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Ctrz

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Posts posted by Ctrz

  1. Well, this is the current "meta" of this game last 10 years. Medic class is the most popular (for obvious reasons) and we've nerfed it (no adrenaline for example) but to bring number of medics in team lower or deny someone this class would make people go spec (until they can play medic) or leave at all.

     

    What is the balance with covert ops, engis or fops that you are suggesting? We're open for all suggestion but I also should warn that the amount of ideas that we have discussed and analyzed is much greater than people usually think. :)

    • Like 1
  2. 18 minutes ago, froggy said:

    There are many exceptions, it seems to be not so easy to handle the managing of the game. Maybe that's why i saw some members acting differently in the same situations...
    I will learn 😁

    Knowing the core of what is fair and how are our rules set up will actually give very good guideline how to maintain equal playground to everyone in server. Its not huge amount of info to learn but more of a skill how to evaluate situations from unbiased point of view. :) 

    We truly believe that all of our members have that skill and its in accordance with their level in server. That separates new members, regular TM members and experienced members. 

    Enjoy the journey ;) !


     

  3. 4 minutes ago, froggy said:

    Okay... so there is a difference between : Spawncamping and Camping in spawn...
    That's subtile 😄
    I think that "spawn rape" is used. At least it is clear.
    In my previous clan, the word "owned" was not welcome but tolerated... ugly...  🤭

    Well there lies a important point. Starting with basic - in most of our servers (I reckon campaign server and some scrim server are exceptions?) killing someone in spawn is not allowed from outside of spawn. And from inside spawn its only allowed when spawned player shot first and its returning fire (and with light weapon only).

    Oasis, axis 2nd spawn for example - if axis player go back to spawn or just stay inside there and shoot players outside from that spawn, then that axis player is camping in spawn and its allowed for allies to shoot him with light weapons.

    Same place, roles somewhat reversed. Allied player is camping axis 2nd spawn exit (lets say tunnels, upper exit and panzer) and because that spawn has multiple exits (meaning that axis do not have to go out from that spawnexit that is camped) this spawncamping is allowed.

    Its fine to ask clarifications over rules and different terms. We have very specific rules and they are sometimes very map based so members and admin stuff need to take map specification very strongly into consideration.

    Br,

    C# :hi:

  4. 39 minutes ago, Mister J said:

    I know there is an option somewhere in the menu as well. Will probably do the same thing as Ctrz proposed but then using a GUI.

    ET GUI has always been bit bizarre to me, so I mostly use commands. 

    Easy to find from here for example.

  5. 14 minutes ago, Dragonkiss said:

    is there a way to set it (client-side) to no so i don't have to push F2 every time?

    Yes.

    cg_complaintPopUp 

    "0" disabled

    "1" enabled

     

    Lemme know if it works. :hi:

    • Like 1
  6. 3 hours ago, froggy said:

    True...
    So i will apply my solution 😉

    Sadly there is little to do about it. I've seen many times even 5vs1 situations where people will stack vs bots and flame the guy who goes to the other team. We cannot do much about it. If bots would be moody and go also spec when they are like +2 in one team, then that would help. :D But this is a free and pretty old multiplayer, so hope for very clever AI solution is way over the top thinking :) .  Sometimes there are jerks and nothing we can do about it.

    Im sorry.

    • Like 1
  7. 16 hours ago, Boosted said:

    Yep, Maps is what im talking about.

    The Settings are what make this Server different from the Main Server.

    But im just telling my Feelings, its your Server so dont mind me...but i like Campaign as well therefore im telling what you could do to make it more interesting for ppl like me.

    I would let boosted to try his vision about maps etc. for 1-2 months and see if that brings people into server or not. An empty server cannot go emptier. :) 

  8. 10 hours ago, Matu said:

    You warn him and eventually kick him.I trust all admins and experienced members decisions in such cases and willing to back them up.Why you want to make the server like couple of trolls force you.If they want to play here,they need to adjust,respect our rules and normal behavior-doesnt matter if its written or not.There are already,and they always find another thing what hasnt written.Maybe im wrong,dnno.Someone will add something to rules then.

     

    I see where you coming from, but during Covid and how people react to that virus, masks and everything .. "normal" is much wider spectrum than we knew and for some people some stuff are more normal than for us maybe.

    For example - some allies engineers plant mines in goldrush second truck barrier when map begins. Surely they are useful at one point but majority would like to see them planted elsewhere. If we have a rule that says "no re-planting team mines" then those mines should stay. But you can also argue, that when axis manage to build barrier and mines are still there, they are actually blocking allies route in a way ..

    I think we should discuss how detailed our rules should be written wider because with every new player in server, we get new set of worldview how to ´behave in our server and with every new TM member, we get new person with unique set of ideals, ethics and view on the game. And when some TM members are very strict and others can be more loose, then some guests dont know what are actually the limits in server and what is the culture we have.

    :)

  9. 4 hours ago, Stumpel said:

    Opening doors to enemy, isnt actually TJ or cheating, its more like stupid way to play.. If the player opens door and doesnt care that the guys and girls which are coming are in enemy team.. So its little tricky thing.. 

    Throwing games like this is pretty much griefing and not in the spirit of our server and brand. I categorize it the same as placing landmines or arty on teammates route to objective. If that causes one team losing the game, then thats really unfair.

    Maybe we should think of adding that to our rules? That could be a point to discuss. Same goes for fops who stay next to spawn the whole map and just throw ammopacks without doing anything else to help the team.

     

  10. 6 hours ago, Sebast1an said:

    Since I disagree I guess you don't care about my opinion but moving people manually without their consent is not respecting their freedom. Either ask people to switch or use a shuffle but don't target people on your own just because they are good.

    Im not going even into that argument, because you should know that our servers have always valued honest players, even and fair teams, friendly enviroment and healthy gameplay.

    Whoever goes purposefully against that doesnt even need a loud voice. They are free to go elsewhere. Hackers, pottymouths, teamkillers, teamstackers - you name it.

    You are regular player, so dont think that comes as a suprise to you, but we dont usually move people without asking them first or informing, that we will make teams even if one-sided gameplay is seen long period of time. But if they group up in one team and doesnt care and other team cannot do anything else than just respawn after respawn, then we will fix this mess even if we hurt someones ego or "freedom". 

    But agree with @Matu that luckily we have number of strong aimers and objective players who are willing to help out team that is struggling. And we never forget that.

  11. On 11/16/2020 at 11:12 AM, DiNg said:

    This.

    I'm not saying I'm good, far from that, but i'm definitely not switching if it results in making teams more unbalanced than they already are.

    Also, switching and keeping teams balanced is part of our job, we all signed up for that. But there is nothing more frustrating than getting raged on after you've been battling for 23 minutes on goldrush and have to switch in the last two minutes due to people ragequitting.

    I think the last few min is just .. time to let that case go. Ive seen many times goldrush where allies struggle to get anywhere while having 1 less player and when they finally have gold and drive past ammobox then 2-3-4 axis will disconnect and after round end, you can see the axis guys saying "uneven teams all the time". I'd say we all should have same understanding what to do and when to do it. No need to constantly switch forward and back. Its also fine to swap with someone. If you see for example one team having 2 less players but 3 of that team players are the strongest we have in server, then you can just set them apart and move someone from other team in their place. When people join server, they should understand that we respect them and their freedom to play in whatever team they like but we have also responsibility to keep teams fair not just in numbers but also in gameplay sense. If they dont care about healthy enviroment and balanced teams, then I personally dont care about their arguments either.

    Whatever you do, please keep autorecord on, so we can see your perspective if we have someone complaining about injustice.

  12. 1 hour ago, DiNg said:

    Players also need to understand that a win for the defending team doesn't mean teams are unbalanced.

    yeap. also getting flag fast for example in supply, radar or oasis doesnt mean that attacking team is very strong. it can be very lucky timing that helps one or other side. :) 

  13. 14 hours ago, Boosted said:

    Imo: when it counts as a kill for the other Player...fine.

    But a delay will make you miss Spawn again which i use it mostly for...kinda defeats the Purpose :D

    When i ifsk i dont care about dying...i care about getting a  lot of time waiting for Spawn.

    There's the difference. Some players use it for selfkill before spawn and others use it in battle. Having known delay like 1.5s before selfkill kills you would make it hard to deploy it in battle but still possible to use it for spawn. Just dont tap out last second but lets say 2 sec before spawn.  :)

  14. 5 hours ago, Sebast1an said:

    Without seeing the demos, I didn't think Robocom or Target were cheating when they were active. Was rather surprised to see both of them banned once I gained access to the Clan Friend forum. Targets aim was unreal but to me not very suspicious.

    But I'm sure the demos must have some proof because both of them are banned now. :D

    We have demos for both cases. These descision does not come easily or without multiple demo+multiple opinion about it.

  15. 3 hours ago, Boosted said:

    Sudden Death was Part of Mods (ETPub and Jaymod iirc), should be possible to add this with a lua script, not sure tho.

    Aint possible with vanilla ETL.

    As i see it the Rules were copied straight over from the old Main Server which was ETPub where you could set that IFSK counts as kill for the other Player.

    This option isnt available in ETL.

    Worth a Suggestion to the Devs i suppose...

    Maybe its possible to add delay between selfkill command and the action of it? That would make it hard to use in battle. Like delay 2s for example. Or remove forcetapout possibility...?

  16. If they join - feel free to join spec or vote them off. If you report us or inform us in discord, we can also push them out.

    People will always behave badly. We cannot fix them by doing the same to them. I'm sorry, but thats very dumb way to solve anything in game, in real life .. 

    We should discuss within community if we could fight with them more efficiently with some extended commands for example.

    I suggested to freeze them, disorient them etc. 

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