I don't want to be rude but I do want the admins to get other opinions as well so here it goes: no, just no :D Inserting ammo cabinets would erase a big part of field ops game, which is to decide if you give ammo or use arty/airstrike instead. It would also negate the importance of having at least one fdops in your team in most of the situations and in addition make the rambo medics even more powerful. And I say this as a guy who plays medic 98% of the time. Covering the engineers is also big part of the gameplay so it's supposed to be like that way - if they end up dead & gibbed you're not supposed to just steal their class. Original spawntimes (mostly 30 Axis/20 Allies) is needed in order for this server to be different enough from the bigger server and to reward teams for killing opponents to full spawns. Is spawnkilling allowed "here" by the way?
You guys made an expectional job in creating this server since it's so good already like it is. I personally would prefer to be able to take at least 3 fdops. It would mostly be used just briefly in a situations when the match is extremely close and the Axis side is trying to make a one last push to stop the truck escaping (Supply for example). I don't think you could spam too much with 3 fdops of whom probably all or at least two are just level 1. The increasing of intermission time by a little is actually a good suggestion, I don't care for the banter too much but it would be nice to be able to get a snack or drink without hurrying since the warmup is quite short as well. The biggest downside for me is that the server isn't stopwatch, although I understand playing same map twice especially when the teams suck might be tiresome for some people. But at the moment for Axis to win especially in some of the maps (Braun, Adler, Delivery etc), their team needs to be totally overpowered. Those maps very rarely got fullheld among equal levelled teams back when I was playing actively and now there is even more time added to the map. Now defending some map for 18 minutes seems like a failure and people suggest team shuffle after a 13 minute time on Adler.