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Daybreak time extension?


Ctrz

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Hey,

it seems for me right now that if axis dont get every object with 1-2min, then they run out of time without having a chance to win. I dont know how long the base time right now is (that gets added 5min for every major obj complete) but I think we could add some 8-10 min there.

Compared to goldrush or fuel dump or other maps - the pace is so different.

Also got complained that Minas time is also short - Im no specialist there so maybe look into that also .. ?

 

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set g_useraxisrespawntime 15 
set g_useralliedrespawntime 10
set g_userTimeLimit 25

This is what it is atm for Daybreak.

set g_useraxisrespawntime 16 
set g_useralliedrespawntime 12
set g_userTimeLimit 25

This is what it is atm for Minas.

I added special scripts to add time as objectives were done for both maps but it doesn't add time as it should and I don't have a clue how to fix this. If some wizard can fix the scripts for these maps then by all means. I didn't make these btw, they come with the maps. If spawn times wanna get tweaked then sure. I dunno if I would wanna make maps last longer than 25 mins, especially these maps.

Daybreak needs something to help Axis advance imo, whether this is more forward spawns, longer spawn times, whatever. I'm all ears.

mlb_daybreak.script

mml_minastirith_fp3_timefix.pk3

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  • 3 weeks later...
On 10/8/2019 at 1:22 AM, Charlie said:

I added special scripts to add time as objectives were done for both maps but it doesn't add time as it should and I don't have a clue how to fix this. If some wizard can fix the scripts for these maps then by all means. I didn't make these btw, they come with the maps. If spawn times wanna get tweaked then sure. I dunno if I would wanna make maps last longer than 25 mins, especially these maps.

Daybreak needs something to help Axis advance imo, whether this is more forward spawns, longer spawn times, whatever. I'm all ears.

I love Daybreak and would love for this to get fixed :)

I looked through the script and nothing seems to be wrong, personally i would probably have added the time extension in the game_manager instead of scattered around in the script but it should still work as is. I also see the Time extended text in-game so clearly the lines are read.

What does the Server consol say when time is extended?
Has it been testet on a non-legacy server?  Just thinking that Legacy could overrule the timing somehow? 

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  • Founders

The map and spawn times are ran from the map.cfg, every map has its own cfg that controls these as no one wanted to play default map and spawn times, this overrides any map script as it is the last file loaded on map startup, if the cfg is removed then the map would run the times from the previous map. The map cfg's also controls the amount of say flamers or cov ops depending on the map running and the default.cfg controls certain cvar's such as rate and maxpackets.

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15 hours ago, MrMuppet said:

The map and spawn times are ran from the map.cfg, every map has its own cfg that controls these as no one wanted to play default map and spawn times, this overrides any map script as it is the last file loaded on map startup, if the cfg is removed then the map would run the times from the previous map. The map cfg's also controls the amount of say flamers or cov ops depending on the map running and the default.cfg controls certain cvar's such as rate and maxpackets.

Well there we go, thanks for the explanation.
I guess its natural as a lot of other things has changed that you would need to adjust for that on map/spawn times etc.  as the maps and scripts was made for standard ET setup.

So no easy solution for this then.

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  • Founders

The times have been fixed as per Mini's post, the time extensions via map scripts will need to be parked until a later date, the script I added seems to have crashed the server twice today, we need to prioritise in maintaining a stable server to aid the developers with the current build without creating other issues.

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  • Founders

We have added etl ice you may need to increase your hunkmegs to 512 if you can not connect, if it causes to many issue we will remove it again.

Also added Blackwood to try, again let us know if there is any issues https://et.trackbase.net/map/8422  Removed wouldn't download all the map for some strange reason.

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