uips Posted January 18 Author Report Share Posted January 18 u can try all. Test1 should be full pack should give the error, Test2 has some parts removed, maybe overwrites something that has compatibility issues with other OS. Test 3 has biggest menu removed RULES. (most lines) Probably need to run on server and see if for example mac user can connect without errors. If all give error then need to further trim down files to see what is exactly causing it Quote Link to comment Share on other sites More sharing options...
Dmxj Posted January 18 Report Share Posted January 18 Hey, I'll try to contact some guys who are using mac or linux and will let you know this week or next week. Pretty much is going on these days so don't have that much time to test everything Quote Link to comment Share on other sites More sharing options...
Dmxj Posted February 3 Report Share Posted February 3 @uips tested on etl2 not working, people get crashes Quote Link to comment Share on other sites More sharing options...
uips Posted February 4 Author Report Share Posted February 4 (edited) all of the test versions result in crash? i was betting most hope on test3 as it has the biggest menu option (RULES) removed if the error refers to some memory limitations. If that is so i could try make it even more into smaller parts to find out what exactly is causing the trouble. Im curios if the crash comes when its loaded from server side. What about for example mac user Hosting a local game with the menu mode active. Would that work or cause the same crash?. If it crashes too then no need to test on server, just need to get it running localy and then it should work on server too. Edited February 4 by uips Quote Link to comment Share on other sites More sharing options...
uips Posted February 21 Author Report Share Posted February 21 Anyone with OS other than windows willing to help? Could try load mod in local host to see if its causing errors as well. Quote Link to comment Share on other sites More sharing options...
lost Posted February 21 Report Share Posted February 21 3 hours ago, uips said: Anyone with OS other than windows willing to help? Could try load mod in local host to see if its causing errors as well. I'm windows user, but the easiest way for You to test it, is to install ubuntu or other linux release in virtual machine on windows. This is the fastest way and you dont need anyone to help you with this problem Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted February 21 Founders Report Share Posted February 21 3 hours ago, lost said: I'm windows user, but the easiest way for You to test it, is to install ubuntu or other linux release in virtual machine on windows. This is the fastest way and you dont need anyone to help you with this problem He also would like someone using Mac to try it. Quote Link to comment Share on other sites More sharing options...
lost Posted February 21 Report Share Posted February 21 2 hours ago, MiniMuppet said: He also would like someone using Mac to try it. Yes i understand that, but for linux he has quick solution  Mac is another case Quote Link to comment Share on other sites More sharing options...
uips Posted March 6 Author Report Share Posted March 6 i got the menu working in virtual machine running ubuntu. Issue seems to be releated to file "menus.txt". it contains lots of loadmenu lines. I deleted some other Loadmenu to make total number smaller and the TM menu part worked. It seems like once it exceeds certain amount of lines the game wont start. Need someone from legacy team to confirm it if that really is the problem or its something else. Is there something to do about it? Quote Link to comment Share on other sites More sharing options...
Ralaoups Posted March 9 Report Share Posted March 9 On 1/11/2022 at 11:12 AM, uips said: Just reuploaded both files to clarify the difference and keep latest versions in one post._TMmainmenu.pk3 - User edition. _TMingamemenu.pk3 - Server edition.  Hello Thank you for your pk3. _TMmainmenu.pk3 works fine for me (Ubuntu 20.04 - Et Legacy). Didn't test it yet with ET 2.60b   Quote Link to comment Share on other sites More sharing options...
Ralaoups Posted March 9 Report Share Posted March 9 But when I quit I see some errors that I don't have witout TMMainmenu : 0 ERROR: ui/ingame_vote_misc.menu, line 57: expected integer but found CV_SVF_SHUFFLETEAMSXP 0 ERROR: ui/ingame_vote_misc.menu, line 57: couldn't parse menu item keyword voteFlag 0 ERROR: ui/ingame_vote_misc.menu, line 57: couldn't parse menu keyword itemDef 0 ERROR: ui/ingame_vote_misc_refrcon.menu, line 56: expected integer but found CV_SVF_SHUFFLETEAMSXP 0 ERROR: ui/ingame_vote_misc_refrcon.menu, line 56: couldn't parse menu item keyword voteFlag 0 ERROR: ui/ingame_vote_misc_refrcon.menu, line 56: couldn't parse menu keyword itemDef  Quote Link to comment Share on other sites More sharing options...
uips Posted March 11 Author Report Share Posted March 11 (edited) On 3/9/2022 at 5:32 PM, Ralaoups said: But when I quit I see some errors that I don't have witout TMMainmenu : 0 ERROR: ui/ingame_vote_misc.menu, line 57: expected integer but found CV_SVF_SHUFFLETEAMSXP 0 ERROR: ui/ingame_vote_misc.menu, line 57: couldn't parse menu item keyword voteFlag 0 ERROR: ui/ingame_vote_misc.menu, line 57: couldn't parse menu keyword itemDef 0 ERROR: ui/ingame_vote_misc_refrcon.menu, line 56: expected integer but found CV_SVF_SHUFFLETEAMSXP 0 ERROR: ui/ingame_vote_misc_refrcon.menu, line 56: couldn't parse menu item keyword voteFlag 0 ERROR: ui/ingame_vote_misc_refrcon.menu, line 56: couldn't parse menu keyword itemDef  that is weird as it refers to ingame_vote_misc.menu and ingame_misc_refrcon.menu. None of those files have been modified in menu file You can try this file: _TMmaintest.pk3 Edited March 11 by uips Quote Link to comment Share on other sites More sharing options...
uips Posted March 11 Author Report Share Posted March 11 On 3/6/2022 at 6:15 AM, uips said: i got the menu working in virtual machine running ubuntu. Issue seems to be releated to file "menus.txt". it contains lots of loadmenu lines. I deleted some other Loadmenu to make total number smaller and the TM menu part worked. It seems like once it exceeds certain amount of lines the game wont start. Need someone from legacy team to confirm it if that really is the problem or its something else. Is there something to do about it? It seems Memory pool got full, that caused the crashes on server on several specific systems. This issue could be fixed by raising memory pool limit. GIthub link below:https://github.com/etlegacy/etlegacy/issues/1924 Quote Link to comment Share on other sites More sharing options...
Ralaoups Posted March 15 Report Share Posted March 15 hello no more error with the latest pk3. Â thank you 1 Quote Link to comment Share on other sites More sharing options...
uips Posted April 12 Author Report Share Posted April 12 Memory pool issue added to the future milestone of legacy. When this is fixed i think it will be safe to try again on server https://github.com/etlegacy/etlegacy/issues/1924 1 Quote Link to comment Share on other sites More sharing options...
Dmxj Posted April 12 Report Share Posted April 12 Ill try to test it on etl2 tomorrow if we can find some testers that would be great. If everything works fine we could try it again on etl1 1 Quote Link to comment Share on other sites More sharing options...
uips Posted April 12 Author Report Share Posted April 12 2 hours ago, Dmxj said: Ill try to test it on etl2 tomorrow if we can find some testers that would be great. If everything works fine we could try it again on etl1 i think its not part of 2.80 patch yet so no changes made yet, probably same results if try now. Perhaps 2.80.1 in future will have it fixxed. Quote Link to comment Share on other sites More sharing options...
uips Posted June 1 Author Report Share Posted June 1 2.81.0 patch Increased (doubled) UI memory pool size for x64 architecture, fixing cases where UI would run out of memory on x64 but run fine on x86 due to different pointer sizes. 2.81 version should fix the memory issue. Once this patch goes live i think its ok to test menu again to see if the problem is solved. Meanwhile maybe someone would like to check over the rules if all the info is up to date or anything needs to be changed, removed, added and exactly like admins want it. Current Copy/paste from https://teammuppet.com/home/rules.html/ Notice: trying to keep the changes to original files minimum so there are only 2 files that overwrite original ones (nothing is removed just added lines) ingame_main.menu menus.txt If there will be changes or updates to those files from legacy team then need to adjust new ones (just copy some lines) 1 1 Quote Link to comment Share on other sites More sharing options...
uips Posted July 25 Author Report Share Posted July 25 Reworking SK window a bit. Trying to make it more clear for everyone to understand and keeping the info minimal as no one is interested in reading bunch of info. Are the rules correct and up to date? Anything else should be added or removed? 2 Quote Link to comment Share on other sites More sharing options...
Dmxj Posted July 25 Report Share Posted July 25 @uips i like the whole idea and i guess we ll upload the whole package when we are 100% sure everyone could connect to the server after downloading the pk3 file. Quote Link to comment Share on other sites More sharing options...
Ande Posted July 25 Report Share Posted July 25 i like how uips have interest to doing this stuff. Hope we see on server someday Quote Link to comment Share on other sites More sharing options...
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