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Add fixed map rotation until map vote bug is resolved?


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Currently maps do not have correct last played values which makes them reappear in the voting list much sooner than they should. Been like this for a while. Playing special delivery every 3th or 4th map can get little bit boring?

What about map rotation until this is fixed? Seems better solution compared to how it is right now.

I put together an example list of somewhat most played maps on the server in somewhat mixed order depending on map size and difficulty that could be used as rotation.

1. Gold Rush [Greater Access] final
2. etl_adlernest
3. Pirates final  
4. ET Beach Invasion final
5. Fueldump Desert fixed    
6. erdenberg_t2
7. etl_warbell
8. decay_b7
9. SW Battery final
10. Bremen final
11. etl_frostbite    
12. Praetoria-Mission Two: Hell on Wheels
13. SW Siwa Oasis TE beta3
14. etl_sp_delivery
15. Braundorf final
16. Venice final
17. Würzburg Radar official
18. etl_supply
19. Caen 2 final
20. Library beta3   

Just let it be how it is now or use rotation till map vote bug is resolved?

Edited by uips
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People still keep complaining about same 4 maps being played over and over again.

 

I want to suggest again :

- Let all maps start with +100 points

- Vote 3 maps that you do NOT want to play, and substract these points.

 

In this way there will allways be several maps who are not eliminated, and the map longest not played will be played.

For me this seems a good system where people can eliminate a map they dont want to play, and there will be much more variation in maps played.

 

1. Is this possible technical ?

2. What do you think about it ?

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17 hours ago, Jessica said:

1. Is this possible technical ?

Probably it is

17 hours ago, Jessica said:

2. What do you think about it ?

it adds more randomness into equation and decreases the chance of map being played you actually want to play. For example if map pool is 3 maps and u can vote 1. You pick map u actually want to play next. If the vote is elimination u eliminate 1 you do not want to play and your chance of playing the map u want to play is 50% based on your vote. All voting that i can think of right now are based on +1 rather than -1. (democratic elections etc). From perspective of voter implying any kind of randomness into system seems  against what voting tries to achieve in first place.

If u want to increase the diversity of maps just increase the "last played value" which is currently set on 13 if i am right? Setting it too high will result in people giving comments "bad vote list" as they do not see in the list the map they really want to play.  Bugged vote system was perfect example of maps playing over and over too much. It resulted in lot of comments about "didnt we play it 3 maps ago?".

To increase diversity, best option is to just increase "last played value". Safest option would be to gradually increase it by 1 over period of time( month, 3 months etc). Impossible to satisfy everyone,. Form server perspective to follow what majority wants seems reasonable and safest thing to do unless admins decide to lean towards either opposite of preference, which is not wrong as well. (Extreme examples of the ends of spectrum: every 3th map Supply Depot or 100 map rotation).

CONCLUSION: in perfect world EVERY single person would participate in vote and that would always be choice of majority at given point of time. The problem is the participation is never 100%, the lower it is the smaller is the accuracy of the result.

Edited by uips
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  • 4 weeks later...

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