Another alternative might be to take away the anti-rush aspect of map so coverts can steal docs without the tank being fixed. Technically there is still time for Allies to get to bridge before covert gets to boat if defense is paying attention, but that distraction could draw away enough Allies for Axis to get through first part of level.
It’ll be hard to get through the onslaught of pwnage if Axis is already having to resort towards stealth for docs rather than bulldozing through, so Allies “should” still have the upper hand, but might help balance map better if Axis is stuck getting pummeled at first spawn.
Have a good Allied medic/engi team at gate and good flamer at mg door and constant barrage of arty; not even the best players like myself and say maybe muxer can push through and claim city 😛
Also know a lot of times Allies can’t even hold the city for 1-2 spawntimes, but by then, if Axis aren’t inept, Axis will have fixed the tank before Allies can get back to city and reclaim flag, which already enables objective to be taken with stolen uniform, so don’t think taking the anti-rush feature off would hurt much.
*just the opinion of someone-who-can’t-even-hit-anything-with-mg-anymore-so-has-been-covert-lately 😎