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papywolf

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Everything posted by papywolf

  1. Version 1.0.0

    3 downloads

    Map made by |UJE]Niek --UJE_final_battle -- The Axis have lost the war! Stop the final battalion of axis soldiers that are trying to get through the Alps. Prevent them from refueling and constructing bridges to get to their final destination. Axis Objective * Escort the tank to the boat * Steal the fuel * Destroy the bariers * Build the bridges Allied Objective * Prevent the axis to flee with the tank Here some screenshots how the map looks ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com -----------------------------------------------------------------
  2. Version 1.0.0

    1 download

    Map made by [UJE]Niek --UJE_watten -- Allies took control of the area and have to keep the missiles and documents under control. Axis will try to destroy a V2 in order to get access to the documents. Axis Objective * Steal the objective and bring it to the truck Allied Objective * Prevent the axis from stealing the objective Here some screenshots how the map looks ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com -----------------------------------------------------------------
  3. Version 1.0.0

    4 downloads

    Map made by [UJE]Niek About This File Allies have to steal the objectives and bring them to the truck Allied Objective * Steal the objectives Axis Objective * Stop the allies from stealing the objectives Here some screenshots how the map looks ----------------------------------------------------------------- More [UJE] maps: To many maps made by uje to put in here so you can see our maps at our website. ----------------------------------------------------------------- Please take your time to post on our forum for any questions [UJE]Clan site http://www.ujeclan.com
  4. the problem with the bots on the etl supply v2 map the axis no longer defends gold once loaded in the truck.
  5. Thanks for the etl supply v2 files I installed the map with the waypoint files you gave me and happy New Year's
  6. Version 1.0.0

    16 downloads

    About This File Dingenskirchen b8 Release Date: December 2020 http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers among you. -----Beta 8----- * Fixed missing texture * Fixed bug where Allies can spawn in the castle before it's breached. (TODO) * Moved river flag closer to tunnel doors and removed crates restricting player movement. * Moved tunnel grate lever to tunnel doors gatehouse * Changed Axis Hill spawn to Church spawn * Changed Allied Church spawn to Tram spawn * Remodelled Axis castle spawn and moved staircase tower to split balcony walkway * Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!" * Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm. * Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle. * Added ladder to transition between wine cellar and middle route inside the castle. * Moved river flag secure event to when tank passes river spawn hut. * Widened passage ways to village flag * Removed crates at village flag to compensate too strong defensive position for Axis * Fixed various texture alignment issues -----Thanks to----- • Special thank to Niek and Shargo for huge feedback support • The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback. • acQu for his most amazing blender model tool enabling the display of the officers in the conference room. • ryven, acQu and thunder for helping debug the officer models. • WuTangH for his superb suitcase and light models. • Mateos for omnibot waypoints. • ryven and hatcher for gameplay feedback. • hatcher for support for 'floodlight' map lighting. • ischbinz for direct support and his most awesome Tiger Tank. • Backsnipe for his eagle model + direct support in beta1, suggestions & feedback. • FireFly for direct support in beta1 + textures. • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool. • Detoeni for the animated Tiger tag from Breakout 2. • hipshot for his "stormy days" skybox. • WL6 for textures. • McNite for textures. • Diego for textures. • The {WeB} clan for play-testing beta 1 and 2 on their server. • Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map
  7. I really like the new etl supply v2 card, very nice graphically, but I am waiting to install it on my server with waypoints files will be much better
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