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papywolf

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Everything posted by papywolf

  1. Version 1.0.0

    7 downloads

    24-10-2018 www.ujeclan.com This is a special version for nq mod servers. Spiders are up side down , so i had to lower them for not turning up in the rocks. Map by [UJE]Niek The Axis have landed on the shores of this haunted island. Rumors tell that the Allies are trying to release an ancient giant from the cave under the big mountains. ----------------------------------------------------------------- Special stuff: * Moving spiders * animated objectives * Black and white island * Colorfull Cave * Scary models ----------------------------------------------------------------- Axis objecives * Capture the flag * Destroy the Barrier * Destroy the first Pillar * Destroy the Cave Allied Objectives * Defend the flag * Build the Barrier * Defend the Pillar * Defend the Cave ----------------------------------------------------------------- A big thanks to Fabi for finetuning the script and adding the objective sounds. And ofcourse to everyone who keeps this game alive. bsp name of this map is UJE_horror_island
  2. Version 1.0.0

    1 download

    =============== Map: Bone NCM Author: B0n3g1b - bo-n@ukr.net Visit for update: http://wet.ho.com.ua ------------ Instructions: Place "bonencm.pk3" into your ET/etmain/ ------------ Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0 Build time: 40 days Last update: 22.02.05 .pk3 Size: 4 MB ------------ Missions: Axis: -Protect the Gate -Protect the Cage -Protect the Rocket -Construct the Defence -Construct the Command Post -Protect the Radar Part Allies: -Construct the Assault Ramp -Construct the Command Post -Construct the Water Pump -Destroy the Gate -Destroy the Cage -Steal the Rocket -Steal the Radar Part ------------ Time Limit: 20 min Axis Respawn Time: 20 sec Allies Respawn Time: 15 sec ===============
  3. Version 1.0.0

    1 download

    Date: March 26, 2005 File: intel_center_b2.pk3 Mapname: Intel Center Beta2 Author: zig-zag Email: painelements@myway.com Description: Map for Wolfenstein:Enemy Territory "The Allies are rolling into Germany and must escort a tank to the Axis Intelligence Center, and destroy their communications. The Axis must stop them to keep the Allied advance out of Germany." -Allies escort a tank to the objective building. Once broken into, they must capture the building via a flag. ametypes: Objective, Stopwatch, * Last Man Standing -- Not yet implemented * Instructions: -Unzip and place intel_center_b2.pk3 into your \Wolfenstein - Enemy Territory\etmain\ directory. Notes: 2nd Beta release. Still working on: -LMS mode script -Better lighting -More detail if performance allows Thanks to Phats and the Chicken Bucket for their input in modifying this map. Distribution / Copyright / Permissions: Copyright (c) 2005 zig-zag All rights reserved. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN
  4. Version 1.0.0

    3 downloads

    31.08.2005 Title: Firetrail File: firetrail.pk3 Mapname: firetrail Revision : 1.0 Author: DizzyDevil - DizzyDevil@my-private.com Game: Wolfenstein Enemy Territory Gamemode: Campaign allowed, Stopwatch allowed, LMS not supported Tools: GtkRadiant 1.5.0-ET, Q3map2 2.5.7, Photoshop 6.0, Nero Wave Editor Build time: 2 Month off an on (max. 12 hours per Week) compile time: 2 minute 45 Seconds compile maschine : AMD AthlonXP 2400 , 1 Gb Ram Thanks to: my Wife :-0) Activision for the best free game www.level-designer.de Rikard "Drakir" Lindgren - http://www.drakir.tk (some textures/prefabs) Sorry for: -the less Brightness -the standard Trace/Command Map Objectives Axis: "Primary Objective:**Defend the Depot Pumpstation." "Primary Objective:**Defend the main Entrance." "Secondary Objective:**Defend the Forward Bunker." "Secondary Objective:**Defend them from repairing the side Door so they close them forever." "Secondary Objective:**Construct a 2 Stage Barbwire." "Secondary Objective:**Stop the Allies from constructing a Command Post." "Secondary Objective:**Build your Command Post for improved charge times." Allies: "Primary Objective:**Dynamite the Depot Pumpstation." "Primary Objective:**Dynamite the sain Entrance." "Secondary Objective:**Capture the Forward Bunker." "Secondary Objective:**Repair side Door to close them forever." "Secondary Objective:**Destroy the Axis Defense Barbwire to reach the Pumpstation." "Secondary Objective:**Build a Command Post for faster charge times." "Secondary Objective:**Stop the Axis from constructing a Command Post." ------------------------------------------------- Copyright 2005 DizzyDevil - all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -------------------------------------------------
  5. Version 1.0.0

    2 downloads

    Map: ArhaBeach (Final and Fixed) Author: B0n3g1b - bo-n@ukr.net Visit for update: http://wet.ho.com.ua/ ------------ Instructions: Place "arhabeach.pk3" into your ET/etmain/ ------------ Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0 Build time: 13 days Last update: 16.04.06 .pk3 Size: 7 MB Missions: Axis: -Defend the Wall -Protect the Gun Allies: -Destroy the Wall -Destroy the Gun ------------ Time Limit: 10 min Axis Respawn Time: 15 sec Allies Respawn Time: 5 sec ===============
  6. Version 1.0.0

    3 downloads

    Kernel's Katastrophie: Dateline: 1944 Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces. Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war. These experiments are being conducted at a top secret base. www.prisoners-of-war.com This is my first attempt at mapping. The first BIG mistake was mapping on a system that was not "clean". I owe many people a debt of gratitude for their textures and shaders. I don't know who they are but if you do, go to www.prisoners-of-war.com and look for the Katastrophie section on our forums (or start a post, or send me a P.M.). I will gladly add their name to the credits. Special note to server admins: This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to: /sv_keywords 123 This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown. Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start. CREDITS: A big thanks to Erik for his RTCW entities in ET. Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps. Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info. Thank you Spalsh Damage forum members for your answers and informative posts. You can contact me at: www.prisoners-of-war.com =PoW= Kernel 2.6.5 Axis Objective Descriptions 1 "Primary Objective: Defend the EMF inducer at all costs." 2 "Secondary Objective: Defend the shield generator. Rebuild it if necessary." 3 "Stop the allies from destroying the vent house." 4 "Stop the allies from destroying the vent cover and getting inside." 5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages." 6 "Allies may try to breach the bunker to gain additional access. STOP THEM!" // Allied Objective Descriptions 1 "Primary Objective: Destroy the EMF inducer." 2 "Secondary Objective: Destroy the shield generator." 3 "Destroy the vent house to gain another access route." 4 "Destroy the vent cover to get inside." 5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages." 6 "Breach the bunker to gain additional access."
  7. Version 1.0.0

    1 download

    |--------- | 5/13/06| |----------------------------------------- | Title : temple_sniper_night | FileName : temple_sniper_night.bsp | Version : Final |----------------------------------------- | Authors : MLB, Megalyth and Busta Capinyoass and Private Jackson | Email : private.jackson@hotmail.com |----------------------------------------- | Type : Sniper | Spawn Points : supports up to 32 players, 16 per side ----------------------------------------- | How To Play:.. | :..Unzip temple_sniper_night.pk3 into your etmain folder. | :..Launch Enemy Territory(tm) | :..Find a server running temple_sniper_night | :..Enjoy! |----------------------------------------- | Copyright :.. | :..Copyright (c) MLB |----------------------------------------- | Background :.. | :..Map decompiled by Megalyth and Busta Capinyoass for a sniper map and decompiled once again for a night version by Private Jackson. |-----------------------------------------
  8. Version 1.0.0

    1 download

    no information on the map
  9. Version 1.0.0

    1 download

    no information on the map
  10. Version 1.0.0

    2 downloads

    ----------------------------------------------------------------- [UJE] fastfood sniper b7 ----------------------------------------------------------------- Map made by [UJE]Niek 5-05-2008 changed to b6 5-11-2009 Changed to b7 10-11-2010 ----------------------------------------------------------------- 2 Dinnerhouses standing against eachother. Who has the best food or the best dinner. Let the snipers decide. This map is specially made for the ujemembers because all the pictures are ujemembers ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info ----------------------------------------------------------------- for campaigncycles the map is called UJE_fastfood_sniper
  11. Version 1.0.0

    3 downloads

    _____ __ \_ \_ __ / _| ___ / /\/ '_ \| |_ / _ \ /\/ /_ | | | | _| (_) | \____/ |_| |_|_| \___/ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Author.............: Ex-Member Conflict Major/Minor Changes and Bugfixes made by: Author.............: #RoN.et'cl4ym4n? eMail..............: cl4ym4n@ron-clan.net xFire..............: cl4ym4n WWW................: http://www.ron-clan.net/ http://www.forum.ron-clan.net/ IRC................: #RoN.et@Quakenet.org Copyright (c) 2008 [RoN] Clan - Realm Of Napalm. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  12. Version 1.0.0

    3 downloads

    ----------------------------------------------------------------- [UJE] City sniper ----------------------------------------------------------------- Map made by [UJE]Niek * 48 players sniper-map (24 Germans & 24 Dutchmen) * few bot optimalizations implemented (build for a 24-bot-server) * health-cabinets can be toggled on/off by a admin. * all smoke can be toggled on/off by a admin. * all fences can be toggled on/off by a admin * /rcon set sv_uje_medi 1/0 * /rcon set sv_uje_smoke 1/0 * /rcon set sv_uje_fence 1/0 ----------------------------------------------------------------- This is the second map I've made. It's a snipermap because there are too few snipermaps published. This is a small city with lots of places to hide and shoot from. Nice moving water and neon lights. Shoot your targets from high or low places. Have lots of fun with this map. I want to say special thanks to [UJE]C for his help with adjusting the map, the scripting and the shaders. I can't say it enough; Without his help this map wasn't made. ----------------------------------------------------------------- More [UJE] maps: UJE_00 made by [UJE]C UJE_sniper made by [UJE]Niek UJE_city_sniper made by [UJE]Niek ----------------------------------------------------------------- [UJE]Clan site http://www.ujeclan.com -----------------------------------------------------------------
  13. Version 1.0.0

    2 downloads

    ----------------------------------------------------------------- [UJE]Cheese sniper b4 ----------------------------------------------------------------- Map made by [UJE]Sogeking b3 version 10-08-2009 b4 version 15-06-2010 ----------------------------------------------------------------- This is the first map made by Sogeking You gotto like cheese in this map because there is a lot in it In this map you will feel like a little mouse because the atmosphere is huge.The theme is cheese that's why there also are a lot of camera's in this map So put a big smile on youre face and snipe some ----------------------------------------------------------------- Extra features * Mousetrap * Jumppad * You can shoot holes in the cheese ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info ----------------------------------------------------------------- for campaigncycles the map is called UJE_cheese
  14. Version 1.0.0

    4 downloads

    ----------------------------------------------------------------- [UJE] House sniper ----------------------------------------------------------------- Map made by [UJE]Niek 12-06-2008 ----------------------------------------------------------------- This time a smaller map. Only 2 houses in a yard. The way to cross is in the pool but it will not be easy and an alarm goes of when youre in the pool. ----------------------------------------------------------------- * Lot's of sounds added ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info ----------------------------------------------------------------- for campaigncycles the map is called UJE_house_sniper ----------------Credits------------------------------------------- Thanks to everyone that keeps the game alive
  15. Version 1.0.0

    3 downloads

    Map: Negoshk Author: Henri 'Nenquel' Karhula E-Mail: henri.karhula@gmail.com Date of Release: 4. May 2007 (Negoshk beta1) http://www.splashdamage.com/forums/viewtopic.php?t=16905 Date of Release: 26. May 2007 (Negoshk beta2) (Negoshk beta2)Changes and Fixes: - Deleted a few houses and put in a "hill" - Added a tree ^^ - Last axis spawn is bigger to avoid spawnkilling - Depots Names are South/West and East instead of 1,2 and 3 - New Command Map - Command Map Markers work (only tested in orig ET 2.60) -------------------------------------------------------------------------------- Map Information: Timelimit: 25min Attacking Team: Allies Axis Spawntime: 25sec Allied Spawntime: 20sec Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North. Therefore the Allied Forces planned to destroy their ammo depots. To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost to destroy the City Gates to enter the Inner City and destroy the Ammo Depots. Objectives: 1) Defend/Steal the Tank 2) Defend/Blow East Gate 3) Defend/Blow South Gate 4) Defend/Blow Ammo Depot no.1 5) Defend/Blow Ammo Depot no.2 6) Defend/Blow Ammo Depot no.3 7) Defend/Construct COmmand Post -------------------------------------------------------------------------------- I want to thank: SPU9 - for his great support and hosting! Dersaidin - for his great help and advice! (Really - I thank real much!! - vis is harder than i thought! ^^) antman - for helping me fixing problems with etpro! ^^ The 'Level-Designer.de' Community - for a lot of help! Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas! -------------------------------------------------------------------------------- Copyright - Henri 'Nenquel' Karhula You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.)
  16. Version 1.0.0

    10 downloads

    Download pk3 name: low.airstrip2.pk3 Map name: low_airstrip2.bsp Author(s): LowLife, Bob le roux, Rummie Map type: OBJ Map size: Large Attacker: Allies ***DESCRIPTION*** Objective: The Axis must defend the tower controls and the 2 AA guns.
  17. Version 1.0.0

    1 download

    Description wm_mapdescription axis "protect the secret papers and for all sake don't let the allies transmit them." wm_mapdescription allied "get the secret papers in the mainbunker get them to the radio transmitter inside the mountain." wm_mapdescription neutral "allied have been looking for some secret papers, now they've found them and have sent a team to get them and transmit them back to base." Allied objectives 1 "Primary Objective: steal the secret papers." 2 "Primary Objective: transmit them to base." Axis objectives 1 "Primary Objective: defend the secret papers." 2 "Primary Objective: Prevent secret papers being transmitted."
  18. Version 1.0.0

    2 downloads

    "Axis are planning to use some gold to upgrade the communications and buy new supplies to their new base.**Allies must stop them at all costs.**Steal the gold and bring the truck out of the axis sight as fast as possible!" axis "Protect the gold in the gun at all costs." allied "Steal the gold from Barrocas Base, delivering them to the truck and run" neutral "Allies must steal the gold, protected by the Axis team"
  19. Version 1.0.0

    1 download

    Download pk3 name: axs_elsenheim_b2.pk3 Map name: axs_elsenheim_b2.bsp Map by: AlLexis Objectives : Destroy house wall , Rrepair the tank , Escort the tank , Steal the gold , Escort the truck ::Thank you bob_le_roux for your textures from your map bergheim ::
  20. Version 1.0.0

    1 download

    Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank. Objective 1: Capture the Gate Flag. Objective 2: Dynamite/protect the Gate. Objective 3: Capture the Bank Flag. Objective 4: Dynamite/protect the Bank. Objective 5: Steal/protect the Gold. Objective 6: Construct the Command Post. (There is also a ramp and a dynamitable side-route to the bank.) Author : Kent "Loffy" Lofgren, Sweden Game : Wolfenstein: Enemy Territory Map Title : Amazing Bank (version 1) Filename : amazing_bank_v1.pk3 Date : Augusti 31, 2018 Decription : Custom map for Enemy Territory. Editor : Gtk Radiant 1.6 (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512) ------------------------------------------------- How to install and play this map ------------------------------------------------- Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map amazing_bank_v1 (then ENTER). ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- I want to thank all server admins, who constantly support and host custom maps. I also want to thank all the people who have given their input to me. Big thanks! ------------------------------------------------- Map files/no copyright: ------------------------------------------------- The .map-file is included (which can be used in a map editor, to change or expand the map). This map, and all its map files (including the .map file) is in the public domain. No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means. In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me. -------------------------------------------------
  21. Version 1.0.0

    2 downloads

    -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-Main info-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- Mapname: Steal_v1 Version: 1.0.0 Gametype: CTF (Capture the flag) Mapmaker: 1869*_Flame a.k.a Dante Website: www.1869clan.tk -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-Installation.-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- -install on local machine: 1. Download the Steal_v1.pk3 file 2. Put the pk3 file into your "etmain" folder (usually can be found at: "C:\Program Files\Wolfenstein - Enemy Territory\etmain\") 3. start the game 4. open console with the ~ key (left from the 1 and up the TAB key) 5. type /g_gametype 2 (it will tell you it will be set on restart, DONT restart) 6. type /map steal_v1 7. play! ==> NOTE: no bot support added. -install on a server: 1. Download the Steal_v1.pk3 file 2. Put the pk3 file into the "etmain" folder 3. if needed, add to your fastdownload server 4. add map "steal_v1" to your maprotation.cfg (or other depending on mod) 6. (re)start server 7. play and have fun! -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-Objective-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- Allied main objective: Use the teleporters to get to the axis base, here you must try to steal all 5 Gold crates solen gold crates have to be deliverd to 1 of the pillars in allied base. Allied secondary objectives: - Construct brige nr 1 - Construct brige nr 2 - Construct the command post Axis main objective: Use the teleporters to get to the aliied base, here you must try to steal all 5 Gold crates solen gold crates have to be deliverd to 1 of the pillars in axis base. Axis secondary objectives: - Construct brige nr 1 - Construct brige nr 2 - Construct the command post -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=Special Thanks!=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- 1. Special thanks to HEX|Fate for awnsering most of my questions 2. Special thanks to Marco (from MLB-maps) for helping me solving my questions 3. Special thanks to 1869*_Spirit for helping testing and finding bugs -=-=-=-=--=-=-=-=--=-=-=-=- -=-=-=-=-=-Other-=-=-=-=-=- -=-=-=-=--=-=-=-=--=-=-=-=- - few new textures included - 16 textures included - added lava texture
  22. Version 1.0.0

    3 downloads

    ----------- Stiglitz B1 ----------- Release Date: 31/08/2018 ----------------- This map is intended as an entry for the Trackbase, TWT, Wolfwatch map-contest 2018. I would like to thank all of the organizers for setting up the contest. It has been a valuable experience creating a map on a fixed schedule. -----Story----- July 1943: Local resistance reported a branch of Deathshead’s X-Labs in a small remote village. Stiglitz, an OSA agent, has been sent to infiltrate the facility and gather intel of Deathshead’s activities. Communication broke up some days ago and Stiglitz is suspected to have been spotted and is soon to be executed. -----Objectives----- This map has one primary objective (extracting Stiglitz), one secondary objective (Command Post) and two flag spawns. Stiglitz: Stiglitz can be escorted by both teams along the spline path. Allied forwards and Axis backwards. CP: Aside from the usual CP benefits, the command post is also responsible for showing Stiglitz on the command map. If you do not own the command map, you don't see his position. Already in this version this is a rather big advantage, but with free escort movement this will basically be game deciding. Flags: The flags are located on each of the middle islands and make team communication necessary to avoid enemies falling into your back. -----Notes----- The mapfile is included. We kindly ask that you contact us before releasing any maps based on Stiglitz_b1. Once beta2 is released this map will act as some sort of tutorial map with an extensively documented script and if possible a tutorial video series. By doing so, we hope that we can spark a new genre of objective maps to bring some fresh wind to ET. -----Thanks to----- Direct support: • ryven for extensive support during debugging of the script_mover. • WuTangH for the broken tree model acting as bridge from Nature to Industry and the modified head model for Stiglitz to fix a visual glitch. • Everyone on the TWT Discord for helping out in one form or another. Indirect support: • Jon Swenson (=N4RC= Smokey) and Chris Swenson (Hobbie) for Axis Lab. The forwards and backwards movement of Stiglitz is highly inspired by Axis Lab. • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool • C and Npherno for their wonderful model tools respectively • hipshot for his "miramar" skybox from http://www.custommapmakers.org/skyboxes.php • RtCW for models + textures • Detoeni for his submarine and truck models • ischbinz for textures • FireFly for his Hanomag model • RayBan for his treeline textures • Everyone else who provided info, feedback, ideas or helped in any other way.
  23. Version 1.0.0

    2 downloads

    Description: (the readme file) V-2 Factory by Mean Mr. Mustard release date: 25-May-04 (Final) RTCW: Enemy Territory SW, ==================================================== title: V-2 Factory (Final) file: v2_factory.pk3 author: Mean Mr. Mustard email address: mean_mr_mustard7@hotmail.com URL: description: It is the spring of 1943, and the immense Blockhaus near Watten is nearly complete. The Axis have geared up production on the V-2 rocket but continue to fire them from a remote launch site. The Allies must destroy the production of the next V-2 before any more terror can be rained down on England. Objectives: Axis have to produce a V-2. All factory machines must run 15 minutes to construct a V-2. Allies can halt production by damaging the machines. If the Axis repair the machines, then the time build continues. If all threee machines are damaged in an overlapping period, Allies win the map. If the V2 is produced, then the Axis must deliver it to safety via a train. ==================================================== Play Information gametype: wolfmp, wolfsw **no lms implemented yet** map name: v2_factory.bsp new sounds: various train sounds new graphics: custom textures for signs, posters, v2 and train skins new music: none new models: v2, train and train cars prefabs: various ones from Drakir (www.drakir.tk) how to play: place the v2_factory_b1.pk3 file in for etmain directory. Then host a game, single objective map and select V-2 Factory Beta 1 ==================================================== Construction base: scratch editor: GTK Radiant 1.4.0-rc2 other programs: easygen (terrain), gimp (graphics), PSP, gmax, lithunwrap know bugs: none build time: overall, approx. 6-8 months. ==================================================== base: scratch editor: GTK Radiant 1.4.0-rc2 other programs: easygen (terrain), gimp (graphics), PSP, gmax, lithunwrap know bugs: none build time: overall, approx. 6-8 months. ==================================================== Thanks to the following: The splash Damage Forums - a vast treasure trove of information Desert Skybox by sock (I modified the sun angle and color to suit my map - shader changes in v2_factory.shader) Ifurita for providing the V-2 brushwork on which the V-2 md3 is based shaderlab (ydnar) for various textures (detail-cb,flat_lt,concrete_big_1,brick-med-tan,brick-med-tan-wdwed) Drakir for the vast number of quality prefabs (shelves, barrels,etc) -- www.drakir.tk Schaffer (Nick Abbott) for generating the awesome command map, loadscreen image and lots of bug checking Nathan Havok - terrain layout, heightmap, v2 and train models Crotalus - custom textures for all the factory signs, and all the model skins! Added posters throughout the map.... Nathan Havok, (Pyr8)Someguy and Steurenol for refining the original mapping objectives and layout [GoG]Mike for "you must include a slide somewhere in the map" - and I did Crotalus for "you need to use a skybox so your map isn't floating in space" - so I did TheBaz for MG-Nest placement and various detail/playablity ideas =MLK=delicious, TheBaz, [GoG]Mike, Absolutjd, Clemster and Crotalus for initial walk throughs and testing PureGamer for various testing of the map =MLK= for play testing of the entire map =Shit Storm= servers for putting the mpa through the ringer - which it survived ND80 servers for lots of play testing and feedback Java.Lang for the cobweb texture and shader ==================================================== Distribution / Permissions This map may not be modified in anyway as to appear as a completed map by anyone else than the author. Authors May Not decompile the BSP as a base to build additional levels.The possibility of using items from this map as prefabs is possible, but you must obtain the author's written permission first. You MAY distribute this pk3 file in its entirety without permission. This file may not be commercially exploited in any way. ====================================================
  24. Version 1.0.0

    3 downloads

    Author : Magic Email : janerikstorseth@gmail.com Release : 17-04-2016 Website : www.magics-territory.com Game Information. Game : Return to Castle Wolfenstein: Enemy Territory File name : raid_final.pk3 BSP name : raid_final Menu name : Raid Game modes : wolfmp wolfsw. Players : 6-8 per team Version : final Attacking : Allies Timelimit : 25 Spawntimes : Axis : 20 / Allies : 15 Install : Put the pk3 file into the etmain folder. Story : Axis are holding the library as their HQ - Allies has decided to do a raid for the axis gold - Escort the truck and force your way through the town to the library - Steal the gold and escape // Axis Objective Descriptions 1 "Primary Objective:**Prevent the Allies from capturing forward spawn and blowing up the city fence" 2 "Primary Objective:**Build your Command Post for improved charge times." 3 "Primary Objective:**Defend the Restaurant door" 4 "Primary Objective:**Defend the Library main door" 5 "Primary Objective:**Defend the Library side entrance" 6 "Primary Objective:**Prevent allies from stealing the key to the gold" 7 "Primary Objective:**Defend the gold and prevent allies from deliver at truck" 8 "Primary Objective:**Keep the switch lowered" // Allied Objective Descriptions 1 "Primary Objective:**Capture forward spawn and blow up the city fence" 2 "Primary Objective:**Build your Command Post for improved charge times." 3 "Primary Objective:**Blow up the Restaurant door" 4 "Primary Objective:**Blow up the library main door" 5 "Primary Objective:**Blow up the Library side entrance" 6 "Primary Objective:**Steal the key and open the library gold defence" 7 "Primary Objective:**Steal the gold and deliver at the truck" 8 "Primary Objective:**Open the switch"
  25. Version 1.0.0

    1 download

    Description Axis: "Objective:**Defend the 3 sets of demolitions explosives planted on the Remagen Bridge and your Field HQ" Allied: "Objective:**In sequence, defuse the demolitions explosives planted on the North, Center, and south Spans. Once explosives have been defused, blow up the Axis Field HQ" Neutral: "March 7, 1945. Allied forces racing towards Germany desperately need to capture key bridges spanning Germany's last natural defensive barrier, the Rhine River" Objectives Allied objectives 1 "Primary Objective: Defuse the explosives planted on the North Span Defusing explosives will make North Spawn Spawn Flag permanent-allies" 2 "Primary Objective: Defuse the explosives planted on the Center Span Defusing explosives will make Center Span Spawn Flag permanent-allies" 3 "Primary Objective: Defuse the explosives planted on the South Span Defusing explosives will make South Span Spawn flag permanent-allies" 4 "Primary Objective: Destroy the Axis Field HQ on the South Bank" 5 "Secondary Objective: Breach the South Door entry point to the bridge" 6 "Secondary Objective: Breach the North Door entry point to the bridge" 7 "Secondary Objective: Repair the North Enterhaken" 8 "Secondary Objective: Repair the South Enterhaken" Axis objectives 1 "Primary Objective: Defend the explosives planted on the North Span If the Allies defuse the explosives, they will permanently capture the North Span Spawn Flag" 2 "Primary Objective: Defend the explosives planted on the Center Span If the Allies defuse the explosives, they will permanently capture the Center Span Spawn Flag" 3 "Primary Objective: Defend the explosives planted on the South Span If the Allies defuse the explosives, they will permanently capture the South Span Spawn Flag" 4 "Primary Objective: Defend the Axis Field HQ on the South Bank" 5 "Secondary Objective: Defend the South Door entry point to the bridge" 6 "Secondary Objective: Defend the North Door entry point to the bridge" 7 "Secondary Objective: Prevent Allies from repairing the North Enterhaken" 8 "Secondary Objective: Prevent Allies from repairing the South Enterhaken"
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