Jump to content

papywolf

Clan Friend
  • Posts

    393
  • Joined

  • Last visited

Everything posted by papywolf

  1. Version 1.0.0

    4 downloads

    EABase 1 StoerFaktoR Edition ------------------------------------------------- Basic Information ------------------------------------------------- Original Author : Calibra8v Email address : calibra8v@hotmail.de Homepage : http://www.ea-clan.de Xfire : calibra8v Modified : 'StoerFaktoR Mail : mini@chris-s.de URL : http://chris-s.de ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : eA´s Forest Base Filename : ea_base1.pk3 Decription : A Little map based on the Forest Mission in RTCW! Program : GTK Radiant 1.4.0 Build time : 3 days Relase Time : 24 Jan 2011 Obj Briefing :The Axis have have received a Box with Secret Documents, the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation! Version/info : Its the 1 Version,it was a fun project.So i have not invested much time in it. It is only Compiled as Single.for Better FPS you can compile it as Final,but it tooks long,i have aborted the compilation after 2 days. ------------------------------------------------- Special ------------------------------------------------- The Complete Map file is include.And a Map file without the Landscape. Feel free to Modify or to use stuff from it. By quastions you can contact me on Xfire or over the HP. It would be nice to give a credit to me if you Modify this map. ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- Activiton,Splash Damage, id Software & all who support the eA clan. ------------------------------------------------- About us: ------------------------------------------------- We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use. ------------------------------------------------- Reported Bugs: Update 25.01.11 ------------------------------------------------- No Landmine support.If you would like it with Mines then change the Shader file. It can happen that when you got the Map MGS_heliport in the same folder the Grass Textures from this map will change in Snow. ------------------------------------------------- Map Update : 08.02.2011 ------------------------------------------------- Grass Floor has become landmine support The bridge is now constructable and destroyable Axis haves a new mainspawn and a defence at the maingate anti walljump brushes at the sites to the base
  2. Version 1.0.0

    2 downloads

    About This File Axis Objective Descriptions 1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker." Allied Objective Descriptions 1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."
  3. Version 1.0.0

    3 downloads

    Allied objectives 1 "Primary objective: Construct the commandpost and capture the bar" 2 "Primary objective: Steal the keycard so we can unlock the battery. You will find it in some kind of headquarter building. But be aware soldier, mg42 sounds has been reported" 3 "Primary objective: Unlock the battery doors to gain access to the battery. The brave men who can do this will get leave for three weeks" 4 "Primary objective: Destroy the battery using a dynamite charge. We must destroy it before the axis backup force arrive" Axis objectives 1 "Primary objective: Dont let the allies construct a commandpost. Defend the bar and don't let it fall into the hands of the allies" 2 "Primary objective: Defend the keycard so they can't unlock the battery. The mg42 has plenty of ammunition left." 3 "Primary objective: Defend the keycard lock of the battery. Don't let the allies unlock them." 4 "Primary objective: Defend the gun. Don't let the allies destroy it for then we can't defend the shores from their ships. Be aware that they can use the backdoors"
  4. Version 1.0.0

    2 downloads

    Desert Outpost by cYburK Gametypes: Objective,Stopwatch Version: Final 1.0 Description "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code." Axis: "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes." Neutral: "Get into the Game Coward!" Objectives : Allied objectives 1 "Primary Objective: Destroy the Main Entrance to Secure the Forward Spawn." 2 "Primary Objective: Capture the Town Spawn." 3 "Primary Objective: Construct the Command Post. This will enable two more Spawn Locations." 4 "Primary Objective: Destroy the Bank Wall!" 5 "Primary Objective: Build the Generator to make transmit the Secret Radar Code." 6 "Primary Objective: Destroy the Town Door." 7 "Primary Objective: Destroy the Axis Team Door." Axis objectives 1 "Primary Objective: Defend the Main Entrance!." 2 "Primary Objective: Defend the Forward Spawn." 3 "Primary Objective: Construct the Command Post." 4 "Primary Objective: Defend the Bank Wall!" 5 "Primary Objective: Destroy the Generator to keep the Allies from transmitting the Secret Radar Code." 6 "Primary Objective: Defend the Town Door." 7 "Primary Objective: Build the Team Door!."
  5. Version 1.0.0

    7 downloads

    Desert Outpost by cYburK Gametypes: Objective,Stopwatch Version: Final 1.0 The Allies must infiltrate the Desert Outpost and steal the two Radar Boxes. The Axis have to defend the Radar Boxes and destroy the Power Generator so the Allies cant send the Secret Radar Code. Allies: - Destroy the Town Door. - Construct the Command Post to activate more Spawn Locations. - Capture the Forward Spawn. - Destroy the Main Entrance to secure the Forward Spawn. - Build the Generator so transmitting the Radar Code is possible. - Destroy the Axis Team Door or Infiltrate with Covert Op. - Destroy the Bank Wall. - Steal the Radar Boxes and transmit the Top Secret Radar Code. 2X Axis: - Defend/Build the Town Door. - Construct the Command Post. - Defend the Forward Spawn. - Defend the Main Entrance. - Destroy the Generator. - Build the Team Door. - Defend the Bank Wall. - Defend the Radar Boxes with the TOP SECRET RADAR CODE 2X
  6. Version 1.0.0

    5 downloads

    About This File briefing "The SS Paranormal division of the German Army have broken into an old temple in an attempt to resurrect dead mummies. The Allies must escort a stolen Jagdpanther tank to the Temple entrance so the tank can blow the temple open. The Allies must then destroy the Axis' experimental machine, codenamed Genesis. "
  7. Version 1.0.0

    5 downloads

    Axis: "Devend the Tank Special Fuel!" Allied: "Steal the Tank Special Fuel" Neutral: "The Allies have to steal the Tank Special Fuel"
  8. Version 1.0.0

    3 downloads

    Blitz map created by : =BO= Ganjaman. 07-dec-2009 ******************************************* ********* Blitz final ************* ******************************************* The Allies captured a small town but the Axis base is resisting heavily. Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard. Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing up the Water Control Pipes behind the Pumphouse. Thanks to =BO= Stealth' for the scripting assistance. I have used several prefab brushes in this map.Thanks to : FireFly for the V1 rocket model + accompanied textures. Dersaidin for the keycard model . Forresthut prefab author unknown.( download from wolfmap.de ). Hovel also prefab author unknown.( download from wolfmap.de ). A very nice skybox by Necrom@ncer FR.( from skybox_pack ) And I have made use of some original items from several of the original maps : from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s). from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too. Special Thanks to ID-software and Splash-Damage for creating Enemy Territory. This map is only for testing final map will come soon. contact e-mail : johnny_b27@hotmail.com. This map was made with GTKRadiant 1.4 & 1.5 on win XP compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
  9. Version 1.0.0

    4 downloads

    ================================================================================== Title : Destruction_final Filename : destruction_final.pk3 Date : 2009.03.29 Author : Russell Story (Geehaad) Contact : angel_son_7d@yahoo.com URL : N/A Map File : destruction_final.bsp Script File : destruction_final.script Release : 2009.03.02 Gametype : Objective, SW, Campaign Maximum Players : 64 Recommended Players : 12-18 q3map2 build cmds: [q3map2] (simulate old style -light -extra) BSP -meta, -vis, -light -super 2"[MapFile]" ================================================================================== Story: "Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold. **Allies must destroy their Communications before they are able to radio for help. Objectives: // Axis Objective Descriptions c 1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements." 2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse." 3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof." 4 "Secondary Objective:**destroy the side door.**This will give them quick access to the forward warehouse." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses." 2 "Secondary Objective:**Destroy the Gate.**This will give access to the warehouse." 4 "Secondary Objective:**Destroy the side door.**This will give quick access to the forward warehouse." =====================================================================================^ How to play it: - Unzip the destruction.zip file to your \etmain folder, - Run ET, - Find a server playing destruction. or... - Select Host Game, set it to Objective mode and look for snipertowers_fp1 in the map list, - Enjoy the map. =====================================================================================^ Known Bugs: - None . =====================================================================================^ To Do: - Any nessecary unfound bug fixes. =====================================================================================^ Credits: - Textures: ID software / Geehaad - Layout First Draft: Russell Story (Geehaad) =====================================================================================^ Thanks to: 2Bit Enemy Territory for prefabs and tutorials on mapping. "SLayer" for doing the map waypoints. =BeL=Clan for playtesting on their server. http://www.belclan.info =====================================================================================^ This level is (c) 2009 Russell Story. This map may be electronically distributed only at NO charge to the recipient. It may NOT be modified in any way. This text file must be included with the map. You may NOT include or distribute this map in any sort of commercial product without permission from the author. You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may NOT Redo/reproduce/update this map in any way without permission from the author.
  10. Version 1.0.0

    1 download

    About This File About This File Download pk3 name: praetoria_m1.pk3 Map name: praetoria_m1.bsp Author(s): Diego --------------------------------------------------------------------- Description: Mission One: "Allied Paratroopers are enroute to capture a nazi airfield in northern Italy. An advance allied ground force must destroy the Radar Control Center inside a heavily defended bunker to allow their airborne forces to slip through the Axis Anti-Air defenses undetected." Praetoria-Mission One: Bunker Hill praetoria_m1.bsp by Diego (aka Subsurface Scattering) Contact: dt3d@hotmail.com ///////////////////////////////////////////////////////////////////////////////////// ------------------------------------------------------------- Installation: This map will not conflict with version 1.0 (praetoria_one.bsp). However, it is recommended that you remove the old PK3 file from your etmain directory as that map is now obsolete. Extract the PK3 file from the .ZIP file using WINZIP, or WINRAR into your Etmain folder. Map Objectives: ALLIES Primary Objectives: 1 "Use your Churchill Tank to Breach the Tunnel Doors of the Main Bunker." 2 "Destroy the Power Generator to release the magnetic locks on the Radar Blast doors." Secondary Objectives 1 "Destroy the South Entrance of the Main Bunker." 2 "Capture the City Garrison to use as a forward spawnpoint." 3 "Breach the Storage Room Entrance." 4 "Breach the South Bunker Wall." 7 "Establish a Command Post inside the Old Church." 8 "Stop the Axis from Building a Command Post in the Forward Bunker." AXIS Primarmy Objectives: 1 "Stop the Churchill Tank from Breaching the Tunnel Doors of the Main Bunker." 2 "Protect the Generator that powers the magnetic locks on the Radar Blast Doors." Secondary Objectives: 3 "Don't let the allies destroy the South Entrance of the Main Bunker." 4 "Defend the City Garrison." 5 "Defend the Storage Room Entrance." 6 "Don't let the allies breach the South Bunker Wall." 7 "Prevent the Allies from constructing the Command Post in the Church." 8 "Set up a Command Post inside the Forward Bunker." ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Description: praetoria_m2 Download pk3 name: praetoria_m2.pk3 Map name: praetoria_m2.bsp Author(s): Diego Version 1.1 ----------------- Overview: ----------------- Mission Two: "**The Allied Armor Forces are running low on fuel. They must use the tank to breach the Praetoria Depot Defenses, replenish their supplies, and escape to the tunnel that leads to the airfield" ----------------- Axis: ----------------- 1 "Primary Objective:**Stop the Allies from breaching the Depot Defenses." 2 "Primary Objective:**Don't let the Allies reinforce the Tank at the Repair Depot." 3 "Primary Objective:**Protect the Fuel." 4 "Primary Objective:**Stop the Allies from escaping to the Tunnel that leads to the Airfield." 5 "Secondary Objective:**Defend the Side Entrance." 6 "Secondary Objective:**Protect the Side Wall." 7 "Secondary Objective:**Protect the Gun Controls" 8 "Secondary Objective:**Build a Command Post" ----------------- Allies: ----------------- 1 "Primary Objective:**Use the Tank to breach the Depot Gates." 2 "Primary Objective:**Reinforce the Tank at the Tank Repair Depot." 3 "Primary Objective:**Steal the Fuel for the Tank.." 4 "Primary Objective:**Escape to the Tunnel that leads to the Airfield." 5 "Secondary Objective:**Destroy the Side Entrance." 6 "Secondary Objective:**Destroy the Side Wall." 7 "Secondary Objective:**Destroy the Gun Controls" 8 "Secondary Objective:**Build a Command Post" ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Description: praetoria_m3 ------------------------------------------------------------------------------------- MISSION DETAILS ------------------------------------------------------------------------------------- Mission Time: 25 Minutes Spawn Times: Axis 20 Seconds Allies 20 Seconds ----------------- Overview: ----------------- Mission Three: "The Allies must steal a prototype jet engine from the Praetoria Research Facility. The Axis must protect their military secrets and repel the invaders at all costs." Map Objectives: // Axis Objective Descriptions 1 "Primary Objective:**Don't let the Allies steal the Command Card from the Drunk Officer." 2 "Primary Objective:**Don't let the Allies Load the Engine onto the Tug at the North Crane." 3 "Primary Objective:**Stop the Allies from Returning the Tug to the Depot Yard." 4 "Primary Objective:**Stop the Allies from breaching the First Truck Barrier." 5 "Primary Objective:**Stop the Allies from breaching the Second Truck Barrier." 6 "Secondary Objective:**CHECK YOUR FIRE! Don't kill your own commander!" 7 "Secondary Objective:**Build a Command Post" 8 "Secondary Objective:**Defend the East Courtyard." // Allied Objective Descriptions 1 "Primary Objective:**Steal the Command Card from the Drunk Officer and take it to the Track Switch Console." 2 "Primary Objective:**Get the tug to the North Crane to Steal the Supersonic Engine." 3 "Primary Objective:**Return the Tug to the Depot Yard to Load the Engine onto the Truck." 4 "Primary Objective:**Escort Truck past the First Truck Barrier." 5 "Primary Objective:**Escort Truck past the Second Truck Barrier." 6 "Secondary Objective:**CHECK YOUR FIRE! Don't make a martyr out of a drunk officer!" 7 "Secondary Objective:**Build a Command Post" 8 "Secondary Objective:**Capture the East Courtyard."
  11. Version 1.0.0

    5 downloads

    About This File no texture problem with the new fox2fixed version Author : Fox2 Email address : Toiletmanquestions@hotmail.com Made in Belgium Map Information "Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier! Game : Wolfenstein: Enemy Territory Title : Fox2 Filename : Fox2.pk3 Release date : 2006 Decription : Allies forces have to steal a docbox! Program : SD Radiant 1.4.0 uild time : / Compile time : / Installation : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map Fox2 Info! #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans. Special thanks and Credits to: Splashdamage Everybody I forgot! Copyright 2006 Toiletman This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  12. Version 1.0.0

    2 downloads

    About This File Description Allied: "Your mission is to prevent the Axis team from destroying the First and Second Allied Supply Stashes. These supplies are needed to ensure victory for the Allies." Axis: "Your mission is to prevent the Allied team from destroying the First and Second Axis Secret Weapons. These weapons were stationed here and are new from the X-Lab. These will ensure victory and world domination for the Axis." "The Axis and Allies got together and planned out this arena for training their soldiers at. You are one of those soldiers." Objectives Allied objectives 1 "Primary Objective: Prevent the Axis from destroying the First Supply Stash." 2 "Primary Objective: Prevent the Axis from destroying the Second Supply Stash." 3 "Primary Objective: Destroy the First Axis Secret Weapon." 4 "Primary Objective: Destroy the Second Axis Secret Weapon." 5 "Secondary Objective: Capture the Forward Spawn flag." 6 "Secondary Objective: Destroy the Axis Main Hatch to gain another route into the Axis base." 7 "Secondary Objective: Defend the Allied Main Hatch." 8 "Secondary Objective: Construct a Command Post." Axis objectives 1 "Primary Objective: Destroy the First Allied Supply Stash." 2 "Primary Objective: Destroy the Second Allied Supply Stash." 3 "Primary Objective: Prevent the Allies from destroying the First Axis Secret Weapon." 4 "Primary Objective: Prevent the Allies from destroying the Second Axis Secret Weapon." 5 "Secondary Objective: Capture the Forward Spawn flag." 6 "Secondary Objective: Defend the Axis Main Hatch." 7 "Secondary Objective: Destroy the Allied Main Hatch to gain another route into the Allied base." 8 "Secondary Objective: Construct a Command Post."
  13. Version 1.0.0

    2 downloads

    Objective - just frag fun - great for double jump panza. And simple objective in middle to finish round if anybody wants. Map by: Varsovie@o2.pl / TOMPL , You can catch me on OSK, W33Dsmok3rs /W7 , mafiacrime , BBA and forum splashdamage Site: http://tompl.isgreat.org
  14. Version 1.0.0

    5 downloads

    Ambition 3 Filename: ambition3.pk3 Date: January 2014 Number of players: 6 vs. 6 or higher (up to 32 vs. 32). Editing program: GtkRadiant 1.4.0 Installation/play: Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map. Author: Kent "Loffy" Lofgren, Sweden E-mail: loffyswe@gmail.com Web: http://www.loffysdomain.com Thanks to: Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com). // Axis Objective Descriptions 1 "Primary Objective:**Steal the Documents!" 2 "Primary Objective:**Take the Documents to the Axis Truck!" 3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!" 4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map." 5 "Secondary Objective:**Repair the Axis Pump to open new access routes!" // Allied Objective Descriptions 1 "Primary Objective:**Defend the secret Documents!" 2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!" 3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map." 4 "Secondary Objective:**Do not let the Axis build a Command Post!" 5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
  15. Version 1.0.0

    4 downloads

    Large map Author : Hitman007 Email address : hitman007.maps@gmail.com Webpage : http://www.hitman007.tk ( site closed ) Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Villa_france Filename : Villa_france_beta1.pk3 Campname : villa_france_beta1 Max Players : 60 Release date : 8/12/2004 Decription : The allies need secret documents OSA Final Build time: 3 weeks. Compile time : 1:30 hrs/min Compile machine : AMD AtholnXP 2200 1.8, 512MB Installation : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map villa_france_beta1. Textures : 42 new textures for the moment Sounds : 1 new sounds. Models : 0 new model. * Special thanks: Drakir: www.drakir.tk For all help in forums and Sourcemaps MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed) Elmapper ET: www.mapperet.tk //Mapping in spanish Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r Goldrush:-- For source map ^^ PGRCLAN: Tanks Clan TANKS ALL LIBERATION OF THE .MAP IN 1 MONTH - MAP BY HITMAN007 www.hitman007.tk - VILLA_FRANCE_FINAL - __________ Axis Objective Descriptions 1 "Primary Objective:**Defend the Artyllery Gun1" 2 "Primary Objective:**Defend The artyllery Gun2." 3 "Primary Objective:**Defend wall." 4 "Primary Objective:**Build Command Post aT bunker house." 5 "Primary Objective:**Defend the Documents." 6 "Primary Objective:**Dont let them escape with the Secret OSA documents." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Artyllery Gun2." 2 "Primary Objective:**Build Command Post aT bunker house." 3 "Primary Objective:**" 4 "Primary Objective:**Capture documents in the bunker." 5 "Primary Objective:**Secure Documents in bunker house" 6 "Primary Objective:**"
  16. Version 1.0.0

    4 downloads

    Author : KunA?! Email adress : mkunowski91@gmail.com Xfire : kunaopw91 Site adress : prime-squadron.com Game : Wolfenstein: Enemy Territory Title : Prime Squadron Filename : primesquadron.pk3 Version : Final Description : Map designed for Prime Squadron community servers. Available for public play. Release date : 29.05.2014 Map making time : 4 months final compiling time : 3613 secounds Map built in : Gtk Radiant 1.5.0 ----------------------------------------------- Bugs/Suggestions ----------------------------------------------- If you found any bug just contact me via e-mail, xfire or though community site. With pleasure i will wait for some suggestions. ----------------------------------------------- Thanks to ----------------------------------------------- Chimy aka Chimtea for basic tips years ago. EB for func_ tutorials. haradirki for mirror. Warren-the-ape for PS sign. Prime Squadron's Community for support. ----------------------------------------------- You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.
  17. Version 1.0.0

    3 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker." Allied Objective Descriptions 1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."
  18. Version 1.0.0

    8 downloads

    ME ETc|Gouki. (goki) 31-7-2020 I would very much like to thank the following people : Tech related Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks Aesop Trouble shooting / textures for blending / Script partially . massive Thanks thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro Uje|niek / Terrain blending wich is found on http://www.simonoc.com/ http://games.chruker.dk/enemy_territory/ much appriacated this website alot of information to be gathered from here has been a massive help So many thanks // Allied Objective Descriptions 1"Primary Objective:**Steal the Tank from the Axis , but the tank has ran out of Fuel , Steal it !!" 2"Primary Objective:**Protect the Tank and escort it to the Maingate." 3"Primary Objective:**Steal two crates of Gold from the Storage Depository , secure them onto the truck." 4"Primary Objective:**Escape with the crates of Gold using the Truck in the Storage depository." 5"Secondary Objective:**Establish a Command Post inside the Garden." 6"Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Axis Villa." // Axis Objective Descriptions 2 "Primary Objective:**Stop the Allies from stealing the Tank , Prevent the Allies from using the Tank to blow open the Main Gate." 3 "Primary Objective:**Prevent the Allies from Stealing the gold from the storage depository." 4 "Primary Objective:**Stop the Allies from Escaping with the gold bars we must at all Costs." 5 "Primary Objective:**Stop the Allies from setting up their command post." 6 "Secondary Objective:**Set up a Command Post inside the Axis Villa." started 2018 okt. first playable version : 15-8-2020 updates will come as soon as possible Himmelsdorf_b6 version : 14-3-2021 ME ETc|Gouki. (goki) 31-7-2020 I would very much like to thank the following people : )=================================Tech related=======================================================================( Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks Aesop Trouble shooting / textures for blending / Script partially . massive Thanks thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro Uje|niek / Terrain blending wich is found on http://www.simonoc.com/ http://games.chruker.dk/enemy_territory/ much appriacated this website alot of information to be gathered from here has been a massive help So many thanks ETc|clan for testing )====================================Misc============================================================================( ETc|darkness Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend. and possibly many more people for your feedback if i havent named u , too bad have fun playing Thanks Wutangh for helping out on the tag
  19. Version 1.0.0

    2 downloads

    Author : Dan Location : Malaysia E-mail : danny222.invy@gmail.com Game : ET Legacy Description Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta) Allies are attacking. - Destroy the blast door - Dynamite barricade is restricting access to the Generator - Dynamite the Generator. - (Optional) Construct CP - (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor. Axis Objectives: - (Primary) Defend the Generator - Defend the Blast Door - Build a secondary Barricade to restrict access to the Generator - (Optional) Construct CP - (Optional) Destroy the Allied Assault Ramp Spawntimes: Axis 10 Allies 10 Bugs Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*// //*fixed 27/10/2016*\\
  20. Version 1.0.0

    6 downloads

    Made by Fritz Chestnut. Thanks everyone at Note: The map file is included. Any one can modify it or use any part, just give me credit please. Thanks to http://www.planetwolfenstein.com/4newbies/ And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs. // Axis Objective Descriptions 1 "Primary Objective:**Defend the Brundlenburg Antenna." 2 "Primary Objective:**Construct the Antenna Defence." 3 "Primary Objective:**Defend the Depot gate" 4 "Primary Objective:**Destroy the Bridge" 5 "Secondary Objective:**Construct the Command-Post." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Brundlenburg Antenna." 2 "Primary Objective:**Destroy the Antenna Defence." 3 "Primary Objective:**Destroy the Depot Gate." 4 "Primary Objective:**Construct the Bridge" 5 "Secondary Objective:**Construct the Command-Post." Poster un nouveau sujet
  21. Version 1.0.0

    2 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies Blowing the Radio Transmitter." 2 "Primary Objective:**Defend the Command Post." 3 "Primary Objective:**Construct the Command Post." Allied Objective Descriptions 1 "Primary Objective:**Stop the Axis Blowing the Radio Transmitter." 2 "Primary Objective:**Construct the Command Post." 3 "Primary Objective:**Defend the Command Post."
  22. Version 1.0.0

    4 downloads

    PLease remove any older version of Et_tank!!! Et_Tank Beta3 By:BadIDea 15:56 10/7/2003 url: author: Adrian Klimczak - C4|BadIDea email: wrath@platige.noSpam.com Remove noSpam from email adess Send comments to: wrath@platige.noSpam.com Looking for comments on: - Gameplay problems. - Team balancing issues. - Overall feal of the map. - Ideas for better gameplay possibilities. - Flow. - ANY error with texturing, clipping etc. MISSION: The Axis and Allies are facing off in an abandoned Mountains. Each side has set up operations in the area. Allied objectives 1 "Primary Objective: Destroy the german prototype Tank." 2 "Primary Objective: Prevent Axis from stealing top secret war documents." 3 "Secondary Objective: Capture the Forward Bunker from the Axis." 4 "Secondary Objective: Destroy the Axis Garage door." 5 "Secondary Objective: Build a Command Post in the Forward Bunker." 6 "Secondary Objective: Stop the Axis from constructing a Command Post in the Forward Bunker." Axis objectives 1 "Primary Objective: Defend the prototype Tank to the last man..." 2 "Primary Objective: Steal top secret war documents from an Allies Field Operations and deliver them to Kommendantur." 3 "Secondary Objective: Defend the Forward Bunker from the Allies." 4 "Secondary Objective: Do not let Allies Breach the Main Garage Door" 5 "Secondary Objective: Stop the Allies from constructing a Command Post in the Side Bunker." 6 "Secondary Objective: Build a Command Post in the Forward Bunker." Thanks. BadIDea History: Mp_Tank -RTCW Et_tank Beta1 Et_tank Beta2 - not released ET_tank Beta3 Changes since beta 1 Removed Cops door near river. Added small switchable bridge in heating room. Added Watch Room with MG Nest Ble ble ble... Big Thanks going to : Brewskie for Great Work and Support ! See http://tank.rtcwnews.com/index.php
  23. Version 1.0.0

    12 downloads

    Operation Autumn Mist by .Rotten&Apple bsp herbstnebel 04/09/2010 /////////////////////////// Tasks of the allies: Bunker flag take over Blow up Axis Tower (if set up) Blow up Main Entrance Blow up Side Entrance Steal the fuel canister and bring it to the rocket Fire the rocket /////////////////////////// Tasks of the Axis : Build Axis Tower Defend the missile /////////////////////////// Total Brushes : 7765 Total Entities : 669 Compile time Q3map2 : 3h-34m-25s /////////////////////////// Contact : ICQ : 229-053-275 xFire : rottenapple Steam : RottenApple1 /////////////////////////// http://ice-clan.eg-team.de/ http://www.tgs.coolix.com/ /////////////////////////// 04/16/2010 Update: beta 2 bug fixes
  24. Version 1.0.0

    6 downloads

    About This File Title : radar_tank_b2 file Name : radar_tank_2.bsp Version : beta 2 (purely a test map) Author : Teuthis email : teuthis@gmx.de Storyline Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar. Story short and punchy: Allies have to escort a tank to destroy the Radar. Objectives:.. Allies:. 1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar 2:..Destroy the Main Entrance 3:..Destroy the North Anti-Tank gun 4:..Destroy the South Anti-Tank gun 5:..Escort the Tank and destroy the Radar Secondary objectives - Destroy the Side Entrance - Built the command post - Prevent the Axis from constructing the Command Post Miscellania:.. :..build time : a bit more than 2 weeks Credits :..most importantly the folks making radar, great map! :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures) :..for technical support Niger, Aciz, Kemon, Thunder, Mateos :..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas :..UJE Niek for making the waypoints Noteworthy:…... :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all. Copyright :.. :..Copyright (c) 2021 by id software Permissions:..You may not include or distribute this map in any sort of commercial product. :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map. Last note from Teuthis :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols. so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
×
×
  • Create New...