Option NO
1) I'm pretty sure limiting nades is not even possible. (total per team - per class is possible)
How would you script this if a team has per example 10 players = 8 medics (each 2 nades in our server) + 2 engis (4 nade each). You want a maximum of 5 nades per team (example) how would you let the game decide who gets the nades and who not? Who will benefit the most at that moment and who can defend himself the most because the advantage of that moment in the game Option YES/IF THERE IS A POSSIBILITY
2) If there is a possibilty to limiting nades per class (example 1 nade each class).
How would you reduce the amount of nades if theres is 25 players in Team Axis (all having 1 nade maximum), the total amount of nades will stay the same if you reduce it per class
Not sure if there is any kind of feature in legacy but i doubt this.... @Kimi - @Aciz - @Aranud or @RaFaL could answer this better i guess. My Conclusion:
Anyway in my opinion nades is a part of a defence strategy and for sure in adlernest where the "transmitter' is hidden by walls around it, what gives the axis a minimal way to defend it without nades (Front stage)
Hope you get my point 🙂