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papywolf

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  1. Hello friends I present to you my little http server of maps and waypoint files for games and good music for heavy metal lovers like me otherwise no worries my server is public open to all. http://hoj-clan.fr
  2. Version 1.0.0

    3 downloads

    TITLE : Götterdämmerung AUTHOR : Devils Right Hand DATE : 08.03.2015 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta2 : 26/09/2016 Release date beta3 : 11/02/2019 ================================================================================ = LEVEL DESCRIPTION = real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies ================================================================================ Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta2 = remove the radio obj ================================================================================ = Changelog beta3 = new textures add more brush work detail at doors new truss add more trees/grass/bushes new barb wire new camo net new v2 rails new missiles camo new cranes add A9/A10 rockets add new big hall where the A9/A10 develop add new 3 ways remove the controlpanel as obj change the axis map start spawn to baracks add my bush/grass models ,and remove the et standart bushes add at the second axis spawn a barack where they spawn change the comandpost more far in the big hall hall,that they are not near to axis ================================================================================ = CONSTRUCTION = MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 13 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]" BRUSHES : 13723 ENTITIES : 892 ================================================================================ = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support Loffy for commandpost spawns prefab uje niek for support/feedback and beta test on server http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = thunder :gastrolley. model Simon O'C :teleporter prefab/and textures Simon O'C :books ase. models D-Meat :blastdoor textures/and water textures kic :trees models uje niek :cola automat prefab Devils Right Hand :bushes/grass models Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION.
  3. Version 1.0.0

    3 downloads

    Story : We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!" Axis: "The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!" Neutral: "The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula." Allied: "We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!" Axis: "The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!" Neutral: "The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula." Axis: "We have to demoralise the Americans, by cutting off their whiskey supply. Therefor we have to loot the secret whiskey formula from their safe!" Allied: "The Axis want to steal our secret whiskey formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!" Neutral: "The strong combat morale and the blind obedience of the Americans are based on the benefits of Whiskey. Therefore the Axis will try to steal the secret whiskey formula." OBJECTIVE Allied objectives 1 "Primary Objective: Blow up the safe to get the secret beer formula." 2 "Primary Objective: Bring the secret beer formula into our radio room." 1 "Primary Objective: Inhibit the Axis to dynamite the safe." 2 "Primary Objective: The Axis may not escape with the secret whiskey formula." Axis objectives 1 "Primary Objective: Inhibit the Allies to dynamite the safe." 2 "Primary Objective: The Allies may not escape with the secret beer formula." 1 "Primary Objective: Blow up the safe to get the secret whiskey formula." 2 "Primary Objective: Bring the secret whiskey formula into our radio room." COPYRIGHT The map was constructed by myself. Modification or new releasing of my map is not allowed! But you can offer the map for a FREE/GRATIS download. If you want to make money with my map, you have to get my specially agreement. If you want to use one of my textures in your map, it would be nice, if you place a link to my homepage (www.fragpoint.de) in your readme. Copyright 2003 by Thomas "Fragpoint" Bayer (www.fragpoint.de)
  4. Version 1.0.0

    2 downloads

    // Axis Objective Descriptions 1 "Primary Objective:**Destroy the Entrance Fence" 2 "Primary Objective:**Destroy the Master Hall Door" 3 "Primary Objective:**Construct the Small Bridge" 4 "Primary Objective:**Dynamite the Wall Fence" 5 "Primary Objective:**Steal and secure the First Idol" 6 "Primary Objective:**Steal and secure the Second Idol" 7 "Secondary Objective:**Destroy the Allied Command Post" 8 "secondary Objective:**Construct the Axis Command Post" // Axis Objective Descriptions 1 "Primary Objective:**Protect and rebuild the Entrance Fence" 2 "Primary Objective:**Protect and rebuild the Master Hall Door" 3 "Primary Objective:**Destroy the Small Bridge" 4 "Primary Objective:**Protect the Wall Fence" 5 "Primary Objective:**Protect the First Idol" 6 "Primary Objective:**Protect the Second Idol" 7 "Secondary Objective:**Construct the Allied Command Post" 8 "secondary Objective:**Destroy the Axis Command Post"
  5. Version 1.0.0

    2 downloads

    Objectives Allied objectives 1 "Primary Objective: Repair the Tank!" 2 "Primary Objective: Escort the Tank to get acces to the Hangar!" 3 "Primary Objective: Destroy the U-Boat!" 4 "Secondary Objective: Construct the Assaultramp!" Axis objectives 1 "Primary Objective: Prevent the Allies from repairing the tank." 2 "Primary Objective: Prevent the Tank from destroying the Bunker-Gate." 3 "Primary Objective: Prevent the Allies from destroying the U-Boat." 4 "Secondary Objective: Prevent the Allies from constructing the assault ramp."
  6. Version 1.0.0

    1 download

    File type Map for "Wolfenstein - Enemy Territory" Title Troop Train File name trooptrain_120.pk3 Map name trooptrain Version 1.2.0 (Created May 2008) Author 2Bit (www.tibetclan.com) Other 2Bit maps www.pythononline.co.uk/et Nbr of players Recommended 2-8 per team, probably mayhem beyond that. Installation Put the pk3 file into the etmain folder. Scenario Axis are transporting armour reinforcements to the front line. Allies must destroy the 2 tanks on the trains before they arrive at their destination. All the action takes place on two moving trains adjacent on parallel tracks. First objective is to blow up the crates that block the Allies path up the train. This gives them access to the midtrain flag forward spawn, and sets them up for the final push to the front of the train where the Tiger tanks are being transported. Players can move through the carriages, or along the top or sides, and can jump from one train to the other. Passing overhead gantries and bridges help to prevent sniper domination, and quick respawn times mean players are never missing from the action for long. The straightforward layout also means it's quick to learn and no-one gets lost. With a 10 minute map time limit, I believe it is best played in stopwatch mode. Objectives Allied objectives 1 "Secondary Objective: Destroy either of the crates that obstruct our path to the Tigers!" 2 "Secondary Objective: Capture the midtrain flag! We'll take it permanently when we destroy a tank!" 3 "Primary Objective: Destroy the Tiger tank on the first train!" 4 "Primary Objective: Destroy the Tiger tank on the second train!" 5 "Secondary Objective: Build the Command Post!" Axis objectives 1 "Primary Objective: Don't let them destroy the crates that obstruct their way up the train!" 2 "Secondary Objective: Capture and hold the midtrain flag! We lose it if they destroy a tank!" 3 "Primary Objective: Protect the Tiger tank on the first train!" 4 "Primary Objective: Protect the Tiger tank on the second train!" 5 "Secondary Objective: Build the Command Post!"
  7. Version 1.0.0

    3 downloads

    It's the year 1999 and international terrorist Erich Rhoemer is running his drug cartel in Costa Rica, which he uses to finance his notorious terrorist activity. Deep in his private compound he has created his own bioweapons laboratory, where his team of evil scientists have produced a virus called "syphonfilter". This is a genetic-specific bioweapon which has the ability to target and destroy individual Races. Rhoemer has sent a ransom demand of 100 million dollars to the American Whitehouse, warning them that if his demands are not met he will fire his first missile at the city, which will cause an estimated 100.000 deaths. However, Rhoemer's missile is not located in Costa Rica, where the virus was developed. Satellite surveillance has revealed that he has constructed the missile in a old Soviet base in Rozovka in Kazahkhstan. Your mission is to infiltrate the base, destroy the missile, all computer equipment and escape with the "syphonfilter" documents. Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta 3 = add new textures and custom add brushwork at windows and doors/etc change the radar station more bigger add new crane new truss new radar dish new missile now the missile looks real a bigger missile silo and new room new server add a third way at the elevator to hell, that axis have a chance to go to the upper base without go trough the allies spawn,and get back obj ================================================================================
  8. Version 1.0.0

    1 download

    Story December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and invade Germany. An Eifel castle has become a central location for the Kraut High Command in this area to coordinate their troop movements. It is the last obstacle on the road into Germany and one of the final chances for the Axis to ever turn the tables. Not taking any chances, the Allies are attempting to sneak a suitcase bomb into the High Command conference room to disrupt the Axis strategy at its core. Objectives Axis Do not lose the Village to the Allies. Construct the Tank Barrier to stop the Allies. Defend the Tunnel Doors. Stop the Allies from advancing up the River. Do not let the Allies cross the River. Stop the Allies from breaching Castle Wolfenstein at all costs. Stop the Allies from planting a Suitcase Bomb in the Conference Room. Defend the High Command Conference Room. Allies Capture the Village. Escort the Tank past the Barrier. Dynamite the Tunnel Doors. Capture the Road Hut and advance up the river. Construct the Bridge to cross the River. Breach the gate to Castle Wolfenstein. Pick up the Suitcase Bomb and deliver it to the Axis Conference Room. Plant the Suitcase Bomb in the Axis High Command Conference Room, then arm it.
  9. Version 1.0.0

    2 downloads

    Author : Qualmi Location : Germany E-mail : n.mitschke@gmx.de Game : Wolfenstein - Enemy Territory Date : 24.03.2009 Information Metro: Deathmatch. Credits - SD for this great game - the ppl of radiant - Texturemakers - The ppl who created all those tutorials: http://s49.deinprovider.de/vbarticles.php http://www.pythononline.co.uk/et/tutorial.htm http://www.nibsworld.com/rtcw/ me also wrote a german scripting tutorial. check it out: http://s49.deinprovider.de/showthread.php?t=15892 - Berzerkr for offering and remaking the commandmap - Splashdamage forum for all the help
  10. Version 1.0.0

    5 downloads

    Description Allied: "Infiltrate the Axis Radar installation and Sabotage the two main Radars" Axis: "Protect your Radar installation at all costs." Neutral: "The Axis have been ocupying souther Italy for to long now. The allied forces have located a dual radar installation that is key in taking back Italy." Objectives Allied objectives 1 "Secondary Objective: Dynomite the Service Door to gain access." 2 "Primary Objective: Destroy Radar 2." 3 "Primary Objective: Destroy Radar 1" 4 "Secondary Objective: Capture the Forward bunker." 5 "Secondary Objective: Establish a Command Post in the Forward Bunker" 6 "Secondary Objective: Prevent the Axis from fortifying their position with a Command Post in the Forward Bunker." 7 "Secondary Objective: Prevent the Axis from caturing the Forward Bunker." Axis objectives 1 "Secondary Objective: Prevent the Allies from gaining access through the Service Door." 2 "Primary Objective: Prevent the Allies from destroying Radar 2." 3 "PrimaryObjective: Prevent the Allies from destroying Radar 1." 4 "Secondary Objective: Prevent the Allies from capturing the Forward bunker." 5 "Secondary Objective: Prevent the Allies from building a Command Post in the Forward Bunker." 6 "Secondary Objective: Set up a Command Post in the Forward bunker." 7 "Secondary Objective: Capture the Forward bunker."
  11. Version 1.0.0

    2 downloads

    Axis: "Objective:Protect the radio equipment and the generator" Allied: "Objective:Destroy the radio equipment and underground generator" Neutral: "the axis must defend the radio and the generator. Allies must destroy the Radio Transmitter and the generator at all cost." Allied objectives 1 "Primary Objective:Conquer and secure the forward spawn area by completing either one of the objectives" 2 "Primary Objective:Destroy the radio" 3 "Primary Objective:Destroy the generator" Axis objectives 1 "Primary Objective:Protect the forward spawn area. Flag becomes permanent Allies if either one of the objectives is completed. If allies have once captures the flag you can take it back but you will still spawn back" 2 "Primary Objective:Prevent Allies from reaching the tunnels" 3 "Primary Objective:Protect the Radio Transmitter" 4 "Primary Objective:Protect the generator"
  12. Version 1.0.0

    3 downloads

    rs_deep_beta.pk3
  13. Version 1.0.0

    2 downloads

    is the Alpha so mights crash ... uthor : Jason (Conchman) Major Send comments to: gialsdemshugga@yahoo.com Please be descriptive. Looking for comments on: - Gameplay problems. - Team balancing issues. - Overall feel of the map. - Ideas for better gameplay possibilities. - Flow. - ANY error with texturing, clipping etc. Please be descriptive. And of course, please remember that this is my first map. Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : FlakTower Filename : flaktower(alpha).pk3 Release date : 2003-12-15 Decription : The Humboldthain Flaktower has sustained severe structural damage from an allied covert strike. While their efforts to destroy all of the flak cannons were unsuccessful, they may attack yet again to destroy the two that remain. The axis must hold them off until reinforcements arrive from the lower levels. Programs : GTKRadiant 1.3.8, GTKRadiant 1.3.12 : Q3map2 2.5.9, Q3map2 2.5.11 Design and Brushwork Time : About three days a week for about 4 months. Compile time : > 1 hour 30 minutes Compile machine : P4 2 Ghz, 512mb RAM Installation : Place the flaktower(alpha).pk3 to your etmain folder, select it from the multiplayer->create server menu. Textures : I modified some existing ET textures, created some shaders for them and included them with the pk3. Features -1 Buildable Escape Hatch barrier to keep out those pesky Allies -2 Forward Spawnpoint locations (one of which will become permanently Allied after the Security Sidewall is Breached) -1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed (Hint: There are shortcuts that are not marked on the map.) -1 Security (Panic) Switch that opens/closes two pairs of heavy steel doors -1 Health Cabinet -1 Ammo Cabinet -1 Neutral Command Post that increases charge speed -2 Huge Flak Cannons Objectives that Axis must defend from the Allies -3 Axis Team Door -1 Neutral Team Door ----------- Advise to any would-be mappers who are starting from scratch ----------- So you wanna map? There are a few things to remember that will help you achieve your goal of mapping greatness. 1) Learn from others. I'm sure there are places where one can take classes in map design. However, nothing beats experience and that is what other mappers have. 2) Get ready to read. Map editors have instructions (lots of them). Fellow mappers write tutorials (some good, some not so good) and some of them are very helpful. Not reading the instructions will cost you time in the end. It may even encourage giving up all together. 3) Backup your files often. especially the .map file. It does not matter how careful you are, things will inevitably go wrong whether through fault or no fault of your own. I always keep a backup of the current .map file and a backup of the most recent backup. And I have had to go to previous backups many times. 4) Backup before you do a brush cleanup. Don't try to play the tough guy. You won't EVER see me crying because of not wanting to backup 5) If you really wanna map, play a lot of games too, that helps. 6) Every once in a while stop and ask yourself, "Would I play on this map?" 7) Remember, "I think I can, I think I can, I think I can." ---------- Special thanks to ----------- Many ppl at SD Forums for your mapping advice, tutorials, and suggestions including but not limited to (sometimes I forget, sorry): (Not ordered in any particular manner) *Nemesis: A very thourough vis/hint brush/portal/detail/structural tutorial (No longer available). *Ifurita: "Map Scripting 4 Newbies" tutorial and "Map In a Box" prefabs. *sock and djbob: Script mover door tutorial and many SD forum threads *ydnar: many SD forum threads, Q3map2 goodness. *Rikard "Drakir" Lindgren: The format for this file *SD: for making a great game (and for releasing goldrush.map to the public). *Surface Level Editing Shack: Many good tutorials. *bubba's arena tutorials: http://planetquake.com/bubba/tutorial.html *http://quake3.qeradiant.com/tutorials.shtml: pretty much ALL of their tutorials. (as far as i can tell, they are no longer available) ---------- Copyright 2003 Jason (Conchman) Major all rights reserved I, Jason (Conchman) Major, as the creator of this pk3, assert the following about the usage of this Enemy Territory level: -This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -If you use this level you agree that you are using it at your own risk and will not hold the creator liable for any damages caused to your property. -This level may NOT be CHANGED/MODIFIED IN ANY WAY.
  14. Version 1.0.0

    2 downloads

    ~ Pantherbase_b1 ~ Wolfenstein - Enemy Territory Multiplayer Map >>> BETA v 1.0 <<< Game Story Summer 1944 ... some days after D-Day. In a German supply depot of the west front a train is loaded with tanks and ammunition. These tanks are needed urgently at the 2nd armored division to hold back the American troops moving forward in the direction of the Avranches. Objectives Axis: - Prevent the Allies from destoying the ammo-elevetor-control. - Protect and escort the tank to the ammo-station. - Protect and escort the tank to load it on the train. Removing possible obstacles along the route. - Built the Loading Ramp. - Switch the departure signal freely. - Prevent the Allies from establishing a Command Post. - Set up a Command Post. Allied: - Destroy the ammo-elevator-control. - Prevent the Axis-Tank from reaching the ammo-station. - Prevent the Axis-Tank from reaching the train. Building obstacles along the route to stopping the tank. - Destroy the Loading Ramp. - Prevent the Axis from switching the departure signal freely. - Establish a Command Post. - Prevent the Axis from fortifying their position with a Command Post. Map Information Filename: pantherbase.pk3 Mapping: Tigerpanzer2003 Scripting & Sound: Dr.Diode Release Date: 07.02.2004 Installation: copy the pantherbase.pk3 in your etmain folder Total Brushes: 12.273 Total Entities: 1.108 Built Time: Days, Weeks, ...we haven't looked at the watch Programms: Gtk Radiant 1.3.8-ET, EasyGen, Crimson Editor Beta Compile Status: -vis -light -fast -faster -samples2 Beta Compile Time: ca. 30 min. Compile Machine: AMD XP2400, 512 MB Ram Thanx to - all members of http://www.level-designer.de/ for the help - http://www.lexikonderwehrmacht.de/ for the extensive pic-archive as help to the "Tiger" and "Elefant" building.
  15. Version 1.0.0

    3 downloads

    ea_base2.pk3
  16. Version 1.0.0

    3 downloads

    EABase 1 StoerFaktoR Edition ------------------------------------------------- Basic Information ------------------------------------------------- Original Author : Calibra8v Email address : calibra8v@hotmail.de Homepage : http://www.ea-clan.de Xfire : calibra8v Modified : 'StoerFaktoR Mail : mini@chris-s.de URL : http://chris-s.de ------------------------------------------------- Map Information ------------------------------------------------- Game : Return to Castle Wolfenstein: Enemy Territory Title : eA´s Forest Base Filename : ea_base1.pk3 Decription : A Little map based on the Forest Mission in RTCW! Program : GTK Radiant 1.4.0 Build time : 3 days Relase Time : 24 Jan 2011 Obj Briefing :The Axis have have received a Box with Secret Documents, the Allies will try to Steal them out form the Warehouse and Transmit them at the Radarstation! Version/info : Its the 1 Version,it was a fun project.So i have not invested much time in it. It is only Compiled as Single.for Better FPS you can compile it as Final,but it tooks long,i have aborted the compilation after 2 days. ------------------------------------------------- Special ------------------------------------------------- The Complete Map file is include.And a Map file without the Landscape. Feel free to Modify or to use stuff from it. By quastions you can contact me on Xfire or over the HP. It would be nice to give a credit to me if you Modify this map. ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- Activiton,Splash Damage, id Software & all who support the eA clan. ------------------------------------------------- About us: ------------------------------------------------- We are Mapping for fun.We love Enemy Territory and thats the Reason why we give our Map files free to use. ------------------------------------------------- Reported Bugs: Update 25.01.11 ------------------------------------------------- No Landmine support.If you would like it with Mines then change the Shader file. It can happen that when you got the Map MGS_heliport in the same folder the Grass Textures from this map will change in Snow. ------------------------------------------------- Map Update : 08.02.2011 ------------------------------------------------- Grass Floor has become landmine support The bridge is now constructable and destroyable Axis haves a new mainspawn and a defence at the maingate anti walljump brushes at the sites to the base
  17. Version 1.0.0

    1 download

    About This File Axis Objective Descriptions 1 "Primary Objective:**Don't let them steal the keycard.**If they can open the main gate and you will lose the forward bunker." Allied Objective Descriptions 1 "Primary Objective:**Steal the keycard and open the main gate.**This will capture the forward bunker and give you access to the antenna generator."
  18. Version 1.0.0

    1 download

    Allied objectives 1 "Primary objective: Construct the commandpost and capture the bar" 2 "Primary objective: Steal the keycard so we can unlock the battery. You will find it in some kind of headquarter building. But be aware soldier, mg42 sounds has been reported" 3 "Primary objective: Unlock the battery doors to gain access to the battery. The brave men who can do this will get leave for three weeks" 4 "Primary objective: Destroy the battery using a dynamite charge. We must destroy it before the axis backup force arrive" Axis objectives 1 "Primary objective: Dont let the allies construct a commandpost. Defend the bar and don't let it fall into the hands of the allies" 2 "Primary objective: Defend the keycard so they can't unlock the battery. The mg42 has plenty of ammunition left." 3 "Primary objective: Defend the keycard lock of the battery. Don't let the allies unlock them." 4 "Primary objective: Defend the gun. Don't let the allies destroy it for then we can't defend the shores from their ships. Be aware that they can use the backdoors"
  19. Version 1.0.0

    1 download

    Desert Outpost by cYburK Gametypes: Objective,Stopwatch Version: Final 1.0 Description "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code." Axis: "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes." Neutral: "Get into the Game Coward!" Objectives : Allied objectives 1 "Primary Objective: Destroy the Main Entrance to Secure the Forward Spawn." 2 "Primary Objective: Capture the Town Spawn." 3 "Primary Objective: Construct the Command Post. This will enable two more Spawn Locations." 4 "Primary Objective: Destroy the Bank Wall!" 5 "Primary Objective: Build the Generator to make transmit the Secret Radar Code." 6 "Primary Objective: Destroy the Town Door." 7 "Primary Objective: Destroy the Axis Team Door." Axis objectives 1 "Primary Objective: Defend the Main Entrance!." 2 "Primary Objective: Defend the Forward Spawn." 3 "Primary Objective: Construct the Command Post." 4 "Primary Objective: Defend the Bank Wall!" 5 "Primary Objective: Destroy the Generator to keep the Allies from transmitting the Secret Radar Code." 6 "Primary Objective: Defend the Town Door." 7 "Primary Objective: Build the Team Door!."
  20. Version 1.0.0

    6 downloads

    Desert Outpost by cYburK Gametypes: Objective,Stopwatch Version: Final 1.0 The Allies must infiltrate the Desert Outpost and steal the two Radar Boxes. The Axis have to defend the Radar Boxes and destroy the Power Generator so the Allies cant send the Secret Radar Code. Allies: - Destroy the Town Door. - Construct the Command Post to activate more Spawn Locations. - Capture the Forward Spawn. - Destroy the Main Entrance to secure the Forward Spawn. - Build the Generator so transmitting the Radar Code is possible. - Destroy the Axis Team Door or Infiltrate with Covert Op. - Destroy the Bank Wall. - Steal the Radar Boxes and transmit the Top Secret Radar Code. 2X Axis: - Defend/Build the Town Door. - Construct the Command Post. - Defend the Forward Spawn. - Defend the Main Entrance. - Destroy the Generator. - Build the Team Door. - Defend the Bank Wall. - Defend the Radar Boxes with the TOP SECRET RADAR CODE 2X
  21. Version 1.0.0

    4 downloads

    About This File briefing "The SS Paranormal division of the German Army have broken into an old temple in an attempt to resurrect dead mummies. The Allies must escort a stolen Jagdpanther tank to the Temple entrance so the tank can blow the temple open. The Allies must then destroy the Axis' experimental machine, codenamed Genesis. "
  22. Version 1.0.0

    4 downloads

    Axis: "Devend the Tank Special Fuel!" Allied: "Steal the Tank Special Fuel" Neutral: "The Allies have to steal the Tank Special Fuel"
  23. Version 1.0.0

    2 downloads

    Blitz map created by : =BO= Ganjaman. 07-dec-2009 ******************************************* ********* Blitz final ************* ******************************************* The Allies captured a small town but the Axis base is resisting heavily. Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard. Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing up the Water Control Pipes behind the Pumphouse. Thanks to =BO= Stealth' for the scripting assistance. I have used several prefab brushes in this map.Thanks to : FireFly for the V1 rocket model + accompanied textures. Dersaidin for the keycard model . Forresthut prefab author unknown.( download from wolfmap.de ). Hovel also prefab author unknown.( download from wolfmap.de ). A very nice skybox by Necrom@ncer FR.( from skybox_pack ) And I have made use of some original items from several of the original maps : from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s). from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too. Special Thanks to ID-software and Splash-Damage for creating Enemy Territory. This map is only for testing final map will come soon. contact e-mail : johnny_b27@hotmail.com. This map was made with GTKRadiant 1.4 & 1.5 on win XP compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
  24. Version 1.0.0

    3 downloads

    ================================================================================== Title : Destruction_final Filename : destruction_final.pk3 Date : 2009.03.29 Author : Russell Story (Geehaad) Contact : angel_son_7d@yahoo.com URL : N/A Map File : destruction_final.bsp Script File : destruction_final.script Release : 2009.03.02 Gametype : Objective, SW, Campaign Maximum Players : 64 Recommended Players : 12-18 q3map2 build cmds: [q3map2] (simulate old style -light -extra) BSP -meta, -vis, -light -super 2"[MapFile]" ================================================================================== Story: "Allies have cornered the Axis into a heavily bombed out warehouse complex. The Axis are making their last stand, and trying to call reinforcements to stop the raid on their last stronghold. **Allies must destroy their Communications before they are able to radio for help. Objectives: // Axis Objective Descriptions c 1 "Primary Objective:**Don't let them destroy the Comm Station.**This will cause a loss of communication to reinforcements." 2 "Secondary Objective:**Don't let them destroy the Gate.**This will give them access to the warehouse." 3 "Secondary Objective:**Protect the Weakend Wall.**This will give them access to the roof." 4 "Secondary Objective:**destroy the side door.**This will give them quick access to the forward warehouse." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the Comm Station.**This will keep Axis reinforcements from knowing about the raid on the warehouses." 2 "Secondary Objective:**Destroy the Gate.**This will give access to the warehouse." 4 "Secondary Objective:**Destroy the side door.**This will give quick access to the forward warehouse." =====================================================================================^ How to play it: - Unzip the destruction.zip file to your \etmain folder, - Run ET, - Find a server playing destruction. or... - Select Host Game, set it to Objective mode and look for snipertowers_fp1 in the map list, - Enjoy the map. =====================================================================================^ Known Bugs: - None . =====================================================================================^ To Do: - Any nessecary unfound bug fixes. =====================================================================================^ Credits: - Textures: ID software / Geehaad - Layout First Draft: Russell Story (Geehaad) =====================================================================================^ Thanks to: 2Bit Enemy Territory for prefabs and tutorials on mapping. "SLayer" for doing the map waypoints. =BeL=Clan for playtesting on their server. http://www.belclan.info =====================================================================================^ This level is (c) 2009 Russell Story. This map may be electronically distributed only at NO charge to the recipient. It may NOT be modified in any way. This text file must be included with the map. You may NOT include or distribute this map in any sort of commercial product without permission from the author. You may NOT mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may NOT Redo/reproduce/update this map in any way without permission from the author.
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