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Posts posted by MiniMuppet
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welcome
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welcome to the forums
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Welcome to the forums
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welcome to the forums nice to read your intro
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welcome to the forums
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how are the maps going? any you don't like and want removing. Do you want me to add anymore from the list above yet?
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Welcome to the forums
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Welcome
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Welcome to the forum and hope you enjoy the time here and on our servers.
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5 minutes ago, Charlie said:
WHYYYYYY!?!?
You could have added Minas Tirith. How many times to have to repeat myself!
Sorry did you say something @Charlie I can't hear you :p
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Lol I added none for people who don't like any.
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reported to spyhawk
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They etl team know about the spawn gaurds on both sides being seen, should be fix next release.
The Artillery seemed to stop working last night also then seemed ok. will have to report this to the dev's.
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We have update connecting addresses to make it easier for you to connect to the Etlegacy server without having to remember a ip.
et.teammuppet.com
etlegacy.teammuppet.com
legacy.teammuppet.com
tmlegacy.teammuppet.com
Simply open you console and write /connect legacy.teammuppet.com or any of the others.
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I have changed some setting in balancer now i found it thanks to @Timothy if this doesn't help i will disable it totally. Let me know if it still doing silly things.
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Some of you may know we have be experiencing some crashes on the server. We had a fix from Timo to keep the server running. We now have a update version of 2.76 from Spyhawk one of the main Dev from Etlegacy.
The code has a few features (airstrike and artillery visual effects, some debriefing stats improvement), but we implemented mostly bugs fixes. It should run better than 2.76 with little risks of introducing new bugs.
This should have hopefully fix the weapon switching bug also.
Please let us or the Etlegacy team know if there is any issue https://www.etlegacy.com/
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On 3/18/2019 at 6:30 PM, Sammow said:
Can I add something? Of course I can:
When the server is pretty full and the teams are red 9 and blue 10 players, it's not possible to join blue (and that's perfect). But when the server is filled with bots, it's perfectly possible to fill one team with 5 human players and the other team with only bots (or 1 human player). This is pretty annoying when you're in the server having a good game with 2 players and some bots on each side. But then suddenly 3 human players join and they all join 1 side. BOOM! Game completely unbalanced.
I encountered this yesterday, and I thought it's irritating. Could it be done that human players have to be equaly divided between both teams?
Not a big pain in the ass, just some thoughts
i don't think the lua take the bots in to consideration im not even sure this is possible.
With the auto balancer turned off you guys are going to after to keep looking at teams more often. Any issue then please let us know.
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i have seen it move someone when teams have 1 more player in the other team. i don't think it then moves anyone back though again i could be wrong.
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problem is if we turn it off people do not always move teams, so it could make it worse on the server instead of a little bug. up to you guys
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welcome
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We will always have versions of goldrush, oasis and supply on the server, what we could do is rotate them every month so we only have 1 of each on, but we will never remove the most popular maps.
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Added school and axis lab removed breakout and karsiah_te
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i have removed the mapconfig so you will probably get random time now so i will probably remove the map, can't see anything in the mapscript to set spawn times either.
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Welcome to the forums