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papywolf

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Everything posted by papywolf

  1. Version 1.0.0

    5 downloads

    Map :island2.pk3 Website: www.srcgaming.com e-mail: steelrat@mail.ip-only.net IRC channel on Quakenet: srcgaming Design based on an idea by SteelRat Details, Command map, new textures and good ideas by Ringa --------------------- Map Story --------------------- I just got word that we are about to be sent on another misssion tonight, typical I was hoping to have a few days of rest at the base. Rexxor is still sleeping so I think I shall wake him up, he is one crazy trigger happy medic... We are attacking tonight just before dark, the plan is that we should be able to conquer the island before dark. The not so funny news is that the metrologists have forcasted a very bad storm tonight, I guess that will make Cadea feel at home. Our covert op McBain have already been at the island last night and he managed to get hold of some rough outlines of it, we will use that as our commang map for this mission. I sure hope Persan, Babe, Wrulf, Tettiz, Ratata and Husmusen will be lucky with their M1's and those grenades tonight, they will be critical if there is to be a chance for us to blow up the cannon that is one of our two objectives. I'm sure I can rely on Ringa and Henkka to remember to plant all those mines. I'm a bit concerned that some of the fighting will have to take place underground in the bunker systems, we will really need some good medic's like Cata and NoM in there close by. We also have to steal the secret docuents from the War Room, my german sucks but they said there were signs pointing to it, something called "Befel" or something like that. Once taken we have to fight our way to one of the two radios on the island, they did not know where they were but McBain saw several antennas on the island and I hope they will guide us. I got the not so flattering task of using the mortar, some idiot in our command thought that would work great there, I am not so sure... Now we hope that the rest of the team will be back in time for departure. Sox, Skrot, Evil, Lillebror, Azz and Krautkiller has been on the X-Dam Complex mission where they successfully destroyed the Axis X-Lab facility. I can hear the storm coming now...faint thunders... damn, they were right about the weather. --------------------- Objectives --------------------- Allied Objectives: Primary objectives: *Destroy the Axis Cannon. *Steal the Secret War Documents and transmit them. Secondary Objectives: *Destroy the Cannon Supply Doors. *Secondary: Destroy the Radio Bunker Door (if constructed by Axis). Axis Objectives: Primary objectives: *Stop Allies from destroying the Cannon. *Stop Allies from stealing the Secret War Documents and transmitting them. Secondary objectives: *Construct the Radio Bunker Door. --------------------- Installation --------------------- Put the island.pk3 file in your \etmain directory. The mapname is island if you want to add it to any script. --------------------- Thanks --------------------- Thanks to everybody who has been helping with the testing and all the regular players at the SteelRat's Cage ET server. Thanks to the Swedish Clan DEO for their support and gameplay feedback, this has been really valuable to me. Thanks to Drakir for providing Health and Ammo Cabinet prefabs. Thanks to Tettiz for bearing with me while I am lost in the world of GtkRadiant.
  2. Version 1.0.0

    7 downloads

    ******************************************************************************************** MAP: Krakowska b1 [for RTCW:ET] ******************************************************************************************** Title: Krakowska Version: Beta 1 Filenames: Krakowska_b1.pk3 Author: H. Jordan (s7ven) Created: 2006 E-Mail: s7ven_@hotmail.fr General information: Stop Watch: Min 3on3, Ideal 6on6 Wolf MP: Min 2-6, Ideal 12-24 7351 brushes 668 entities ============================================================================================ Comment: Have Fun! ============================================================================================ Additional Credits: Beta Testers: s7ven ============================================================================================ Construction Base: New map from s7ven (100%) Editor(s) Used: GTKRadiant 1.4.0 Compile Machine: 2800mhz Intel P4 with 1512mb DDR Compiling Time: 8h30m ============================================================================================ (c) Copyright 2006 s7ven (#roze@quakenet.org). All Rights Reserved
  3. Version 1.0.0

    6 downloads

    no information on the map
  4. Version 1.0.0

    3 downloads

    Download pk3 name: vara.pk3 Map name: battery_vara MISSION: The Allied landed at the beach of Norge by Kirstinensand. They have Order to destroy the Big-Gun of the Battery Vara / Steel the Gold at the Ammodepot and drive it with the truck to the beach. The Battery Vara is real. It was build by the Axis during the WWII and the Big-Gun´s are the same gun´s that are on the axis-ship Bismark. The Gun was build by Krupp and have a 38 cm kalliber (14,8 inch/zoll like the gun´s at the US-Iwoa). The Norge-Army use the Gun´s after the WWII and now the Battery are an museum. OBJECTIVES AXIS Prevent the Allies take the beach bunker Main task I - Prevent the Allies destroy the gun Main task II - Prevent the Allies steal the gold and the truck Prevent the Allies destroy the Radarcontrolle Guard the side entrance Protect the side entrance on dynamite storage Build the command post in the side entrance Build the MG on the beach and dynamite storage Build the two truck latch Build the two barbed wire fences Build the radar control ALLIES Get the beach bunker Main task I - Destroy the gun Main task II - Steal the gold and steal the truck blow up the radar bunker and destroy the radar control blow up the side entrance , the truck blocks and the barbed wire fences destroy the fence at the dynamite camp
  5. Version 1.0.0

    2 downloads

    Axis Objective Descriptions 1 "Primary: Stop the Allies from breaching the Main Complex Gate with dynamite." 2 "Primary: Stop the Allies from breaching the Side Entrance with dynamite." 3 "Primary: Stop the Allies from breaching the garage door. 4 "Primary: Prevent the Allies from stealing secrets documents." 5 "Primary: Prevent the Allies from tramittings the documents." 6 "Secondary: Prevent the Allies from constructing a command post." 7 "Secondary: Build a the command post and prevent allies from destroying it." // Allied Objective Descriptions 1 "Primary: Breach the Main Complex Gate with dynamite." 2 "Primary: Breach the Side Entance with dynamite." 3 "Primary: Breach the garage door to secured the flag area." 4 "Primary: Steal the secrets documents in the research room." 5 "Primary: transmitted the documents at the radio transmitter." 6 "Secondary: Build a command post to enable a new spawn area." 7 "Secondary: Destroy the Axis Command Post."
  6. Version 1.0.0

    3 downloads

    version that works dual map scenario information allieds: Infiltrate the City and Steal the secret of Cali from the Axis!
  7. Version 1.0.0

    10 downloads

    Onkelb0b from the Exxtrem Terror Clan has released a new map for Wolfenstein: Enemy Territory, entitled, ETc Race. It's a fun map, set in the desert, where the Allied and Axis troops race each other to refuel their respective flying carpet all the way around the map circuit to victory.
  8. Version 1.0.0

    20 downloads

    Teuthis has released his version of the classic Wolfenstein: Enemy Territory map, Fueldump, recreated and re-imagined with a new storyline. The Axis troops are hiding a stolen Allied tank in the Fueldump Fortress to get information on the allied tank technology and weapon strength. Allied headquarters is planning a massive airstrike to destroy the Fueldump area. The Allies must steal the tank and escort it out of the area before the Allied airstrike kicks in. Allied Map Objectives: Dynamite the depot gate. Steal the tank. Destroy the tunnel doors. Escort the tank over the bridge. Destroy the escape door to leave the area. Allied Secondary Map Objectives: Destroy the Fuel Depot side entrance. Destroy the Axis command post.
  9. Hello, I will contact you to know if there are waypoint files for the etl bergen v6 and etl supply v4 cards thank you
  10. Hello friends I contact you to know if there are waypoints files for the etl bergen v5 card I tested the waypoints of v4 except there is a bug with the spawn flag axis in the bunker
  11. Hello friends I contact you to ask you for help I cannot find the waypoints files for the etl bergen v5 card
  12. thank you for the info for the etl supply v3 card for the waypoints files
  13. Hello I am contacting you to know if there are waypoints files for Pointe du Hoc map
  14. Hello Super nice job for the new etl supply v3 card, I want to test but with waypoints files if possible thank you .
  15. Hello indeed if there is an update I cannot find it at the moment !!!
  16. hello and thank you for the waypoints files of the etl bergen v4 map does not work on my nitmod 2.3.2 server crashes after a while of connection.
  17. hi friends I would like to know if there are waypoints files for the etl_bergen_v4 map which was released a short time ago
  18. For my part I have no problem with fps on the etl supply v2 cards on the other hand I have players who have problems on the etl ice v4 map because they have old computers
  19. Version 1.0.0

    13 downloads

    Map made by |UJE]Niek --UJE_final_battle -- The Axis have lost the war! Stop the final battalion of axis soldiers that are trying to get through the Alps. Prevent them from refueling and constructing bridges to get to their final destination. Axis Objective * Escort the tank to the boat * Steal the fuel * Destroy the bariers * Build the bridges Allied Objective * Prevent the axis to flee with the tank Here some screenshots how the map looks ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com -----------------------------------------------------------------
  20. Version 1.0.0

    3 downloads

    Map made by [UJE]Niek --UJE_watten -- Allies took control of the area and have to keep the missiles and documents under control. Axis will try to destroy a V2 in order to get access to the documents. Axis Objective * Steal the objective and bring it to the truck Allied Objective * Prevent the axis from stealing the objective Here some screenshots how the map looks ----------------------------------------------------------------- More [UJE] maps: You can see the info about our other maps on our website ----------------------------------------------------------------- [UJE]Clan site www.ujeclan.com -----------------------------------------------------------------
  21. Version 1.0.0

    6 downloads

    Map made by [UJE]Niek About This File Allies have to steal the objectives and bring them to the truck Allied Objective * Steal the objectives Axis Objective * Stop the allies from stealing the objectives Here some screenshots how the map looks ----------------------------------------------------------------- More [UJE] maps: To many maps made by uje to put in here so you can see our maps at our website. ----------------------------------------------------------------- Please take your time to post on our forum for any questions [UJE]Clan site http://www.ujeclan.com
  22. the problem with the bots on the etl supply v2 map the axis no longer defends gold once loaded in the truck.
  23. Thanks for the etl supply v2 files I installed the map with the waypoint files you gave me and happy New Year's
  24. Version 1.0.0

    19 downloads

    About This File Dingenskirchen b8 Release Date: December 2020 http://forums.warchest.com/showthread.php/39432-MAP-RELEASE-Dingenskirchen-a-tribute This map started as a collaboration between phisherman and me and was created as a tribute to the good old times of RtCW. We hope it will bring back some memories to the old-schoolers among you. -----Beta 8----- * Fixed missing texture * Fixed bug where Allies can spawn in the castle before it's breached. (TODO) * Moved river flag closer to tunnel doors and removed crates restricting player movement. * Moved tunnel grate lever to tunnel doors gatehouse * Changed Axis Hill spawn to Church spawn * Changed Allied Church spawn to Tram spawn * Remodelled Axis castle spawn and moved staircase tower to split balcony walkway * Changed "placed" to "planted" in wm_announce "^5The Allies have planted the Suitcase Bomb!" * Added arm/disarm mechanic to suitcase bomb. Axis have 15 seconds to disarm. * Added two additional paths into the castle through the gatehouse towers to accommodate Allies now spawning outside the castle. * Added ladder to transition between wine cellar and middle route inside the castle. * Moved river flag secure event to when tank passes river spawn hut. * Widened passage ways to village flag * Removed crates at village flag to compensate too strong defensive position for Axis * Fixed various texture alignment issues -----Thanks to----- • Special thank to Niek and Shargo for huge feedback support • The UJE clan for play-testing beta 1, 2 and 3 and 4 on their server and substantial feedback. • acQu for his most amazing blender model tool enabling the display of the officers in the conference room. • ryven, acQu and thunder for helping debug the officer models. • WuTangH for his superb suitcase and light models. • Mateos for omnibot waypoints. • ryven and hatcher for gameplay feedback. • hatcher for support for 'floodlight' map lighting. • ischbinz for direct support and his most awesome Tiger Tank. • Backsnipe for his eagle model + direct support in beta1, suggestions & feedback. • FireFly for direct support in beta1 + textures. • Gordon 'digibob' Biggans [SD] for his purely magical MD3-to-TAG tool. • Detoeni for the animated Tiger tag from Breakout 2. • hipshot for his "stormy days" skybox. • WL6 for textures. • McNite for textures. • Diego for textures. • The {WeB} clan for play-testing beta 1 and 2 on their server. • Everyone else who played previous betas, gave feedback and suggestions or helped in any other way. You made this map
  25. I really like the new etl supply v2 card, very nice graphically, but I am waiting to install it on my server with waypoints files will be much better
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