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Ctrz

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Posts posted by Ctrz

  1. 1 hour ago, uips said:

    In my opinion, still most of the games where it is stuck in first part, gate is being rebuilt by allies fast and whenever the gate is up axis team has only 1 open way to go. Now about that particular Construction pile Currently accessed by Allies engineer to construct gate that can be destroyed by axis covert ops. (Now this event of things gets stuck in the same routine whenever axis get hard stuck). Now if that Construction pile was neutral and given access to Axis engineer to build something to aid axis in the gate part. Also only one objective can be active at one time, If axis destroy gate and build whatever resource kit now allies need first to destroy what axis built in order to get the construction pile to rebuild the gate back. I Feel like this would involve more classes in the importance of success in the gate part and give chance for axis to get more control over the gate are in order to keep 2nd way for axis more open. Just an idea that i think would work.

     

    I think those extra 2-4 secs of allies spawn times might be the easiest tweak to give the bigger opening window for axis to capture the flag better. Caen in general feels good map when its not stuck in first part forever. Not and easy map for axis for sure. More hard struggles to come in next parts, the tank can be stuck in the end  and the documents part can be hard too. Thats why i think the flag part should not feel like hardest part of the game and this objective should feel easier for axis.

    I have still no clue why you just dont stop allies engineer from building gate? There is endless amount of possibilities. You can position mg42 safely opposite side of street to camp that place. You can place panzer there, engineers with rifle nades, throw other nades etc. You can also just walk in few meters and throw airstrike can, use smoke etc. It is very open area for rebuilding and if allies manage to rebuild the gate then it usually happens because other axis players dont put pressure on that area. If you just kill one engi there, then the same covie who satcheled the door can take uniform and open the door which gives one more way in to the flag.

    It is just pub play and people do .. weird stuff. It is like driving the druck indoors in supply and then complain how hard the main gate is to plant. Cant fix that mindset with added buildable stuff or different spawntimes.

  2. 46 minutes ago, Dmxj said:

    Might need a small change and make it 12 (axis)  and 18 or 20 (allies) and this will be increase the benefit for axis at the last part aswell because they have to walk alot to the final endpoint.

    I would say decrease axis spawntime to 8-10 rather than increase allies to 20. Allies last spawn is pretty spammable on the way to the objective so if you die before obj is taken then the run from obj room to boat can be shorter than respawn, which isnt too good. 

  3. 1 hour ago, uips said:

    Allied respawn time is 16secs right now. Was it not made higher to make it easier for axis to capture flag? Or is it changed back to 16 on purpose. 

    First part of the map has very limited access over whole are and gets easily very boring and always is harder for axis. 20vs20 games map has a lot more to offer if flag is not the biggest milestone.   I think most of the games Axis should be able to get the flag for game to be balanced and fun, not the other way around. (Imagine being stuck on flag capture at Special Delivery map).

    I would same its equal with supply depot where you can either capture flag or blow up door and in caen you either capture flag or repair tank.

    I think the biggest evener was done with disabling mortars in caen. Axis do have decent chance to get flag because they can also opt to steal uniform and open one extra door. 

     

    1 hour ago, uips said:

    Now about the gate part an idea or suggestion to mappers. Its often spam satchel and repair over and over situation. I think it would be good idea to give axis the access to the construction site as well in form of MG nest or just sandbags  to aid axis + the gate cant be constructed back that fast, need to satchel up the axis construction before the gate can be rebuilt. It should make the axis part easier and have more involvement of engineers form axis part and give a objective for covert ops as allies.

     If you consider the fact that you need to be pretty open to build gate back and it can be spammed with panzer, rnade and mg42 for example then its not too easy for axis to build it back. I think also the possibility to blow gate up with satchel after 1 succesful dyna is balancing also that area well. 

    Caen is one of those maps like supply where the success of the first stage for attackers depends greatly on the fact if everyone in team is doing their own thing or they are actually somewhat teamplaying.

    • Like 1
    • TeamMuppet coin 1
  4. 48 minutes ago, Sebast1an said:

    When it was added, I feel like allies managed to win quite a few games but mostly because axis didn't know the map very well. If people get more familiar with it, it is impossible for allies at higher numbers.

    yea. Getting out from the tunnel spawn for allies is from 2 ladders (maybe 3) and 1 ramp that is pretty narrow. Not hard for axis to keep them away. Also the mansion is too small for 20+ people.

  5. 2 hours ago, divine_one said:

    P.S. Due to the small sound lag while wireless, it is better to connect them with a cable for gaming. With movies and music, there is no such need - it is unnoticeable.

    But I wanna go to toilet midgame :D I dont want wires to hold me back but I wanna keep hearing whats going on :D .

    Okay, jokes aside, when I was getting my first wireless arctis - the nonexisting latency was the deciding factor. Every other gaming headset that I had before wore out from some cable connection point or cables were on the way.

  6. 3 hours ago, Dmxj said:

    Yes indeed, i have a steelseries aswell. 

    For me the sound is really good what is great but i have some problems with my mic (the lvl is really low, and for some reasons i can't boost it anymore)

    I had the hyperx cloud 2 in the past which was very good aswell

    Doesnt the steelseries program not help with that? Maybe some setting somewhere is low for some reason 😕 . 

  7. 1 hour ago, lost said:

    Im thinking about Artcis 7+

    Yea sure, why not. The higher the number, the better the quality and extras are. But even entry level 1 and 3 work very well for regular user.

  8. 38 minutes ago, lost said:

    I will reopen this topic. Any advice about headset ? I currently had madcatz freq 4, but they Just broke and I need new one :D prefer something wireless. Any auggestions ?

    Steelseries arctis series is good. If your budget is limited, get arctis 1 wireless. Should be ~100$ on regular day but there are a lot of sales going on everywhere. If you need extra stuff like removable batteries etc then just look higher grade than arctis 1. Im using them over 3 years now and no real sign of wear, sound good and very comfy to wear. Have suggested plenty of friends them and many are using them already. I think even @Dmxj gave them a go and I think hes satisfied with them. All other I've used before are either much more expensive for similar experience or cheaper in quality and worse to use (have too much latency, have materials that make ears sweaty after 2-3h of use, have bad mic etc).

    Overall I think I have ~25 pairs of different headphones and when I used some for gaming (better surround sound etc) and some for music (clarity, noise level, eq) then now Steelseries have been in main use for all tasks.

  9. 6 minutes ago, Jessica said:

    Matu, I am I noob with programming, but I know it is possible because I heve seen it before.

    Can't we put your exceptional beautifull circels ( Sounds sarcastic, but realy great job ! ) in the map that is visible when pressing the G button to see map.

    That would end all discussion for each map.

    Last time it was suggested, it met with downside of modifying gamefiles and thats not what we want to do. If we really want to do it, its not hard to achieve.

  10. 18 minutes ago, Matu said:

    Not that i know of.But lets face it,if you throw arty over broken wall there,the blast isnt 1x1m.the edge of the blast goes into blue area so the kick was problably legit.I didnt paint safe lines bigger just because there are no rule to back it up.Its really easy for allies.if you die b4 you get to the tunnel or b4 you are past the tunnel-its sk.

    Well yea, its the question of where does the arty reach. Depending on the angle how you throw it and where you throw it. You can easily throw it on the other side of the opening of that wall and it doesnt reach too far at all. I would agree if the arty and heavy weapons dont reach the boxes then its all fine. Maybe it was just remembering the oasis rule of "no heavy weapon past broken wall" incorrectly.

    but seeing that post is done 10h ago then kick has already passed - just the discussion and clarifications are usually needed in cases like this.

  11. Multiquote incoming :hi:
     

    4 hours ago, uips said:

    My idea was that it will not be forced on by server, as an option if player chooses to use it.  So u could turn it on or disable it complitly if u are not interested in it.

    4 hours ago, uips said:

    But i understand staying true to vanilla, thats up to server admins. I brought it up as an idea to create the option, not forcing it on, whenever a player chooses for vanilla experience that should not be interfered by forced  settings.

    I like the thinking behind this. Why not allow something that does not give any competitive advantage but a fun experience or trip back to memory land for some?

    I think if its doable, it should be done and be turned off by default and whoever likes, can turn it back on.

    It carries the same logic with allowing turn on/off blood, beatiful sky, smoke etc but unlike the previous - its a preference that has no competitive advantage. :) 

    15 hours ago, FrenchPie said:

    I'm not big fan of that sounds. Doesn't help the game and promotes fragging  instead of team play. 

    Its a war game. There will be fragging if we like it or not. There will be fraggers if we like it or not. Awards like "highest fragger" for example promotes much more fragging, but we are fine giving that award out every round? And show the killspree record of the map?

    5 hours ago, Stumpel said:

    Sounds bad idea. Sory but, mostly the game only fills with that kill spam then.. It comes very annoying during the time..

    You missed the most important part of the idea - the sounds can be turned on/off and that choice can be personal to everyone.

    On 12/29/2021 at 9:19 PM, Dmxj said:

    The philosfy behind ETL1 is keep it pure keep it simple and keep it playable for everyone.

    We have enabled custom sounds and images before. Even winter/christmas time. I dont see how this is different? If we wanna keep it fully pure, then lets also disallow custom configs and scripts for players as they are complete opposites of pure and simple.

    On 12/29/2021 at 9:21 PM, Sebast1an said:

    I like the option of having a choice whether you'd like them enabled or not. Personally not a big fan.

    +1 . Thats how it should be on most cases where the option gives no advantage. Even if we personally dont like it, we should not prevent others having and enjoying it.

     

    • Like 2
  12. 2 hours ago, Stumpel said:

    So is it= Australian flag=!Freeze/!kick, or some IP range from there... I mean he can use many names...

    Surely not.
    First start demo,
    then take info of player (there can be others, not just this one cheaty guy),
    then inform in discord that he is online
    and then use commands if the guy is really blatantly guilty.

    If he just plays well then let it play and upload demo if you want others to check it also check it. No need to start using force immediatelly when someone with australian flag is playing.

    1 hour ago, lost said:

    I think we cant do that becaus i saw many players from Australia without aimbot so we will start to freeze/kick innocent players....

    New guy is smart, nice! Welcome :) .

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