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Ctrz

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Posts posted by Ctrz

  1. 1 hour ago, Stumpel said:

    So because I'm not so much used to write another chat (Discord) same time when game chat is on.. And I dont have 2 PC's... So it looks more that I am like that "lonely wolf looking in forest who sometimes reacts if needed: Auuuuuuuuuuuuuu Auuuuuuuuuuuuu Auuuuuuuuu!!!!" :banghead: 

    you dont need to have 2 pc's. just minimize the game and make notification in memberzone for example with that info. usually some admin or other senior member can also join and take a look. just kicking 3 times in a row seems excessive even for my taste and I know it wasnt with bad intensions. Just we have different way to deal with these "issues".

  2. 44 minutes ago, Stumpel said:

    I m not on discord.. When TeamSpeak was I used it, but the discord.. I never heard peoples voices there only saw chat line.. Really havent used it much.. So I dont know much whats going on discord..

    its not just voice chat..its live chatrooms basically. I suggest you to start using it to be integrated with others in TM community (and admins if needed) instead of beeing lonely wolf :)

  3. 8 minutes ago, Flusch3l said:

    Well i never said its just because off me, i said " for those player are not as good as iam". And i also said it depends on the Map, sometimes the bot a chilling and sometimes ur barely can make a step foward without get the 3hs through the bush. You can ask Goldinger he even turns off the bots everyitme he comes to server for this reason.

    he doesn't do that because the bots are too powerful but to have human vs human gameplay.

     

    I will also personally dismiss the claim "The problem is not the level but the fact that these bots as soon they "See" you shooting thorugh everything" as I didn't experience this even once in these maps. Pretty sure 90% of my deaths were by players  and not bots. And I was in bremen constantly moving and not camping the corners where I would have even more advantages.

     

    But I will wait the promised video.

     

  4. Dude, you finished last map with 32 kills while 4 remaining bots got 1, 6, 7 and 7 kills. Bots barely stay alive while you top frag your team. You're not even the struggling player you portrait yourself to be. What I saw in server today with 3-4 maps I played, the bots are mostly running around, barely shooting or doing anything useful and people in server dominate them.

    Last Bremen map

    human players:
    Kl00ster - 20/14
    Fluschel - 32/13
    lazyturtle - 16/14
    (OGC)*KALLE - 20/18
    War|Geo - 24/14
    me - 35/10

    bots:
    gonzo - 1/21
    statler - 7/20
    rizzo - 7/18
    scooter - 6/19

    I wouldnt say bots are overpowered in any way. Yes, they might get some odd kill here or there, but thats not even slightly dominating performance.

     

    1 hour ago, Flusch3l said:

    Well, since i have NEVER seen u on this Server how can u even know what iam talking about?

    The problem is not the level but the fact that these bots as soon they "See" you shooting thorugh everything, i think it has nothing to do with my "skill" cause iam a decent player - but the other Players who are might not as good as iam, have very often problem passing these bots. Ill make a Video too show you from what iam talking about!!

    I will wait the video that will show how hypergood the bots are and how impossible it is to win the game against them.

  5. 2 hours ago, Flusch3l said:

    apperantly nobody gives a ****

    Well how low can we go? They are already level 2 if im correct - if you go lower, then they will basically just stand in one place or dont shoot back at all.

    Dont take it personally, but they are beatable at the moment to most people with playing pistol only - so if you have trouble with normal weapons, then just keep working on getting better and like in all crafts in life - skill will only increase when faced with challenge.

    Otherwise people will log in and there is no hope.

  6. I think the event went well. The community descision to move themed stuff to main server and have halloween-weekend there seemed to be justified as I heard very little unhappy growls next to whole amount of pure happiness and fun. I have people pm'd me few times during weekend personally that its a nice refreshment to the server and I think we should be all thankful to all masterminds and helpful hands who made that possible (surely @Matu & @0wN1x will make a nice thank you note for all of us to react to ).
     

    :cheers:

    • Thanks 1
  7. Hey! 

    As Halloween weekend is now over in the main server I took the tiny responsibility to sit my time in forum and collect all the feedback about the event. Your feedback will be handy to make descisions about future themed events like christmas etc.

    Feel free to write me in here as comment, as PM or in discord. :cheers:

    Main things that could be given opinion about are:

    a) how did you like the overall mood in server at this weekend?
    b) how did you like the custom sounds?
    c) how did you like the custom visual elements? (skins on some weapons, player models, login screen, limbo menu etc)
    d) how did you the event taking place in main server (ETL1)?
    e) how did you like the organizing and did you felt involved in deciding what will happen (and where) and in organizing?

    No need to involve all these points in the answer - use them as somewhat "guiding help". :) 

    Please keep the replies on topic and if possible - constructive too. :hi:
     

    Br,

    C#

  8. 8 minutes ago, RandyMarsh said:

    I don't think you can really fix it just hope that TM members and some good players help to make it more fair and help the losing team.

    Nothing works better than whole community beeing vocal and invested in this matter. "Lets make and keep teams fair" should be also the values of players in dominating team. I've seen too many times when people are vocal when losing but silent and not caring when winning. If we ever get so far that both sides want to keep game fair and interesting then we can solve this issue. But it doesnt help if few voices say "teams are unfair" and others say or do nothing. 😕 

    There has been too many times when members or admin face very negative feedback straight away after doing shuffle with very unfair teams. How long do you think that people have motivation to fight this uphill battle? Do something good but get verbally abused moments later?

    • Like 1
  9. 1 hour ago, Bintar said:

    I noticed that once one team Is loosing players abbandon the team so the play became boring without any chance to change the result.

    Is It possibile to penalize this behaviour? For example reducing SR when One player leaves the loosing team in the last 2 or 5 minutes?

     

    Bintar

    Hey.

    Thats how life sometimes goes. People tend to escape from ship thats is sinking. It is very hard to judge who leaves team for what reason - do they leave because they dont like to lose, are they tired of game etc. I think penalizing leaving team at the end or at any time during game is not very reasonable .. as it is still just a game :) .

    :hi:

  10. 42 minutes ago, Sebast1an said:

    There are some other instances as well where some spawnkill rules don't really make sense

    Would love to hear about them and discuss them through. Rules are not here to stay the same forever - if we find better solution to ensure equal and good gameplay for all then surely TM is willing to overlook set rules.
     

    42 minutes ago, Sebast1an said:

    Interesting discussion. Would love to see the mortar charge time increased but it's not a weapon I'm too familiar with so wouldn't know how good/bad it is currently. All I know is some guys who like to use it catch me like 10 times in a map which is rather annoying at times. But hey, 8 of those times is usually at the exact same spot so maybe it's a tiny bit my own fault as well.

    Thats usually the case for mortar and arty/strikes that they are there to tactically block some route to the objective. They can be tedious and irritating but with arty/strike smoke is visible and you are not able to spam mortar so often that there is no safe moment between shots. :) For some reason, a lot of people forget the tactical approach to the game and try to  execute same plan over and over again in a hope to achieve different result.

  11. 1 hour ago, Dmxj said:

    The only thing we could change is changing the mortar speed between 2 bullets.

    Imo the recharge time for soldiers is a bit to fast for sure when uve got lvl 4

    Or just add glass roofs to obv places where mortar can undisturbedly sit the entire game and make them use it more out in the open and be vunerable to be killed. In oasis its pretty hard to be axis mortar and shoot around wall area without beeing vunerable to allies because the axis spawn has glass roof and mortar have to sit then more out in the open.

  12. 25 minutes ago, Nanaa said:

    Well, if you shoot at the A-spot, you can't get to an open space without getting hit, making that spawn exit useless:

    DTM4QO9.png

    B-spot might be even more annoying coz it cancels access to main road and squeaky door from both spawn exits. Well, ok you can enter that house via window jump too but I don't see many ppl doing it.

     

    But in the end, the whole Venice 2nd phase heavily disfavors Allies. You'd need in previous map like 300-600 better ending score than Axis to have a proper chance. I think this map has like 10% win rate for allies. The problem is that every route for allies is a bottleneck or has a long, slow swim. Combine that with huge teams and the lethality of bottlenecks is multiplied. If Axis is able to setup heavy weapons, arties, snipers and crossfires at each bottleneck, it's pretty much game over for allies.

    I'd say A can be somewhat allowed on both scenarios (either axis or allies spawn in that building) depending on how far the impact from exit door actually is. Its not like you are 10cm out from spawn and then your on your own but it needs to be sensible (the green "rectangle") area where you shouldnt take damage. Same is in goldrush - there is a little room to go out until you can be hit with mortar. B is for sure allowed as it may be "annoying" but thats what defending is all about - closing the routes for allies to proceed forward to their objectives. You can still avoid it as mortar fire ist not as intense as mg42 for example (purple pathways) and it is a very important area for axis to keep clear when boat is beeing moves under the bridge you have in this picture to even have a chance to defent the last barrier and finish area.

    image.png

    Venice gets more out of balance the more defenders there is in the game. If you position 15-20 people in library, then its very hard to allies to get in. If you position in this picture them before tank goes past the fence, then its really difficoult to reach tank and to move it or even repair it. When tank is not broken, then axis can even use it to shoot allies down. But also, the more you can cut down axis reinforcements in 2nd phase of the game to the library, the better chance you have. Allies have for example every right to mortar the library main entrance to have as empty library as possible. :)

    BTW, ty for the picture. Much easier to discuss.

  13. Is mortar at spawn exit not allowed - yes.

    Is it a spawn exit - no. The exit from spawn is the doorway of that house (none of 4 doorwaysof that building are not allowed to be mortared) is not allowed to be mortared according to current ruleset. Bridge is further up the road and fine to be aimed at. If mortar lands close enough to damage people at spawn exit then by rules the people shooting mortar should move his aim further away.

    Gold rush has same rules - you are supposed to be able to get away from spawn exit to open area without getting hit by mortar and in oasis - you should be able to go through small exit area near wall without getting hit also (as an alternative to the wall opening).

    Would be better if you point out not area on map but what you have in mind exactly in the map (screenshot from map and point in there).

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