinion of the matter and thats awfully quiet.

    But lets wait then ..  

  11. 1 hour ago, Arno said:

    I see your point but i guess you could say the same for engi, they cannot defend them self when planting but yeah anyways it just feels unfair.

    Well yea. Ive seen servers where engis HP has been buffed and then I see riflenade warriors and smg guys with extra ammo. So yeah, it depends on too many different variables...

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