Danimal Posted 3 hours ago Report Posted 3 hours ago Hi all, I was wondering if it would be possible to tweak the auto-balance system so that players who have been on a team from the start of a map are less likely to be switched late in the game. Instead, balance changes should prioritise moving players who joined midway through (or later), unless there really are no other options. The reason I bring this up is that I have been switched quite a few times with only 3–5 minutes left, despite having played the entire map from the beginning. It feels especially unfair when someone who joined my team just minutes earlier gets to stay, while I get moved. It is frustrating when you have spent the whole round fighting hard to support your team and push for the win, only to be pulled away at the last minute. For me, it is not just about SR (though that matters too), but about the time and effort invested in backing the team you started with. I completely understand that balancing is important, and sometimes it is unavoidable that long-standing players get moved. But in most cases, I think it would feel fairer if late joiners were the first ones affected. Just my two cents... curious to hear what others think. Quote
uips Posted 1 hour ago Report Posted 1 hour ago (edited) I agree with you. Imagine autobalance in soccer match where one player contributes to team whole match and in the end will be put to other team because other team is underperforming. Idk if there have been more changes made to autobalance but by default it should swap the player that joined most recently. Issue is or was that game considers each match as all the players joining in again. So the one who takes longest during map change is considered the most recent player even if u have played for hours Edited 1 hour ago by uips Quote
lost Posted 41 minutes ago Report Posted 41 minutes ago I dont agree with some points: 1. Duration of being on the server should not be consider as the factor if someone should be or not moved, because many players are not playing for the win, but only for fun or just to harvest as many frags as they can 2. We want to avoid stacking teams, because most of the time, axis is stacked and allies is in the worse position 3. Why someone who joined to the server and prefer Team X, should be automatically moved to the other team ? Imagine situation, when for example someone with outstanding skill joined weaker team as last and after few minutes he is swapped to stronger one and make team balance even worse, so in my opinion randomness in choosing who will be swapped is ok 4. This is more like a joke so do not treat this serious: play allies all the time and you practically wont be swapped 5. Most of the people are angry about balance, because they are only thinking about their precious SR, but if someone will be swapped at the end of the map, such player won't lose SR (if he was swapped from stronger to weaker team, the same is when someone is swapped from weaker to stronger, such player wont gain SR) 6. The last thing - comparing autobalance in game to the soccer team is just not good example, if we were to talk about scrim match, yeah that would suck, but we are talking about public server. We are looking for a solution to make game fair for all players and it is very hard, because like I wrote AXIS is usually stacked by the players, because most of the time it is easier to defend than to attack. I heard many times the same explanation: I'm playing only axis. Quote
lost Posted 17 minutes ago Report Posted 17 minutes ago Maybe the simplest solution will be to disable autobalance when there will be only some % of the time left to the end of the map. Because usually this wont change anything if someone will be swapped 2-3 minute before end of the map. Quote
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