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papywolf

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Everything posted by papywolf

  1. Version 1.0.0

    4 downloads

    About This File no texture problem with the new fox2fixed version Author : Fox2 Email address : Toiletmanquestions@hotmail.com Made in Belgium Map Information "Allies forces have to steal a box that contains documents (Docbox). These documents have information about the locations of German Artillery Fire in France. The docbox is located in a library in the little French town called Fox. Now go to war soldier! Game : Wolfenstein: Enemy Territory Title : Fox2 Filename : Fox2.pk3 Release date : 2006 Decription : Allies forces have to steal a docbox! Program : SD Radiant 1.4.0 uild time : / Compile time : / Installation : Place the Fox2.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map Fox2 Info! #. This is a "FUN" map for the holidays. The map is intended to be fun playing but also at the same time being competive. So that it can be used as a war map between clans. Special thanks and Credits to: Splashdamage Everybody I forgot! Copyright 2006 Toiletman This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  2. Version 1.0.0

    1 download

    About This File Description Allied: "Your mission is to prevent the Axis team from destroying the First and Second Allied Supply Stashes. These supplies are needed to ensure victory for the Allies." Axis: "Your mission is to prevent the Allied team from destroying the First and Second Axis Secret Weapons. These weapons were stationed here and are new from the X-Lab. These will ensure victory and world domination for the Axis." "The Axis and Allies got together and planned out this arena for training their soldiers at. You are one of those soldiers." Objectives Allied objectives 1 "Primary Objective: Prevent the Axis from destroying the First Supply Stash." 2 "Primary Objective: Prevent the Axis from destroying the Second Supply Stash." 3 "Primary Objective: Destroy the First Axis Secret Weapon." 4 "Primary Objective: Destroy the Second Axis Secret Weapon." 5 "Secondary Objective: Capture the Forward Spawn flag." 6 "Secondary Objective: Destroy the Axis Main Hatch to gain another route into the Axis base." 7 "Secondary Objective: Defend the Allied Main Hatch." 8 "Secondary Objective: Construct a Command Post." Axis objectives 1 "Primary Objective: Destroy the First Allied Supply Stash." 2 "Primary Objective: Destroy the Second Allied Supply Stash." 3 "Primary Objective: Prevent the Allies from destroying the First Axis Secret Weapon." 4 "Primary Objective: Prevent the Allies from destroying the Second Axis Secret Weapon." 5 "Secondary Objective: Capture the Forward Spawn flag." 6 "Secondary Objective: Defend the Axis Main Hatch." 7 "Secondary Objective: Destroy the Allied Main Hatch to gain another route into the Allied base." 8 "Secondary Objective: Construct a Command Post."
  3. Version 1.0.0

    1 download

    Objective - just frag fun - great for double jump panza. And simple objective in middle to finish round if anybody wants. Map by: Varsovie@o2.pl / TOMPL , You can catch me on OSK, W33Dsmok3rs /W7 , mafiacrime , BBA and forum splashdamage Site: http://tompl.isgreat.org
  4. Version 1.0.0

    4 downloads

    Ambition 3 Filename: ambition3.pk3 Date: January 2014 Number of players: 6 vs. 6 or higher (up to 32 vs. 32). Editing program: GtkRadiant 1.4.0 Installation/play: Place the pk3 in your etmain folder, select it from the game menu (Host), or bring down the console and use the command /map ambition3 (not ambition3.pk3) to run the map. Author: Kent "Loffy" Lofgren, Sweden E-mail: loffyswe@gmail.com Web: http://www.loffysdomain.com Thanks to: Server admins who support and host custom maps, and to the Splash Damage forum (http://www.splashdamage.com). // Axis Objective Descriptions 1 "Primary Objective:**Steal the Documents!" 2 "Primary Objective:**Take the Documents to the Axis Truck!" 3 "Secondary Objective:**Prevent the Allies from establishing a Command Post!" 4 "Secondary Objective:**Build a Command Post!*You will get Forward Spawn, if you build the Command Post! The Command Post controls forward spawn in this map." 5 "Secondary Objective:**Repair the Axis Pump to open new access routes!" // Allied Objective Descriptions 1 "Primary Objective:**Defend the secret Documents!" 2 "Primary Objective:**Do not let the Axis take the Documents to their Truck!" 3 "Secondary Objective:**Establish a Command Post!*If you build the Command Post, your team will have forward spawn! The Command Post controls forward spawn in this map." 4 "Secondary Objective:**Do not let the Axis build a Command Post!" 5 "Secondary Objective:**Prevent the Axis from repairing their Pump!"
  5. Version 1.0.0

    1 download

    Large map Author : Hitman007 Email address : hitman007.maps@gmail.com Webpage : http://www.hitman007.tk ( site closed ) Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Villa_france Filename : Villa_france_beta1.pk3 Campname : villa_france_beta1 Max Players : 60 Release date : 8/12/2004 Decription : The allies need secret documents OSA Final Build time: 3 weeks. Compile time : 1:30 hrs/min Compile machine : AMD AtholnXP 2200 1.8, 512MB Installation : Place the villa_france_beta1.pk3 to your etmain folder, select it from the multiplayer->create server menu or bring down the console and type: map villa_france_beta1. Textures : 42 new textures for the moment Sounds : 1 new sounds. Models : 0 new model. * Special thanks: Drakir: www.drakir.tk For all help in forums and Sourcemaps MarkoForums: All tanks-- http://swat-clan.com/marko/forums/index.php (site closed) Elmapper ET: www.mapperet.tk //Mapping in spanish Credits, Erik-FTN: Tanks For script help and Big12.map//-- http://user.tninet.se/~fzo823r Goldrush:-- For source map ^^ PGRCLAN: Tanks Clan TANKS ALL LIBERATION OF THE .MAP IN 1 MONTH - MAP BY HITMAN007 www.hitman007.tk - VILLA_FRANCE_FINAL - __________ Axis Objective Descriptions 1 "Primary Objective:**Defend the Artyllery Gun1" 2 "Primary Objective:**Defend The artyllery Gun2." 3 "Primary Objective:**Defend wall." 4 "Primary Objective:**Build Command Post aT bunker house." 5 "Primary Objective:**Defend the Documents." 6 "Primary Objective:**Dont let them escape with the Secret OSA documents." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Artyllery Gun2." 2 "Primary Objective:**Build Command Post aT bunker house." 3 "Primary Objective:**" 4 "Primary Objective:**Capture documents in the bunker." 5 "Primary Objective:**Secure Documents in bunker house" 6 "Primary Objective:**"
  6. Version 1.0.0

    3 downloads

    Author : KunA?! Email adress : mkunowski91@gmail.com Xfire : kunaopw91 Site adress : prime-squadron.com Game : Wolfenstein: Enemy Territory Title : Prime Squadron Filename : primesquadron.pk3 Version : Final Description : Map designed for Prime Squadron community servers. Available for public play. Release date : 29.05.2014 Map making time : 4 months final compiling time : 3613 secounds Map built in : Gtk Radiant 1.5.0 ----------------------------------------------- Bugs/Suggestions ----------------------------------------------- If you found any bug just contact me via e-mail, xfire or though community site. With pleasure i will wait for some suggestions. ----------------------------------------------- Thanks to ----------------------------------------------- Chimy aka Chimtea for basic tips years ago. EB for func_ tutorials. haradirki for mirror. Warren-the-ape for PS sign. Prime Squadron's Community for support. ----------------------------------------------- You are not allowed to re-edit, re-make or just use any of my brushwork for your own without my knowledge.
  7. Version 1.0.0

    3 downloads

    Axis Objective Descriptions 1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker." Allied Objective Descriptions 1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."
  8. Version 1.0.0

    8 downloads

    ME ETc|Gouki. (goki) 31-7-2020 I would very much like to thank the following people : Tech related Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks Aesop Trouble shooting / textures for blending / Script partially . massive Thanks thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro Uje|niek / Terrain blending wich is found on http://www.simonoc.com/ http://games.chruker.dk/enemy_territory/ much appriacated this website alot of information to be gathered from here has been a massive help So many thanks // Allied Objective Descriptions 1"Primary Objective:**Steal the Tank from the Axis , but the tank has ran out of Fuel , Steal it !!" 2"Primary Objective:**Protect the Tank and escort it to the Maingate." 3"Primary Objective:**Steal two crates of Gold from the Storage Depository , secure them onto the truck." 4"Primary Objective:**Escape with the crates of Gold using the Truck in the Storage depository." 5"Secondary Objective:**Establish a Command Post inside the Garden." 6"Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post inside the Axis Villa." // Axis Objective Descriptions 2 "Primary Objective:**Stop the Allies from stealing the Tank , Prevent the Allies from using the Tank to blow open the Main Gate." 3 "Primary Objective:**Prevent the Allies from Stealing the gold from the storage depository." 4 "Primary Objective:**Stop the Allies from Escaping with the gold bars we must at all Costs." 5 "Primary Objective:**Stop the Allies from setting up their command post." 6 "Secondary Objective:**Set up a Command Post inside the Axis Villa." started 2018 okt. first playable version : 15-8-2020 updates will come as soon as possible Himmelsdorf_b6 version : 14-3-2021 ME ETc|Gouki. (goki) 31-7-2020 I would very much like to thank the following people : )=================================Tech related=======================================================================( Kemon Trouble shooting / Scripting teacher / lots of other stuff i couldnt do i now can Massive Thanks Aesop Trouble shooting / textures for blending / Script partially . massive Thanks thank you for help on textures and tank ofc . also thank you for getting me started on gtk 2008 somewhere till now Many many thanks bro Uje|niek / Terrain blending wich is found on http://www.simonoc.com/ http://games.chruker.dk/enemy_territory/ much appriacated this website alot of information to be gathered from here has been a massive help So many thanks ETc|clan for testing )====================================Misc============================================================================( ETc|darkness Fallen hero : ETc|bada^boom we remember u Eric may u rest in peace friend. and possibly many more people for your feedback if i havent named u , too bad have fun playing Thanks Wutangh for helping out on the tag
  9. Version 1.0.0

    1 download

    Author : Dan Location : Malaysia E-mail : danny222.invy@gmail.com Game : ET Legacy Description Axis communications outpost somewhere in the desert. Funk Haus translates to Radio Shack (sorta) Allies are attacking. - Destroy the blast door - Dynamite barricade is restricting access to the Generator - Dynamite the Generator. - (Optional) Construct CP - (Optional) Construct Assault Ramp for easier route to the Axis Blastdoor. Axis Objectives: - (Primary) Defend the Generator - Defend the Blast Door - Build a secondary Barricade to restrict access to the Generator - (Optional) Construct CP - (Optional) Destroy the Allied Assault Ramp Spawntimes: Axis 10 Allies 10 Bugs Assault Ramp construction marker at the world origin in the Command Map. \\*found 25/10/2016*// //*fixed 27/10/2016*\\
  10. Version 1.0.0

    5 downloads

    Made by Fritz Chestnut. Thanks everyone at Note: The map file is included. Any one can modify it or use any part, just give me credit please. Thanks to http://www.planetwolfenstein.com/4newbies/ And http://www.sikstrom.nu/rikard/prefabs.htm for some cool shelfs. // Axis Objective Descriptions 1 "Primary Objective:**Defend the Brundlenburg Antenna." 2 "Primary Objective:**Construct the Antenna Defence." 3 "Primary Objective:**Defend the Depot gate" 4 "Primary Objective:**Destroy the Bridge" 5 "Secondary Objective:**Construct the Command-Post." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Brundlenburg Antenna." 2 "Primary Objective:**Destroy the Antenna Defence." 3 "Primary Objective:**Destroy the Depot Gate." 4 "Primary Objective:**Construct the Bridge" 5 "Secondary Objective:**Construct the Command-Post." Poster un nouveau sujet
  11. Version 1.0.0

    1 download

    Axis Objective Descriptions 1 "Primary Objective:**Stop the Allies Blowing the Radio Transmitter." 2 "Primary Objective:**Defend the Command Post." 3 "Primary Objective:**Construct the Command Post." Allied Objective Descriptions 1 "Primary Objective:**Stop the Axis Blowing the Radio Transmitter." 2 "Primary Objective:**Construct the Command Post." 3 "Primary Objective:**Defend the Command Post."
  12. Version 1.0.0

    3 downloads

    PLease remove any older version of Et_tank!!! Et_Tank Beta3 By:BadIDea 15:56 10/7/2003 url: author: Adrian Klimczak - C4|BadIDea email: wrath@platige.noSpam.com Remove noSpam from email adess Send comments to: wrath@platige.noSpam.com Looking for comments on: - Gameplay problems. - Team balancing issues. - Overall feal of the map. - Ideas for better gameplay possibilities. - Flow. - ANY error with texturing, clipping etc. MISSION: The Axis and Allies are facing off in an abandoned Mountains. Each side has set up operations in the area. Allied objectives 1 "Primary Objective: Destroy the german prototype Tank." 2 "Primary Objective: Prevent Axis from stealing top secret war documents." 3 "Secondary Objective: Capture the Forward Bunker from the Axis." 4 "Secondary Objective: Destroy the Axis Garage door." 5 "Secondary Objective: Build a Command Post in the Forward Bunker." 6 "Secondary Objective: Stop the Axis from constructing a Command Post in the Forward Bunker." Axis objectives 1 "Primary Objective: Defend the prototype Tank to the last man..." 2 "Primary Objective: Steal top secret war documents from an Allies Field Operations and deliver them to Kommendantur." 3 "Secondary Objective: Defend the Forward Bunker from the Allies." 4 "Secondary Objective: Do not let Allies Breach the Main Garage Door" 5 "Secondary Objective: Stop the Allies from constructing a Command Post in the Side Bunker." 6 "Secondary Objective: Build a Command Post in the Forward Bunker." Thanks. BadIDea History: Mp_Tank -RTCW Et_tank Beta1 Et_tank Beta2 - not released ET_tank Beta3 Changes since beta 1 Removed Cops door near river. Added small switchable bridge in heating room. Added Watch Room with MG Nest Ble ble ble... Big Thanks going to : Brewskie for Great Work and Support ! See http://tank.rtcwnews.com/index.php
  13. Version 1.0.0

    5 downloads

    Operation Autumn Mist by .Rotten&Apple bsp herbstnebel 04/09/2010 /////////////////////////// Tasks of the allies: Bunker flag take over Blow up Axis Tower (if set up) Blow up Main Entrance Blow up Side Entrance Steal the fuel canister and bring it to the rocket Fire the rocket /////////////////////////// Tasks of the Axis : Build Axis Tower Defend the missile /////////////////////////// Total Brushes : 7765 Total Entities : 669 Compile time Q3map2 : 3h-34m-25s /////////////////////////// Contact : ICQ : 229-053-275 xFire : rottenapple Steam : RottenApple1 /////////////////////////// http://ice-clan.eg-team.de/ http://www.tgs.coolix.com/ /////////////////////////// 04/16/2010 Update: beta 2 bug fixes
  14. Version 1.0.0

    5 downloads

    About This File Title : radar_tank_b2 file Name : radar_tank_2.bsp Version : beta 2 (purely a test map) Author : Teuthis email : teuthis@gmx.de Storyline Axis are transmitting enemy troop activities via a heavily secured Radar device. Allies want to destroy the Radar but two heavily secured anti-tank guns are protecting the area. Allies must first destroy the guns to escort their tank to blow the radar. Story short and punchy: Allies have to escort a tank to destroy the Radar. Objectives:.. Allies:. 1:..Steal the Tank. But keep in mind that the anti-tank guns will prevent the tank from reaching the radar 2:..Destroy the Main Entrance 3:..Destroy the North Anti-Tank gun 4:..Destroy the South Anti-Tank gun 5:..Escort the Tank and destroy the Radar Secondary objectives - Destroy the Side Entrance - Built the command post - Prevent the Axis from constructing the Command Post Miscellania:.. :..build time : a bit more than 2 weeks Credits :..most importantly the folks making radar, great map! :..Simonoc for great tutorials on alpha blending and for shaders and textures (please check his website for license agreement when using his textures) :..for technical support Niger, Aciz, Kemon, Thunder, Mateos :..Kate, Cyberwolf and the Crew of ETS for testing the map and for great support and ideas :..UJE Niek for making the waypoints Noteworthy:…... :..There are some models in the map that carry TheWolfTeam (TWT) logo. It is important to understand that TWT is not a clan and that I'm not advertising a clan here. The reason I put the TWT logo in is because I want to encourage every person mapping for ET to join this team and to benefit from the help that is offered here. Without the help from TWT this map would not exist the way it is. So more mapper at TWT means more great maps for you all. Copyright :.. :..Copyright (c) 2021 by id software Permissions:..You may not include or distribute this map in any sort of commercial product. :..distribution is only allowed without any charge for the recipient. This map is for non-commercial use only. Nobody is allowed to make profit from this map. Last note from Teuthis :..as with all maps from me, this map is free of Nazi symbols. The world is a better place without those symbols. so now fire it up and have fun. And giving me feedback is very welcome. Also if you have ideas for future maps, let me know
  15. Version 1.0.0

    1 download

    allied "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn." axis "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn." neutral "Each team have to find and use successively 3 keys to unlock the Inca Room, to bring the idol back to its spawn."
  16. Version 1.0.0

    2 downloads

    [FUN] Clan Map by Marko & Svarvsven - Map Objectives & description: ------------------------------- Fortress is the biggest map I ever made & will probably remain the biggest. All objectives are fully functionnal. Axis are attacking in this map & have to repair & ecort a tank to blow an entrance in the allied base. After that, their final goal is to rob secret rocket prototype documents & transmit them form the radio station which is in the dam area FuN Fortress - the making of: ------------------------------ We'd like to thank MacBeth (http://ase.doomtech.net/forum/?act=home) and Shazman (http://www.yepteam.com) for setting up ***LadyMacBeth server with the map on it and helping us for all the testing on the map. [FuN] Clan testing team: SvarvSven, Mazza, BrainBug, Scott, Cedox, Senecawolf, Compuwolf, nOObdak (Hordak's new nick), Shadow, DanDaily, Klaus, Fragsey... (www.clan-fun.com) We'd also like to thank all the following guys for coming on the beta testing: Gwain, HK, YourLeftTesticle, Chris, Wakka, JimBOB, M8D DrStock, M8D Nephelim, CsC Bouncer, CsC Kobayashi, Siffer, Inc, Lowlife, Crazy-Nutter, =FF=im2weak4u, =SWAT= Kenny, Heirpie, BigBadWolf, Bomanfromkoc, 78500, pandantageul, loyolas, Dumak, carlsen, Wauyeah, Maiden, Wariorde, CriPpLe, bumeu, h3r3Sy, Alcapone, An0nYm3, F4nTA, chewawa, Daf, Kriterium, Dumak, Led, LNA_Gary, Asy, snake99, Bebar, SQLMAlfa...
  17. Version 1.0.0

    3 downloads

    "Belgium, 1944 ** The 101st Airborne Division, surrounded by german panzer divisions, must hold Bastogne, until reinforcements could breach the siege and Secure the City.** Axis divisions will try to capture the City, and retrieve strategic maps with the location of Secret Allied Fuel Dumps."
  18. Version 1.0.0

    3 downloads

    Version : beta2 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 15 / Allies 5 -------------------- = Changelog = remove the radio obj -------------------------------------------------------------------------------- * CONSTRUCTION * -------------------------------------------------------------------------------- MAP BASE : New Map EDITOR(S) USED : gtkradiant 1.5 gtkradiant 1.4 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3,5 ghz ,12 gb ram ddr3, video card nvidia 550 ti 1000 mb ram,win 7 x64 COMPILE TIME : 40 min COMPILE version :[q3map2] -vis -saveprt -fast "[MapFile]" [q3map2] -light -fast -samples 2 -filter -bounce 8 -external -lightmapsize 256 "[MapFile]" brushes 9780 entities 628 -------------------------------------------------------------------------------- * special thanks * -------------------------------------------------------------------------------- E.F EXTASY eurofighter admin lucky luke grove guerrila katja k@rma nemesis es.hose der bmx Quake3world forums for support twt thunder for support twt teuthis for support oVe twt for help with scripting twt mateos for support ================================================================================ bug report feedback thewolfteam.org ================================================================================ Distribution / Copyright / Permissions -------------------------------------------------------------------------------- Copyright (c) 2016 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. A pc game Magazine may put it on their cover or notebook CD / DVD without asking me
  19. Version 1.0.0

    1 download

    Axis Objective Descriptions 1 "Primary Objective:**Steal back the radio conduit and escape the base." 2 "Secondary Objective:**1 grenade will destroy the generator in the sub-basement to have another access way to the main gate." 3 "Secondary Objective:**Destroy the main gate." 4 "Secondary Objective:**Destroy the many access routes to the allie barracks." 5 "Secondary Objective:**Construct the command post." Allied Objective Descriptions 1 "Primary Objective:**Do not let the axis get away with the radio conduit." 2 "Secondary Objective:**Keep the axis away from the generator in the sub-basement." 3 "Secondary Objective:**Protect the main gate at ALL costs." 4 "Secondary Objective:**Protect the barracks and do not let the axis gain more routes to the barracks." 5 "Secondary Objective:**Build a Command Post."
  20. Version 1.0.0

    0 downloads

    Axis: "What this map is all about: **Axis must protect the gold!" Allied: "What this map is all about: **The Allies must steal the gold!" Neutral: "The Allied Forces are attacking. **The main objective, for the Allies, is to steal 1 box of gold, and to take that gold to a tower." Objectives Allied objectives 1 "Primary Objective: Steal the gold!" 2 "Primary Objective: Run with the gold to the tower, to win the game!" 3 "Secondary Objective: Capture and hold the Flag!" 4 "Secondary Objective: Destroy the Generator!" 5 "Secondary Objective: Construct the ammo and health dispenser!" 6 "Secondary Objective: Construct and defend the Command post!" 7 "Secondary Objective: Don't let the Axis construct their Wall!" Axis objectives 1 "Primary Objective: Protect the gold!" 2 "Primary Objective: Don't let the enemy run away with the gold to the tower! It's Game Over, if you let the Allies do that!" 3 "Secondary Objective: Capture and hold the Flag!" 4 "Secondary Objective: Protect the Generator!" 5 "Secondary Objective: Don't let the enemy construct the ammo and health dispenser!" 6 "Secondary Objective: Construct and defend the Command post!" 7 "Secondary Objective: Construct the Axis Wall!"
  21. Version 1.0.0

    9 downloads

    a big thank you to SENTENZA for the map and the waypoints files ============================================================================== Map Information ============================================================================== title: FFM - Frankfurt file: ffm_b1.pk3 author: FFM*Sentenza co-author: FFM*r0rK email address: hansstoffeln@googlemail.com discord: Krischan#3949 release date: not yet (testing stage) editor: NETradiant 1.5.0, Netradiant Custom 1.5.0n tools used: Photoshop 2020, Audacity, Presonus Studio One, Notepad++ Blender, Ultimate Unwrap 3D, Substance Painter, XNview ETCC Command Map Tool, Q3 Model Tool, MD3compile build time: started in 2005 with many breaks of many years in between compile time: 10 mins on a i7-9700K@8x3,6GHz ============================================================================== Assets with a known license ============================================================================== * American vehicle Models (Jeep, Halftrack) by detoni (detoeni.uk) License: You may use this file providing it's not for profit. Source: unknown * Church Bench, Pew and Pulpit Models by http://www.blackrayne.net License: You can use it freely in any games as long as you include a note indicating you got it from me Source: unknown * Coffin by Tamara "Ophelia" Crossley (mreff@javanet.com) License: Include authors name and email address in the credits for there work Source: unknown ============================================================================== Assets by FFM*SENTENZA ============================================================================== All Models in the "mapobjects/ffm/" folder are created by FFM*SENTENZA. Most of the textures are created by FFM*SENTENZA, but some are reworked from many different sources I can't remember. License: https://creativecommons.org/licenses/by-nc/4.0/ ============================================================================== Map Trivia ============================================================================== - started in 2005, after a real visit to the old city of Frankfurt, Germany - the club is actually a hommage to a famous club at Frankfurt Airport - the "radio poster" is a hommage to a famous local techno radio show - the crypt is a hommage to our second clan [AwB] Attawaybaby - the industrial complex "produces" real local food and beverages - the old city is a condensed version of the old city of Frankfurt - the bridges, the Roemer Townhall and the Cathedral are at their correct position like in reality - the Roemer Townhall is quite realistic, also the buildings opposite to it - the bunker is fictious ============================================================================== FFM Map Credits ============================================================================== We've created a lot of assets, but sometimes we've chosen to use ready assets from other people. We wish to thank you for your work in this file and respect your work. If you read this and want to use assets from our map in your own work, please respect the other artists work and license, too like we did. VERSION: beta1 V1.000 Dec 28 2021
  22. Version 1.0.0

    1 download

    Creator: Lennyballa Contact: Lennyballa@hotmail.com Map info: Axis: You have to destroy the 75mm ammonution storage, located in the Allied Base, at the top left tower. Before you can enter the base, you have to blow up some walls: The West Wall The Side gate The Main gate The wooden gate Both main gate and wooden gate are constructable, so make sure you blow up the other walls first. Allies: Your objective is to destroy the communication system of the Axis, wich is located in the center tower of the base. Entering it won't be easy, since you have to blow up: The Main Gate The Sewer entrance The Side wall The garage door Good luck soldier How to install: Place the .pk3 file in your /etmain directory. Example: C:/games/Wolfenstein - Enemy Territory/etmain. Don't create other folders. Fixed in 0.2: -Added extra spawnpoints -Added some extra mg at bunkers -Fixed wall jump bug -New command map -Selectable spawns -Custom image -New thumbnail -Added a garage with ammo/health cabinets -Fixed the fan (Its now rotating -Added some lights and plants -Redone the Axis base a little bit -More optimazed fps // If you have questions or comments, please mail me at Lennyballa@hotmail.com Hope you enjoy playing my map
  23. Version 1.0.0

    1 download

    Map name - temple_of_dal Version - final v1.5 Complete Date - Sunday 19 September 2004 Pm 6:11 (Korea time) Making time - 7days Making tool - GtkRadiant 1.3.8-ET Bsp Complete type - BSP -meta,-vis,-light -fast -samples 2 -filter Author - DalGongJu & fetchinist Author Email - fetchinist@hotmail.com Download pk3 name: Temple_of_dal.pk3 Map name: temple_of_dal.bsp :Objective Allies Primary Objective - Capture the Artifact of dal Secondary Objective - Capture the 2nd flag Secondary Objective - Destrory Main gate/Side gate/Wall of altar Axis Primary Objective - Defence Allies for 20minute Secondary Objective - Recapture the Allies 2nd flag Secondary Objective - Protect Main gate/Side gate/Wall of altar
  24. Version 1.0.0

    1 download

    no information on the map
  25. Version 1.0.0

    3 downloads

    active axis bots that don't get stuck in the church Description: (the readme file) Identity : Map for "Wolfenstein - Enemy Territory" Title : The Breakout File name : breakout_371.pk3 Map name : breakout Version : 3.7.1 (Created Jun 2007) Author : 2Bit (www.tibetclan.com) Installation: Put the pk3 file into the etmain folder. NUmber of players: recommend 6-10 per team - above that it gets very hectic The Story : 1944, France, soon after D-Day. A company of Allied soldiers are trapped by superior Axis forces near a french village. They must salvage a tank from the depot, force their way through the village and escape along the railway track. Description : This is a compact map, with the action focussed around the railway bridge, but the environment is very open allowing plenty of choice and scope for tactics. All the buildings can be entered. Gamemodes : Objective, Stopwatch. Thanks : Splash Damage and Activision for the best (free!!) game I've ever played. Drakir, Iffy and Detoeni for various neat prefabs. Amethyst7 for his great skybox.
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