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Everything posted by papywolf
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Version 1.0.0
3 downloads
********** 1] The Map ffr_final ********** Mapname: Fidel's Footy Return Mapper: Fidel Castro Editor: GTK Radiant 1.3.8 Q3Map: Q3Map2 The orginal Footy Mapping Idea is "stolen" from Gerbil, which has mapped this Map for RTCW_MP under the name "Footy_A3". I've played this Map in RTCW very often, so i thougt a revival in ET would be interessting. I've contacted Gerbil....and he gave me his ok....to do this Map-revival. Thx again especially to GERBIL. --> Link to Gerbil: I hope the total different Gameplay of this map created a difference to the other ET_Maps, but i also know that it is not a big mapping Project like Remagen(BX), Bridge (Drakir) and so on.... ....it was just a litte practising for my self in ET. ...and perhaps some players have fun with it. -
Version 1.0.0
3 downloads
Penemuende Penemuende is an Enemy Territory Multiplayer Map. Supported Gametypes: Campaign, Objective, Stopwatch Mapname: penemuende_b2 Overview: April 1941, The allied troops could destroy the main axis radar base near Narvik. Now it is a good time to get into their submarine shipyard. The Uboot U32 and U48 get their next application there. **The Allies must steal the ENIGMA and escape. Also they have to destroy the sea Flak Gun to clear the sea paths. Betaversion 2 Timelimit: 20 min Axis respawntime: 25 sec Allies respawntime: 15 sec Axis 1. Defend the Maingate. 2. Protect the secret Enigma. 3. Dont let the Allies destroy the 88 mm Flak Gun. 4. Build and defend the Depotdefenses. 5. Defend the Bunker Sideentrance. 6. Build a Command Post and stop the Allies from constructing a Command Post. Allies 1. Dynamite the Maingate 2. Steal the secret Enigma and bring it to the escape truck. 3. Destroy the 88 mm Flak Gun. 4. Destroy the Depotdefenses to get into the base 5. Dynamite the Bunker Sideentrance to get into the base. 6. Build a Command Post and stop the Axis from constructing a Command Post. Change to the previous version - Texture Changing and Fitting - One more AXIS Spawnpoint (Lower Bunker) - more AXIS Teamdoors in Submarine Base and in Vehicledepot - Lightsettings - Soundscript Part 1 (Depotalarm after Maingate blowing) - Bugfixing the Ammodepot Health and Cabinets ToDo for the Final Version - More Lights in Submarine Bunker - Bugfixing for the Final Version - Sounds for Atmosphere To start the map on ET server put the line in your mapfile for obj mode -
Version 1.0.0
3 downloads
Name of the file: fabase.pk3 Objective: doc run Allied spawn time: 14 Axis spawn time 18 Number of spawns: 3 Number of spawnpoints for each team in each spawn: 16 CREDITS: Deathbringer: creator of the map thunder_13th: fixed the terrain shader and the spawn switch =F|A=Antichrist: came up with the idea for the main objective, creator of the map story (the thing that shows up when the map loads) Antichrist's girlfriend: creator of the command map allied "Destroy the Depot Gates!**Steal and secure Antichrist's Midget Chicken and Shemale Donkey PORN, so JayC can watch it tonight!" axis "Don't let them destroy the Depot Gates!**Protect Antichrist's Midget Chicken and Shemale Donkey PORN from the Allies!" -
Version 1.0.0
3 downloads
Austria (Final) Description Allied: "Allies have made their way to just outside an Axis station and must now destroy the Radar System inside. Austria Final by Entar" Axis: "Axis must defend the Radar System at all costs, or the Axis will lose vital radar capabilities." Neutral: "Axis & Allies are going to fight over the Radar System." Objectives Allied objectives 1 "Primary Objective: Destroy the Radar System." 2 "Primary Objective: Breach the Front Gate in order to gain entrance into the base." 3 "Secondary Objective: Breach the Side Wall for an alternate route into the base." Axis objectives 1 "Primary Objective: Defend the Radar System." 2 "Primary Objective: Defend the Front Gate to assure that the Allies do not gain entrance into the base." 3 "Secondary Objective: Defend the Side Wall so that the Allies do not have an alternate route." -
Version 1.0.0
4 downloads
***** Bunker ***** ******************************************************************************* * Enemy Territory Map - by Impact - 2004 * ******************************************************************************* Note: This map is exclusively my own permanent property, that is, the copyrights are automatically mine. Equal- early the map is a hobby project by a gamer for gamers. Therefore this map freeware. Everyone is allowed to use this card for their private use Offer to download, copy, or publish. One too I expressly consent to publication in the following German game magazines to: PC Action PC Player Game Star PC Joker Any other commercial use, in particular publication on dis- chain, CD-ROM or DVD in a magazine other than those mentioned above is expressly prohibited. Everyone has the permission to change the map for the private area, or Copy parts of the map, e.g. to create your own maps. In this case I ask for the note that parts of my map are used to create the map were used. This map is my first ever map. It so I am aware that this is not perfect in many areas. Besides the map was created as part of a MapContest, which is why it is very small has failed and there was a certain time pressure. For these reasons it is this map was also my "test object" because I was practical all the steps that are necessary to create a map still had to be learned. Nevertheless, there are over two hundred hours of work in the map. But above all others that I mention here made this card possible would like to: www.dflv-clan.de: no map without beta test;) www.Fragpoint.de: Very good German tutorial and a nice one small forum www.haradirki.de: Very good German tutorial www.level-desinger.de: Best forum for mappers with lots of nice people www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW Those were the pages I visited most of the time. The people who helped me just as they occur to me: Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf Micro, freakman, hardcoreraver and of course all that I haven't mentioned now. [DFLV] Wolfine [DFLV] Kosmic [DFLV] Maroni [DFLV] Maschine [DFLV] DerBeo [DFLV] CrazyPittbull [DFLV] Denation [DFLV] Dagget [DFLV] HomeX [DFLV] Nobert [DFLV] Servidge [DFLV] TheCrazyKraut [DFLV] Tankwart [DFLV] GohanZeta Description of the map: Bunker is a small map for ET, intended for 3-5 players on each side. Installation Guide: Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game". Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host game -
Version 1.0.0
5 downloads
Allied objectives 1 "Primary Objective: Destroy the main entrance." 2 "Primary Objective: Steal the breifcase from the bunker." 3 "Primary Objective: Transmit the secret information from the briefcase to the base." Axis objectives 1 "Primary Objective: Defend the main entrance." 2 "Primary Objective: Defend the bunker and the safe." 3 "Primary Objective: Destroy the radio transmiter." -
Version 1.0.0
3 downloads
Axis Objective Descriptions 1 "Primary Objective:**Destroy the Generator, in order to receive entrance to the bomb deck" 2 "Primary Objective:**Place four bombs in the Shiphull." 3 "Primary Objective:**Build the Detonator. *Build the Detonator." 4 "Primary Objective:**Build the Commandpost.*Build the Commandpost" 5 "Primary Objective:**Play a round ship sinking.....*Play a round ship sinking... // Allied Objective Descriptions 1 "Primary Objective:**Protect the Door Generator.*Save the Generator!" 2 "Primary Objective:**Prevent the Axen to attach bombs in the ship." 3 "Primary Objective:**Prevent build the Detonator." 4 "Primary Objective:**Build the Commandpost.*Build the Commandpost" 5 "Primary Objective:**Prevent sinking the ship!" HMS Superior Version 1.1 by star pusher 09/08 http://home.arcor.de/thorundhammer place the pk3 file in the /etmain directory thanks for great models/prefabs: Seafire Aircraft Pegazus www.hot.ee/smmapping wp_torpedo dt_aa_mm misc models Detoeni www.wolfproject.net http://www.planetwolfenstein.com/detoeni dynamite mlb www.gd-experience.eu/index.php?section=1 thanks to: Kernwaffe.de the only true et server lever-desinger.de I probably would never have made it without the great tutorials id software just wonderful that such a game is given out for free and then after 3 years even the source is released suggestions and criticism thorundhammer*at*gmx.de -
Version 1.0.0
5 downloads
PUR3MAP ARCHIVES OF AMERICA ================================================================ SPECIAL INSTRUCTIONS : None Title : Radars Date : 7:57 PM 2/9/2004 pk3 name : rs_radars.pk3 Filename : rs_radars.bsp Author : Dan "RivrStyx" Dorn Email Address : mailto:pur3maps@planetquake.com Web : http://www.planetquake.com/pur3maps Description : Objective map for Enemy Territory Players : 12-20 players Additional Credits to : id software and Gray Matter Beta testing: Team-Resurrection ( http://www.team-resurrection.net) Running on Server: 69.56.165.130:27961 -=Res=- campaign Unzip to your C:/Program Files/Wolfenstein - Enemy Territory/etmain directory [or where you installed the game] -----Start ET... then host game... choose objective gameplay ... choose rs_radars... or In console type /map rs_radars ================================================================ =============================================================== ******** Play Description *********** "**Dual Objective Map**.The Axis and Allied forces have setup a swap. Each side is acting alone without headquarters knowledge. The allies are to exchange a high ranking prisoner they have captured for a large quantity of gold the axis had stolen in a raid. The exchange is to take place at noon. Each side has decided to abandon the deal and secure their objectives before the exchange is to take place." // Allied Objective Descriptions 1 "Primary Objective:**Destroy the South Radar." 2 "Primary Objective:**Destroy the North Radar." 3 "Primary Objective:**Destroy the power panel to breach the defenses and access the radars." 4 "Secondary Objective:**Destroy the axis Command Post." 5 "Secondary Objective:**Build the Command Post." // Axis Objective Descriptions 1 "Primary Objective:**Guard the South Radar." 2 "Primary Objective:**Guard the North Radar." 3 "Primary Objective:**Guard the power panel to deny Allies access to the Radars." 4 "Secondary Objective:**Build the Command Post." 5 "Secondary Objective:**Destroy the allied Command Post." - Construction - Base : New level from scratch Editor(s) used : GTKRadiant Known Bugs : None. - Copyright / Permissions - This level is (c) 2004 Dan Dorn. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not Redo/reproduce/update this map in any way without permission from the author. -
Version 1.0.0
3 downloads
Desert Outpost by cYburK Gametypes: Objective,Stopwatch Version: Final 1.0 Description "Secure the Forward Spawn.Steal the 2 Radar Boxes and build the Generator to transmit the Secret Radar Code." Axis: "Defend the Forward Spawn. Destroy the Generator. Defend the 2 Radar Boxes." Neutral: "Get into the Game Coward!" Objectives : Allied objectives ; 1 "Primary Objective: Destroy the Main Entrance to Secure the Forward Spawn." 2 "Primary Objective: Capture the Town Spawn." 3 "Primary Objective: Construct the Command Post. This will enable two more Spawn Locations." 4 "Primary Objective: Destroy the Bank Wall!" 5 "Primary Objective: Build the Generator to make transmit the Secret Radar Code." 6 "Primary Objective: Destroy the Town Door." 7 "Primary Objective: Destroy the Axis Team Door." Axis objectives : 1 "Primary Objective: Defend the Main Entrance!." 2 "Primary Objective: Defend the Forward Spawn." 3 "Primary Objective: Construct the Command Post." 4 "Primary Objective: Defend the Bank Wall!" 5 "Primary Objective: Destroy the Generator to keep the Allies from transmitting the Secret Radar Code." 6 "Primary Objective: Defend the Town Door." 7 "Primary Objective: Build the Team Door!." -
Version 1.0.0
3 downloads
Industry SWE Stopwatch Edition 1.0 OBJECTIVES (AXIS): - Repair tanks - Escort tanks - Blow up Panzersperre 1 - Blow up tank barrier 2 - Set up command posts - Set up a radio system - Blow up safe - Steal documents - Send documents OBJECTIVES (ALLIES): - Prevent repair of the tank - Stop tanks - Defend Tank Barrier 1 - Set up anti-tank barrier 2 - Set up command posts - Blow up the radio system - Defend safe - Defend documents - Prevent documents from being sent -
Hello friends I present to you my little http server of maps and waypoint files for games and good music for heavy metal lovers like me otherwise no worries my server is public open to all. http://hoj-clan.fr
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Version 1.0.0
5 downloads
TITLE : Götterdämmerung AUTHOR : Devils Right Hand DATE : 08.03.2015 TYPE : OBJECTIVE bug report feedback : discord Devils Right Hand#2240 Release date beta2 : 26/09/2016 Release date beta3 : 11/02/2019 ================================================================================ = LEVEL DESCRIPTION = real place where the axis make in undergound mines near nordhausen the V1/V2 rockets and other rockets to send a gift to the allies ================================================================================ Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta2 = remove the radio obj ================================================================================ = Changelog beta3 = new textures add more brush work detail at doors new truss add more trees/grass/bushes new barb wire new camo net new v2 rails new missiles camo new cranes add A9/A10 rockets add new big hall where the A9/A10 develop add new 3 ways remove the controlpanel as obj change the axis map start spawn to baracks add my bush/grass models ,and remove the et standart bushes add at the second axis spawn a barack where they spawn change the comandpost more far in the big hall hall,that they are not near to axis ================================================================================ = CONSTRUCTION = MAP BASE : New Map EDITOR(S) USED : NetRadiant 1.5 custom x64 KNOWN BUGS : COMPILE MACHINE : amd 6300 6x 3.5 ghz ,12 gb ram ddr3 ,Asus ROG Strix-RX580-O8G,win7 x64 COMPILE TIME : 13 min COMPILE version : [q3map2] -light -fast -samples 2 -filter -dirtscale 2 -dirtdepth 512 -patchshadows -altsplit -leaktest -bounce 2 -external -lightmapsize 512 "[MapFile]" BRUSHES : 13723 ENTITIES : 892 ================================================================================ = special thanks = twt thunder for support twt teuthis for support twt mateos for support macchute for help with scripting kemon for hint support WuTangH help with scripting at obj TomTom7777 help with scripting at flagspawn change respawn time native12 for making botz waypoint twt ray for support Loffy for commandpost spawns prefab uje niek for support/feedback and beta test on server http://www.alientrap.org for NetRadiant 1.5 custom Simon O'C for tuts Victor Karp for tuts ets kate beta test on server ================================================================================ = Credits = thunder :gastrolley. model Simon O'C :teleporter prefab/and textures Simon O'C :books ase. models D-Meat :blastdoor textures/and water textures kic :trees models uje niek :cola automat prefab Devils Right Hand :bushes/grass models Avoc @ eft-clan.com : skybox firefly : cloud ================================================================================ Distribution / Copyright / Permissions Copyright (c) 2019 Devils Right Hand All rights reserved Authors MAY NOT use this level as a base to build additional levels. This level may be electronically distributed not-for-profit only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -
Version 1.0.0
4 downloads
Story : We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!" Axis: "The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!" Neutral: "The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula." Allied: "We have to demoralise the German troops, by cutting off their beer supply. Therefor we have to loot the secret beer formula from their safe!" Axis: "The Allies want to steal our secret beer formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!" Neutral: "The strong combat morale and the blind obedience of the Germans are based on the benefits of Starkbier. Therefore the Allies will try to steal the secret beer formula." Axis: "We have to demoralise the Americans, by cutting off their whiskey supply. Therefor we have to loot the secret whiskey formula from their safe!" Allied: "The Axis want to steal our secret whiskey formula, in order to strengthen the morale of their own troops and to weaken us. This must be prevented!" Neutral: "The strong combat morale and the blind obedience of the Americans are based on the benefits of Whiskey. Therefore the Axis will try to steal the secret whiskey formula." OBJECTIVE Allied objectives 1 "Primary Objective: Blow up the safe to get the secret beer formula." 2 "Primary Objective: Bring the secret beer formula into our radio room." 1 "Primary Objective: Inhibit the Axis to dynamite the safe." 2 "Primary Objective: The Axis may not escape with the secret whiskey formula." Axis objectives 1 "Primary Objective: Inhibit the Allies to dynamite the safe." 2 "Primary Objective: The Allies may not escape with the secret beer formula." 1 "Primary Objective: Blow up the safe to get the secret whiskey formula." 2 "Primary Objective: Bring the secret whiskey formula into our radio room." COPYRIGHT The map was constructed by myself. Modification or new releasing of my map is not allowed! But you can offer the map for a FREE/GRATIS download. If you want to make money with my map, you have to get my specially agreement. If you want to use one of my textures in your map, it would be nice, if you place a link to my homepage (www.fragpoint.de) in your readme. Copyright 2003 by Thomas "Fragpoint" Bayer (www.fragpoint.de) -
Version 1.0.0
3 downloads
// Axis Objective Descriptions 1 "Primary Objective:**Destroy the Entrance Fence" 2 "Primary Objective:**Destroy the Master Hall Door" 3 "Primary Objective:**Construct the Small Bridge" 4 "Primary Objective:**Dynamite the Wall Fence" 5 "Primary Objective:**Steal and secure the First Idol" 6 "Primary Objective:**Steal and secure the Second Idol" 7 "Secondary Objective:**Destroy the Allied Command Post" 8 "secondary Objective:**Construct the Axis Command Post" // Axis Objective Descriptions 1 "Primary Objective:**Protect and rebuild the Entrance Fence" 2 "Primary Objective:**Protect and rebuild the Master Hall Door" 3 "Primary Objective:**Destroy the Small Bridge" 4 "Primary Objective:**Protect the Wall Fence" 5 "Primary Objective:**Protect the First Idol" 6 "Primary Objective:**Protect the Second Idol" 7 "Secondary Objective:**Construct the Allied Command Post" 8 "secondary Objective:**Destroy the Axis Command Post" -
Version 1.0.0
3 downloads
Objectives Allied objectives 1 "Primary Objective: Repair the Tank!" 2 "Primary Objective: Escort the Tank to get acces to the Hangar!" 3 "Primary Objective: Destroy the U-Boat!" 4 "Secondary Objective: Construct the Assaultramp!" Axis objectives 1 "Primary Objective: Prevent the Allies from repairing the tank." 2 "Primary Objective: Prevent the Tank from destroying the Bunker-Gate." 3 "Primary Objective: Prevent the Allies from destroying the U-Boat." 4 "Secondary Objective: Prevent the Allies from constructing the assault ramp." -
Version 1.0.0
2 downloads
File type Map for "Wolfenstein - Enemy Territory" Title Troop Train File name trooptrain_120.pk3 Map name trooptrain Version 1.2.0 (Created May 2008) Author 2Bit (www.tibetclan.com) Other 2Bit maps www.pythononline.co.uk/et Nbr of players Recommended 2-8 per team, probably mayhem beyond that. Installation Put the pk3 file into the etmain folder. Scenario Axis are transporting armour reinforcements to the front line. Allies must destroy the 2 tanks on the trains before they arrive at their destination. All the action takes place on two moving trains adjacent on parallel tracks. First objective is to blow up the crates that block the Allies path up the train. This gives them access to the midtrain flag forward spawn, and sets them up for the final push to the front of the train where the Tiger tanks are being transported. Players can move through the carriages, or along the top or sides, and can jump from one train to the other. Passing overhead gantries and bridges help to prevent sniper domination, and quick respawn times mean players are never missing from the action for long. The straightforward layout also means it's quick to learn and no-one gets lost. With a 10 minute map time limit, I believe it is best played in stopwatch mode. Objectives Allied objectives 1 "Secondary Objective: Destroy either of the crates that obstruct our path to the Tigers!" 2 "Secondary Objective: Capture the midtrain flag! We'll take it permanently when we destroy a tank!" 3 "Primary Objective: Destroy the Tiger tank on the first train!" 4 "Primary Objective: Destroy the Tiger tank on the second train!" 5 "Secondary Objective: Build the Command Post!" Axis objectives 1 "Primary Objective: Don't let them destroy the crates that obstruct their way up the train!" 2 "Secondary Objective: Capture and hold the midtrain flag! We lose it if they destroy a tank!" 3 "Primary Objective: Protect the Tiger tank on the first train!" 4 "Primary Objective: Protect the Tiger tank on the second train!" 5 "Secondary Objective: Build the Command Post!" -
Version 1.0.0
4 downloads
It's the year 1999 and international terrorist Erich Rhoemer is running his drug cartel in Costa Rica, which he uses to finance his notorious terrorist activity. Deep in his private compound he has created his own bioweapons laboratory, where his team of evil scientists have produced a virus called "syphonfilter". This is a genetic-specific bioweapon which has the ability to target and destroy individual Races. Rhoemer has sent a ransom demand of 100 million dollars to the American Whitehouse, warning them that if his demands are not met he will fire his first missile at the city, which will cause an estimated 100.000 deaths. However, Rhoemer's missile is not located in Costa Rica, where the virus was developed. Satellite surveillance has revealed that he has constructed the missile in a old Soviet base in Rozovka in Kazahkhstan. Your mission is to infiltrate the base, destroy the missile, all computer equipment and escape with the "syphonfilter" documents. Version : beta3 Attacking : allies Objective Timelimit : 45 Spawntimes : Axis 25 / Allies 15 ================================================================================ = Changelog beta 3 = add new textures and custom add brushwork at windows and doors/etc change the radar station more bigger add new crane new truss new radar dish new missile now the missile looks real a bigger missile silo and new room new server add a third way at the elevator to hell, that axis have a chance to go to the upper base without go trough the allies spawn,and get back obj ================================================================================ -
Version 1.0.0
2 downloads
Story December 1944: The noose tightens around the Reich's neck as Allied forces threaten to cross the Siegfried Line and invade Germany. An Eifel castle has become a central location for the Kraut High Command in this area to coordinate their troop movements. It is the last obstacle on the road into Germany and one of the final chances for the Axis to ever turn the tables. Not taking any chances, the Allies are attempting to sneak a suitcase bomb into the High Command conference room to disrupt the Axis strategy at its core. Objectives Axis Do not lose the Village to the Allies. Construct the Tank Barrier to stop the Allies. Defend the Tunnel Doors. Stop the Allies from advancing up the River. Do not let the Allies cross the River. Stop the Allies from breaching Castle Wolfenstein at all costs. Stop the Allies from planting a Suitcase Bomb in the Conference Room. Defend the High Command Conference Room. Allies Capture the Village. Escort the Tank past the Barrier. Dynamite the Tunnel Doors. Capture the Road Hut and advance up the river. Construct the Bridge to cross the River. Breach the gate to Castle Wolfenstein. Pick up the Suitcase Bomb and deliver it to the Axis Conference Room. Plant the Suitcase Bomb in the Axis High Command Conference Room, then arm it. -
Version 1.0.0
3 downloads
Author : Qualmi Location : Germany E-mail : n.mitschke@gmx.de Game : Wolfenstein - Enemy Territory Date : 24.03.2009 Information Metro: Deathmatch. Credits - SD for this great game - the ppl of radiant - Texturemakers - The ppl who created all those tutorials: http://s49.deinprovider.de/vbarticles.php http://www.pythononline.co.uk/et/tutorial.htm http://www.nibsworld.com/rtcw/ me also wrote a german scripting tutorial. check it out: http://s49.deinprovider.de/showthread.php?t=15892 - Berzerkr for offering and remaking the commandmap - Splashdamage forum for all the help -
Version 1.0.0
6 downloads
Description Allied: "Infiltrate the Axis Radar installation and Sabotage the two main Radars" Axis: "Protect your Radar installation at all costs." Neutral: "The Axis have been ocupying souther Italy for to long now. The allied forces have located a dual radar installation that is key in taking back Italy." Objectives Allied objectives 1 "Secondary Objective: Dynomite the Service Door to gain access." 2 "Primary Objective: Destroy Radar 2." 3 "Primary Objective: Destroy Radar 1" 4 "Secondary Objective: Capture the Forward bunker." 5 "Secondary Objective: Establish a Command Post in the Forward Bunker" 6 "Secondary Objective: Prevent the Axis from fortifying their position with a Command Post in the Forward Bunker." 7 "Secondary Objective: Prevent the Axis from caturing the Forward Bunker." Axis objectives 1 "Secondary Objective: Prevent the Allies from gaining access through the Service Door." 2 "Primary Objective: Prevent the Allies from destroying Radar 2." 3 "PrimaryObjective: Prevent the Allies from destroying Radar 1." 4 "Secondary Objective: Prevent the Allies from capturing the Forward bunker." 5 "Secondary Objective: Prevent the Allies from building a Command Post in the Forward Bunker." 6 "Secondary Objective: Set up a Command Post in the Forward bunker." 7 "Secondary Objective: Capture the Forward bunker." -
Version 1.0.0
3 downloads
Axis: "Objective:Protect the radio equipment and the generator" Allied: "Objective:Destroy the radio equipment and underground generator" Neutral: "the axis must defend the radio and the generator. Allies must destroy the Radio Transmitter and the generator at all cost." Allied objectives 1 "Primary Objective:Conquer and secure the forward spawn area by completing either one of the objectives" 2 "Primary Objective:Destroy the radio" 3 "Primary Objective:Destroy the generator" Axis objectives 1 "Primary Objective:Protect the forward spawn area. Flag becomes permanent Allies if either one of the objectives is completed. If allies have once captures the flag you can take it back but you will still spawn back" 2 "Primary Objective:Prevent Allies from reaching the tunnels" 3 "Primary Objective:Protect the Radio Transmitter" 4 "Primary Objective:Protect the generator" -
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Version 1.0.0
3 downloads
is the Alpha so mights crash ... uthor : Jason (Conchman) Major Send comments to: gialsdemshugga@yahoo.com Please be descriptive. Looking for comments on: - Gameplay problems. - Team balancing issues. - Overall feel of the map. - Ideas for better gameplay possibilities. - Flow. - ANY error with texturing, clipping etc. Please be descriptive. And of course, please remember that this is my first map. Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : FlakTower Filename : flaktower(alpha).pk3 Release date : 2003-12-15 Decription : The Humboldthain Flaktower has sustained severe structural damage from an allied covert strike. While their efforts to destroy all of the flak cannons were unsuccessful, they may attack yet again to destroy the two that remain. The axis must hold them off until reinforcements arrive from the lower levels. Programs : GTKRadiant 1.3.8, GTKRadiant 1.3.12 : Q3map2 2.5.9, Q3map2 2.5.11 Design and Brushwork Time : About three days a week for about 4 months. Compile time : > 1 hour 30 minutes Compile machine : P4 2 Ghz, 512mb RAM Installation : Place the flaktower(alpha).pk3 to your etmain folder, select it from the multiplayer->create server menu. Textures : I modified some existing ET textures, created some shaders for them and included them with the pk3. Features -1 Buildable Escape Hatch barrier to keep out those pesky Allies -2 Forward Spawnpoint locations (one of which will become permanently Allied after the Security Sidewall is Breached) -1 Dynamite-able wall that the Axis must defend in order to keep the security doors closed (Hint: There are shortcuts that are not marked on the map.) -1 Security (Panic) Switch that opens/closes two pairs of heavy steel doors -1 Health Cabinet -1 Ammo Cabinet -1 Neutral Command Post that increases charge speed -2 Huge Flak Cannons Objectives that Axis must defend from the Allies -3 Axis Team Door -1 Neutral Team Door ----------- Advise to any would-be mappers who are starting from scratch ----------- So you wanna map? There are a few things to remember that will help you achieve your goal of mapping greatness. 1) Learn from others. I'm sure there are places where one can take classes in map design. However, nothing beats experience and that is what other mappers have. 2) Get ready to read. Map editors have instructions (lots of them). Fellow mappers write tutorials (some good, some not so good) and some of them are very helpful. Not reading the instructions will cost you time in the end. It may even encourage giving up all together. 3) Backup your files often. especially the .map file. It does not matter how careful you are, things will inevitably go wrong whether through fault or no fault of your own. I always keep a backup of the current .map file and a backup of the most recent backup. And I have had to go to previous backups many times. 4) Backup before you do a brush cleanup. Don't try to play the tough guy. You won't EVER see me crying because of not wanting to backup 5) If you really wanna map, play a lot of games too, that helps. 6) Every once in a while stop and ask yourself, "Would I play on this map?" 7) Remember, "I think I can, I think I can, I think I can." ---------- Special thanks to ----------- Many ppl at SD Forums for your mapping advice, tutorials, and suggestions including but not limited to (sometimes I forget, sorry): (Not ordered in any particular manner) *Nemesis: A very thourough vis/hint brush/portal/detail/structural tutorial (No longer available). *Ifurita: "Map Scripting 4 Newbies" tutorial and "Map In a Box" prefabs. *sock and djbob: Script mover door tutorial and many SD forum threads *ydnar: many SD forum threads, Q3map2 goodness. *Rikard "Drakir" Lindgren: The format for this file *SD: for making a great game (and for releasing goldrush.map to the public). *Surface Level Editing Shack: Many good tutorials. *bubba's arena tutorials: http://planetquake.com/bubba/tutorial.html *http://quake3.qeradiant.com/tutorials.shtml: pretty much ALL of their tutorials. (as far as i can tell, they are no longer available) ---------- Copyright 2003 Jason (Conchman) Major all rights reserved I, Jason (Conchman) Major, as the creator of this pk3, assert the following about the usage of this Enemy Territory level: -This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. -If you use this level you agree that you are using it at your own risk and will not hold the creator liable for any damages caused to your property. -This level may NOT be CHANGED/MODIFIED IN ANY WAY. -
Version 1.0.0
3 downloads
~ Pantherbase_b1 ~ Wolfenstein - Enemy Territory Multiplayer Map >>> BETA v 1.0 <<< Game Story Summer 1944 ... some days after D-Day. In a German supply depot of the west front a train is loaded with tanks and ammunition. These tanks are needed urgently at the 2nd armored division to hold back the American troops moving forward in the direction of the Avranches. Objectives Axis: - Prevent the Allies from destoying the ammo-elevetor-control. - Protect and escort the tank to the ammo-station. - Protect and escort the tank to load it on the train. Removing possible obstacles along the route. - Built the Loading Ramp. - Switch the departure signal freely. - Prevent the Allies from establishing a Command Post. - Set up a Command Post. Allied: - Destroy the ammo-elevator-control. - Prevent the Axis-Tank from reaching the ammo-station. - Prevent the Axis-Tank from reaching the train. Building obstacles along the route to stopping the tank. - Destroy the Loading Ramp. - Prevent the Axis from switching the departure signal freely. - Establish a Command Post. - Prevent the Axis from fortifying their position with a Command Post. Map Information Filename: pantherbase.pk3 Mapping: Tigerpanzer2003 Scripting & Sound: Dr.Diode Release Date: 07.02.2004 Installation: copy the pantherbase.pk3 in your etmain folder Total Brushes: 12.273 Total Entities: 1.108 Built Time: Days, Weeks, ...we haven't looked at the watch Programms: Gtk Radiant 1.3.8-ET, EasyGen, Crimson Editor Beta Compile Status: -vis -light -fast -faster -samples2 Beta Compile Time: ca. 30 min. Compile Machine: AMD XP2400, 512 MB Ram Thanx to - all members of http://www.level-designer.de/ for the help - http://www.lexikonderwehrmacht.de/ for the extensive pic-archive as help to the "Tiger" and "Elefant" building. -