-
Posts
393 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Blogs
Downloads
Everything posted by papywolf
-
Version 1.0.0
1 download
***** Bunker ***** ******************************************************************************* * Enemy Territory Map - by Impact - 2004 * ******************************************************************************* Note: This map is exclusively my own permanent property, that is, the copyrights are automatically mine. Equal- early the map is a hobby project by a gamer for gamers. Therefore this map freeware. Everyone is allowed to use this card for their private use Offer to download, copy, or publish. One too I expressly consent to publication in the following German game magazines to: PC Action PC Player Game Star PC Joker Any other commercial use, in particular publication on dis- chain, CD-ROM or DVD in a magazine other than those mentioned above is expressly prohibited. Everyone has the permission to change the map for the private area, or Copy parts of the map, e.g. to create your own maps. In this case I ask for the note that parts of my map are used to create the map were used. This map is my first ever map. It so I am aware that this is not perfect in many areas. Besides the map was created as part of a MapContest, which is why it is very small has failed and there was a certain time pressure. For these reasons it is this map was also my "test object" because I was practical all the steps that are necessary to create a map still had to be learned. Nevertheless, there are over two hundred hours of work in the map. But above all others that I mention here made this card possible would like to: www.dflv-clan.de: no map without beta test;) www.Fragpoint.de: Very good German tutorial and a nice one small forum www.haradirki.de: Very good German tutorial www.level-desinger.de: Best forum for mappers with lots of nice people www.planetweltenstein.de: Everyone should know, good forum for ET and RTCW Those were the pages I visited most of the time. The people who helped me just as they occur to me: Fragpoint, haradirki, Ron007, BeoWulf, michi.be, HBe99, Rought, Fidelcastro, NightWulf Micro, freakman, hardcoreraver and of course all that I haven't mentioned now. [DFLV] Wolfine [DFLV] Kosmic [DFLV] Maroni [DFLV] Maschine [DFLV] DerBeo [DFLV] CrazyPittbull [DFLV] Denation [DFLV] Dagget [DFLV] HomeX [DFLV] Nobert [DFLV] Servidge [DFLV] TheCrazyKraut [DFLV] Tankwart [DFLV] GohanZeta Description of the map: Bunker is a small map for ET, intended for 3-5 players on each side. Installation Guide: Unrar the file "bunker.rar" and copy the new file "bunker.pk3" into the "ETMAIN" folder of your ET installation. Start the game and select "Host Game". Simply extract the Bunker.rar file into a directory of your choice. You should then find a bunker.pk3 file. It belongs in the ET main directory. If you start the game now you should be able to start the map via host gam -
-
Version 1.0.0
1 download
Map: Kinf Of The Radio (True Edition) Map type: UNK Author: B0n3g1b - bo-n@ukr.net Visit for update: http://rva.myhp.in.ua ------------ Instructions: Place "kotr_te.pk3" into your ET/etmain/ ------------ Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7 Build time: 12 days Last update: 17.10.06 .zip Size: 700 KB .pk3 Size: 3 MB ------------ Missions: Axis/Allies: - Destroy Enemy Radio Controller - Protect your Radio Controller ------------ Time Limit: 15 min Axis Respawn Time: 5 sec Allies Respawn Time: 5 sec =============== -
Version 1.0.0
5 downloads
Title: Chapel Filename: ml_chapel.pk3 Map: ml_chapel Number of players: Map is designed for 3 vs 3. Max 8 vs 8 is possible, but will become _very_ crowded Timelimit: 10 Minutes ======================================================================= France during the second world war. German troops have discovered a hidden treasure inside of an old french chapel. Planning on securing the gold and sending it back to the Fuhrer, the axis have put up a camp inside of the building. An allied bataillon managed to intercept a radio transmisson concerning the gold, and quickly the plan to take the gold for themselves arises. Infiltrating the chapel through a small sewer entrance they seek to quitely take the gold and be gone without any notice, but they are discovered and a fierce battle begins. Objectives : ---------------- The allies have to reach the first floor, open the casket by pushing the lid aside from the back and take the two gold crates to the sewer exit. The axis will do everything to prevent this. Description: My contribution to the SplashDamage-Forum 1024³ mapping contest. Feel free to distribute on a non profit basis as long as this readme is provided. The source .map file may NOT be used as base for new maps or anything else _unless_ I am asked for permission. It is solely provided as a means for other people to learn. ============================================================== -
Version 1.0.0
2 downloads
// Axis Objective Descriptions 1 "Primary Objective:**Protect the military warehouse artillery on B-Site B." 2 "Primary Objective:**Protect the the rocket launcher on B-Site A." 3 "Primary Objective:**Defend the middle door from being breached ( not to repair)." 4 "Secondary Objective:**Defend the barrier roasts on the left." 5 "Secondary Objective:**Defend the defense Back Door." 6 "Secondary Objective:**Defend the rock wall on Top Short A." 7 "Secondary Objective:**Prevent the Allies from establishing a Command Post at here spawn-house and use cover-opp to open the doorlock." 8 "Secondary Objective:**Set up a Command Post inside the warhouse on second floor ." // Allied Objective Descriptions 1 "Primary Objective:** Destroy the military warehouse artillery on B-Site B." 2 "Primary Objective:**Destroy the rocket launcher on B-Site A." 3 "Primary Objective:**Breach the middle Door." 4 "Secondary Objective:**Destroy the barrier roasts on the left." 5 "Secondary Objective:**Destroy defense Back Door." 6 "Secondary Objective:**destroy the rock wall on Top Short A." 7 "Secondary Objective:**Establish a forward Command Post at the house." 8 "Secondary Objective:**Prevent the Axis from fortifying their position with a Command Post in the Upper warhouse and use cover opp to open the doorlock." -
Version 1.0.0
6 downloads
24-10-2018 www.ujeclan.com This is a special version for nq mod servers. Spiders are up side down , so i had to lower them for not turning up in the rocks. Map by [UJE]Niek The Axis have landed on the shores of this haunted island. Rumors tell that the Allies are trying to release an ancient giant from the cave under the big mountains. ----------------------------------------------------------------- Special stuff: * Moving spiders * animated objectives * Black and white island * Colorfull Cave * Scary models ----------------------------------------------------------------- Axis objecives * Capture the flag * Destroy the Barrier * Destroy the first Pillar * Destroy the Cave Allied Objectives * Defend the flag * Build the Barrier * Defend the Pillar * Defend the Cave ----------------------------------------------------------------- A big thanks to Fabi for finetuning the script and adding the objective sounds. And ofcourse to everyone who keeps this game alive. bsp name of this map is UJE_horror_island -
Version 1.0.0
1 download
=============== Map: Bone NCM Author: B0n3g1b - bo-n@ukr.net Visit for update: http://wet.ho.com.ua ------------ Instructions: Place "bonencm.pk3" into your ET/etmain/ ------------ Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0 Build time: 40 days Last update: 22.02.05 .pk3 Size: 4 MB ------------ Missions: Axis: -Protect the Gate -Protect the Cage -Protect the Rocket -Construct the Defence -Construct the Command Post -Protect the Radar Part Allies: -Construct the Assault Ramp -Construct the Command Post -Construct the Water Pump -Destroy the Gate -Destroy the Cage -Steal the Rocket -Steal the Radar Part ------------ Time Limit: 20 min Axis Respawn Time: 20 sec Allies Respawn Time: 15 sec =============== -
Version 1.0.0
1 download
Date: March 26, 2005 File: intel_center_b2.pk3 Mapname: Intel Center Beta2 Author: zig-zag Email: painelements@myway.com Description: Map for Wolfenstein:Enemy Territory "The Allies are rolling into Germany and must escort a tank to the Axis Intelligence Center, and destroy their communications. The Axis must stop them to keep the Allied advance out of Germany." -Allies escort a tank to the objective building. Once broken into, they must capture the building via a flag. ametypes: Objective, Stopwatch, * Last Man Standing -- Not yet implemented * Instructions: -Unzip and place intel_center_b2.pk3 into your \Wolfenstein - Enemy Territory\etmain\ directory. Notes: 2nd Beta release. Still working on: -LMS mode script -Better lighting -More detail if performance allows Thanks to Phats and the Chicken Bucket for their input in modifying this map. Distribution / Copyright / Permissions: Copyright (c) 2005 zig-zag All rights reserved. This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN -
Version 1.0.0
1 download
31.08.2005 Title: Firetrail File: firetrail.pk3 Mapname: firetrail Revision : 1.0 Author: DizzyDevil - DizzyDevil@my-private.com Game: Wolfenstein Enemy Territory Gamemode: Campaign allowed, Stopwatch allowed, LMS not supported Tools: GtkRadiant 1.5.0-ET, Q3map2 2.5.7, Photoshop 6.0, Nero Wave Editor Build time: 2 Month off an on (max. 12 hours per Week) compile time: 2 minute 45 Seconds compile maschine : AMD AthlonXP 2400 , 1 Gb Ram Thanks to: my Wife :-0) Activision for the best free game www.level-designer.de Rikard "Drakir" Lindgren - http://www.drakir.tk (some textures/prefabs) Sorry for: -the less Brightness -the standard Trace/Command Map Objectives Axis: "Primary Objective:**Defend the Depot Pumpstation." "Primary Objective:**Defend the main Entrance." "Secondary Objective:**Defend the Forward Bunker." "Secondary Objective:**Defend them from repairing the side Door so they close them forever." "Secondary Objective:**Construct a 2 Stage Barbwire." "Secondary Objective:**Stop the Allies from constructing a Command Post." "Secondary Objective:**Build your Command Post for improved charge times." Allies: "Primary Objective:**Dynamite the Depot Pumpstation." "Primary Objective:**Dynamite the sain Entrance." "Secondary Objective:**Capture the Forward Bunker." "Secondary Objective:**Repair side Door to close them forever." "Secondary Objective:**Destroy the Axis Defense Barbwire to reach the Pumpstation." "Secondary Objective:**Build a Command Post for faster charge times." "Secondary Objective:**Stop the Axis from constructing a Command Post." ------------------------------------------------- Copyright 2005 DizzyDevil - all rights reserved This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. ------------------------------------------------- -
Version 1.0.0
2 downloads
Map: ArhaBeach (Final and Fixed) Author: B0n3g1b - bo-n@ukr.net Visit for update: http://wet.ho.com.ua/ ------------ Instructions: Place "arhabeach.pk3" into your ET/etmain/ ------------ Tools: GtkRadiant 1.4.0-ET, Q3map2 2.5.7, EasyGen 1.42, Fotoshop 7.0 Build time: 13 days Last update: 16.04.06 .pk3 Size: 7 MB Missions: Axis: -Defend the Wall -Protect the Gun Allies: -Destroy the Wall -Destroy the Gun ------------ Time Limit: 10 min Axis Respawn Time: 15 sec Allies Respawn Time: 5 sec =============== -
Version 1.0.0
2 downloads
Kernel's Katastrophie: Dateline: 1944 Axis forces have used the theories of Nickola Tesla and rumors of the Philadelphia Experiment to fuel their own experiments into the possibilities of electromagnetic forces. Rumors abound that they have advanced to a dangerous level that could decide the outcome of the war. These experiments are being conducted at a top secret base. www.prisoners-of-war.com This is my first attempt at mapping. The first BIG mistake was mapping on a system that was not "clean". I owe many people a debt of gratitude for their textures and shaders. I don't know who they are but if you do, go to www.prisoners-of-war.com and look for the Katastrophie section on our forums (or start a post, or send me a P.M.). I will gladly add their name to the credits. Special note to server admins: This version is designed to provide a 15 minute objective lock out (and 30 minute play clock) when the sv_keywords cvar is set to: /sv_keywords 123 This will give players 15 minutes to screw around exploring the map and gathering XP before the generator is able to be blown. Without this cvar set to 123, this map will play normally with a 25 minute clock and objectives enabled at the start. CREDITS: A big thanks to Erik for his RTCW entities in ET. Shout out to Hank since I borrowed many dimensions from some of his Hankjump maps. Many thanks to Chruker who answered lots of my questions and for his excellent website or mapping info. Thank you Spalsh Damage forum members for your answers and informative posts. You can contact me at: www.prisoners-of-war.com =PoW= Kernel 2.6.5 Axis Objective Descriptions 1 "Primary Objective: Defend the EMF inducer at all costs." 2 "Secondary Objective: Defend the shield generator. Rebuild it if necessary." 3 "Stop the allies from destroying the vent house." 4 "Stop the allies from destroying the vent cover and getting inside." 5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages." 6 "Allies may try to breach the bunker to gain additional access. STOP THEM!" // Allied Objective Descriptions 1 "Primary Objective: Destroy the EMF inducer." 2 "Secondary Objective: Destroy the shield generator." 3 "Destroy the vent house to gain another access route." 4 "Destroy the vent cover to get inside." 5 "Follow the arrows to the objective area if you are lost. There are reports of many secret passages." 6 "Breach the bunker to gain additional access." -
Version 1.0.0
1 download
|--------- | 5/13/06| |----------------------------------------- | Title : temple_sniper_night | FileName : temple_sniper_night.bsp | Version : Final |----------------------------------------- | Authors : MLB, Megalyth and Busta Capinyoass and Private Jackson | Email : private.jackson@hotmail.com |----------------------------------------- | Type : Sniper | Spawn Points : supports up to 32 players, 16 per side ----------------------------------------- | How To Play:.. | :..Unzip temple_sniper_night.pk3 into your etmain folder. | :..Launch Enemy Territory(tm) | :..Find a server running temple_sniper_night | :..Enjoy! |----------------------------------------- | Copyright :.. | :..Copyright (c) MLB |----------------------------------------- | Background :.. | :..Map decompiled by Megalyth and Busta Capinyoass for a sniper map and decompiled once again for a night version by Private Jackson. |----------------------------------------- -
-
-
Version 1.0.0
2 downloads
----------------------------------------------------------------- [UJE] fastfood sniper b7 ----------------------------------------------------------------- Map made by [UJE]Niek 5-05-2008 changed to b6 5-11-2009 Changed to b7 10-11-2010 ----------------------------------------------------------------- 2 Dinnerhouses standing against eachother. Who has the best food or the best dinner. Let the snipers decide. This map is specially made for the ujemembers because all the pictures are ujemembers ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info ----------------------------------------------------------------- for campaigncycles the map is called UJE_fastfood_sniper -
Version 1.0.0
3 downloads
_____ __ \_ \_ __ / _| ___ / /\/ '_ \| |_ / _ \ /\/ /_ | | | | _| (_) | \____/ |_| |_|_| \___/ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Author.............: Ex-Member Conflict Major/Minor Changes and Bugfixes made by: Author.............: #RoN.et'cl4ym4n? eMail..............: cl4ym4n@ron-clan.net xFire..............: cl4ym4n WWW................: http://www.ron-clan.net/ http://www.forum.ron-clan.net/ IRC................: #RoN.et@Quakenet.org Copyright (c) 2008 [RoN] Clan - Realm Of Napalm. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ This level may be electronically distributed only at NO CHARGE to the recipient in its current state, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR WRITTEN PERMISSION. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -
Version 1.0.0
3 downloads
----------------------------------------------------------------- [UJE] City sniper ----------------------------------------------------------------- Map made by [UJE]Niek * 48 players sniper-map (24 Germans & 24 Dutchmen) * few bot optimalizations implemented (build for a 24-bot-server) * health-cabinets can be toggled on/off by a admin. * all smoke can be toggled on/off by a admin. * all fences can be toggled on/off by a admin * /rcon set sv_uje_medi 1/0 * /rcon set sv_uje_smoke 1/0 * /rcon set sv_uje_fence 1/0 ----------------------------------------------------------------- This is the second map I've made. It's a snipermap because there are too few snipermaps published. This is a small city with lots of places to hide and shoot from. Nice moving water and neon lights. Shoot your targets from high or low places. Have lots of fun with this map. I want to say special thanks to [UJE]C for his help with adjusting the map, the scripting and the shaders. I can't say it enough; Without his help this map wasn't made. ----------------------------------------------------------------- More [UJE] maps: UJE_00 made by [UJE]C UJE_sniper made by [UJE]Niek UJE_city_sniper made by [UJE]Niek ----------------------------------------------------------------- [UJE]Clan site http://www.ujeclan.com ----------------------------------------------------------------- -
Version 1.0.0
2 downloads
----------------------------------------------------------------- [UJE]Cheese sniper b4 ----------------------------------------------------------------- Map made by [UJE]Sogeking b3 version 10-08-2009 b4 version 15-06-2010 ----------------------------------------------------------------- This is the first map made by Sogeking You gotto like cheese in this map because there is a lot in it In this map you will feel like a little mouse because the atmosphere is huge.The theme is cheese that's why there also are a lot of camera's in this map So put a big smile on youre face and snipe some ----------------------------------------------------------------- Extra features * Mousetrap * Jumppad * You can shoot holes in the cheese ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info ----------------------------------------------------------------- for campaigncycles the map is called UJE_cheese -
Version 1.0.0
4 downloads
----------------------------------------------------------------- [UJE] House sniper ----------------------------------------------------------------- Map made by [UJE]Niek 12-06-2008 ----------------------------------------------------------------- This time a smaller map. Only 2 houses in a yard. The way to cross is in the pool but it will not be easy and an alarm goes of when youre in the pool. ----------------------------------------------------------------- * Lot's of sounds added ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com you can get omnibot waypoint files from our site by [UJE]map info ----------------------------------------------------------------- for campaigncycles the map is called UJE_house_sniper ----------------Credits------------------------------------------- Thanks to everyone that keeps the game alive -
Version 1.0.0
2 downloads
Map: Negoshk Author: Henri 'Nenquel' Karhula E-Mail: henri.karhula@gmail.com Date of Release: 4. May 2007 (Negoshk beta1) http://www.splashdamage.com/forums/viewtopic.php?t=16905 Date of Release: 26. May 2007 (Negoshk beta2) (Negoshk beta2)Changes and Fixes: - Deleted a few houses and put in a "hill" - Added a tree ^^ - Last axis spawn is bigger to avoid spawnkilling - Depots Names are South/West and East instead of 1,2 and 3 - New Command Map - Command Map Markers work (only tested in orig ET 2.60) -------------------------------------------------------------------------------- Map Information: Timelimit: 25min Attacking Team: Allies Axis Spawntime: 25sec Allied Spawntime: 20sec Description: The town of Negoshk is the mainpoint of the Axis Supplement Routes in the North. Therefore the Allied Forces planned to destroy their ammo depots. To be successful the Allied Forces have to steal a tank right out of an Axis City Outpost to destroy the City Gates to enter the Inner City and destroy the Ammo Depots. Objectives: 1) Defend/Steal the Tank 2) Defend/Blow East Gate 3) Defend/Blow South Gate 4) Defend/Blow Ammo Depot no.1 5) Defend/Blow Ammo Depot no.2 6) Defend/Blow Ammo Depot no.3 7) Defend/Construct COmmand Post -------------------------------------------------------------------------------- I want to thank: SPU9 - for his great support and hosting! Dersaidin - for his great help and advice! (Really - I thank real much!! - vis is harder than i thought! ^^) antman - for helping me fixing problems with etpro! ^^ The 'Level-Designer.de' Community - for a lot of help! Nijuff ,Grubah ,Dawn42 ,Jack ,Skai - for critizism and improvement ideas! -------------------------------------------------------------------------------- Copyright - Henri 'Nenquel' Karhula You MAY distribute this PK3 in any not-for-profit electronic format (BBS, Internet, CD, etc.) -
-
Version 1.0.0
1 download
Description wm_mapdescription axis "protect the secret papers and for all sake don't let the allies transmit them." wm_mapdescription allied "get the secret papers in the mainbunker get them to the radio transmitter inside the mountain." wm_mapdescription neutral "allied have been looking for some secret papers, now they've found them and have sent a team to get them and transmit them back to base." Allied objectives 1 "Primary Objective: steal the secret papers." 2 "Primary Objective: transmit them to base." Axis objectives 1 "Primary Objective: defend the secret papers." 2 "Primary Objective: Prevent secret papers being transmitted." -
Version 1.0.0
1 download
"Axis are planning to use some gold to upgrade the communications and buy new supplies to their new base.**Allies must stop them at all costs.**Steal the gold and bring the truck out of the axis sight as fast as possible!" axis "Protect the gold in the gun at all costs." allied "Steal the gold from Barrocas Base, delivering them to the truck and run" neutral "Allies must steal the gold, protected by the Axis team" -
-
Version 1.0.0
1 download
Summary: The Axis are attacking with the overall aim to steal the Gold from inside the Allied Amazing Bank. Objective 1: Capture the Gate Flag. Objective 2: Dynamite/protect the Gate. Objective 3: Capture the Bank Flag. Objective 4: Dynamite/protect the Bank. Objective 5: Steal/protect the Gold. Objective 6: Construct the Command Post. (There is also a ramp and a dynamitable side-route to the bank.) Author : Kent "Loffy" Lofgren, Sweden Game : Wolfenstein: Enemy Territory Map Title : Amazing Bank (version 1) Filename : amazing_bank_v1.pk3 Date : Augusti 31, 2018 Decription : Custom map for Enemy Territory. Editor : Gtk Radiant 1.6 (-light -fast -samples 2 -filter -bounce 1 -external -lightmapsize 512) ------------------------------------------------- How to install and play this map ------------------------------------------------- Place the file amazing_bank_v1.pk3 in your etmain folder, select it from the Host Game-menu or bring down the console and type: /map amazing_bank_v1 (then ENTER). ------------------------------------------------- Special thanks and Credits to: ------------------------------------------------- I want to thank all server admins, who constantly support and host custom maps. I also want to thank all the people who have given their input to me. Big thanks! ------------------------------------------------- Map files/no copyright: ------------------------------------------------- The .map-file is included (which can be used in a map editor, to change or expand the map). This map, and all its map files (including the .map file) is in the public domain. No intellectual property rights apply. You may include or distribute this map in any way, without permission from the author. You may can mass distribute it via any means. In summary, you may redo/reproduce/update/change this map in ANY WAY, and distribute your new version, without ANY permission from me. -------------------------------------------------