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Ctrz

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Posts posted by Ctrz

  1. 2 hours ago, Jaime said:

    Well, SR should be based on avg, so it will always decrease/increase. Like K/D. No one performs stable skill level

    Well currently you can do the game of your life with 100 kills and get obj almost done and all you get is 0 or still -0.02 or something SR. And someone in other team who does almost nothing all map long but wins with team gets +0.10 SR and its already out of balance. 😕 The map win/lose rate shouldnt be in calculation in my opinion. At least not that much like now.

  2. 2 hours ago, Jaime said:

    What I meant is to collect proper data, including K/D and XP/min. 
    Looking into the data we can see the pattern. Let's say that K/D should be counted 1/2 of SR and rest are avg acc, avg hs acc, avg xp/min. I think we have to define the algorithm of SR. Pick ingredients and weights to them. 
    The equation we look for should play for players that can frag and for obj oriented guys (like engies).

    My proposition. Look at the top of the frag players (I mean players who are good shooters, not playing for frags) and look at the top of the obj oriented players (engies, fdops, players that are not having 40-50 acc but they push obj).

    Lets propose the equation and then see if it needs more adjustments. 

    Do you think good players should get negative SR when losing map? Thats also currently in calculation.

  3. 9 hours ago, m00f said:

    Imo more useful than SR would be a k/d ratio or average xp/min rating for players to determine team balance

    I remember in another server, that played for SL rating which is based on XP/min, player who collect his XP as covert while taking every enemy uniform possible - even when he had one, he did some unsilenced shots and was able to grab new one. Had high XP but not much use. 😕  Also another one who in goldrush the entire allied side just fixed tank (even when it was its final position in front of axis spawn) and truck. Have not seen that in TM too much but xp/min can also lead to that disgrace.  K/D ratio shows that player is able to frag because maps are hard to fight without even somewhat competitive aimpower by the whole team. Team can have the best engis and covies but if they are killed all the time then they get nowhere but just frustrated.

  4. 56 minutes ago, Matu said:

    @Eagle_cz shufflexp based on ended map xp would give the closest even teams for the next map.ofc i understand it must be done after map is ended and new one havent started.

    Would be great additional option for us in this thing.

    Only when map has changed and we have knowledge who will be playing new map. Otherwise people will still leave and teams will be uneven by numbers.

  5. 2 hours ago, Eagle_cz said:

    ...lot of opinions above. But there is no win-win solution imo. From my point of view only active members/admins can use their brain for to think about when the game is uneven and then they can do some actions agains that. They can ask someone to join another side, they can do shuffle, they can do put (inactive players) and lot of another options ... any type of program (lua or whatever) will not solve all the problems - only active members with brain can do that trick...

    I'm just afraid that it doesnt take long time to people start abusing the system and go to spec as soon as map is over to then change whatever team they like and were back where we started.

  6. 1 hour ago, Sebast1an said:

    But even shuffling by SR is a gamble because not everyones SR is proportional to their skill so you might as well end up with more unbalance.

    Yeap. I play so seldom but still have 27SR or something and I dont think thats what my game is worth currently.

     

    Also even teams before map starts is a good idea but not sure how easy it is to script.

  7. 1 hour ago, kujaw said:

    I was just about to write same thing.

    I think that Pf with current energy rate is too powerful for 4 vs 4 teams. For me playing in such small team against a team with Pf is not fun. If this setting is same for both ETL and ETL2 server, I would rather make it restricted from at least 10 players on both server, than making it unrestricted bothwere.

    People like panzer. Even in 4vs4. Just because skilled people dislike it, doesnt mean others cannot have it. I would even allow multiple panzers per team.

  8. 6 minutes ago, Jessica said:

    @Charlie, @Eagle Is it possible to do a shuffle between every map ?

    But when? At the end when people start to leave? At the beginning where some will leave because they dont like the map? And some are still connecting because they are loading the map?

    If we could make warmup longer for every map, it would be please to start IMO.

  9. 39 minutes ago, 0wN1x said:

    Railgun always ends up to be a spawnkill fest at axis first spawn. Maybe that version of Railgun where the axis can spawn in that building behind the wall could work?

    Naah. Every version ends up badly because we have too many players with map that has so little chokepoints. Tower spawn doesnt help. I know the version where axis can spawn CP - that could help. But its usually a mess due narrow areas. Would fit 10vs10 or so. 

    • Like 2
  10. 36 minutes ago, Sebast1an said:

    It is often the case that the initial shuffle makes the teams fairer (by the odds calculated by the game) but then people go spec/swap teams and it goes to shit again. But I think I've seen some discussion about this earlier and then the conclusion was that however annoying, people have the right to choose their teams and it wasn't encouraged to force their hand.

    I think admins shouldn't be afraid to shuffle if maps are being ended in 3 minutes - even if it has just been done a map before. Certainly shouldn't rely on the shuffle vote to pass first as that is rarely the case. But shuffle with a little consideration - note how the map ended. Was it that the other outskilled the other (-> shuffle) or for example good cvops play (-> don't shuffle, give it another map as the teams could still be fair on another map).

    I have always appreciate how you think. You would do great things and would help to improve community as member for sure. :) Join our ranks and lets try to help this case. 

    Overall, as long as majority in server & community are vocal to support fair gameplay, even teams, good athmosphere - it is possible to achieve it. But if few complain, few countercomplain and majority stays quiet and just are in "it is what it is" mindset - its not gonna improve much im afraid.

    If you ever need help with someone with big ego who deliberately makes game/teams very uneven and unbalanced then PM me or other senior members in discord and we will help those people out.

  11. 2 minutes ago, m00f said:

    Checking the compass takes your focus away from the center of the screen tho which can lead to otherwise avoidable deaths :P

    Ah you are used to seeing people through walls anyways :D . (okay, joke)

    I dont mind the setting as it can be turned off if player doesnt like it. :) 

  12. 1 hour ago, Dragonkiss said:

    Noticed that aswel sadly, sometimes i switch like 4 or 5 times in one match to balance out the teams (altough with my skilzz...).
    I do see other members wait for someone else to switch first or let the server do it. Off course we all have our favorite team/class to play but balanced teams are the most fun, even if it means switching to the looooooosing side 3 mins before the end ;)

     

    Few min to end the map.. depends. If its very close adlernest and uneven teams can cause one side win then I switch. If its longer map and uneven teams will not change the result of map anyways.. I dont switch, I may just go spec. For example Oasis - 2 min to go and allied have barely just blown main wall.

    • Thanks 1
  13. 32 minutes ago, Eagle_cz said:

    members ? imo we can work with that - ask admins with names and i'm sure they will talk to that members to follow our rules....

    Long time ago I had idea that server would send to /MC chat also the info "Teams uneven! .." like it prints it to console and regular chat. I can honestly say, when I play motar or rifle or panzer, I dont focus on gamechat at all but would notice /mc chat at least.

  14. 24 minutes ago, Eagle_cz said:

    All the visitors of our servers have to follow our rules and if they not, then they will be asked for to that or punished. Servers have to be a friendly place and if someone is talking 'over the red line' then admins/members have to remind him what is acceptable and what is not. Common sense is the key. In a friendly talk/fun even a bad word can be tolerated but there are same limits. If it's disturbing or insulting then members/admins have to act... just my 2 cents.

    +1

  15. 17 hours ago, LZnutzNboltz said:

    ...you will note LZ Smoke and LZ Odyessa engaged in this conversation for most of the map.

    side note - the LZ tag we have is not a clan tag, so no forums available there...

    Just for my info - you have LZ tag and they have sort of LZ tag .. can you just open up bit more what is up with that tag? I see LZ, LZ*, L/Z .. are you friends with them or not?

  16. 43 minutes ago, Ralaoups said:

    To be honest, I didn't played public servers that much except at the beginning of the game. Our priority was team training, competition but fun. So I'm really lost on first ETL server with  16vs16 and it's really exciting to see those guys shooting like they were on a 3vs3 through bullets and f***ing panza.

    Thanks for the invite !

    We have server 1 with like 15+ vs 15+ and server 2 with 8 vs 8 . So if you wanna get into it step by step, then server 2 is not so .. spammed. But the skill level is also higher there :) 

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