Ctrz Posted October 7, 2019 Report Share Posted October 7, 2019 Hey, it seems for me right now that if axis dont get every object with 1-2min, then they run out of time without having a chance to win. I dont know how long the base time right now is (that gets added 5min for every major obj complete) but I think we could add some 8-10 min there. Compared to goldrush or fuel dump or other maps - the pace is so different. Also got complained that Minas time is also short - Im no specialist there so maybe look into that also .. ? 2 Quote Link to comment Share on other sites More sharing options...
Voidhead Posted October 7, 2019 Report Share Posted October 7, 2019 Agreed here for more daybreak time , maybe for minas allies spawntimer can be a couple of second longer like alistar suggested. Quote Link to comment Share on other sites More sharing options...
Mister J Posted October 7, 2019 Report Share Posted October 7, 2019 For Minas it would be nice to add 5 minutes per spawn-point conquered by Axis. Daybreak should be longer too, maybe 5 minutes or something? Quote Link to comment Share on other sites More sharing options...
Eagle_cz Posted October 7, 2019 Report Share Posted October 7, 2019 it's up on you guys, if you will get support for that im ready to do what you will want ...except a few of dirty thigs lol (like a fueldump only server and so ) Quote Link to comment Share on other sites More sharing options...
Charlie Posted October 7, 2019 Report Share Posted October 7, 2019 set g_useraxisrespawntime 15 set g_useralliedrespawntime 10 set g_userTimeLimit 25 This is what it is atm for Daybreak. set g_useraxisrespawntime 16 set g_useralliedrespawntime 12 set g_userTimeLimit 25 This is what it is atm for Minas. I added special scripts to add time as objectives were done for both maps but it doesn't add time as it should and I don't have a clue how to fix this. If some wizard can fix the scripts for these maps then by all means. I didn't make these btw, they come with the maps. If spawn times wanna get tweaked then sure. I dunno if I would wanna make maps last longer than 25 mins, especially these maps. Daybreak needs something to help Axis advance imo, whether this is more forward spawns, longer spawn times, whatever. I'm all ears. mlb_daybreak.script mml_minastirith_fp3_timefix.pk3 Quote Link to comment Share on other sites More sharing options...
Mister J Posted October 8, 2019 Report Share Posted October 8, 2019 So in both cases Allies have shorter spawntimes, and objective is impossible for Axis. What about leveling these spawntimes to begin with? Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted October 8, 2019 Founders Report Share Posted October 8, 2019 If axis are attacking they should have shorter spawn times to allies so they need swapping round. 1 Quote Link to comment Share on other sites More sharing options...
Arno Posted October 24, 2019 Report Share Posted October 24, 2019 On 10/8/2019 at 1:22 AM, Charlie said: I added special scripts to add time as objectives were done for both maps but it doesn't add time as it should and I don't have a clue how to fix this. If some wizard can fix the scripts for these maps then by all means. I didn't make these btw, they come with the maps. If spawn times wanna get tweaked then sure. I dunno if I would wanna make maps last longer than 25 mins, especially these maps. Daybreak needs something to help Axis advance imo, whether this is more forward spawns, longer spawn times, whatever. I'm all ears. I love Daybreak and would love for this to get fixed I looked through the script and nothing seems to be wrong, personally i would probably have added the time extension in the game_manager instead of scattered around in the script but it should still work as is. I also see the Time extended text in-game so clearly the lines are read. What does the Server consol say when time is extended? Has it been testet on a non-legacy server? Just thinking that Legacy could overrule the timing somehow? Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted October 24, 2019 Founders Report Share Posted October 24, 2019 The map and spawn times are ran from the map.cfg, every map has its own cfg that controls these as no one wanted to play default map and spawn times, this overrides any map script as it is the last file loaded on map startup, if the cfg is removed then the map would run the times from the previous map. The map cfg's also controls the amount of say flamers or cov ops depending on the map running and the default.cfg controls certain cvar's such as rate and maxpackets. Quote Link to comment Share on other sites More sharing options...
Arno Posted October 25, 2019 Report Share Posted October 25, 2019 15 hours ago, MrMuppet said: The map and spawn times are ran from the map.cfg, every map has its own cfg that controls these as no one wanted to play default map and spawn times, this overrides any map script as it is the last file loaded on map startup, if the cfg is removed then the map would run the times from the previous map. The map cfg's also controls the amount of say flamers or cov ops depending on the map running and the default.cfg controls certain cvar's such as rate and maxpackets. Well there we go, thanks for the explanation. I guess its natural as a lot of other things has changed that you would need to adjust for that on map/spawn times etc. as the maps and scripts was made for standard ET setup. So no easy solution for this then. Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted October 25, 2019 Founders Report Share Posted October 25, 2019 I tried a few options yesterday on a test server but they didn't work, I will have another look again next week though. Quote Link to comment Share on other sites More sharing options...
Ctrz Posted October 26, 2019 Author Report Share Posted October 26, 2019 Minas also still have axis 16s and allies 12s spawntime.. even tho axis is attacking :/ Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted October 26, 2019 Founders Report Share Posted October 26, 2019 2 hours ago, Ctrz said: Minas also still have axis 16s and allies 12s spawntime.. even tho axis is attacking :/ changed over, wasn't there another map which needed changing also? Quote Link to comment Share on other sites More sharing options...
Ctrz Posted October 26, 2019 Author Report Share Posted October 26, 2019 1 hour ago, MiniMuppet said: changed over, wasn't there another map which needed changing also? Minas Trith and Daybreak Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted October 26, 2019 Founders Report Share Posted October 26, 2019 done both 1 Quote Link to comment Share on other sites More sharing options...
Ctrz Posted October 26, 2019 Author Report Share Posted October 26, 2019 58 minutes ago, MiniMuppet said: done both thank you Quote Link to comment Share on other sites More sharing options...
Founders MrMuppet Posted October 27, 2019 Founders Report Share Posted October 27, 2019 The times have been fixed as per Mini's post, the time extensions via map scripts will need to be parked until a later date, the script I added seems to have crashed the server twice today, we need to prioritise in maintaining a stable server to aid the developers with the current build without creating other issues. Quote Link to comment Share on other sites More sharing options...
slowtobi Posted October 28, 2019 Report Share Posted October 28, 2019 just crashed at Daybreak 15min ago, directly after warmup. Played the new start map adlernest instead. Good choice. Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted October 28, 2019 Founders Report Share Posted October 28, 2019 we have taken the map out for now, let see if it crashes still Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted October 29, 2019 Founders Report Share Posted October 29, 2019 We have added etl ice you may need to increase your hunkmegs to 512 if you can not connect, if it causes to many issue we will remove it again. Also added Blackwood to try, again let us know if there is any issues https://et.trackbase.net/map/8422 Removed wouldn't download all the map for some strange reason. Quote Link to comment Share on other sites More sharing options...
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