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Ctrz

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Posts posted by Ctrz

  1. 1 hour ago, Jessica said:

    Yes, it is called !BAN :) 

    Bus serious, a kick with a tiem realy sounds like a ban to me.

     

    Depends. Do you ban for a day? I would kick for a day in some cases. If we correctly kick for up to 48hours and from there up to a year or whatever time is a ban .. then its how I see it beeing logical.

    Its like "no ET for you today, but you can try and come back and behave tomorrow" kind of thing.

  2. 1 hour ago, Duro said:

    I think you are confused with !mute.

     

    !mute [name or slotid] [duration] [reason]  (will mute a player for specified duration and with selected reason)

    !kick [name or slotid ] [reason] will kick a player and player will be banned for 15min. (dont forget to add a reason pls).

    Might be, but Im following the @Charlie teaching there (copied his sentence also).

    --- image.png ---

  3. 54 minutes ago, Duro said:

    You cant kick for X amount of time, kick = kick. If you could kick for an X amount of time we would call it ban :pleasantry:

     

    2020-03-15-153459-venice.tga 1.37 MB · 1 download demo0002_dm.84 4.84 MB · 0 downloads

    Are you sure that adding timeparameter to the kick doesnt work? 

    I understood that adding time to kick command will explain the duration and overwrite the automatic 15min kick we have as default.


    image.png
     

  4. 6 hours ago, chaussette said:

    hello

    thank you for your interest, because I love the baserace map


    when you connect with your tag, they leave it's normal because they can't sk.


    those are always the same players, spawn for example

     

    I hope that we will be able to find fun and fairplay on the baserace server

    Well, post some screenshots and demo and admins can look and decide. I see them mainly playing alone or +1 other player in their team . . . so its basically bot-slaying party there.

  5. 1 hour ago, Boosted said:

    I like the Idea and surely will test it.

    Since you are not forced to do Prestige i dont see a Reason not to enable it.

    I certainly like leveling up, even when that means im weaker against some Players.

    Not 100% against it, just might be confusing (like SR was/is) and/or have some issues. But lets try it. Its just my first opinion and Im glad if my caution was redudant :) 

  6. I dont't know .. making basically a minigame into regular game. SR rating is still so-so in terms of trustworthyness and good old stacked XP was good indicator to verify if player is new to the server (and thus will be punished less on mistakes because they dont know it all yet) or someone 2-3 in our servers played regular member.

    Why I currently like about maxed out stats, is the fact that we dont have that many farming people. When levels needed to be upgraded by working for them, I saw once a day some fieldop who just stood next to spawn and handed out ammopacks but didnt help in any other way.

    I think the average player who connect to server wants to play a simple game, with even teams and on even terms and have same guns/equipment like other players (play panzer and have smg as backup gun; see mines on ground; be able to heal teammates with syringe to full health etc).

    In last months, Ive seen only 1 complain/discussion in discord where someone said that levelling up should be back. Otherwise - I have heard no complaint in server or anywhere. Members and guests seem to like full classes, no adrenaline, no double jump, no extreme new maps. I dont think the "most prestigious players" would be more popular than "highest skill rating player" that we have currently.

    If you are asking feedback, then we should implement it somewhere else and test it - if others do think that it is a direction where we might be headin'.

  7. 3 hours ago, Jessica said:

    To make to story compleet : We both had heavy indeed, but I had Bazooka, CTRZ had Panzafaust.

    After I died once or twice, My bazooka was gone, and CTRZ had panza. So this explains the topic Svepa mentioned before.

    Naah, I picked up panzer first because your zooka was out of ammo. I guess axis panzerman was also dead. Later on, when you noted noobstick differences in brand in /mc chat, I chose zooka from ground and kept using it to see if I'm able to nick it from you. I knew it was possible to use heavy weapons but I didnt know it was possible to "steal them" this way.

  8. Well I tried 1 thesis that worked. Spawned with mg42 and @Jessica was panzer. Played few spawns with mg42, then picked up panzer where jess died. I think I spawned soon with it (don't remember if i got it immediatelly as my choice of weapon or I did have to clean few times after him). 

    Can we just leave heavy weps on ground and make them unable to be picked up?

  9. 3 hours ago, Matu said:

    Does same goes for mortar?So basically if you do teamwork then a team can have all players with mortar?that can be a problem.

    It goes. Ive seen dual mortars in venice once already. Whatever multiple heavy weapon is a problem. Imagine trying to survive delivery against enemy with 3 flamers and 2 panzers.

  10. Hey.

    As we have noticed in our ETL server, soldiers can pick up other soldier weapons (for example mortarguy can pick up dead teammate bazooka) and if you use it wisely then you can snatch whatever weapon out of teammate hand accidentally or in purpose (tested that out on Jess yesterday). Team can actually have even more panzers if they just keep spawning in as soldiers and keep picking up panzers on ground.

    Do we want to keep this rotation going or can we do something about it?

  11. 2 hours ago, Boosted said:

    Remind me when we do HNS again and help me find those faulty Maps so it can be fixed or removed :)
    Shuffle aint a bad idea, not quite sure atm how that would work (since it needs to be 3:1) but there surely is a way.

    Sure. Hit me or @Jessica up and we can help you find these maps. :) 

  12. Nice game. :) Thanks for the updated pistol damage - was much more efficient to seek but not impossible for hider to get away.

    Only few maps have places where seekers cannot go. For example pirates 2nd axis spawn. Maybe with 3 seekers, but we were just 2 .. :)  And it should be skill of seeking, not hard trickjumping. We also should use autoshuffle to give everyone experience to seek and hide.


     

    • Like 2
  13. 52 minutes ago, Svepa said:

    Connected last night albeit it looked awful so had to set custom reso then better.

    As i’ve never played this before, i’d like to be a hider at least once, so is that allies or axis?

    Axis. Just tested, all fine for me. :) 

    • Like 1
  14. 56 minutes ago, Arno said:

    Thanks a lot, sounds like a ton of fun.
    So as I understand server setting are made so you can't do something wrong?
    That was what i was afraid of last time where I didnt even was on Discord :D

    I can easily go and get a mic or a headset and i guess I should.

    I play on my custom workstation and it was never made/installed with sound and mic in mind and I have no mini jacks in the 19" Cabinet, so today i only have a Bose Soundlink Mini for sound via bluetooth.

    Can anyone recommend anything with bluetooth or USB so I don't have to take the rack apart to get to the mini jacks on the back?
    Thanks in advance

    I just had my ups and downs with bluetooth headphones. The audio will fall behind but I think ic would be ok. I think USB is bit better option for mic and there should be ton of them available.

    If you have any mic+ headphones then this thing should also help you out. USB external sound card. I used one long time ago and worked well. Local stores should sell them or you can grab some via internet. :)

    About server .. settings are there and dont think you can do anything wrong. :)  You can have fun also without discord but that just adds ton of fun IMHO.

    • Like 1
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