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Showing content with the highest reputation on 02/08/2022 in all areas

  1. Obviously we had further conversation on discord but thought best to put my opinion in here too since this is the main topic for this discussion. My opinion is it shouldn’t be changed as I like the self kill feature. however I see both sides and I think some people are forgetting that the aim is to find the happiest solution for everyone. As said by others I think the best course of action is award kill to person who last inflicted damage to the person who self kills. This way we can have the people who get frustrated by self kill get awarded and the people who use the self kill as a battle tactic to still be able to do this. As for the suicidal kamikaze self killer dilemma then surely self kill counts as a death? That way it decreases the likelihood someone will do this. But again if someone is doing this strategically they still can. this seems to be the fair and down the middle approach to me but feel free to disagree that’s why we have these discussions. Just remember bigger picture and not what you want. Much love my fellow Muppets 🖤
    4 points
  2. From my standpoint, infight self kill is really frustrating, especially when the guy who sk is a pure fragger. A delay could limit some behaviors such as people who trick jump into enemies group with nades or panza, and who selkill before being killed. To be very honest, I would disable also all the player weapons as soon as he has activated the sekfkill command. Some pple will consider that I'm a bit extremist, but I consider that systematic uses of selfkill is a plague for the fun so any solution to limit this practice would be good. 😁
    2 points
  3. Yeah. The last hit you received should get the kill I think. On match games it’s different but on an fun server that would be the honest thing to do I guess.
    2 points
  4. I understand that selfkill in battle can be frustrating, you don't get the reward (kill) for being the better shooter (or winner of given encounter, whatever) . But I am strongly against a time delay. Yes you can time it, but first you have to remember that there IS a delay, then apply that. That would lead to many missed respawns imo. As for the kill award, yeah, absolutely, award the kill to the last person to hit you before your selfkill (probably something like a second or two before).
    2 points
  5. Hello everyone! First of all "Happy New Year to you all"! Let's toast to yesterdays achievements and tomorrows bright future. As you know the first part of January is usually the time to reflect about last year and to speak about our future brings in 2022. In January 2021 we started after many meetings our discord bot. Our main admins who have supported and maintained our servers and website were were a a bit sceptical about this feature but look after 1 year the community has grown, people are more closely connected and thank to all donators we have also received funding to now help out financially (1683,76 euros). Who would have thought, right? The more donations were received the more we were able to invest to keep and update features to make this community more interesting. @Dmxj updated the whole discord with a new template and a TeamMuppet bot and we invested also in some promotion on Trackbase and splatterladder. Last but not least after a long period that @MrMuppet and @MiniMuppet payed everything in this community we are glad to announce that we finally can do something back to them and to the community! Due to the great success and the number of incoming donations we've decided to make use of our TeamMuppet fund to pay the forums for the upcoming 12 months. But enough about money and donations right? 2021 was been an amazing year for TeamMuppet we're glad to announce some new members to the family : Virus - shikzxD - Tuxedo - Gameover - weeds - Tran$i - Monkey - Flo - weed - Darky - LordMarco - Lost - Sir Jere and also welcome back to the squad Bomba - Blindy - Melissa - Aesthetic Jacket - Bobby And what about @Charlie - yes! After many years of hard work he took a earned step-back-vacation and will look over the shoulders of his own Charlies angels ( @Jessica @Mister J @0wN1x @Matu ) Big thanks to all members-without TM wouldnt be what it is,and our silent Leader @Eagle_cz -who pay some bills and leads us to the better feature! At the end we are proud that TeamMuppet has been here for already 19 years and we have no intention to slow down! Lets raise the glass for these 19 and the next years of more fun and entertainment to come! Best wishes and stay healthy, TeamMuppet
    1 point
  6. I can't agree here. Many players use selfkill in battle just to avoid death. I'd even say it's quiet often and pretty annoying. The simpliest solutions tend to be the best solutions - as it was mentioned above - the last player to hit a selfkiller gets a kill award and everyone should be satisfied.
    1 point
  7. No, you got stuck on your idea that selfkilling isnt right on our server and can't see that people actually use it for other purpose than to "frustrate" the enemy. ETLegacy is way more obj based than ETPub was, because of the SR system. Yes, that's right, people go for the obj to make their e-ego better. Like it or not. You don't see many big fraggers not helping their team like we used to see. And sorry to point it out but when teams go for the objective it makes them competitive, and competitive gameplays on ET require selfkilling.
    1 point
  8. If the inactivity timer was short, like 10 seconds for example, then it would impact people who chat. You stop to type and the timer starts. I sometimes get the automated warning because I've been typing too much and that's with it at 30 seconds or whatever.
    1 point
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