Mister J Posted January 22, 2020 Report Share Posted January 22, 2020 One issue resulting from the new update is that pushing a chair is buggy. Often you get stuck, fps drops and the chair does not move or brakes. Credits to Svepa for finding out. 1 Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted January 22, 2020 Author Founders Report Share Posted January 22, 2020 I use window 10 and open the console as normal in both legacy and normal et. Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted January 22, 2020 Report Share Posted January 22, 2020 Definitely not normal, no. My gut tells me that might be another case of using an old vanilla et config with etl. Also, on any system - irrespectively of layout - the console can be opened with the additional shift+esc (and shift + ~ on US qwerty). Quote Link to comment Share on other sites More sharing options...
Stumpel Posted January 22, 2020 Report Share Posted January 22, 2020 always when gaming I have error code which says somekind of "handshakin" is failed.. It doesnt deny gaming but its annoying see warning alltime in screen.. Quote Link to comment Share on other sites More sharing options...
Svepa Posted January 22, 2020 Report Share Posted January 22, 2020 Bit of an odd one but since the update last night, any chairs have become “sticky” If you walk into one to push it you get stuck and can’t move. With some jiggling you can break free or obviously shoot it.”, but moving chairs can be strategic sometimes 1 Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted January 22, 2020 Report Share Posted January 22, 2020 @AoS|Stumpel|FIN Please provide the exact message. @Svepa Thx, we're looking into that one. How odd.. Quote Link to comment Share on other sites More sharing options...
Ctrz Posted January 22, 2020 Report Share Posted January 22, 2020 13 hours ago, Mister J said: One issue resulting from the new update is that pushing a chair is buggy. Often you get stuck, fps drops and the chair does not move or brakes. Credits to Svepa for finding out. I have same issue with normal chairs in normal life. #offtopic 1 Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted January 22, 2020 Report Share Posted January 22, 2020 (edited) 1 hour ago, Ctrz said: I have same issue with normal chairs in normal life. #offtopic Have you tried shooting them? Seems to be an effective workaround. Edited January 22, 2020 by Spyhawk 2 Quote Link to comment Share on other sites More sharing options...
Ctrz Posted January 23, 2020 Report Share Posted January 23, 2020 19 hours ago, Spyhawk said: Have you tried shooting them? Seems to be an effective workaround. Could try, but my userlevel at home is so low that main admin would kick me for some time . 1 Quote Link to comment Share on other sites More sharing options...
Boosted Posted January 23, 2020 Report Share Posted January 23, 2020 As i see it there is still an Issue with Mortar. Its seems to hit the Skybox very often instead of landing on its Target (on Spots which have always worked). Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted January 23, 2020 Report Share Posted January 23, 2020 Yes, mortar isn't properly fixed yet. Still working on it. 1 Quote Link to comment Share on other sites More sharing options...
Jessica Posted January 24, 2020 Report Share Posted January 24, 2020 On 1/23/2020 at 6:03 PM, Spyhawk said: Yes, mortar isn't properly fixed yet. Good, Most Spawn kills are made by mortar. But OK, I understand it has to be fixed. Quote Link to comment Share on other sites More sharing options...
Ctrz Posted January 24, 2020 Report Share Posted January 24, 2020 43 minutes ago, Jessica said: Good, Most Spawn kills are made by mortar. But OK, I understand it has to be fixed. I would say arty, strike, rnades and smg kills running through and shooting first appear more than mortar. We dont have that many that plays mortar and majority cant hit spawn well. Maybe some spawnexit camp, but spawnkills with mortar are more rare. I hope its fixed soon Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted February 7, 2020 Report Share Posted February 7, 2020 (edited) Server has been updated (-794). Changes are as follow: Quote * fixed objective indicator not reset when using multiple spawned items * fixed object collision with better implementation to avoid corpse stutter * fixed mortar hit marker position * fixed mortar and airstrike missiles hit the sky too much * fixed rank levels badly matching SR of playerbase distribution Please notify us of any bug/regression that you might still encounter (revive without weapon, etc.) otherwise we'll consider them fixed. Ty! Edited February 7, 2020 by Spyhawk 2 Quote Link to comment Share on other sites More sharing options...
Boosted Posted February 7, 2020 Report Share Posted February 7, 2020 4 hours ago, Spyhawk said: Server has been updated (-794). Changes are as follow: Please notify us of any bug/regression that you might still encounter (revive without weapon, etc.) otherwise we'll consider them fixed. Ty! Dang i waited so long for that Mortarfix...i hope it works as usual again Will surely report back if it doesnt. Thanks for the Work! Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted February 7, 2020 Report Share Posted February 7, 2020 (edited) It usually takes more time to update the TM server than to fix the issue, mostly because TM admins insist to have the server empty for the update. And since TM server is almost never empty... Edited February 7, 2020 by Spyhawk Quote Link to comment Share on other sites More sharing options...
Boosted Posted February 7, 2020 Report Share Posted February 7, 2020 30 minutes ago, Spyhawk said: It usually takes more time to update the TM server than to fix the issue, mostly because TM admins insist to have the server empty for the update. And since TM server is almost never empty... Lies! 1 Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted February 7, 2020 Report Share Posted February 7, 2020 No no, I am actually very serious. The gap between our releases and TM deployment has been problematic in the past (from a development point of view), but I hope we can reduce it in the future. Quote Link to comment Share on other sites More sharing options...
yoshy aka logic Posted February 7, 2020 Report Share Posted February 7, 2020 (edited) most of the time hitboxes are out of reach when people prone, dunno if this happens to anyone or it is just my bad aim against proners :p Edited February 7, 2020 by yoshy Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted February 8, 2020 Report Share Posted February 8, 2020 Prone hitbox was twice(!) too high in 2.76. We fixed it a few months ago, now it's similar to etpro. 1 Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted March 5, 2020 Author Founders Report Share Posted March 5, 2020 @Spyhawk is this a bug or is it meant to be like this? Quote Link to comment Share on other sites More sharing options...
Spyhawk Posted March 7, 2020 Report Share Posted March 7, 2020 (edited) See my previous answer. Oops, that's a different issue. Sounds like a bug indeed, we'll investigate. Edit: Fixed for next snapshot! Edited March 8, 2020 by Spyhawk 1 1 Quote Link to comment Share on other sites More sharing options...
Svepa Posted March 17, 2020 Report Share Posted March 17, 2020 Server down Quote Link to comment Share on other sites More sharing options...
Founders MiniMuppet Posted March 17, 2020 Author Founders Report Share Posted March 17, 2020 Back up now hard drives were full. Quote Link to comment Share on other sites More sharing options...
Ctrz Posted March 17, 2020 Report Share Posted March 17, 2020 2 hours ago, MiniMuppet said: Back up now hard drives were full. Less talking in chat and killing guys, or we full again. Quote Link to comment Share on other sites More sharing options...
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