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papywolf

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Everything posted by papywolf

  1. Version 1.0.0

    1 download

    *** Villa Gun - beta 1 release (18/09/14) *** * Author: islander Find me at dark-alchemy.com forum - beta 1: - Add Roof Gun - Add Desert Spawn - Add CP - Add Villa Ladder - Add Health and Ammo Cabinets points - Change axis spawntime with active CP (27s) - And finally: make the map BIGGER - alpha 2b: - One Gun only - First public version The map got a lot bigger than in previous release. It should give you a better gameplay with more players. Axis team has now more ways to defend the objective and should not be vaporized with airstrike so easy. The map is longer as now 2 guns need to be destroyed. There is also a new allied capturable spawn. As this was my first map I can see now many problems mostly with VIS, visible caulk etc. Due to the design it would take a lot of effort to fix all the issues and the final effect wouldn't be worth it IMO. For this reason this is probably the last release of this map unless some major bug occurs. If you are insane enough and to my surprise you would like to get the sources of the map and edit it please find me on dark-alchemy.com forum. And if you are reading this in XXII century and I'm already dead please find my friends from the Dark Alchemy community so they may help you. Thank you for testing to all Dark Alchemy members, and especially Old-Owl for running the community that without which this map wouldn't be born. Thank you for WF Gaming Clan members for playing the map and giving advices to improve the design. Objectives: * Axis: Don't let the Allies reach the Villa and prevent them from destroying both Anti-Aircraft Guns!" "Primary Objective: Defend the Garden Anti-Aircraft Gun!" "Primary Objective:**Defend the Roof Anti-Aircraft Gun!" "Secondary Objective: Don't let them dynamite the Side Warehouse Entrance!" "Secondary Objective: Don't let them destroy the Villa Gate and rebuild it as fast as it's possible!" "Secondary Objective: Don't let them construct The Ladder!" "Secondary Objective: Recapture the allied Desert Spawn!" "Secondary Objective: Construct the Command Post for faster recharge and spawntime * Allies: Reach the Villa and destroy both Anti-Aircraft Guns to let our aircrafts start the city bombing!" "Primary Objective:**Destroy the Garden Anti-Aircraft Gun!" "Primary Objective:**Destroy the Roof Anti-Aircraft Gun!" "Secondary Objective:**Destroy the Side Warehouse Entrance to gain a new way to the Villa Gun!" "Secondary Objective:**Destroy the Villa Gate and reach the Villa Gun area!" "Secondary Objective:**Construct the The Ladder!" "Primary Objective:**Destroy the Roof Anti-Aircraft Gun!" "Secondary Objective:**Capture the Desert Spawn!" "Secondary Objective:**Construct the Command Post for faster recharge!
  2. Version 1.0.0

    1 download

    Download pk3 name: forteresse_sado_final.pk3 Map name: forteresse_sado.bsp -------------------------------------------------------------------------- Description: The allies have to destroy the radio and the fuel depot. Axis have to prevent this. ----------------------- Forteresse Sado (Final) ----------------------- The allies have to destroy the radio and the fuel depot. Axis have to prevent this. Changes from Beta 1: -------------------- + Added missing textures + Added missing shaders + Reduced filesize + Translated description + Reworked command map
  3. Version 1.0.0

    3 downloads

    Welcome! 1943 April the axles must has gold of the dawnville USA wants it makes back to have and the city einehmen there amis to to pay attention and axis must it gold guard! Good Luck Cheers:) Basic Information Author : Kaforsven/Etmap Email address : Etmap@web.de Webpage : www.kaforsven.de.vu Map Information Game : Return to Castle Wolfenstein: Enemy Territory Title : Streets Filename : dawnville.pk3 Release date : May, 2005 Decription : Custom map for Enemy Territory. Program : SD Radiant 1.4.0 Compile time : 30 min. Compile machine : Amd Athlon 3200, 3,0 Ghz Pentium 4, 512mb Installation : Place the file dawnville.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map dawnville (then ENTER). Thanks guys! ------------------------------------------------- Game info! ------------------------------------------------ Allied Zerstört den Panzer und fahrt ihn zu dem haus und holt euch das Gold flieht mit dem gold zum Truck und errichtet den commandpost! Axis Zerstört den panzer und lasst den panzer nicht dié wand zerstören passt auf das GOld auf lass dieamerikaner nicht entwischen baut den commandpost auf! Allied destroys the tank and drives it to the house and gets you the gold flees with gold to the Truck and establishes the COMMAND post office! Axis destroys the tank and does not leave the tank not dié wound destroys fits on the gold on leaves to those American not entwischen develops the COMMAND post office! ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- I want to thank all server admins, who constantly support and host custom maps. I also want to thank all the people who have given their input to me - big thanks! ------------------------------------------------- Copyright: This custom map is (c) 2003 "Kaforsven/etmap" Germany. You may not include or distribute this map in any sort of product without permission from the author. You may not mass distribute this level via any means, including but not limited to compact disks and DVDs. You may not redo/reproduce/update this map in any way without permission from the author.
  4. Version 1.0.0

    3 downloads

    no information on the map
  5. Version 1.0.0

    2 downloads

    Blitz map created by : =BO= Ganjaman. 07-dec-2009 ******************************************* ********* In BETA test 1 ************* ******************************************* The Allies captured a small town but the Axis base is resisting heavily. Axis forces are ready to attack the Allies to re-capture the V1-Launch Keycard. Allies have to defend the Keycard but can also attack and try to drown the Axis forces by blowing up the Water Control Pipes behind the Pumphouse. Thanks to =BO= Stealth' for the scripting assistance. I have used several prefab brushes in this map.Thanks to : FireFly for the V1 rocket model + accompanied textures. Dersaidin for the keycard model . Forresthut prefab author unknown.( download from wolfmap.de ). Hovel also prefab author unknown.( download from wolfmap.de ). A very nice skybox by Necrom@ncer FR.( from skybox_pack ) And I have made use of some original items from several of the original maps : from Siwa/Oasis map a broken house/bunker, Thanks to their creator(/s). from Goldrush map 3 houses which are now the village Thanks to their creator(/s) too. Special Thanks to ID-software and Splash-Damage for creating Enemy Territory. This map is only for testing final map will come soon. contact e-mail : johnny_b27@hotmail.com. This map was made with GTKRadiant 1.4 & 1.5 on win XP compile pc info : AMD Phenom X4 Q9750 ( 2.4 GHz ) 4 GB ddr2 and a geforce GTX 260 with 896 MB.
  6. Version 1.0.0

    4 downloads

    thanks to By UgC'Pinn for providing the waypoints for this map .
  7. Version 1.0.0

    5 downloads

    Map Information: Title.......: Gold Rush Germany Map Name....: goldrush_germany_fixed Status......: Final/Fixed Game........: Wolfenstein: Enemy Territory Build Time..: 3 Months Release Date: 02. January 2010 Description: The Axis are guarding a hoard of gold in the Aschaffenburg Reichsbank. The Allies must steal an Axis Hetzer Tank to blow the bank open, steal the gold bars and drive them to safety in a Truck. Additional Information: This new version of Gold Rush is more a technical demo to show the Hetzer Tank and the GMC Truck. We thought that the 7638th version of Gold Rush has to look different, so we retextured the map and setted the scenario to Aschaffenburg (Bavaria). Aschaffenburg was one of the few cities who was not bombed during World War II, only invaded by Infantery. If you enter the church as spectator you can see different variants of the truck. The models may used in your own map, but give credit to ischbinz. Changes from "Final" to "Final/Fixed": The damaged Truck is now builded in. Well, we forgot it. Shit happens. Thanks to [*]Irata for reporting the bug. Credits: - Map originally made by Simon O'Callaghan / www.SimonOC.com - Recompiled by ischbinz - Retextured by Berzerkr (GER)|#WolfMap.de - Skybox made by Avoc of www.EFT-Clan.com - Textures used from TC:E, RtCW & Diego's Praetoria map / http://webpages.charter.net/dt3d/praetoria.html
  8. Version 1.0.0

    2 downloads

    Map :island2.pk3 Website: www.srcgaming.com e-mail: steelrat@mail.ip-only.net IRC channel on Quakenet: srcgaming Design based on an idea by SteelRat Details, Command map, new textures and good ideas by Ringa --------------------- Map Story --------------------- I just got word that we are about to be sent on another misssion tonight, typical I was hoping to have a few days of rest at the base. Rexxor is still sleeping so I think I shall wake him up, he is one crazy trigger happy medic... We are attacking tonight just before dark, the plan is that we should be able to conquer the island before dark. The not so funny news is that the metrologists have forcasted a very bad storm tonight, I guess that will make Cadea feel at home. Our covert op McBain have already been at the island last night and he managed to get hold of some rough outlines of it, we will use that as our commang map for this mission. I sure hope Persan, Babe, Wrulf, Tettiz, Ratata and Husmusen will be lucky with their M1's and those grenades tonight, they will be critical if there is to be a chance for us to blow up the cannon that is one of our two objectives. I'm sure I can rely on Ringa and Henkka to remember to plant all those mines. I'm a bit concerned that some of the fighting will have to take place underground in the bunker systems, we will really need some good medic's like Cata and NoM in there close by. We also have to steal the secret docuents from the War Room, my german sucks but they said there were signs pointing to it, something called "Befel" or something like that. Once taken we have to fight our way to one of the two radios on the island, they did not know where they were but McBain saw several antennas on the island and I hope they will guide us. I got the not so flattering task of using the mortar, some idiot in our command thought that would work great there, I am not so sure... Now we hope that the rest of the team will be back in time for departure. Sox, Skrot, Evil, Lillebror, Azz and Krautkiller has been on the X-Dam Complex mission where they successfully destroyed the Axis X-Lab facility. I can hear the storm coming now...faint thunders... damn, they were right about the weather. --------------------- Objectives --------------------- Allied Objectives: Primary objectives: *Destroy the Axis Cannon. *Steal the Secret War Documents and transmit them. Secondary Objectives: *Destroy the Cannon Supply Doors. *Secondary: Destroy the Radio Bunker Door (if constructed by Axis). Axis Objectives: Primary objectives: *Stop Allies from destroying the Cannon. *Stop Allies from stealing the Secret War Documents and transmitting them. Secondary objectives: *Construct the Radio Bunker Door. --------------------- Installation --------------------- Put the island.pk3 file in your \etmain directory. The mapname is island if you want to add it to any script. --------------------- Thanks --------------------- Thanks to everybody who has been helping with the testing and all the regular players at the SteelRat's Cage ET server. Thanks to the Swedish Clan DEO for their support and gameplay feedback, this has been really valuable to me. Thanks to Drakir for providing Health and Ammo Cabinet prefabs. Thanks to Tettiz for bearing with me while I am lost in the world of GtkRadiant.
  9. Version 1.0.0

    3 downloads

    ******************************************************************************************** MAP: Krakowska b1 [for RTCW:ET] ******************************************************************************************** Title: Krakowska Version: Beta 1 Filenames: Krakowska_b1.pk3 Author: H. Jordan (s7ven) Created: 2006 E-Mail: s7ven_@hotmail.fr General information: Stop Watch: Min 3on3, Ideal 6on6 Wolf MP: Min 2-6, Ideal 12-24 7351 brushes 668 entities ============================================================================================ Comment: Have Fun! ============================================================================================ Additional Credits: Beta Testers: s7ven ============================================================================================ Construction Base: New map from s7ven (100%) Editor(s) Used: GTKRadiant 1.4.0 Compile Machine: 2800mhz Intel P4 with 1512mb DDR Compiling Time: 8h30m ============================================================================================ (c) Copyright 2006 s7ven (#roze@quakenet.org). All Rights Reserved
  10. Version 1.0.0

    3 downloads

    no information on the map
  11. Version 1.0.0

    1 download

    Download pk3 name: vara.pk3 Map name: battery_vara MISSION: The Allied landed at the beach of Norge by Kirstinensand. They have Order to destroy the Big-Gun of the Battery Vara / Steel the Gold at the Ammodepot and drive it with the truck to the beach. The Battery Vara is real. It was build by the Axis during the WWII and the Big-Gun´s are the same gun´s that are on the axis-ship Bismark. The Gun was build by Krupp and have a 38 cm kalliber (14,8 inch/zoll like the gun´s at the US-Iwoa). The Norge-Army use the Gun´s after the WWII and now the Battery are an museum. OBJECTIVES AXIS Prevent the Allies take the beach bunker Main task I - Prevent the Allies destroy the gun Main task II - Prevent the Allies steal the gold and the truck Prevent the Allies destroy the Radarcontrolle Guard the side entrance Protect the side entrance on dynamite storage Build the command post in the side entrance Build the MG on the beach and dynamite storage Build the two truck latch Build the two barbed wire fences Build the radar control ALLIES Get the beach bunker Main task I - Destroy the gun Main task II - Steal the gold and steal the truck blow up the radar bunker and destroy the radar control blow up the side entrance , the truck blocks and the barbed wire fences destroy the fence at the dynamite camp
  12. Version 1.0.0

    1 download

    Axis Objective Descriptions 1 "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite." 2 "Primary: Stop the Allies from breaching the Side Entrance with dynamite." 3 "Primary: Stop the Allies from breaching the garage door. 4 "Primary: Prevent the Allies from stealing secrets documents." 5 "Primary: Prevent the Allies from tramittings the documents." 6 "Secondary: Prevent the Allies from constructing a command post." 7 "Secondary: Build a the command post and prevent allies from destroying it." // Allied Objective Descriptions 1 "Primary: Breach the Main Complex Gate with dynamite." 2 "Primary: Breach the Side Entance with dynamite." 3 "Primary: Breach the garage door to secured the flag area." 4 "Primary: Steal the secrets documents in the research room." 5 "Primary: transmitted the documents at the radio transmitter." 6 "Secondary: Build a command post to enable a new spawn area." 7 "Secondary: Destroy the Axis Command Post."
  13. Version 1.0.0

    2 downloads

    version that works dual map scenario information allieds: Infiltrate the City and Steal the secret of Cali from the Axis!
  14. Version 1.0.0

    5 downloads

    Onkelb0b from the Exxtrem Terror Clan has released a new map for Wolfenstein: Enemy Territory, entitled, ETc Race. It's a fun map, set in the desert, where the Allied and Axis troops race each other to refuel their respective flying carpet all the way around the map circuit to victory.
  15. Version 1.0.0

    18 downloads

    Teuthis has released his version of the classic Wolfenstein: Enemy Territory map, Fueldump, recreated and re-imagined with a new storyline. The Axis troops are hiding a stolen Allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strength. Allied headquarters is planning a massive airstrike to destroy the Fueldump area. The Allies must steal the tank and escort it out of the area before the Allied airstrike kicks in. Allied Map Objectives: Dynamite the depot gate. Steal the tank. Destroy the tunnel doors. Escort the tank over the bridge. Destroy the escape door to leave the area. Allied Secondary Map Objectives: Destroy the Fuel Depot side entrance. Destroy the Axis command post.
  16. Hello, I will contact you to know if there are waypoint files for the etl bergen v6 and etl supply v4 cards thank you
  17. Hello friends I contact you to know if there are waypoints files for the etl bergen v5 card I tested the waypoints of v4 except there is a bug with the spawn flag axis in the bunker
  18. Hello friends I contact you to ask you for help I cannot find the waypoints files for the etl bergen v5 card
  19. thank you for the info for the etl supply v3 card for the waypoints files
  20. Hello I am contacting you to know if there are waypoints files for Pointe du Hoc map
  21. Hello Super nice job for the new etl supply v3 card, I want to test but with waypoints files if possible thank you .
  22. Hello indeed if there is an update I cannot find it at the moment !!!
  23. hello and thank you for the waypoints files of the etl bergen v4 map does not work on my nitmod 2.3.2 server crashes after a while of connection.
  24. hi friends I would like to know if there are waypoints files for the etl_bergen_v4 map which was released a short time ago
  25. For my part I have no problem with fps on the etl supply v2 cards on the other hand I have players who have problems on the etl ice v4 map because they have old computers
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