uips Posted May 19, 2023 Report Share Posted May 19, 2023 Seeing comments about this in game. Giving too much total time for allies making it easy? Also steals away the possibility to deliver 2 crates together at last minute, Quote Link to comment Share on other sites More sharing options...
lost Posted May 19, 2023 Report Share Posted May 19, 2023 (edited) This map is 100% in axis favour. Most of the time allies cant even take a flag, so in my opinion, extra times should not be changed I checked wrong option should checked yes Edited May 19, 2023 by lost 1 Quote Link to comment Share on other sites More sharing options...
knuX Posted May 19, 2023 Report Share Posted May 19, 2023 Keep it as it is now As Lost says very it's difficult for allies tbh. Lots of stages and none are easy, not even cp Also just adds interest that you can get an extra 3 mins with just one gold 1 Quote Link to comment Share on other sites More sharing options...
Danimal Posted May 20, 2023 Report Share Posted May 20, 2023 I like the extra time on pirates... but generally across all the maps as it keeps things interesting. There are a number of times were allies look dead and buried and could just give up, but extra time offers that little bit of hope. Had an epic game on library with axis dominant in first two stages but then allies got cp up and tank across just in the nick of time and ended up winning with a few seconds to spare... sucked for axis but great game. There would have been too much dead time without that chance of extra time to give allies hope. I would also like an extension on time on last dyno plant... if dyno is planted in normal time... i think the game should go on until it has been detonated or defused... would keep the maps alive right to the last minute... Quote Link to comment Share on other sites More sharing options...
uips Posted May 20, 2023 Author Report Share Posted May 20, 2023 (edited) Sudden death would be nice on server but does it work on legacy? https://github.com/etlegacy/etlegacy/issues/1498 Edited May 20, 2023 by uips 2 Quote Link to comment Share on other sites More sharing options...
uips Posted May 20, 2023 Author Report Share Posted May 20, 2023 14 hours ago, knuX said: Also just adds interest that you can get an extra 3 mins with just one gold I think it is 5 min atm. 3 min would be better Quote Link to comment Share on other sites More sharing options...
Sebast1an Posted May 20, 2023 Report Share Posted May 20, 2023 When thinking about the situation when allies have possession of only 1 gold crate while the other is still on the ship, the axis defence tends to be split up between the ship and the truck. If allies deliver the first crate, from there on axis will be on a backfoot and won't have an effective defence on either spot anymore and it's easier for allies to control and win. I think the whole map is so challenging for allies until that point though that they deserve that little extra time bonus to help them finish strong. Quote Link to comment Share on other sites More sharing options...
Kuzmitz Posted May 20, 2023 Report Share Posted May 20, 2023 5 hours ago, uips said: Sudden death would be nice on server but does it work on legacy? https://github.com/etlegacy/etlegacy/issues/1498 I dont want to say i asked about it, but I did ask for it like 3 years ago anyway maybe someone smarter can look into it, because dmn it would make this server even more epic! Quote Link to comment Share on other sites More sharing options...
Ralaoups Posted May 23, 2023 Report Share Posted May 23, 2023 For me the real problem is to capture the first flag. It may be cool to use a satchel with a cover instead of a dyna to blow the gate (like CAEN). So then flag is automaticaly captured. I like the sudden death script for a public server. Like in rugby, you finish the action and then the game is over. Quote Link to comment Share on other sites More sharing options...
Ctrz Posted May 23, 2023 Report Share Posted May 23, 2023 51 minutes ago, Ralaoups said: For me the real problem is to capture the first flag. It may be cool to use a satchel with a cover instead of a dyna to blow the gate (like CAEN). So then flag is automaticaly captured. I like the sudden death script for a public server. Like in rugby, you finish the action and then the game is over. Blowing up gate with satchel would be fair if the gate building area would also be bit more hidden around the corner for axis. I would remove the ladder from inside the flag spawn and move it to outside of the building to make going higher ground more challenging for axis and that will even out the playfield in flagspawn-main gate area. But that needs modifiying the map itself. Quote Link to comment Share on other sites More sharing options...
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