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Dmxj

Junior Admin
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Posts posted by Dmxj

  1. 18 hours ago, Sammow said:

    Oh the sweaty palms when returning with a crate and almost reaching your base. 

    But then, completely out of nowhere, a rifle grenade drops right next to you and you only have 5hp left. "Just enough to make it" you think? You wish, someone's completely lost bullet hits you and you can start all over. 

    Thats what they call baserace, so much fun and even more frustration :rofl:

  2. 14 hours ago, mew said:

    Spawntimes and map length

    At least Gold Rush, Fuel Dump and Bremen (to a lesser extent) are ruined by this. Near impossible with equal teams.

    15 minutes is not enough for the TE Siwa Oasis.

    That's all I came to say to the forum!

    Totally agree with those lenght times.

    Hopefully we could add some extra time to supply aswel, 15v15 on 15min is pretty impossible.

    18-20min would be fair for allies side

    Quote

     

    Soldier limit to 1-2

    Also remove panza completely. :)

     

    In this case i'm not 100% sure.

    Panza is a piece of this beautiful game, ask  @Jessica but the limit has to decrease to lvl 2 max 3 cause atm people can shoot 2 panzers in less then 15 seconds and this is way to easy to make many kills.
    The lenght between 2 bullets should be atleast a bit longer.

  3. To be honest i really liked the atmosphere of the beginners server yesterday, good maps friendly people and not to chaotic :polling:

    I got 1 small question about a map.

    We were playing baserace but in my eyes and maybe "it's personal", the timelimit is to short. We only could make a couple of stages and i guess if we were with more players we couldn't do even more. Maybe we should make it a bit longer...? What do you think @Jessica.

    Jens

  4. 33 minutes ago, Sammow said:

    We played Teuthonia yesterday, it was horrible.

    We had some good players on both sides. The teams were not uneven. Still the game was a complete stalemate in the middle of the map. Could be that there were too many people so it was too easy for axis to defend the narrow entrances to the square where the tank is. Anyway, frustrating map with a lot of people. Never gets my vote again :D 

    Like in my previous topic, we need more open maps with different walking ways. So you dont have always a fight in the middle of the map with 10v10...

    An easy example is radar. 2 diffrent obj and alot alot of ways to get those obj (CP way, back way, main way trickjump at other spaw axis etc..), the focus of the defending team it not 1 place but they have to focuss on the whole map/sides.

    Those maps we really need!

    Alot of 1v1 2v2 etc actions and not a small area where u see 10v10 with 3 artys 2 panzas and a flamethrower.

    Jens

  5. 8 hours ago, Charlie said:

    4 private slots have been added for you guys and the password is in the management section for it.

    We'll get back to you on other things regarding this, but another server probably won't happen.

    Good was talking with @Jaime about this last evening tnx Charlie

     

    But the main problem is still here. 2 different grushes, yesterday we had those 2 maps right after each other. And for april we need some biggers imo. 

  6. An extra map suggestion, these days grush is heavy to win on allies side because the teams are pretty stacked what is very nice but the spawntimes are not that good.  (goldrush_ga) is maybe a better map cause on the (GA version) there is an overload of ways to reach the gold and not only 1 way like it's now on the normal version

    Quote

    Totally agree with you on Goldrush. It's been the same wherever I play it. I wanted to remove it ages it ago but Niki would have banned me heh. That said it's probably the second most popular map behind Oasis. Will people want it changed with GA when we already have SW version? 

    @Charlie SW is even a bigger problem with a stacked server like us,

    1. The distance between gold and truck is to big
    2. Extra "heavy weopon" at tank nearby the axis spawn is to much in SW

    So the normal version is way better in the public scene then the sw.

     

    About the colours, i tried red or what u say pink guess this will help alot!

    and yes it's a small grey message that pops up with /wolfadmin.

    tnx for reply!

     

     

  7. @Charlie

    Extra's not "necessary"

    • Colours of the command /mc -- /mr a bit more colourfull especially the /mr ones (blue) is rly difficult to read in the server
    • Wolfadmin text need an update colours better info etc
    • Welcome message when a "member/friend/highadmin" joins the server, make it more brightfull + put it in chatmessage not in the middle of the screen (dunno if this is legacymod based or not @Timothy)
    • Delete votes like comp & pub settings (guess it already done now)
    • Update all spawntimes of diffrent maps 
    • Change erdenberg_t2 ==> to t_1 (flag is down, spawn is still up) it's pretty impossible with those spawntimes + 15v15 to catch the flag. t1 version will make it a bit more playable
    • An extra map suggestion, these days grush is heavy to win on allies side because the teams are pretty stacked what is very nice but the spawntimes are not that good.  (goldrush_ga) is maybe a better map cause on the (GA version) there is an overload of ways to reach the gold and not only 1 way like it's now on the normal version

     

    A good idea is also to striketrough the suggestions what the admins will change or did change already. So we all have an update whats already done.  EASY FOR ALL

     

    Jens

    • Like 1
  8. 3 minutes ago, Timothy said:

    Great job! Speaking for myself, I find your server really pleasant to play on. And by the looks of it, the ET community seems to think the very same. Having such a high rank is more than deserved. Congratulations once again :)

    Thanks big fella!

    But still waiting for TOP 10 + we also need some small changes to

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