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Charlie

Honourable Admin
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Posts posted by Charlie

  1. Baserace / Troop Train / 1944 Beach / Cortex / V2 Base / Transmitter - possible additions.

    Upgrade Ice to v2 of the map

    Italy won't be added. We had tech issues with the map. F|A's version only has their own game play improvements from what I understand.

    Saberpeak won't be added. It was not long removed due to only Kermit and his friends playing it.

    Battery_sw / School / Marrakesh Night - possible removals.

     

    Keep suggesting stuff!

  2. It's that time of the month again.

    Rough guide to what maps get played and what don't: click here

    What maps would you like to see added to the server and what maps would you like to see removed? As usual, maps without way points won't be considered.

    How is GR with increased axis spawn time going for you? Miss standard Oasis and Battery yet? Wanna add another GR version? (ha)

  3. 12 minutes ago, Sappy said:

    Will try to make it, what does hide and seek entail?

    Hiding and seeking :D

    It will be on the Pro mod (sorry Legacy guys :(), and one team will seek and one will hide. The seekers (Axis) will only be armed with a single luger + knife while the hiders (Allies) will have no weapons. Seekers win when all hiders are dead. Hiders get a roughly 30-60 second grace time to hide at the start of each map. It goes without saying thee are several custom maps/scripts for this.

    Something like that :D 

  4. Suggestions taken. Voting done. It took ages because Charlie was the one adding maps this time, and to do so without breaking everything is a feat in itself!

    Anyway.

    Cathedral, Warbell and SW_Battery have been added.

    Supply Night, Battery and Oasis have been removed.

    Goldrush has been kept on the server. I just can't remove 2 of the most voted for maps in one go tbh. That said, I upped Axis spawn time from 17s to 25s. Let us know if it helps with balance issues when allies realise they can leave the bridge and attack the bank.

    Oasis_SW map time has been increased from 15 minutes to 20 minutes to bring it in line with maps of a similar size.

    Supply Night will make a come back next month in the place of normal Supply as the vote was so close. Rotation and all that jazz.

    Feedback more than welcome :heart: 

    • Like 3
    • Thanks 1
  5. I hate heavies as much as the next person, especially the mg on Legacy. It's rare people will choose to use all 4 though. Thanks for coming to forums and giving your opinion Mew :heart: 

    I'll poke the Pigeon and see if he'll tweak some map/spawn times a little. Like Oasis_te to 20 minutes.

    I don't think we can vary spawn times depending on how far along the map is? I dunno. I'm not the tech guy. I can look in to adding a second axis spawn like Citrus says, and extend their spawn time too on Fuel Dump.

    Bremen can be a slug when your on allies yeah, but so much is dependant on who has the CP. As with Fueldump, wor Charlie will look in to it. By look in to it I mean poke Eagle and Mini.

    If anyone is opposed to the above speak now or forever hold your peace.

  6. Each soldier weapon is limited to one (1 panza / 1 mg / 1 mortar etc). We won't limit heavy weapons further than that. It's a part of ET and some people come just to play these.

    Have a little update about spawn times when I post the new map rotation that I hope people will like, eek. Stay tuned!

    What would you change about Fueldump though? Axis spawn time? The time feels fine for Oasis_sw? I don't think I've played a game where allies haven't been pressing the guns at least.

  7. 1 hour ago, Sammow said:

    I seem to notice Temple has been forgotten in this poll.

     

    giphy.gif

    Not forgotten. Admins have a little chat before we do these kind of topics and we didn't have time to test and tweak a map script for the time extensions on Temple before posting this vote. We also need to make a map config just for the map. That's all Greek to me but we decided we'd give you maps to vote for we know will work as intended.

  8. 17 hours ago, Jessica said:

    Welcome (back) Dexter,  Are you the Dexter who used to play on our other TM server ?

     

    1 hour ago, Eagle_cz said:

    Dexter, if you are our old dexter, then i will ban you first because you disappeared without any word. Then i will !slap you and then will welcome you back ;)

    If you are someone else, nvm, will do the same but in different order ;)

    Welcome back!

    Our Dexter is from Finland. This is a new guy!

     

    Welcome to the forums :) 

  9. 55 minutes ago, Bystry said:

    The last question requires at least 1 field. I don't want to vote for any of the maps (I don't like any of them), what now? I want to vote in other questions. 

    I'll pretend you didn't vote on the last part and -1 whatever map you go for ;) Or I could add Minas Tirith as an option for you to go for. Your choice.

  10. Glider / Warbell / Secret Bay / MLB Temple / Vesuvius / Colosseum have been suggested thus far. Vesuvius and Colosseum are voted for decently on the last poll.

    Does Secret Bay have waypoints? Couldn't find any.

    Any more suggestions for specific maps before this closes?

     

    We *could* rotate maps such as Gr, Oasis etc. as well as use season specific versions. I'll have to talk to other admins though.

     

    Has anyone played School and experienced that lag again? With the little bugs and stuff we had we aren't sure if it was the map or something else.

    In regards to Teuthonia ... I wonder if it is possible to add an allied spawn at the cp ...

  11. The other day I played Gr_sw -> Supply Night -> Supply -> Goldrush. It was .... well i was speechless. But that's what people wanted to play and it still stayed above a 10v10 all the way through I think. There was some groans but everyone carried on.

    While this is more for the maps topic and vote that's upcoming, removing alternate versions of maps would mean us removing the 6th, 7th and 12th most popular maps on the server. If you didn't know what maps occupy these places, would it be wise to remove maps that popular? 

    https://et.splatterladder.com/?mod=serverinfo&idx=760479&section=mappool&mpsortfield=games&mpsortdir=desc

     

    Not supporting keeping the maps. I couldn't care less tbh if they are on the server or not, I just want Minas Tirith! Just showing you guys what kind of decisions we might have to make. Never easy :D 

  12. 2 hours ago, Sammow said:

    Are there any rules at the moment about excluding maps that have just been played from the voting? Or is it possible to play Gold Rush and Supply Depot over and over again, without any other maps in between?

     

    To name a map: Temple would be nice to try with this amount of players on the server yes :) Map timer has to be correct though. If it doesnt get extended the map is useless. 

    There's no block to stop maps being repeated so in theory the same 2 maps could be repeated, but the server chooses 8 maps or whatever it is out of 30 maps to vote for. So chances are you won't be the same maps again and again. This is when someone reminds me we played 2 Supplys and 2 GR is 4 maps last night lol.

  13. To help everyone out with what maps are where, here's what is going on. Maps that have been on the server and since been removed won't be added again any time soon.

    This post will be updated after every vote.

     

    These are the maps currently on the server:

    Spoiler

    ETL_Aldernest

    baserace_ desert

    Braundorf_final

    Bremen_final

    Caen 2

    decay_b7

    Erdenberg t2

    ET beach

    ETL ice

    etl_frostbite

    Goldrush ga

    Pirates

    praetoria_m2

    Radar

    Railgun

    etl_Special Delivery

    etl_Supply

    sw_battery

    Venice

    fueldump_uvf

    warbell

    uje_Italy

    1944_beach

    libary_b3

    te_escape2

    dubrovnik_final

    dingenskirchen_b9

    sw_oasis_b3

    v2base

    teuthonia_final

    capuzzo

    _bridges_

     

     

    These are the maps that have been on the server in the past. 

    Spoiler

    110_factory
    1944 chebourge_2
    airassfp1
    al_kad_b3
    alcazaba_assault
    alpine_assult
    Axis Lab
    base55
    baserace_b1bxmas
    Battery Official
    battery_winter
    beerrun
    bergen
    Berserk TE
    blackwood
    blitz
    Breakout                                                                                                                                 
    breakout2
    bridges
    bucket_v2
    caha_tavern
    Capuzzo Airport
    castleattack_b5
    cathedral_final
    chartwell
    Chicken bucket
    cluedo
    codename_lachs
    colosseum
    cortexbeta_who
    cosename_lachs
    dessert rats
    Dingenskirchen b2
    dudrovnik
    eagles 2ways
    El Kef
    et dark
    et ufo
    et village
    et_mor2_night final
    ETL Bergen [Hunk meg issues]
    flacon2
    flakstuff
    flame guards
    flughafen
    frost2_final
    fun beach
    Glider
    goldendunk
    Goldrush
    Goldrush GALs
    hauted mansion
    Ice
    industry2
    inverted goldrush
    Italy [Made the server crash]
    Karsiah
    kerkya
    lays of schwarzwald_b1
    libary 
    lighthouse
    lighthouse2
    lmsm_final
    Lost children
    marketgarden
    Marrakech Streets 2 by Night
    mineslabs
    Missile b4
    mlb daybreak script crashing server
    mlb egypt
    mlb hotchkiss
    mlb temple
    mml_minastirith
    mp assault
    mp sub
    nachteinbruch
    navarone
    nemorosuspb3
    northpole
    Oasis Official
    pantherbest
    Paris Bastille
    praetoria_m1
    praetoria_m3
    purefrag
    radar summer
    radar winter
    raid
    raid final 
    raiders 
    riverport
    rommel_final
    ruins23 
    rushers11
    saberpeak
    santas grotto
    School
    snath3
    stalingrad
    stargate_1945
    subway
    Supply Depot Night
    TC Base
    Teuthonia
    the port
    thief city
    tits_n2
    town
    tram_et
    Tramfight
    transmitter_spring
    trenches
    trmfight_b2
    uje fueldump
    uje Venice
    uje_carentan
    uje_convoy_final
    uje_demolished
    uje_fueldump
    uje_goldrush
    uje_oasis_xmas
    uje_snow_patrol
    v2base

    V2 Base TE crashed the server
    v2factory
    vesuvius
    villagun_b1
    warbell
    well
    Western 
    wolfsrudel
    xdam2
    xposed

     

     

     

    • Like 3
  14. Map scripts are working at the moment but these were tweaked for what Pub required at the time, as such some scripts might not be desired on Legacy. Let us know of anything you guys dislike and we'll look in to it. For example a cov op cannot use a uniform to go through the door on Bremen and Caen now. There's also now ammo/health at axis first spawn on Supply. Etc etc.

    • Thanks 1
  15. 3 hours ago, Dmxj said:

    Colours of the command /mc -- /mr a bit more colourfull especially the /mr ones (blue) is rly difficult to read in the server

    Your not the first to bring this up tbh about /mr at least. It's easy for some to read and not others due to brightness etc. Any suggestions are welcome but consider the colour should be different from any other colour we have. Can't be green, sky blue or yellow due to them being normal chat colours. Orange is admin chat's colour. Try to find a colour with a code. For example #cc00ff.

    3 hours ago, Dmxj said:

    Wolfadmin text need an update colours better info etc

    Do you mean when you type /wolfadmin in console?

    3 hours ago, Dmxj said:

    Delete votes like comp & pub settings (guess it already done now)

    These have been removed from the voting options. Thanks to @Bystry I believe.

    3 hours ago, Dmxj said:

    Update all spawntimes of diffrent maps 

    Spawn times are currently broken and at a glance we don't see why. Something somewhere is conflicting. I don't think this will be fixed before the weekend at least. When our own times are back we can better discuss any changes people might want.

    3 hours ago, Dmxj said:

    Change erdenberg_t2 ==> to t_1 (flag is down, spawn is still up) it's pretty impossible with those spawntimes + 15v15 to catch the flag. t1 version will make it a bit more playable

    @Matu What do you think? Erdenberg isn't really played so it's something to consider.

    3 hours ago, Dmxj said:

    An extra map suggestion, these days grush is heavy to win on allies side because the teams are pretty stacked what is very nice but the spawntimes are not that good.  (goldrush_ga) is maybe a better map cause on the (GA version) there is an overload of ways to reach the gold and not only 1 way like it's now on the normal version

    Totally agree with you on Goldrush. It's been the same wherever I play it. I wanted to remove it ages it ago but Niki would have banned me heh. That said it's probably the second most popular map behind Oasis. Will people want it changed with GA when we already have SW version? 

     

    3 hours ago, Dmxj said:

    A good idea is also to striketrough the suggestions what the admins will change or did change already. So we all have an update whats already done.  EASY FOR ALL

    My first post will be updated as we go ;) 

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